Situated vocabulary board games : a meaningful approach to English.
This action research project presents a pedagogical proposal aims at revealing the impact of using a series of activities based on situated vocabulary board games for vocabulary learning in English as a foreign language classroom in Bogotá, Colombia. The participants in this study were third-grade s...
- Autores:
-
Niño Bustos, Jeimy Vanessa
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2024
- Institución:
- Universidad Pedagógica Nacional
- Repositorio:
- Repositorio Institucional UPN
- Idioma:
- eng
- OAI Identifier:
- oai:repository.pedagogica.edu.co:20.500.12209/20418
- Acceso en línea:
- http://hdl.handle.net/20.500.12209/20418
- Palabra clave:
- Aprendizaje de vocabulario situado
Juegos de mesa
Board games
Situated vocabulary learning
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
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oai:repository.pedagogica.edu.co:20.500.12209/20418 |
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Repositorio Institucional UPN |
repository_id_str |
|
dc.title.spa.fl_str_mv |
Situated vocabulary board games : a meaningful approach to English. |
title |
Situated vocabulary board games : a meaningful approach to English. |
spellingShingle |
Situated vocabulary board games : a meaningful approach to English. Aprendizaje de vocabulario situado Juegos de mesa Board games Situated vocabulary learning |
title_short |
Situated vocabulary board games : a meaningful approach to English. |
title_full |
Situated vocabulary board games : a meaningful approach to English. |
title_fullStr |
Situated vocabulary board games : a meaningful approach to English. |
title_full_unstemmed |
Situated vocabulary board games : a meaningful approach to English. |
title_sort |
Situated vocabulary board games : a meaningful approach to English. |
dc.creator.fl_str_mv |
Niño Bustos, Jeimy Vanessa |
dc.contributor.advisor.spa.fl_str_mv |
Montaño Moreno, Johanna |
dc.contributor.author.none.fl_str_mv |
Niño Bustos, Jeimy Vanessa |
dc.subject.spa.fl_str_mv |
Aprendizaje de vocabulario situado Juegos de mesa |
topic |
Aprendizaje de vocabulario situado Juegos de mesa Board games Situated vocabulary learning |
dc.subject.keywords.eng.fl_str_mv |
Board games Situated vocabulary learning |
description |
This action research project presents a pedagogical proposal aims at revealing the impact of using a series of activities based on situated vocabulary board games for vocabulary learning in English as a foreign language classroom in Bogotá, Colombia. The participants in this study were third-grade students aged between seven and nine years from the public school Liceo Femenino de Cundinamarca Mercedes Nariño. To this end, throughout three intervention cycles, the students used five board games along with their corresponding pre- and post-activities to learn vocabulary and develop social skills. As a matter of conclusion, this document presents the implications, limitations, and considerations for future research. |
publishDate |
2024 |
dc.date.accessioned.none.fl_str_mv |
2024-12-12T14:47:52Z |
dc.date.available.none.fl_str_mv |
2024-12-12T14:47:52Z |
dc.date.issued.none.fl_str_mv |
2024 |
dc.type.local.spa.fl_str_mv |
Tesis/Trabajo de grado - Monografía - Pregrado |
dc.type.coar.eng.fl_str_mv |
http://purl.org/coar/resource_type/c_7a1f |
dc.type.driver.eng.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
format |
http://purl.org/coar/resource_type/c_7a1f |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/20.500.12209/20418 |
