Videogames design supported in smartphones through interaction patterns
Since the moment they appeared in the 90s, software patterns have been a source of information when trying to solve recurring problems related to the creation and interaction of software. Nowadays, there is a variety of these patterns including interaction patterns, which are focused on solving prob...
- Autores:
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2019
- Institución:
- Universidad Católica de Pereira
- Repositorio:
- Repositorio Institucional - RIBUC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.ucp.edu.co:10785/13408
- Acceso en línea:
- https://revistas.ucp.edu.co/index.php/entrecienciaeingenieria/article/view/342
http://hdl.handle.net/10785/13408
- Palabra clave:
- Rights
- openAccess
- License
- Derechos de autor 2019 Entre Ciencia e Ingeniería
Summary: | Since the moment they appeared in the 90s, software patterns have been a source of information when trying to solve recurring problems related to the creation and interaction of software. Nowadays, there is a variety of these patterns including interaction patterns, which are focused on solving problems related to direct communication between a user and different kind of software systems, such as videogames. Although interaction patterns have also been used in the context of entertainment software trying to improve communication between designers and players, it is not easy to identify which existing patterns could be considered to be adapted to the context of videogames supported in smartphones. In that sense, this article proposes and evaluates a set of interaction patterns focused on ease of use, adapted to the design of videogames supported in smartphones. |
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