Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students
The Covid-19 virus pandemic generated various problems in educational training centers worldwide; Colombia has not been the exception. One of these most evident problems is the low academic performance that students have had in recent years, not to mention the high increase in teaching and learning...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2023
- Institución:
- Universidad Pedagógica y Tecnológica de Colombia
- Repositorio:
- RiUPTC: Repositorio Institucional UPTC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.uptc.edu.co:001/10134
- Acceso en línea:
- https://revistas.uptc.edu.co/index.php/pensamiento_accion/article/view/15606
https://repositorio.uptc.edu.co/handle/001/10134
- Palabra clave:
- enseñanza
estrategia
habilidad y juego
pensamiento
strategy
teaching
thinking
learning problems
skill and play
- Rights
- License
- http://creativecommons.org/licenses/by/4.0
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dc.title.en-US.fl_str_mv |
Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students |
dc.title.es-ES.fl_str_mv |
Estrategia didáctica mediada por el juego, para minimizar dificultades de aprendizaje en los estudiantes |
title |
Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students |
spellingShingle |
Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students enseñanza estrategia habilidad y juego pensamiento strategy teaching thinking learning problems skill and play |
title_short |
Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students |
title_full |
Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students |
title_fullStr |
Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students |
title_full_unstemmed |
Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students |
title_sort |
Didactic Strategy Mediated by the Game, to Minimize Learning Difficulties in Students |
dc.subject.es-ES.fl_str_mv |
enseñanza estrategia habilidad y juego pensamiento |
topic |
enseñanza estrategia habilidad y juego pensamiento strategy teaching thinking learning problems skill and play |
dc.subject.en-US.fl_str_mv |
strategy teaching thinking learning problems skill and play |
description |
The Covid-19 virus pandemic generated various problems in educational training centers worldwide; Colombia has not been the exception. One of these most evident problems is the low academic performance that students have had in recent years, not to mention the high increase in teaching and learning process difficulties; difficulties such as low instructional follow-up, little assertive communication, scattered attention, and the lack of age-appropriate socio-emotional skills. Having said that, a qualitative research methodology is proposed here from the IA design, carried out República de Colombia, IED School, more specifically in branch B. The objective of minimizing learning difficulties through a didactic strategy based on games, which enables the reduction of learning difficulties in course 104 students’ course 104.The idea is to enhance learning through computational thinking while taking part in games as a transversal axis. Regarding the planning, implementation and evaluation, teachers of the course will be directors-researchers and students and parents are also actively integrated into the project, with participation, dedication, and commitment in the development of the implementation and evaluation of the didactic strategy. The idea is to check information and situation about: significant reduction in loss of the academic year in children with learning difficulties, associated work between the institution and families, positive effect of the game in most learning environments, promoting computational thinking (PC) within the cognitive abilities and problem-solving context. Finally, it is concluded that the strategy was well received by the educational community, due to the great impact on the integral training processes of the participants and at the same time the methodological strategy was accepted, in the planning of the year 2023 in the first grade. |
publishDate |
2023 |
dc.date.accessioned.none.fl_str_mv |
2024-07-05T17:52:57Z |
dc.date.available.none.fl_str_mv |
2024-07-05T17:52:57Z |
dc.date.none.fl_str_mv |
2023-03-15 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.version.none.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a149 |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
https://revistas.uptc.edu.co/index.php/pensamiento_accion/article/view/15606 10.19053/01201190.n34.2023.15606 |
dc.identifier.uri.none.fl_str_mv |
https://repositorio.uptc.edu.co/handle/001/10134 |
url |
https://revistas.uptc.edu.co/index.php/pensamiento_accion/article/view/15606 https://repositorio.uptc.edu.co/handle/001/10134 |
identifier_str_mv |
10.19053/01201190.n34.2023.15606 |
dc.language.none.fl_str_mv |
spa |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://revistas.uptc.edu.co/index.php/pensamiento_accion/article/view/15606/12745 |
dc.rights.es-ES.fl_str_mv |
http://creativecommons.org/licenses/by/4.0 |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
dc.rights.coar.none.fl_str_mv |
http://purl.org/coar/access_right/c_abf66 |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by/4.0 http://purl.org/coar/access_right/c_abf66 http://purl.org/coar/access_right/c_abf2 |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.es-ES.fl_str_mv |
Universidad Pedagógica y Tecnológica de Colombia |
dc.source.en-US.fl_str_mv |
Pensamiento y Acción; No. 34 (2023): January-June 2023; 62-77 |
dc.source.es-ES.fl_str_mv |
Pensamiento y Acción; Núm. 34 (2023): Enero-Junio 2023; 62-77 |