dc.identifier.instname.spa.fl_str_mv |
instname:Universidad Pedagógica Nacional |
dc.identifier.reponame.spa.fl_str_mv |
reponame: Repositorio Institucional UPN |
dc.identifier.repourl.none.fl_str_mv |
repourl: http://repositorio.pedagogica.edu.co/ |
url |
http://hdl.handle.net/20.500.12209/20418 |
identifier_str_mv |
instname:Universidad Pedagógica Nacional reponame: Repositorio Institucional UPN repourl: http://repositorio.pedagogica.edu.co/ |
dc.language.iso.spa.fl_str_mv |
eng |
language |
eng |
dc.relation.references.spa.fl_str_mv |
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HONAI: International Journal for Educational, Social, Political & Cultural Studies, Volume 1(1), 49-60. https://www.researchgate.net/publication/327530821_Situated_Learning_Theory_The_Key_to_Effective_Classroom_Teaching/link/5b936edb4585153a53065fff/download?_tp=eyJjb250ZXh0Ijp7ImZpcnN0UGFnZSI6InB1YmxpY2F0aW9uIiwicGFnZSI6InB1YmxpY2F0aW9uIn19 Bianco, S., Gasparini, F., & Schettini, R. (2014). Color Coding for Data Visualization. Encyclopedia of Information Science and Technology Third Edition. DOI: 10.4018, 85-95. https://www.researchgate.net/publication/268813843_Color_Coding_for_Data_Visualization Bowen, G. (2006). Grounded Theory and Sensitizing Concepts. International Journal of Qualitative Methods. 5 (3), 12-23. https://journals.sagepub.com/doi/pdf/10.1177/160940690600500304 Chen, Gwo. (2014). Using Digital Board Games for Genuine Communication in EFL Classrooms. Educational Technology Research and Development, DOI: 10.1007/s11423-013-9329-y, 1-19. https://www.researchgate.net/publication/260945871_Using_digital_board_games_for_genuine_communication_in_EFL_classrooms/link/55c4243a08aebc967df1bd44/download?_tp=eyJjb250ZXh0Ijp7ImZpcnN0UGFnZSI6InB1YmxpY2F0aW9uIiwicGFnZSI6InB1YmxpY2F0aW9uIn19 Cameron, L. (2001). Teaching Languages to Young Learners. Cambridge University Press. https://www.cambridge.org/core/books/teaching-languages-to-young-learners/24C0A04FF42B159B8A9650D4CEB83409 Ministry of Education and Training. (2018). General Education English Language Curriculum. British Council. https://www.britishcouncil.org/sites/default/files/english_language_grade_3_12_2018-eng_translation.pdf DeSilva, J. (2019). Gaming to learn: pedagogical uses of board games. Ball state university. https://www.academia.edu/43216060/Gaming_to_Learn_Pedagogical_Uses_of_Board_Games Education first. (2022). EF EPI Índice EF de nivel de inglés. https://www.ef.com/assetscdn/WIBIwq6RdJvcD9bc8RMd/cefcom-epi-site/reports/2022/ef-epi-2022-spanish.pdf?_ga=2.244799237.1856995669.1678379531-1600532157.1663559937&_gl=1*h796k3*_ga*MTYwMDUzMjE1Ny4xNjYzNTU5OTM3*_ga_25YNHDZQQP*MTY3ODM3OTUzMS4xLjAuMTY3ODM3OTUzMS4wLjAuMA..&utm_source=google.com&utm_medium=organic Efrat, S., & Ravid, R. (2013). Action research introduction. The Guilford Press. https://www.daneshnamehicsa.ir/userfiles/files/1/9-%20Action%20Research%20in%20Education_%20A%20Practical%20Guide.pdf Farzaneh, N., & Nejadansari, D. (2014). Students’ Attitude towards Using Cooperative Learning for Teaching Reading Comprehension. 