Design of an electronic device based on cyclic actions as an entertainment tool for social inclusion to people on quadriplegia condition

Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to...

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Autores:
Tipo de recurso:
http://purl.org/coar/resource_type/c_6797
Fecha de publicación:
2013
Institución:
Universidad Pedagógica y Tecnológica de Colombia
Repositorio:
RiUPTC: Repositorio Institucional UPTC
Idioma:
spa
OAI Identifier:
oai:repositorio.uptc.edu.co:001/10182
Acceso en línea:
https://revistas.uptc.edu.co/index.php/investigacion_duitama/article/view/2604
https://repositorio.uptc.edu.co/handle/001/10182
Palabra clave:
disability
video game
social inclusion
cervical spine
quadriplegia condition.
discapacidad
videojuego
inclusión social
columna cervical
cuadriplejía.
Rights
License
Derechos de autor 2013 REVISTA DE INVESTIGACIÓN DESARROLLO E INNOVACIÓN
Description
Summary:Social inclusion is a social development fundamental factor. People with disabilities are excluded from collective environments, in Colombia there are about 260,000 quadriplegia cases, a physical disability caused by paralysis in trunk, legs and arms. This paper presents a device design, oriented to physical and emotional development generated by entertainment, allowing to user in disadvantage, integration with household people, via a video game. BUCLE is a control device, which identifies the cervical spine movements as interaction commands in a video game. This device was evaluated by 10 people, one of them on quadriplegia condition. It was observed that the user interacting with the interface maintains the display without any problem, also a difference of only 5% efficiency with respect to commands made by people without physical limitations is observed.