Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition

Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to...

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Tipo de recurso:
http://purl.org/coar/resource_type/c_6797
Fecha de publicación:
2013
Institución:
Universidad Pedagógica y Tecnológica de Colombia
Repositorio:
RiUPTC: Repositorio Institucional UPTC
Idioma:
spa
OAI Identifier:
oai:repositorio.uptc.edu.co:001/10182
Acceso en línea:
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604
https://repositorio.uptc.edu.co/handle/001/10182
Palabra clave:
disability
video game
social inclusion
cervical spine
quadriplegia condition.
discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
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Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓN
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spelling 2013-08-152024-07-05T18:03:47Z2024-07-05T18:03:47Zhttps://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/260410.19053/20278306.2604https://repositorio.uptc.edu.co/handle/001/10182Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to physical and emotional development generated by entertainment, allowing to user in disadvantage, integration with household people, via a video game. BUCLE is a control device, which identifies the cervical spine movements as interaction commands in a video game. This device was evaluated by 10 people, one of them on quadriplegia condition. It was observed that the user interacting with the interface maintains the display without any problem, also a difference of only 5% efficiency with respect to commands made by people without physical limitations is observed. La inclusión social se presenta como factor fundamental dentro del desarrollo social, las personas con algún tipo de discapacidad son excluidas de un entorno colectivo. En Colombia se encuentran alrededor de 260.000 casos de Cuadriplejía, discapacidad física ocasionada por parálisis del tronco, piernas y brazos. Por lo anterior, se plantea en este trabajo el diseño de un dispositivo orientado al desarrollo físico y emocional que se genera a partir del entretenimiento, permitiéndole al usuario en desventaja la integración con las personas de su núcleo familiar, a través de un videojuego. BUCLE es un dispositivo de control, que identifica los movimientos de la columna cervical como comandos de interacción en un videojuego. Este dispositivo se evaluó con 10 personas, una de ellas en estado de cuadriplejía. Se observó que el usuario, al interactuar con la interface, mantiene la visualización sin ningún problema, además se observa una diferencia de solo un 5% de la eficacia con respecto a comandos realizados por personas sin limitaciones físicas.application/pdfspaspaUniversidad Pedagógica y Tecnológica de Colombiahttps://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604/2424Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓNhttp://purl.org/coar/access_right/c_abf298http://purl.org/coar/access_right/c_abf2Revista de Investigación, Desarrollo e Innovación; Vol. 4 No. 1 (2013): July-December; 21-31Revista de Investigación, Desarrollo e Innovación; Vol. 4 Núm. 1 (2013): Julio-Diciembre; 21-312389-94172027-8306disabilityvideo gamesocial inclusioncervical spinequadriplegia condition.discapacidadvideojuegoinclusión socialcolumna cervicalcuadriplejía.Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia conditionDiseño de un dispositivo electrónico de acciones cíclicas como herramienta de entretenimiento para la inclusión social de personas en estado de cuadriplejíainfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6797http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a381http://purl.org/coar/version/c_970fb48d4fbd8a85Gelvez Munevar, Pablo Antonio Torres C., Harold Michel Moreno Muñoz, Juan Carlos Bautista Rojas, Luis Eduardo 001/10182oai:repositorio.uptc.edu.co:001/101822025-07-18 11:51:36.799metadata.onlyhttps://repositorio.uptc.edu.coRepositorio Institucional UPTCrepositorio.uptc@uptc.edu.co
dc.title.en-US.fl_str_mv Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
dc.title.es-ES.fl_str_mv Diseño de un dispositivo electrónico de acciones cíclicas como herramienta de entretenimiento para la inclusión social de personas en estado de cuadriplejía
title Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
spellingShingle Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
disability
video game
social inclusion
cervical spine
quadriplegia condition.
discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
title_short Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_full Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_fullStr Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_full_unstemmed Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
title_sort Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition
dc.subject.en-US.fl_str_mv disability
video game
social inclusion
cervical spine
quadriplegia condition.
topic disability
video game
social inclusion
cervical spine
quadriplegia condition.
discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
dc.subject.es-ES.fl_str_mv discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
description Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to physical and emotional development generated by entertainment, allowing to user in disadvantage, integration with household people, via a video game. BUCLE is a control device, which identifies the cervical spine movements as interaction commands in a video game. This device was evaluated by 10 people, one of them on quadriplegia condition. It was observed that the user interacting with the interface maintains the display without any problem, also a difference of only 5% efficiency with respect to commands made by people without physical limitations is observed. 
publishDate 2013
dc.date.accessioned.none.fl_str_mv 2024-07-05T18:03:47Z
dc.date.available.none.fl_str_mv 2024-07-05T18:03:47Z
dc.date.none.fl_str_mv 2013-08-15
dc.type.none.fl_str_mv info:eu-repo/semantics/article
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_6797
dc.type.version.spa.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.coarversion.spa.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a381
format http://purl.org/coar/resource_type/c_6797
status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604
10.19053/20278306.2604
dc.identifier.uri.none.fl_str_mv https://repositorio.uptc.edu.co/handle/001/10182
url https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604
https://repositorio.uptc.edu.co/handle/001/10182
identifier_str_mv 10.19053/20278306.2604
dc.language.none.fl_str_mv spa
dc.language.iso.spa.fl_str_mv spa
language spa
dc.relation.none.fl_str_mv https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604/2424
dc.rights.es-ES.fl_str_mv Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓN
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_abf2
dc.rights.coar.spa.fl_str_mv http://purl.org/coar/access_right/c_abf298
rights_invalid_str_mv Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓN
http://purl.org/coar/access_right/c_abf298
http://purl.org/coar/access_right/c_abf2
dc.format.none.fl_str_mv application/pdf
dc.publisher.es-ES.fl_str_mv Universidad Pedagógica y Tecnológica de Colombia
dc.source.en-US.fl_str_mv Revista de Investigación, Desarrollo e Innovación; Vol. 4 No. 1 (2013): July-December; 21-31
dc.source.es-ES.fl_str_mv Revista de Investigación, Desarrollo e Innovación; Vol. 4 Núm. 1 (2013): Julio-Diciembre; 21-31
dc.source.none.fl_str_mv 2389-9417
2027-8306
institution Universidad Pedagógica y Tecnológica de Colombia
repository.name.fl_str_mv Repositorio Institucional UPTC
repository.mail.fl_str_mv repositorio.uptc@uptc.edu.co
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