4 (2), 287-292. Ferber, R., Sheatsley, P., Turner, A., & Waksberg, J. (1980). What is a Survey? American Statistical Association. https://scholar.googleusercontent.com/scholar?q=cache:pK9CkRttH3sJ:scholar.google.com/+what+is+a+surveys+pdf&hl=es&as_sdt=0,5&as_vis=1 García, H. (2022). Liceo femenino de Cundinamarca Mercedes Nariño. Lifemena. https://lifemena.jimdofree.com/nuestro-cole/pei/ Guion, L., Diehl, D., & McDonald, D. (2011). Triangulation: Establishing the Validity of Qualitative Studies. University of Florida. https://journals.flvc.org/edis/article/download/126893/126533 Hadfield, J. (1999). Beginner’s Communication Games. Longman. https://staff.tiiame.uz/storage/users/265/books/kye5csjWfF4BbuD57WgHks3veL6EaBIyxu2d2RXk.pdf Introduction to Action Research. (n.d.). https://uk.sagepub.com/sites/default/files/upm-assets/104561_book_item_104561.pdf Jaramillo, A. (2021). Fostering oral interactions skills while using board games in a EFL classroom. Universidad Pedagógica Nacional. http://repositorio.pedagogica.edu.co/bitstream/handle/20.500.12209/13403/Fostering%20oral%20interaction%20skills%20while%20using%20board%20games%20in%20an%20efl%20classroom.pdf?sequence=1&isAllowed=y Kolb, D., & Boyatzis, R. (1999). Experiential Learning Theory: Previous Research and New Directions. Department of Organizational Behavior Weatherhead School of Management. https://learningfromexperience.com/downloads/research-library/experiential-learning-theory.pdf Kwadwo, S., & Hamza, K. (2015). Qualitative and Quantitative Research Paradigms in Business Research: A Philosophical Reflection. European Journal of Business and Management, 7 (3). https://core.ac.uk/download/pdf/234626233.pdf Lee.H (2012). SMARTies: using a board game in the English classroom for edutainment and assessment. Malaysian Journal of ELT Research, Vol. 8 (1), p. 1-35. https://www.researchgate.net/publication/328717476_SMARTies_Using_a_board_game_in_the_English_classroom_for_edutainment_and_assessment Lewis, G. & Bedson, G. (1999). Games for Children. Series Editor Alan Maley. https://zietmysoreprt.files.wordpress.com/2013/05/games-for-children.pdf Lowry, G. (1-1-2023). What is the importance of Diagnostic Test In Education? Education Portal for Students in India. https://www.saradaschool.in/for-schoolchildren/what-is-the-importance-of-diagnostic-test-in-education.html#:~:text=Diagnostic%20assessments%20are%20intended%20to,and%20address%20their%20specific%20needs Luliana, M. & Juhász, A. (2020). Board-Games in the Primary Classroom: Teachers’ Practice and Opinion. DOI: 10.21125/inted.2020.2041, 1-10. https://www.researchgate.net/publication/340118649_BOARD-GAMES_IN_THE_PRIMARY_CLASSROOM_TEACHERS'_PRACTICE_AND_OPINION/link/5fd9a065299bf1408811e9fd/download?_tp=eyJjb250ZXh0Ijp7ImZpcnN0UGFnZSI6InB1YmxpY2F0aW9uIiwicGFnZSI6InB1YmxpY2F0aW9uIn19 Martínez, A. (n.d.). Diario de campo. Academia.edu. https://www.academia.edu/8873594/DIARIO_DE_CAMPO_1_#:~:text=El%20diario%20de%20campo%20Es,ligado%20a%20la%20observaci%C3%B3n%20participante. Malcová, P. (2006). The Role of Evaluation in Enhancing the Language Competences. Masaryk University in Brno. https://is.muni.cz/th/ula5m/The_role_of_evaluation_in_enhancing_the_language_competences.pdf Mavs Open Press (n.d). Doctoral research methods in social work. Mavs Open Press. https://uta.pressbooks.pub/advancedresearchmethodsinsw/chapter/18-7-documents-and-other-artifacts/ McCaughey, K. & Rosenberg, R. (2024). Let Them Play: Board Games for Language Practice. English Teaching Forum. https://americanenglish.state.gov/files/ae/resource_files/62_1_mccaughey_and_rosenberg_board_games_p02-15_1.pdf McNamee, J. & Bailey, S. (2010). The Importance of Play in Early Childhood Development. Montana State University. https://www.montana.edu/extension/health/documents/MT201003HR.pdf Ministerio de Educación Nacional. (2006). Estándares Básicos de Competencias en Lenguas Extranjeras. Ministerio de Educación Nacional. https://www.mineducacion.gov.co/1621/articles-115174_archivo_pdf.pdf