Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools

Augmented Reality (AR) is an emerging technology known for supporting the educational process at different levels, and that is complemented and enhanced nowadays with the increased use of mobile devices. In this sense, some barriers have been identified both in practice and in the literature that mi...

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Autores:
Tipo de recurso:
Fecha de publicación:
2021
Institución:
Universidad Pedagógica y Tecnológica de Colombia
Repositorio:
RiUPTC: Repositorio Institucional UPTC
Idioma:
spa
eng
OAI Identifier:
oai:repositorio.uptc.edu.co:001/14312
Acceso en línea:
https://revistas.uptc.edu.co/index.php/ingenieria/article/view/13080
https://repositorio.uptc.edu.co/handle/001/14312
Palabra clave:
fotogrametría
modelado 3D
objetos 3D
realidad aumentada
TIC
augmented reality
ICT
photogrammetry
3D modeling
3D objects
Rights
License
http://creativecommons.org/licenses/by/4.0
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dc.title.en-US.fl_str_mv Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
dc.title.es-ES.fl_str_mv Fotogrametría para realidad aumentada, un método de bajo costo aplicado al modelado 3D en escuelas secundarias
title Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
spellingShingle Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
fotogrametría
modelado 3D
objetos 3D
realidad aumentada
TIC
augmented reality
ICT
photogrammetry
3D modeling
3D objects
title_short Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
title_full Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
title_fullStr Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
title_full_unstemmed Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
title_sort Photogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary Schools
dc.subject.es-ES.fl_str_mv fotogrametría
modelado 3D
objetos 3D
realidad aumentada
TIC
topic fotogrametría
modelado 3D
objetos 3D
realidad aumentada
TIC
augmented reality
ICT
photogrammetry
3D modeling
3D objects
dc.subject.en-US.fl_str_mv augmented reality
ICT
photogrammetry
3D modeling
3D objects
description Augmented Reality (AR) is an emerging technology known for supporting the educational process at different levels, and that is complemented and enhanced nowadays with the increased use of mobile devices. In this sense, some barriers have been identified both in practice and in the literature that minimize the development of mobile applications with this technology, mainly at the levels of elementary school and high school; one of them is 3D modeling, which may take longer and, at the same time, become a challenging process at that educational level. To address this concern, we have designed a method aimed at users with low digital knowledge, and it is complemented with a series of recommendations that allow the use of the photogrammetry technique to generate three-dimensional models in an easy, affordable, and low-cost way. To validate the method, a co-creation team of teachers and tenth-grade students was created and given the task of building 3D objects for three mobile applications developed around different subjects. Subsequently, the evaluation was carried out from two perspectives: a) the co-creation group analyzed the quality of each of the objects generated, b) the applications were evaluated by a group of experts on the subject, taking into account their performance according to usability heuristics. It was a case study where the students also participated in the evaluation of an application. When following the proposed method, the quality and results of the applications evidenced a promising future for developments in the educational field, even for other levels of study.
publishDate 2021
dc.date.accessioned.none.fl_str_mv 2024-07-05T19:11:58Z
dc.date.available.none.fl_str_mv 2024-07-05T19:11:58Z
dc.date.none.fl_str_mv 2021-08-18
dc.type.none.fl_str_mv info:eu-repo/semantics/article
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dc.type.version.spa.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.coarversion.spa.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a106
status_str publishedVersion
dc.identifier.none.fl_str_mv https://revistas.uptc.edu.co/index.php/ingenieria/article/view/13080
10.19053/01211129.v30.n57.2021.13080
dc.identifier.uri.none.fl_str_mv https://repositorio.uptc.edu.co/handle/001/14312
url https://revistas.uptc.edu.co/index.php/ingenieria/article/view/13080
https://repositorio.uptc.edu.co/handle/001/14312
identifier_str_mv 10.19053/01211129.v30.n57.2021.13080
dc.language.none.fl_str_mv spa
eng
dc.language.iso.spa.fl_str_mv spa
eng
language spa
eng
dc.relation.none.fl_str_mv https://revistas.uptc.edu.co/index.php/ingenieria/article/view/13080/11119
https://revistas.uptc.edu.co/index.php/ingenieria/article/view/13080/11152
dc.rights.en-US.fl_str_mv http://creativecommons.org/licenses/by/4.0
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http://purl.org/coar/access_right/c_abf23
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dc.format.none.fl_str_mv application/pdf
text/xml
dc.publisher.en-US.fl_str_mv Universidad Pedagógica y Tecnológica de Colombia
dc.source.en-US.fl_str_mv Revista Facultad de Ingeniería; Vol. 30 No. 57 (2021): July-September 2021 (Continuous Publication); e13080
dc.source.es-ES.fl_str_mv Revista Facultad de Ingeniería; Vol. 30 Núm. 57 (2021): Julio-Septiembre 2021 (Publicación Continua); e13080