dc.source.none.fl_str_mv |
2619-3353 0120-1190 |
institution |
Universidad Pedagógica y Tecnológica de Colombia |
repository.name.fl_str_mv |
Repositorio Institucional UPTC |
repository.mail.fl_str_mv |
repositorio.uptc@uptc.edu.co |
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1839633857946583040 |
spelling |
2023-03-152024-07-05T17:52:57Z2024-07-05T17:52:57Zhttps://revistas.uptc.edu.co/index.php/pensamiento_accion/article/view/1560610.19053/01201190.n34.2023.15606https://repositorio.uptc.edu.co/handle/001/10134The Covid-19 virus pandemic generated various problems in educational training centers worldwide; Colombia has not been the exception. One of these most evident problems is the low academic performance that students have had in recent years, not to mention the high increase in teaching and learning process difficulties; difficulties such as low instructional follow-up, little assertive communication, scattered attention, and the lack of age-appropriate socio-emotional skills. Having said that, a qualitative research methodology is proposed here from the IA design, carried out República de Colombia, IED School, more specifically in branch B. The objective of minimizing learning difficulties through a didactic strategy based on games, which enables the reduction of learning difficulties in course 104 students’ course 104.The idea is to enhance learning through computational thinking while taking part in games as a transversal axis. Regarding the planning, implementation and evaluation, teachers of the course will be directors-researchers and students and parents are also actively integrated into the project, with participation, dedication, and commitment in the development of the implementation and evaluation of the didactic strategy. The idea is to check information and situation about: significant reduction in loss of the academic year in children with learning difficulties, associated work between the institution and families, positive effect of the game in most learning environments, promoting computational thinking (PC) within the cognitive abilities and problem-solving context. Finally, it is concluded that the strategy was well received by the educational community, due to the great impact on the integral training processes of the participants and at the same time the methodological strategy was accepted, in the planning of the year 2023 in the first grade.La pandemia del virus Covid-19 generó diversas problemáticas en los centros educativos de formación a nivel mundial, no siendo Colombia la excepción. Una de estas problemáticas con mayor evidencia es el bajo desempeño académico que han estado presentando los educandos durante los últimos años y que en las prácticas pedagógicas se reflejó un gran aumento de dificultades en el proceso de enseñanza y aprendizaje, dificultades tales como: el bajo seguimiento instruccional, poca comunicación asertiva, atención dispersa y la carencia de habilidades socioemocionales propias de la edad. Desde lo anterior, se propuso una metodología de investigación cualitativa desde el diseño IA, ejecutada en la institución educativa IED República de Colombia sede B y con el objetivo de minimizar las dificultades de aprendizaje a través de una estrategia didáctica fundamentada en el juego, que posibilitó reducir de forma significativa las dificultades en los educandos del curso 104, por medio del pensamiento computacional y tomando como eje transversal el juego. En cuanto a la planeación, implementación y evaluación participaron docentes directoras de curso–investigadoras y también se integraron al proyecto estudiantes y padres de familia de forma activa, con participación, dedicación y compromiso en el desarrollo de la implementación y la evaluación de la estrategia didáctica, se obtuvieron resultados como: importante reducción de pérdida del año académico en los niños y niñas con dificultades de aprendizaje percibidas a través de la observación pedagógica, trabajo asociado entre la institución y las familias, efecto positivo del juego en la mayoría de los ambientes de aprendizaje, promover el pensamiento computacional (PC) dentro de las habilidades cognitivas y la resolución de problemas del contexto. Finalmente, se concluyó que la estrategia tuvo una gran acogida por parte de la comunidad educativa, debido al gran impacto en los procesos de formación integral de los participantes y a la vez, se acogió la estrategia metodológica en la planeación del año 2023 en el grado primero.application/pdfspaspaUniversidad Pedagógica y Tecnológica de Colombiahttps://revistas.uptc.edu.co/index.php/pensamiento_accion/article/view/15606/12745Derechos de autor 2023 Claudia-Maritza Parada-Sánchez, Sandra-Liliana Páez-Rodriguez, Carolina Vivas-Perillahttp://creativecommons.org/licenses/by/4.0http://purl.org/coar/access_right/c_abf66http://purl.org/coar/access_right/c_abf2Pensamiento y Acción; No. 34 (2023): January-June 2023; 62-77Pensamiento y Acción; Núm. 34 (2023): Enero-Junio 2023; 62-772619-33530120-1190enseñanzaestrategiahabilidad y juegopensamientostrategyteachingthinkinglearning problemsskill and playDidactic Strategy Mediated by the Game, to Minimize Learning Difficulties in StudentsEstrategia didáctica mediada por el juego, para minimizar dificultades de aprendizaje en los estudiantesinfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a149http://purl.org/coar/version/c_970fb48d4fbd8a85Parada-Sánchez, Claudia-MaritzaPáez-Rodriguez, Sandra-LilianaVivas-Perilla, Carolina001/10134oai:repositorio.uptc.edu.co:001/101342025-07-18 11:39:12.823metadata.onlyhttps://repositorio.uptc.edu.coRepositorio Institucional UPTCrepositorio.uptc@uptc.edu.co |