Nazim, Z. & Kishore, S. (n.d.). Action Research Handbook. Open Library. https://ecampusontario.pressbooks.pub/actionresearchhandbook/chapter/data-and-data-collection-artifacts/ Noble, H., & Mitchell, G. (2016). Research made simple: What is grounded theory? Evidence-Based Nursing, 19(2), 34-35. https://doi.org/10.1136/eb-2016-102306 O’ Neil, D., & Holmes, P. (2022). The Power of Board Games for Multidomain Learning in Young Children. American Journal of Play. 14 (1). https://eric.ed.gov/?id=EJ1357958 Pilarska, J. (2018). The Potential of Emic Perspective in the Qualitative Inspections of Everyday life. Kulttura I Edukajca. 4 (122), 147-163. https://czasopisma.marszalek.com.pl/images/pliki/kie/122/kie12209.pdf Radu, C., & Mateescu, G. (2018). Board Games and Social Interaction- Fashion or Real Priorities in the Digital Era? Proceedings of the 12th International Management Conference. Faculty of Management, Academy of Economic Studies, Bucharest, Romania. 12(1), 358-366. https://www.researchgate.net/publication/338209803_Board_Games_and_Social_Interaction-Fashion_or_Real_Priorities_in_the_Digital_Era Rashid, M. H., Lan, Y., & Hui, W. (2022). The importance of vocabulary in teaching and learning in applied linguistics. Linguistics and Culture Review, 6(S2), 541-550. https://doi.org/10.21744/lingcure.v6nS2.2177 Rohdiana, A. (2017). Developing communicative board game in speaking descriptive text to EFL young learners. The second TEYLIN international conference, Universitas Muria Kudus, ISBN: 978-602-1180-45-. https://www.researchgate.net/publication/316804319_Developing_Communicative_Board_Game_In_Speaking_Descriptive_Text_To_EFL_Young_Learners Rowan, B., Maher, B., & White, M. (2020) School of Education and Institute for Social Research University of Michigan. https://www.duo.uio.no/bitstream/handle/10852/83299/2/RowanEtAl_The%2BUse%2Bof%2BVideo%2BData%2Bin%2BReading%2BResearch.pdf Sahoo, R. (2022). Interview as a Tool for Data Collection in Educational Research. https://www.researchgate.net/publication/360313105_Interview_as_a_Tool_for_Data_Collection_in_Educational_Research Santos, M., Luebke, A., Taketomi, T., Yamamoto, G., Sandor, C., & Kato, H. (2018). Augmented Reality as Multimedia: the Case for Situated Vocabulary Learning. Asia Pacific Society for Computers in Education, 1-28. Schmitt, N. (2002). Vocabulary in Language Teaching. Cambridge Language Education. https://www.cambridge.org/highereducation/books/vocabulary-in-language-teaching/1C01668DA6F51F9CC8192A70F21FE2EB Secretaria de Educación. (jueves 06/10/2022). El Liceo Femenino de Cundinamarca Mercedes Nariño cumplió 106 años de historia y empoderamiento femenino. Educación Bogotá. https://www.educacionbogota.edu.co/portal_institucional/noticia/el-liceo-femenino-de-cundinamarca-mercedes-narino-cumplio-106-anos-de-historia-y#:~:text=El%20Liceo%20fue%20fundado%20el,en%20pleno%20centro%20de%20Bogot%C3%A1 Shin, J., & Crandall, J. (2013). Teaching Young Learners English. Nationale Geographic Learning. https://pdfcoffee.com/teaching-young-learners-english-from-theory-to-practice-4-pdf-free.html Sulistianingsih, E., Febriani, R., & Pradjarto, J. (2019). The Effect on Interactive Board Games (IBG) on Vocabulary Achievement. Langkawi Journal of The Association for Arabic and English, 5(2), 127-139. http://dx.doi.org/10.31332/lkw.v5i2.1458 Sukaton, O., Yulianto, W., Melany, M., & Wilujeng, L. (2023). Using a customized board game to improve English learning’s experience and effectiveness. Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang, 8(3), 473-482 https://www.researchgate.net/publication/374494860_Using_a_customized_board_game_to_improve_English_learning's_experience_and_effectiveness Tamimi, S. (2018). Teaching and Learning Vocabulary: What English Language Learners Perceive to Be Effective and Ineffective Strategies. Center for Educational Policy Studies Journal, Vol.8, 139-163. https://www.researchgate.net/publication/324448715_Teaching_and_Learning_Vocabulary_What_English_Language_Learners_Perceive_to_Be_Effective_and_Ineffective_Strategies Thompson, C. (September 4, 2023). Using Board Games in the Classroom: an Interview with an Expert. The tutor resources. https://thetutorresource.com/using-board-games-in-the-classroom/ Thornbury, S. (2002). How to teach vocabulary. Pearson Longman. https://www.academia.edu/18950782/How_to_teach_vocabulary_by_Scott_Thornbury Tolibjon, S. (2020). The Importance of Language in Society. International Journal of Academic Multidisciplinary Research, (4), 116-118. http://ijeais.org/wp-content/uploads/2020/10/IJAMR201018.pdf Treher, E. (2011). Learning with board games tools for learning and retention. https://www.destinagames.com/pdf/Board_Games_TLKWhitePaper_May16_2011r.pdf Uberman, A. (1998). The use of games for vocabulary presentation and revision. English Teaching Forum, 36(1). Retrieved August 18, 2010. https://www.academia.edu/1082852/The_use_of_games_for_vocabulary_presentation_and_revision UCCON, University of Connecticut. (22-05-2023). Qualitative Research Paradigm. https://researchbasics.education.uconn.edu/qualitative_research_paradigm/#:~:text=Naturalist%20Paradigm%20(Qualitative),known%20are%20independent%2C%20a%20dualism. Wangare, T. (2015). Communication skills, students Coursebook. Lambert academic publishing. https://www.researchgate.net/publication/303893422_Communication_Skills_Students_Coursebook/link/575ac86108ae414b8e466e49/download Zimmerman, E., & Salen, K. (2003). Rules of play: Game design fundamentals. MA: MIT Press. https://www.scirp.org/reference/referencespapers?referenceid=673329 |
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Bogotá, Colombia |
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Licenciatura en Español y Lenguas Extranjeras |
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Montaño Moreno, JohannaNiño Bustos, Jeimy VanessaBogotá, Colombia2024-12-12T14:47:52Z2024-12-12T14:47:52Z2024http://hdl.handle.net/20.500.12209/20418instname:Universidad Pedagógica Nacionalreponame: Repositorio Institucional UPNrepourl: http://repositorio.pedagogica.edu.co/This action research project presents a pedagogical proposal aims at revealing the impact of using a series of activities based on situated vocabulary board games for vocabulary learning in English as a foreign language classroom in Bogotá, Colombia. The participants in this study were third-grade students aged between seven and nine years from the public school Liceo Femenino de Cundinamarca Mercedes Nariño. To this end, throughout three intervention cycles, the students used five board games along with their corresponding pre- and post-activities to learn vocabulary and develop social skills. As a matter of conclusion, this document presents the implications, limitations, and considerations for future research.Submitted by Jeimy Vanessa Niño Bustos (jvninob@upn.edu.co) on 2024-11-30T03:12:47Z No. of bitstreams: 2 situated vocabulary board games a meaningful approach to english.pdf: 1999552 bytes, checksum: ee20538273ae2a6d985deb3af6f24662 (MD5) Licencia