Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.

Este estudio, realizado por William Sánchez y Dolly Morantes investigó cómo el juego en línea "Warcraft III" podría reforzar la competencia estratégica escrita en inglés en el languageof los estudiantes de 8º grado en la Escuela San Tarsicio en Colombia. En el primer capítulo, el marco epi...

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Autores:
Sánchez, William Ariel
Morantes, Dolly Nayibe
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2014
Institución:
Universidad Libre
Repositorio:
RIU - Repositorio Institucional UniLibre
Idioma:
spa
OAI Identifier:
oai:repository.unilibre.edu.co:10901/8572
Acceso en línea:
https://hdl.handle.net/10901/8572
Palabra clave:
Competencia estratégica escrita
Inglés
Educación
Online games
Feedback
Strategic competence
Communication strategies
Writing skill
Communicative competence
TESIS - FACULTAD CIENCIAS DE LA EDUCACIÓN
MAESTRÍA EN DIDÁCTICA DE LENGUAS EXTRANJERAS
EDUCACIÓN
ENSEÑANZA SECUNDARIA
ENSEÑANZA - MÉTODOS
DIDÁCTICA
JUEGOS EDUCATIVOS
TECNOLOGÍA DE LA EDUCACIÓN
IDIOMAS
Juegos en línea
Comentarios
Competencia estratégica
Estrategías de comunicación
Escritura
Habilidad
Competencia comunicativa
Rights
openAccess
License
http://creativecommons.org/licenses/by-nc-nd/2.5/co/
id RULIBRE2_d6674b57088477b04db5979b6264575f
oai_identifier_str oai:repository.unilibre.edu.co:10901/8572
network_acronym_str RULIBRE2
network_name_str RIU - Repositorio Institucional UniLibre
repository_id_str
dc.title.spa.fl_str_mv Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.
title Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.
spellingShingle Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.
Competencia estratégica escrita
Inglés
Educación
Online games
Feedback
Strategic competence
Communication strategies
Writing skill
Communicative competence
TESIS - FACULTAD CIENCIAS DE LA EDUCACIÓN
MAESTRÍA EN DIDÁCTICA DE LENGUAS EXTRANJERAS
EDUCACIÓN
ENSEÑANZA SECUNDARIA
ENSEÑANZA - MÉTODOS
DIDÁCTICA
JUEGOS EDUCATIVOS
TECNOLOGÍA DE LA EDUCACIÓN
IDIOMAS
Juegos en línea
Comentarios
Competencia estratégica
Estrategías de comunicación
Escritura
Habilidad
Competencia comunicativa
title_short Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.
title_full Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.
title_fullStr Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.
title_full_unstemmed Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.
title_sort Warcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.
dc.creator.fl_str_mv Sánchez, William Ariel
Morantes, Dolly Nayibe
dc.contributor.advisor.none.fl_str_mv Guerrero, Carmen Helena
dc.contributor.author.none.fl_str_mv Sánchez, William Ariel
Morantes, Dolly Nayibe
dc.subject.spa.fl_str_mv Competencia estratégica escrita
Inglés
Educación
topic Competencia estratégica escrita
Inglés
Educación
Online games
Feedback
Strategic competence
Communication strategies
Writing skill
Communicative competence
TESIS - FACULTAD CIENCIAS DE LA EDUCACIÓN
MAESTRÍA EN DIDÁCTICA DE LENGUAS EXTRANJERAS
EDUCACIÓN
ENSEÑANZA SECUNDARIA
ENSEÑANZA - MÉTODOS
DIDÁCTICA
JUEGOS EDUCATIVOS
TECNOLOGÍA DE LA EDUCACIÓN
IDIOMAS
Juegos en línea
Comentarios
Competencia estratégica
Estrategías de comunicación
Escritura
Habilidad
Competencia comunicativa
dc.subject.subjectenglish.eng.fl_str_mv Online games
Feedback
Strategic competence
Communication strategies
Writing skill
Communicative competence
dc.subject.lemb.spa.fl_str_mv TESIS - FACULTAD CIENCIAS DE LA EDUCACIÓN
MAESTRÍA EN DIDÁCTICA DE LENGUAS EXTRANJERAS
EDUCACIÓN
ENSEÑANZA SECUNDARIA
ENSEÑANZA - MÉTODOS
DIDÁCTICA
JUEGOS EDUCATIVOS
TECNOLOGÍA DE LA EDUCACIÓN
IDIOMAS
dc.subject.proposal.spa.fl_str_mv Juegos en línea
Comentarios
Competencia estratégica
Estrategías de comunicación
Escritura
Habilidad
Competencia comunicativa
description Este estudio, realizado por William Sánchez y Dolly Morantes investigó cómo el juego en línea "Warcraft III" podría reforzar la competencia estratégica escrita en inglés en el languageof los estudiantes de 8º grado en la Escuela San Tarsicio en Colombia. En el primer capítulo, el marco epistemológico, hay constructos teóricos en los que los juegos en línea se presentan como una posible solución para involucrar y motivar a los estudiantes para fines académicos; la escritura como una interacción social y una síntesis de la competencia comunicativa; Sin embargo, el marco conceptual presenta los antecedentes, planteamiento del problema y los objetivos de la investigación. Por otro lado, el segundo capítulo se presenta el marco metodológico. Esta la investigación es un estudio cualitativo con muy pocos elementos cualitativos que permitieron a los investigadores a responder el principio complementario para la deficiencia; el método de investigación utilizado en este estudio fue la Investigación-Acción. Esta fue una integración de Kemmis y de la Bella modelo que examinó la investigación-acción en Asistida por Ordenador en el aprendizaje de idiomas (CALL).