dc.source.none.fl_str_mv 2357-5328
0121-1129
institution Universidad Pedagógica y Tecnológica de Colombia
repository.name.fl_str_mv Repositorio Institucional UPTC
repository.mail.fl_str_mv repositorio.uptc@uptc.edu.co
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spelling 2021-08-182024-07-05T19:11:58Z2024-07-05T19:11:58Zhttps://revistas.uptc.edu.co/index.php/ingenieria/article/view/1308010.19053/01211129.v30.n57.2021.13080https://repositorio.uptc.edu.co/handle/001/14312Augmented Reality (AR) is an emerging technology known for supporting the educational process at different levels, and that is complemented and enhanced nowadays with the increased use of mobile devices. In this sense, some barriers have been identified both in practice and in the literature that minimize the development of mobile applications with this technology, mainly at the levels of elementary school and high school; one of them is 3D modeling, which may take longer and, at the same time, become a challenging process at that educational level. To address this concern, we have designed a method aimed at users with low digital knowledge, and it is complemented with a series of recommendations that allow the use of the photogrammetry technique to generate three-dimensional models in an easy, affordable, and low-cost way. To validate the method, a co-creation team of teachers and tenth-grade students was created and given the task of building 3D objects for three mobile applications developed around different subjects. Subsequently, the evaluation was carried out from two perspectives: a) the co-creation group analyzed the quality of each of the objects generated, b) the applications were evaluated by a group of experts on the subject, taking into account their performance according to usability heuristics. It was a case study where the students also participated in the evaluation of an application. When following the proposed method, the quality and results of the applications evidenced a promising future for developments in the educational field, even for other levels of study.La realidad aumentada (RA) es una tecnología emergente, se ha destacado por apoyar el proceso educativo en distintos niveles, complementado y potenciado con el incremento del uso de dispositivos móviles en la actualidad. En ese sentido, se han identificado en la práctica y en la literatura, algunas barreras que minimizan el desarrollo de aplicaciones móviles con esta tecnología, principalmente en los niveles de básica primaria y secundaria, una de ellas es el modelado 3D, el cual puede demandar mayor tiempo y a la vez convertirse en un trabajo desafiante en ese nivel educativo. Para abordar esta preocupación, se ha diseñado un método orientado a usuarios con bajos conocimientos digitales, complementado con una serie de recomendaciones que permiten hacer uso de la técnica de fotogrametría para generar modelos tridimensionales de forma fácil, asequible y de bajo costo, para validar el método se ha creado un equipo de co-creación de profesores y estudiantes de grado décimo de bachiller, encargados de construir los objetos 3D para tres aplicaciones móviles desarrolladas en diferentes temáticas, a su vez, la evaluación se realizó desde dos perspectivas, primero el grupo de co-creación analiza la calidad de cada uno de los objetos generados, en una segunda instancia, las aplicaciones fueron evaluadas por un grupo de expertos en el tema, teniendo en cuenta su funcionamiento según heurísticas de usabilidad. En un caso de estudio, los estudiantes a su vez, también participaron en la evaluación de una aplicación. Los resultados de calidad y acoplamiento en cada uno de los desarrollos, han demostrado ser prometedores para futuros desarrollos en el campo educativo, incluso para otros niveles siguiendo el método propuesto.application/pdftext/xmlspaengspaengUniversidad Pedagógica y Tecnológica de Colombiahttps://revistas.uptc.edu.co/index.php/ingenieria/article/view/13080/11119https://revistas.uptc.edu.co/index.php/ingenieria/article/view/13080/11152Copyright (c) 2021 Quintero-Madroñero Quintero-Madroñero, Silvia-Margarita Baldiris-Navarro, Jhoni-Ricardo Cerón-Cháves, Daniel Burgos, Yerson Muñoz-Erazo, Luis-Carlos Jurado-Ortega, Edinson-José Meneses-Díazhttp://creativecommons.org/licenses/by/4.0http://purl.org/coar/access_right/c_abf23http://purl.org/coar/access_right/c_abf2Revista Facultad de Ingeniería; Vol. 30 No. 57 (2021): July-September 2021 (Continuous Publication); e13080Revista Facultad de Ingeniería; Vol. 30 Núm. 57 (2021): Julio-Septiembre 2021 (Publicación Continua); e130802357-53280121-1129fotogrametríamodelado 3Dobjetos 3Drealidad aumentadaTICaugmented realityICTphotogrammetry3D modeling3D objectsPhotogrammetry for Augmented Reality, A Low-Cost Method Applied to 3D Modeling in Secondary SchoolsFotogrametría para realidad aumentada, un método de bajo costo aplicado al modelado 3D en escuelas secundariasinfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a106http://purl.org/coar/version/c_970fb48d4fbd8a85Quintero-Madroñero, Jairo-HernandoBaldiris-Navarro, Silvia-MargaritaCerón-Cháves, Jhoni-RicardoBurgos, DanielMuñoz-Erazo, YersonJurado-Ortega, Luis-CarlosMeneses-Díaz, Edinson-José001/14312oai:repositorio.uptc.edu.co:001/143122025-07-18 11:53:14.323metadata.onlyhttps://repositorio.uptc.edu.coRepositorio Institucional UPTCrepositorio.uptc@uptc.edu.co