Practice strengthening of self-care through the implementation of an educational video game on the students of the educational institution Hugo Angel Jaramillo
This article presents the elaboration and implementation experience of a videogame called: facingchallenges, a conquest of my dreams as an instrument that it helps in the intervention and strengthening of coexistence problems, from the need to working aspects of taking care of itself like; respect,...
- Autores:
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2020
- Institución:
- Universidad Católica de Pereira
- Repositorio:
- Repositorio Institucional - RIBUC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.ucp.edu.co:10785/10195
- Acceso en línea:
- https://revistas.ucp.edu.co/index.php/grafias/article/view/1328
http://hdl.handle.net/10785/10195
- Palabra clave:
- Rights
- openAccess
- License
- Derechos de autor 2014 Revista Grafías
Summary: | This article presents the elaboration and implementation experience of a videogame called: facingchallenges, a conquest of my dreams as an instrument that it helps in the intervention and strengthening of coexistence problems, from the need to working aspects of taking care of itself like; respect, discipline, good health, leadership, self-esteem in ninth degree students of the School Hugo Ángel Jaramillo, located in Pereira city, the neighborhood Parque Industrial, specifically in Malaga´s sector. These students are members of dysfunctional families even with a tough context. The videogame allows that student faces several challenges related to watching videos, to analyzing text, reflections and production of mental schemes to generating a re-definition in the notion of categories involved with the taking care of itself to achieving, through of a pre-test and pos-test application, important conclusions like to understand different categories of taking care of itself, not just from the individuality otherwise like an special component of the coexistence within collective. |
---|