Applying gamification elements to build teams for software development
Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gam...
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- Tipo de recurso:
- Fecha de publicación:
- 2019
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- eng
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- oai:repository.udem.edu.co:11407/6059
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- http://hdl.handle.net/11407/6059
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- http://purl.org/coar/access_right/c_16ec
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Applying gamification elements to build teams for software development |
title |
Applying gamification elements to build teams for software development |
spellingShingle |
Applying gamification elements to build teams for software development |
title_short |
Applying gamification elements to build teams for software development |
title_full |
Applying gamification elements to build teams for software development |
title_fullStr |
Applying gamification elements to build teams for software development |
title_full_unstemmed |
Applying gamification elements to build teams for software development |
title_sort |
Applying gamification elements to build teams for software development |
description |
Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain. © 2019 Institution of Engineering and Technology. All Rights Reserved. |
publishDate |
2019 |
dc.date.accessioned.none.fl_str_mv |
2021-02-05T14:59:02Z |
dc.date.available.none.fl_str_mv |
2021-02-05T14:59:02Z |
dc.date.none.fl_str_mv |
2019 |
dc.type.eng.fl_str_mv |
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http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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17518806 |
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http://hdl.handle.net/11407/6059 |
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10.1049/iet-sen.2018.5088 |
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17518806 10.1049/iet-sen.2018.5088 |
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http://hdl.handle.net/11407/6059 |
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eng |
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eng |
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Chen, Qiu, G., Yuan, L., Zhang, L., Assessing teamwork performance in software engineering education: A case in a software engineering undergraduate course (2011) Asia-Pacific Software Engineering Conf, pp. 17-24. , Vietnam Knutas, A., Ikonen, J., Nikula, U., Increasing collaborative communications in a programming course with gamification (2014) 15th Int. Conf. on Computer Systems and Technologies, pp. 370-377. , New York, NY, USA, Ruse, Bulgaria Korn, O., Funk, M., Schmidt, A., Towards a gamification of industrial production. A comparative study in sheltered work environments (2015) 7th ACM SIGCHI Symp. on Engineering Interactive Computing Systems, pp. 84-93. , New York, NY, USA, Duisburg, Germany Jurado, J.L., Fernández, A., Collazos, A., Applying gamification in the context of knowledge management (2015) 15th Int. Conf. on Knowledge Technologies and Data-Driven Business, pp. 1-43. , New York, NY, USA, Graz, Austria Estacio, B., Prikladnicki, R., Mora, M., Software kaizen: Using agile to form high-performance software development teams (2014) Agile Conf, pp. 1-10 Berkling, K., Gamification behind the scenes (2016) Computer Supported Education. CSEDU 2015. Communications in Computer and Information Science, 583, pp. 274-292. , Zvacek, S., Restivo, M., Uhomoibhi, J., Helfert, M., Eds Springer, Cham Akpolat, B.S., Slany, W., Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014) Conf. on Software Engineering Education and Training (CSEE&T), pp. 149-153 Iosup, A., Epema, D., An experience report on using gamification in technical higher education (2013) 45th ACM Technical Symp. on Computer Science Education, pp. 27-32. , New York, NY, USA, Atlanta, Georgia, USA Lynch, T.D., Herold, M., Bolinger, J., An agile boot camp: Using a