Improving integrated skills through gamification in the EFL classroom.

The current social environment that surrounds the student’s perspectives and preferences causes an effect in the way to eventually interact with their learning processes. Gamification is a 21st century approach that proposes the use of the concepts of games to trigger motivation improvement, better...

Full description

Autores:
Díaz Henríquez, Oscar Esteban
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2021
Institución:
Universidad Pedagógica Nacional
Repositorio:
Repositorio Institucional UPN
Idioma:
eng
OAI Identifier:
oai:repository.pedagogica.edu.co:20.500.12209/16719
Acceso en línea:
http://hdl.handle.net/20.500.12209/16719
Palabra clave:
Gamificación
Habilidades integradas
Juegos de rol
Gamification
Integrated skills
Role-playing games
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:The current social environment that surrounds the student’s perspectives and preferences causes an effect in the way to eventually interact with their learning processes. Gamification is a 21st century approach that proposes the use of the concepts of games to trigger motivation improvement, better performances, and better cognitive achievements, encouraging social interaction and independencies, and improving competitiveness between students through the learning process. Furthermore, the perspective of Role-Playing Games would be one of the many possible dynamics to adjust Gamification to an educational environment by structuring the proposal in disposal of the different integrated skills and enhancing their competitiveness through their learning process in an EFL classroom.