School ecosystems for the development of children’s creative thought

This paper is based on the development and results of the research project ‘School ecosystems for the development of children’s creative thought’, which has been being implemented under Action Research parameters since 2010. Its purpose is to design and carry out some pedagogical strategies leading...

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Autores:
Tipo de recurso:
http://purl.org/coar/resource_type/c_6545
Fecha de publicación:
2012
Institución:
Universidad Pedagógica y Tecnológica de Colombia
Repositorio:
RiUPTC: Repositorio Institucional UPTC
Idioma:
spa
OAI Identifier:
oai:repositorio.uptc.edu.co:001/13324
Acceso en línea:
https://revistas.uptc.edu.co/index.php/praxis_saber/article/view/2007
https://repositorio.uptc.edu.co/handle/001/13324
Palabra clave:
school ecosystems
philosophy for children
creative thought
Ecosistemas Escolares
Filosofía para Niños
Pensamiento Creativo
Práxis y Saber
Ecosystèmes Scolaires
Philosophie pour les Enfants
Pensée Latérale.
Ecossistemas Escolares
Filosofia para Crianças
Pensamento Criativo.
Rights
License
http://purl.org/coar/access_right/c_abf46
Description
Summary:This paper is based on the development and results of the research project ‘School ecosystems for the development of children’s creative thought’, which has been being implemented under Action Research parameters since 2010. Its purpose is to design and carry out some pedagogical strategies leading to creative thought development in third, fourth and fifth grade children belonging to Technical School Rafael Uribe, Leonera headquarters, in the municipality of Toca, Department of Boyaca. The project is based on the Ecological Model for Human Development formulated by Urie Bronfenbrenner, Eduard de Bono´s creative thought basis, George Polya’s problem solving method, and the Philosophy for Children proposal stated by Matthew Lipman and promoted in Colombia by Diego Pineda. Those approaches are understood as cross-wise themes leading children to a reflection, creation, argumentation, and analysis process when facing the designed settings (ideas inventor, Math and recreation, Technological Curiosity, and Life Crops) established individually in terms of time and actions, which have made possible to transform the ways of thinking and acting of those taking part in the pedagogical process through questions that guide the everyday duties and the scope of education aims.