LEGO®-based active game to ground agile development principles (2011) Frontiers in Education Conf. (FIE), pp. F1H1-F1H6 Bartel, A., Figas, P., Hagel, G., Towards a competency-based education with gamification design elements (2015) Annual Symp. on Computer-Human Interaction in Play, pp. 457-462. , New York, NY, USA, London, United Kingdom Rangel, N., Torres, C., Peña, A., Teams members' interactive styles involved in the software development process. Systems, software and services process improvement (2017) EuroSPI 2017, CCIS 748, pp. 675-685. , Stolfa, J., et al., Eds Springer International Publishing AG, Cham, Switzerland Dutra, A.C.S., Prikladnicki, R., Franca, C., What do we know about high performance teams in software engineering? Results from a systematic literature review (2015) Euromicro Conf. on Software Engineering and Advanced Applications, pp. 183-190 Darejeh, A., Salim, S.S., Gamification solutions to enhance software user engagement-a systematic review (2016) Int. J. Hum.-Comput. Interact., 32 (8), pp. 613-642 Pedreira, O., García, F., Brisaboa, N., Gamification in software engineering - A systematic mapping (2015) Inf. Softw. Technol., 57, pp. 157-168 Olgun, S., Yilmaz, M., Clarke, P.M., A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review (2017) Software Process Improvement and Capability Determination. SPICE 2017. Communications in Computer and Information Science, 770, pp. 384-398. , Mas, A., Mesquida, A., O'Connor, R., Rout, T., Dorling, A. Eds Springer, Cham Bunchball, I., (2010) Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior, , http://jndglobal.com/wp-content/uploads/2011/05/gamification1011.pdf, White paper, 9. accessed March 2018 Huotari, K., Hamari, J., Defining gamification - A service marketing perspective (2012) 16th Int. Academic MindTrek Conf., pp. 17-22. , New York, NY, USA, Tampere, Finland Chow, I., Huang, L., A software gamification model for cross-cultural software development teams (2017) Proc. of the 2017 Int. Conf. on Management Engineering, Software Engineering and Service Sciences, pp. 1-8. , Wuhan, China Ryan, R.M., Rigby, C.S., Przybylski, A., The motivational pull of video games: A self-determination theory approach (2006) Motiv. Emot., 30 (4), pp. 344-360 Ahmadi, N., Jazayeri, M., Lelli, F., A survey of social software engineering (2008) 23rd IEEE/ACM Int. Conf. on Automated Software Engineering-Workshops. ASE Workshops 2008, pp. 1-12. , L'Aquila, Italy Guenaga, M., Eguiluz, A., Rayon, A., A serious game to develop and assess teamwork competency (2014) Int. Symp. on Computers in Education, pp. 183-188 Sawyer, K., (2008) Group Genius: The Creative Power of Collaboration, , Basic books, London, UK Muñoz, M., Hernández, L., Mejia, J., State of the use of gamification elements in software development teams (2017) EuroSPI 2017, pp. 249-258. , Stolfa, J., et al., Eds CCIS 748' Springer International Publishing AG, Cham, Switzerland Sailer, M., Hense, J.U., Mayr, S.K., How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2017) Comput. Hum. Behav., 69, pp. 371-380 Werbach, K., Hunter, D., (2012) For the Win: How Game Thinking Can Revolutionize Your Business, , Wharton Digital Press, Philadelphia Gnauk, B., Dannecker, L., Hahmann, M., Leveraging gamification in demand dispatch systems (2012) 2012 Joint EDBT/ICDT Workshops, pp. 103-110. , New York, NY, USA, Berlin, Germany Xu, Y., Literature review on web application gamification and analytics (2012) CSDL Technical Report 11-05, pp. 1-41. , Honolulu, HI, USA Liu, Y., Alexandrova, T., Nakajima, T., Gamifying intelligent environments (2011) Proc. of the 2011 Int. ACM Workshop on Ubiquitous Meta User Interfaces, pp. 7-12. , New York, NY, USA, Scottsdale, Arizona, USA Muñoz, M., Hernández, L., Mejia, J., A model to integrate highly effective teams for software development, system, software and services process improvement (2017) EuroSPI 2017, CCIS 748, pp. 613-626. , Stolfa, J., et al., Eds Springer International Publishing AG, Cham, Switzerland Ribes, E., (1990) Psicología General, , Trillas, México |