publishDate 2014
dc.date.created.none.fl_str_mv 2014-07-21
dc.date.accessioned.none.fl_str_mv 2016-06-09T21:00:27Z
dc.date.available.none.fl_str_mv 2016-06-09T21:00:27Z
dc.type.hasversion.spa.fl_str_mv info:eu-repo/semantics/acceptedVersion
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_7a1f
dc.type.driver.spa.fl_str_mv info:eu-repo/semantics/masterThesis
format http://purl.org/coar/resource_type/c_7a1f
status_str acceptedVersion
dc.identifier.uri.none.fl_str_mv https://hdl.handle.net/10901/8572
dc.identifier.instname.spa.fl_str_mv instname:Universidad Libre
dc.identifier.reponame.spa.fl_str_mv reponame:Repositorio Institucional Universidad Libre
url https://hdl.handle.net/10901/8572
identifier_str_mv instname:Universidad Libre
reponame:Repositorio Institucional Universidad Libre
dc.language.iso.none.fl_str_mv spa
language spa
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spelling Guerrero, Carmen HelenaSánchez, William ArielMorantes, Dolly NayibeBogotá2016-06-09T21:00:27Z2016-06-09T21:00:27Z2014-07-21https://hdl.handle.net/10901/8572instname:Universidad Librereponame:Repositorio Institucional Universidad LibreEste estudio, realizado por William Sánchez y Dolly Morantes investigó cómo el juego en línea "Warcraft III" podría reforzar la competencia estratégica escrita en inglés en el languageof los estudiantes de 8º grado en la Escuela San Tarsicio en Colombia. En el primer capítulo, el marco epistemológico, hay constructos teóricos en los que los juegos en línea se presentan como una posible solución para involucrar y motivar a los estudiantes para fines académicos; la escritura como una interacción social y una síntesis de la competencia comunicativa; Sin embargo, el marco conceptual presenta los antecedentes, planteamiento del problema y los objetivos de la investigación. Por otro lado, el segundo capítulo se presenta el marco metodológico. Esta la investigación es un estudio cualitativo con muy pocos elementos cualitativos que permitieron a los investigadores a responder el principio complementario para la deficiencia; el método de investigación utilizado en este estudio fue la Investigación-Acción. Esta fue una integración de Kemmis y de la Bella modelo que examinó la investigación-acción en Asistida por Ordenador en el aprendizaje de idiomas (CALL).This study, conducted by William Sánchez and Dolly Morantes investigated how the online game "Warcraft III" could reinforce the strategic competence written in English in the language of 8th grade students at Escuela San Tarsicio in Colombia. In the first chapter, the epistemological framework, there are theoretical constructs in which online games are presented as a possible solution to involve and motivate students for academic purposes; writing as a social interaction and a synthesis of communicative competence; However, the conceptual framework presents the background, statement of the problem and the objectives of the research. On the other hand, the second chapter presents the methodological framework. Is The research is a qualitative study with very few qualitative elements that allowed the investigators to respond to the complementary principle for the deficiency; The research method used in this study was Action Research. This was an integration of Kemmis and the Bella model that examined Action Research in Computer Aided Language Learning (CALL).PDFapplication/pdfspahttp://creativecommons.org/licenses/by-nc-nd/2.5/co/Atribución-NoComercial-SinDerivadas 2.5 Colombiainfo:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Competencia estratégica escritaInglésEducaciónOnline gamesFeedbackStrategic competenceCommunication strategiesWriting skillCommunicative competenceTESIS - FACULTAD CIENCIAS DE LA EDUCACIÓNMAESTRÍA EN DIDÁCTICA DE LENGUAS EXTRANJERASEDUCACIÓNENSEÑANZA SECUNDARIAENSEÑANZA - MÉTODOSDIDÁCTICAJUEGOS EDUCATIVOSTECNOLOGÍA DE LA EDUCACIÓNIDIOMASJuegos en líneaComentariosCompetencia estratégicaEstrategías de comunicaciónEscrituraHabilidadCompetencia comunicativaWarcraft III online game, as an interactive alternative to strengthen the written strategic competence in the english language.PROYECTO DE LEY 40 DE 2011 SENADO. http://servoaspr.imprenta.gov.co:7778/gacetap/gaceta.mostrar_documento?p_tipo=05&p_ numero=40&p_consec=29669info:eu-repo/semantics/acceptedVersionhttp://purl.org/coar/resource_type/c_7a1finfo:eu-repo/semantics/masterThesisAlcón, E. 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