de uso.pdf: 1311702 bytes, checksum: 274ef6a12e3fd4b9442739a1db2f52ed (MD5)Rejected by Biblioteca UPN (repositoriobiblioteca@pedagogica.edu.co), reason: Su envío ha sido rechazado, en tanto la fecha de la metadata solo debe incluir el año. Por favor, ajustar y volver a enviar. on 2024-11-30T15:36:05Z (GMT)Submitted by Jeimy Vanessa Niño Bustos (jvninob@upn.edu.co) on 2024-12-02T13:43:21Z No. of bitstreams: 2 situated vocabulary board games a meaningful approach to english.pdf: 1999552 bytes, checksum: ee20538273ae2a6d985deb3af6f24662 (MD5) Licencia de uso.pdf: 1311702 bytes, checksum: 274ef6a12e3fd4b9442739a1db2f52ed (MD5)Approved for entry into archive by Biblioteca UPN (repositoriobiblioteca@pedagogica.edu.co) on 2024-12-02T15:34:53Z (GMT) No. of bitstreams: 2 situated vocabulary board games a meaningful approach to english.pdf: 1999552 bytes, checksum: ee20538273ae2a6d985deb3af6f24662 (MD5) Licencia de uso.pdf: 1311702 bytes, checksum: 274ef6a12e3fd4b9442739a1db2f52ed (MD5)Approved for entry into archive by Luz Aida Quijano Celeita (laquijanoc@upn.edu.co) on 2024-12-12T14:47:52Z (GMT) No. of bitstreams: 2 situated vocabulary board games a meaningful approach to english.pdf: 1999552 bytes, checksum: ee20538273ae2a6d985deb3af6f24662 (MD5) Licencia de uso.pdf: 1311702 bytes, checksum: 274ef6a12e3fd4b9442739a1db2f52ed (MD5)Made available in DSpace on 2024-12-12T14:47:52Z (GMT). No. of bitstreams: 2 situated vocabulary board games a meaningful approach to english.pdf: 1999552 bytes, checksum: ee20538273ae2a6d985deb3af6f24662 (MD5) Licencia de uso.pdf: 1311702 bytes, checksum: 274ef6a12e3fd4b9442739a1db2f52ed (MD5) Previous issue date: 2024Licenciado en Español y Lenguas ExtranjerasPregradoEste proyecto de investigación acción presenta una propuesta pedagógica cuyo objetivo es develar el impacto que genera usar una serie de actividades basadas en juegos de mesa de vocabulario situado para el aprendizaje de vocabulario, en un aula de inglés como lengua extranjera en Bogotá, Colombia. Las participantes de este estudio fueron estudiantes de tercer grado entre los siete y nueve años del colegio público Liceo Femenino de Cundinamarca Mercedes Nariño. Para ello, a lo largo de tres ciclos de intervención las estudiantes usaron cinco juegos de mesa con sus pre y post actividades correspondientes para aprender vocabulario y desarrollar habilidades sociales. A modo de conclusión, este documento presenta las implicaciones, limitaciones y consideraciones para futuras investigaciones.application/pdfengUniversidad Pedagógica NacionalLicenciatura en Español y Lenguas ExtranjerasFacultad de Humanidadeshttps://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Attribution-NonCommercial-NoDerivatives 4.0 InternationalAprendizaje de vocabulario situadoJuegos de mesaBoard gamesSituated vocabulary learningSituated vocabulary board games : a meaningful approach to English.Tesis/Trabajo de grado - Monografía - Pregradohttp://purl.org/coar/resource_type/c_7a1finfo:eu-repo/semantics/bachelorThesisAlqahtani, M. (2015). The importance of vocabulary in language learning and how to be taught. International Journal of Teaching and Education, Vol. III (3), 21-34. https://www.eurrec.org/ijote-article-213?download=2Alonso, R. & Causil, L. (2016). 