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dc.publisher.none.fl_str_mv |
Institution of Engineering and Technology |
dc.publisher.program.spa.fl_str_mv |
Ingeniería de Sistemas |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingenierías |
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Institution of Engineering and Technology |
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IET Software |
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Universidad de Medellín |
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Repositorio Institucional Universidad de Medellin |
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repositorio@udem.edu.co |
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1814159124101857280 |
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20192021-02-05T14:59:02Z2021-02-05T14:59:02Z17518806http://hdl.handle.net/11407/605910.1049/iet-sen.2018.5088Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non-game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain. © 2019 Institution of Engineering and Technology. All Rights Reserved.engInstitution of Engineering and TechnologyIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85063905547&doi=10.1049%2fiet-sen.2018.5088&partnerID=40&md5=8b74da9f3725d0fdc959f9daa63042f013299105Chen, Qiu, G., Yuan, L., Zhang, L., Assessing teamwork performance in software engineering education: A case in a software engineering undergraduate course (2011) Asia-Pacific Software Engineering Conf, pp. 17-24. , VietnamKnutas, A., Ikonen, J., Nikula, U., Increasing collaborative communications in a programming course with gamification (2014) 15th Int. Conf. on Computer Systems and Technologies, pp. 370-377. , New York, NY, USA, Ruse, BulgariaKorn, O., Funk, M., Schmidt, A., Towards a gamification of industrial production. A comparative study in sheltered work environments (2015) 7th ACM SIGCHI Symp. on Engineering Interactive Computing Systems, pp. 84-93. , New York, NY, USA, Duisburg, GermanyJurado, J.L., Fernández, A., Collazos, A., Applying gamification in the context of knowledge management (2015) 15th Int. Conf. on Knowledge Technologies and Data-Driven Business, pp. 1-43. , New York, NY, USA, Graz, AustriaEstacio, B., Prikladnicki, R., Mora, M., Software kaizen: Using agile to form high-performance software development teams (2014) Agile Conf, pp. 1-10Berkling, K., Gamification behind the scenes (2016) Computer Supported Education. CSEDU 2015. Communications in Computer and Information Science, 583, pp. 274-292. , Zvacek, S., Restivo, M., Uhomoibhi, J., Helfert, M., Eds Springer, ChamAkpolat, B.S., Slany, W., Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014) Conf. on Software Engineering Education and Training (CSEE&T), pp. 149-153Iosup, A., Epema, D., An experience report on using gamification in technical higher education (2013) 45th ACM Technical Symp. on Computer Science Education, pp. 27-32. , New York, NY, USA, Atlanta, Georgia, USALynch, T.D., Herold, M., Bolinger, J., An agile boot camp: Using a LEGO®-based active game to ground agile development principles (2011) Frontiers in Education Conf. (FIE), pp. F1H1-F1H6Bartel, A., Figas, P., Hagel, G., Towards a competency-based education with gamification design elements (2015) Annual Symp. on Computer-Human Interaction in Play, pp. 457-462. , New York, NY, USA, London, United KingdomRangel, N., Torres, C., Peña, A., Teams members' interactive styles involved in the software development process. Systems, software and services process improvement (2017) EuroSPI 2017, CCIS 748, pp. 675-685. , Stolfa, J., et al., Eds Springer International Publishing AG, Cham, SwitzerlandDutra, A.C.S., Prikladnicki, R., Franca, C., What do we know about high performance teams in software engineering? Results from a systematic literature review (2015) Euromicro Conf. on Software Engineering and Advanced Applications, pp. 183-190Darejeh, A., Salim, S.S., Gamification solutions to enhance software user engagement-a systematic review (2016) Int. J. Hum.