Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to...
- Autores:
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_6797
- Fecha de publicación:
- 2013
- Institución:
- Universidad Pedagógica y Tecnológica de Colombia
- Repositorio:
- RiUPTC: Repositorio Institucional UPTC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uptc.edu.co:001/10182
- Acceso en línea:
- https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604
https://repositorio.uptc.edu.co/handle/001/10182
- Palabra clave:
- disability
video game
social inclusion
cervical spine
quadriplegia condition.
discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
- Rights
- License
- Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓN
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2013-08-152024-07-05T18:03:47Z2024-07-05T18:03:47Zhttps://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/260410.19053/20278306.2604https://repositorio.uptc.edu.co/handle/001/10182Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to physical and emotional development generated by entertainment, allowing to user in disadvantage, integration with household people, via a video game. BUCLE is a control device, which identifies the cervical spine movements as interaction commands in a video game. This device was evaluated by 10 people, one of them on quadriplegia condition. It was observed that the user interacting with the interface maintains the display without any problem, also a difference of only 5% efficiency with respect to commands made by people without physical limitations is observed. La inclusión social se presenta como factor fundamental dentro del desarrollo social, las personas con algún tipo de discapacidad son excluidas de un entorno colectivo. En Colombia se encuentran alrededor de 260.000 casos de Cuadriplejía, discapacidad física ocasionada por parálisis del tronco, piernas y brazos. Por lo anterior, se plantea en este trabajo el diseño de un dispositivo orientado al desarrollo físico y emocional que se genera a partir del entretenimiento, permitiéndole al usuario en desventaja la integración con las personas de su núcleo familiar, a través de un videojuego. BUCLE es un dispositivo de control, que identifica los movimientos de la columna cervical como comandos de interacción en un videojuego. Este dispositivo se evaluó con 10 personas, una de ellas en estado de cuadriplejía. Se observó que el usuario, al interactuar con la interface, mantiene la visualización sin ningún problema, además se observa una diferencia de solo un 5% de la eficacia con respecto a comandos realizados por personas sin limitaciones físicas.application/pdfspaspaUniversidad Pedagógica y Tecnológica de Colombiahttps://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604/2424Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓNhttp://purl.org/coar/access_right/c_abf298http://purl.org/coar/access_right/c_abf2Revista de Investigación, Desarrollo e Innovación; Vol. 4 No. 1 (2013): July-December; 21-31Revista de Investigación, Desarrollo e Innovación; Vol. 4 Núm. 1 (2013): Julio-Diciembre; 21-312389-94172027-8306disabilityvideo gamesocial inclusioncervical spinequadriplegia condition.discapacidadvideojuegoinclusión socialcolumna cervicalcuadriplejía.Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia conditionDiseño de un dispositivo electrónico de acciones cíclicas como herramienta de entretenimiento para la inclusión social de personas en estado de cuadriplejíainfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6797http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a381http://purl.org/coar/version/c_970fb48d4fbd8a85Gelvez Munevar, Pablo Antonio Torres C., Harold Michel Moreno Muñoz, Juan Carlos Bautista Rojas, Luis Eduardo 001/10182oai:repositorio.uptc.edu.co:001/101822025-07-18 11:51:36.799metadata.onlyhttps://repositorio.uptc.edu.coRepositorio Institucional UPTCrepositorio.uptc@uptc.edu.co |
dc.title.en-US.fl_str_mv |
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition |
dc.title.es-ES.fl_str_mv |
Diseño de un dispositivo electrónico de acciones cíclicas como herramienta de entretenimiento para la inclusión social de personas en estado de cuadriplejía |
title |
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition |
spellingShingle |
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition disability video game social inclusion cervical spine quadriplegia condition. discapacidad videojuego inclusión social columna cervical cuadriplejía. |
title_short |
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition |
title_full |
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition |
title_fullStr |
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition |
title_full_unstemmed |
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition |
title_sort |
Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition |
dc.subject.en-US.fl_str_mv |
disability video game social inclusion cervical spine quadriplegia condition. |
topic |
disability video game social inclusion cervical spine quadriplegia condition. discapacidad videojuego inclusión social columna cervical cuadriplejía. |
dc.subject.es-ES.fl_str_mv |
discapacidad videojuego inclusión social columna cervical cuadriplejía. |
description |
Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to physical and emotional development generated by entertainment, allowing to user in disadvantage, integration with household people, via a video game. BUCLE is a control device, which identifies the cervical spine movements as interaction commands in a video game. This device was evaluated by 10 people, one of them on quadriplegia condition. It was observed that the user interacting with the interface maintains the display without any problem, also a difference of only 5% efficiency with respect to commands made by people without physical limitations is observed. |
publishDate |
2013 |
dc.date.accessioned.none.fl_str_mv |
2024-07-05T18:03:47Z |
dc.date.available.none.fl_str_mv |
2024-07-05T18:03:47Z |
dc.date.none.fl_str_mv |
2013-08-15 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.coar.spa.fl_str_mv |
http://purl.org/coar/resource_type/c_6797 |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.spa.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a381 |
format |
http://purl.org/coar/resource_type/c_6797 |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604 10.19053/20278306.2604 |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.uptc.edu.co/handle/001/10182 |
url |
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604 https://repositorio.uptc.edu.co/handle/001/10182 |
identifier_str_mv |
10.19053/20278306.2604 |
dc.language.none.fl_str_mv |
spa |
dc.language.iso.spa.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604/2424 |
dc.rights.es-ES.fl_str_mv |
Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓN |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
dc.rights.coar.spa.fl_str_mv |
http://purl.org/coar/access_right/c_abf298 |
rights_invalid_str_mv |
Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓN http://purl.org/coar/access_right/c_abf298 http://purl.org/coar/access_right/c_abf2 |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.es-ES.fl_str_mv |
Universidad Pedagógica y Tecnológica de Colombia |
dc.source.en-US.fl_str_mv |
Revista de Investigación, Desarrollo e Innovación; Vol. 4 No. 1 (2013): July-December; 21-31 |
dc.source.es-ES.fl_str_mv |
Revista de Investigación, Desarrollo e Innovación; Vol. 4 Núm. 1 (2013): Julio-Diciembre; 21-31 |
dc.source.none.fl_str_mv |
2389-9417 2027-8306 |
institution |
Universidad Pedagógica y Tecnológica de Colombia |
repository.name.fl_str_mv |
Repositorio Institucional UPTC |
repository.mail.fl_str_mv |
repositorio.uptc@uptc.edu.co |
_version_ |
1839633894149718016 |