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MA: MIT Press. https://www.scirp.org/reference/referencespapers?referenceid=673329THUMBNAILsituated vocabulary board games a meaningful approach to english.pdf.jpgsituated vocabulary board games a meaningful approach to english.pdf.jpgIM Thumbnailimage/jpeg2521http://repository.pedagogica.edu.co/bitstream/20.500.12209/20418/5/situated%20vocabulary%20board%20games%20a%20meaningful%20approach%20to%20english.pdf.jpg76f2ee91b38f3950423893d35f4fceafMD55LICENSElicense.txtlicense.txttext/plain; charset=utf-81748http://repository.pedagogica.edu.co/bitstream/20.500.12209/20418/3/license.txt8a4605be74aa9ea9d79846c1fba20a33MD53202403250213093-29 NOV 24 JEIMY NIÑO.pdf202403250213093-29 NOV 24 JEIMY NIÑO.pdfLicencia aprobadaapplication/pdf1311702http://repository.pedagogica.edu.co/bitstream/20.500.12209/20418/4/202403250213093-29%20NOV%2024%20JEIMY%20NI%c3%91O.pdf274ef6a12e3fd4b9442739a1db2f52edMD54ORIGINALsituated vocabulary board games a meaningful approach to english.pdfsituated vocabulary board games a meaningful approach to english.pdfapplication/pdf1999552http://repository.pedagogica.edu.co/bitstream/20.500.12209/20418/1/situated%20vocabulary%20board%20games%20a%20meaningful%20approach%20to%20english.pdfee20538273ae2a6d985deb3af6f24662MD5120.500.12209/20418oai:repository.pedagogica.edu.co:20.500.12209/204182025-02-17 23:00:54.261Repositorio Institucional Universidad Pedagógica Nacionalrepositorio@pedagogica.edu.coTk9URTogUExBQ0UgWU9VUiBPV04gTElDRU5TRSBIRVJFClRoaXMgc2FtcGxlIGxpY2Vuc2UgaXMgcHJvdmlkZWQgZm9yIGluZm9ybWF0aW9uYWwgcHVycG9zZXMgb25seS4KCk5PTi1FWENMVVNJVkUgRElTVFJJQlVUSU9OIExJQ0VOU0UKCkJ5IHNpZ25pbmcgYW5kIHN1Ym1pdHRpbmcgdGhpcyBsaWNlbnNlLCB5b3UgKHRoZSBhdXRob3Iocykgb3IgY29weXJpZ2h0Cm93bmVyKSBncmFudHMgdG8gRFNwYWNlIFVuaXZlcnNpdHkgKERTVSkgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgdG8gcmVwcm9kdWNlLAp0cmFuc2xhdGUgKGFzIGRlZmluZWQgYmVsb3cpLCBhbmQvb3IgZGlzdHJpYnV0ZSB5b3VyIHN1Ym1pc3Npb24gKGluY2x1ZGluZwp0aGUgYWJzdHJhY3QpIHdvcmxkd2lkZSBpbiBwcmludCBhbmQgZWxlY3Ryb25pYyBmb3JtYXQgYW5kIGluIGFueSBtZWRpdW0sCmluY2x1ZGluZyBidXQgbm90IGxpbWl0ZWQgdG8gYXVkaW8gb3IgdmlkZW8uCgpZb3UgYWdyZWUgdGhhdCBEU1UgbWF5LCB3aXRob3V0IGNoYW5naW5nIHRoZSBjb250ZW50LCB0cmFuc2xhdGUgdGhlCnN1Ym1pc3Npb24gdG8gYW55IG1lZGl1bSBvciBmb3JtYXQgZm9yIHRoZSBwdXJwb3NlIG9mIHByZXNlcnZhdGlvbi4KCllvdSBhbHNvIGFncmVlIHRoYXQgRFNVIG1heSBrZWVwIG1vcmUgdGhhbiBvbmUgY29weSBvZiB0aGlzIHN1Ym1pc3Npb24gZm9yCnB1cnBvc2VzIG9mIHNlY3VyaXR5LCBiYWNrLXVwIGFuZCBwcmVzZXJ2YXRpb24uCgpZb3UgcmVwcmVzZW50IHRoYXQgdGhlIHN1Ym1pc3Npb24gaXMgeW91ciBvcmlnaW5hbCB3b3JrLCBhbmQgdGhhdCB5b3UgaGF2ZQp0aGUgcmlnaHQgdG8gZ3JhbnQgdGhlIHJpZ2h0cyBjb250YWluZWQgaW4gdGhpcyBsaWNlbnNlLiBZb3UgYWxzbyByZXByZXNlbnQKdGhhdCB5b3VyIHN1Ym1pc3Npb24gZG9lcyBub3QsIHRvIHRoZSBiZXN0IG9mIHlvdXIga25vd2xlZGdlLCBpbmZyaW5nZSB1cG9uCmFueW9uZSdzIGNvcHlyaWdodC4KCklmIHRoZSBzdWJtaXNzaW9uIGNvbnRhaW5zIG1hdGVyaWFsIGZvciB3aGljaCB5b3UgZG8gbm90IGhvbGQgY29weXJpZ2h0LAp5b3UgcmVwcmVzZW50IHRoYXQgeW91IGhhdmUgb2J0YWluZWQgdGhlIHVucmVzdHJpY3RlZCBwZXJtaXNzaW9uIG9mIHRoZQpjb3B5cmlnaHQgb3duZXIgdG8gZ3JhbnQgRFNVIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdApzdWNoIHRoaXJkLXBhcnR5IG93bmVkIG1hdGVyaWFsIGlzIGNsZWFybHkgaWRlbnRpZmllZCBhbmQgYWNrbm93bGVkZ2VkCndpdGhpbiB0aGUgdGV4dCBvciBjb250ZW50IG9mIHRoZSBzdWJtaXNzaW9uLgoKSUYgVEhFIFNVQk1JU1NJT04gSVMgQkFTRUQgVVBPTiBXT1JLIFRIQVQgSEFTIEJFRU4gU1BPTlNPUkVEIE9SIFNVUFBPUlRFRApCWSBBTiBBR0VOQ1kgT1IgT1JHQU5JWkFUSU9OIE9USEVSIFRIQU4gRFNVLCBZT1UgUkVQUkVTRU5UIFRIQVQgWU9VIEhBVkUKRlVMRklMTEVEIEFOWSBSSUdIVCBPRiBSRVZJRVcgT1IgT1RIRVIgT0JMSUdBVElPTlMgUkVRVUlSRUQgQlkgU1VDSApDT05UUkFDVCBPUiBBR1JFRU1FTlQuCgpEU1Ugd2lsbCBjbGVhcmx5IGlkZW50aWZ5IHlvdXIgbmFtZShzKSBhcyB0aGUgYXV0aG9yKHMpIG9yIG93bmVyKHMpIG9mIHRoZQpzdWJtaXNzaW9uLCBhbmQgd2lsbCBub3QgbWFrZSBhbnkgYWx0ZXJhdGlvbiwgb3RoZXIgdGhhbiBhcyBhbGxvd2VkIGJ5IHRoaXMKbGljZW5zZSwgdG8geW91ciBzdWJtaXNzaW9uLgo= |