-Comput. Interact., 32 (8), pp. 613-642Pedreira, O., García, F., Brisaboa, N., Gamification in software engineering - A systematic mapping (2015) Inf. Softw. Technol., 57, pp. 157-168Olgun, S., Yilmaz, M., Clarke, P.M., A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review (2017) Software Process Improvement and Capability Determination. SPICE 2017. Communications in Computer and Information Science, 770, pp. 384-398. , Mas, A., Mesquida, A., O'Connor, R., Rout, T., Dorling, A. Eds Springer, ChamBunchball, I., (2010) Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior, , http://jndglobal.com/wp-content/uploads/2011/05/gamification1011.pdf, White paper, 9. accessed March 2018Huotari, K., Hamari, J., Defining gamification - A service marketing perspective (2012) 16th Int. Academic MindTrek Conf., pp. 17-22. , New York, NY, USA, Tampere, FinlandChow, I., Huang, L., A software gamification model for cross-cultural software development teams (2017) Proc. of the 2017 Int. Conf. on Management Engineering, Software Engineering and Service Sciences, pp. 1-8. , Wuhan, ChinaRyan, R.M., Rigby, C.S., Przybylski, A., The motivational pull of video games: A self-determination theory approach (2006) Motiv. Emot., 30 (4), pp. 344-360Ahmadi, N., Jazayeri, M., Lelli, F., A survey of social software engineering (2008) 23rd IEEE/ACM Int. Conf. on Automated Software Engineering-Workshops. ASE Workshops 2008, pp. 1-12. , L'Aquila, ItalyGuenaga, M., Eguiluz, A., Rayon, A., A serious game to develop and assess teamwork competency (2014) Int. Symp. on Computers in Education, pp. 183-188Sawyer, K., (2008) Group Genius: The Creative Power of Collaboration, , Basic books, London, UKMuñoz, M., Hernández, L., Mejia, J., State of the use of gamification elements in software development teams (2017) EuroSPI 2017, pp. 249-258. , Stolfa, J., et al., Eds CCIS 748' Springer International Publishing AG, Cham, SwitzerlandSailer, M., Hense, J.U., Mayr, S.K., How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2017) Comput. Hum. Behav., 69, pp. 371-380Werbach, K., Hunter, D., (2012) For the Win: How Game Thinking Can Revolutionize Your Business, , Wharton Digital Press, PhiladelphiaGnauk, B., Dannecker, L., Hahmann, M., Leveraging gamification in demand dispatch systems (2012) 2012 Joint EDBT/ICDT Workshops, pp. 103-110. , New York, NY, USA, Berlin, GermanyXu, Y., Literature review on web application gamification and analytics (2012) CSDL Technical Report 11-05, pp. 1-41. , Honolulu, HI, USALiu, Y., Alexandrova, T., Nakajima, T., Gamifying intelligent environments (2011) Proc. of the 2011 Int. ACM Workshop on Ubiquitous Meta User Interfaces, pp. 7-12. , New York, NY, USA, Scottsdale, Arizona, USAMuñoz, M., Hernández, L., Mejia, J., A model to integrate highly effective teams for software development, system, software and services process improvement (2017) EuroSPI 2017, CCIS 748, pp. 613-626. , Stolfa, J., et al., Eds Springer International Publishing AG, Cham, SwitzerlandRibes, E., (1990) Psicología General, , Trillas, MéxicoIET SoftwareApplying gamification elements to build teams for software developmentArticleinfo:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Muñoz, M., Centro de Investigación en Matemáticas, Av. Universidad 222, Zacatecas, 98068, MexicoNegrón, A.P.P., Computer Science Department, CUCEI of the, Universidad de Guadalajara, Blvd. Marcelino García Barragán #1421, Guadalajara, Jalisco, 44430, MexicoMejia, J., Centro de Investigación en Matemáticas, Av. Universidad 222, Zacatecas, 98068, MexicoGasca-Hurtado, G.P., Universidad de Medellin, Maestría en Ingeniería de Software, Facultad de Ingeniería, Carrera 87 No. 30-65, Medellin, ColombiaGómez-Alvarez, M.C., Universidad de Medellin, Maestría en Ingeniería de Software, Facultad de Ingeniería, Carrera 87 No. 30-65, Medellin, ColombiaHernández, L., Centro de Investigación en Matemáticas, Av. Universidad 222, Zacatecas, 98068, Mexicohttp://purl.org/coar/access_right/c_16ecMuñoz M.Negrón A.P.P.Mejia J.Gasca-Hurtado G.P.Gómez-Alvarez M.C.Hernández L.11407/6059oai:repository.udem.edu.co:11407/60592021-02-05 09:59:02.061Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |