Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
The accelerated evolution of technology in the world has generated great demand for professionals specialized in computer science, and particularly in programming and robotics. This implies that basic and secondary education include in the curricula and classroom plans activities for children to ven...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2019
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
- OAI Identifier:
- oai:repository.udem.edu.co:11407/5695
- Acceso en línea:
- http://hdl.handle.net/11407/5695
- Palabra clave:
- Programming
Robotics
Teaching strategies
Teaching-learning methodology
- Rights
- License
- http://purl.org/coar/access_right/c_16ec
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|
dc.title.none.fl_str_mv |
Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media] |
title |
Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media] |
spellingShingle |
Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media] Programming Robotics Teaching strategies Teaching-learning methodology |
title_short |
Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media] |
title_full |
Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media] |
title_fullStr |
Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media] |
title_full_unstemmed |
Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media] |
title_sort |
Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media] |
dc.subject.none.fl_str_mv |
Programming Robotics Teaching strategies Teaching-learning methodology |
topic |
Programming Robotics Teaching strategies Teaching-learning methodology |
description |
The accelerated evolution of technology in the world has generated great demand for professionals specialized in computer science, and particularly in programming and robotics. This implies that basic and secondary education include in the curricula and classroom plans activities for children to venture into the area in a practical, simple and contextualized manner. So, they can prepare themselves to be digital citizens and at the same time meet the society demands. This need is known by the educational institutions of the city of Medellin (Colombia), which are advancing a project whose objective is to design and evaluate a strategy of didactic-curricular intervention for training in robotics and programming from pre-garden to eleventh grade of secondary education. The first objective in the initiative is to carry out an exploration of the successful teaching strategies in the aforementioned area. Next, the results of this task are presented, showing that the teaching-learning process of robotics and programming still has aspects to improve in terms of content, infrastructure, teaching, teacher training and support tools. Some approaches are complicated and not very fun for the target audience. There are some practices that are being carried out in other countries and even schools in Medellín and Colombia and it is worth repeating them to generate motivation in the students. © 2019 AISTI. |
publishDate |
2019 |
dc.date.accessioned.none.fl_str_mv |
2020-04-29T14:53:41Z |
dc.date.available.none.fl_str_mv |
2020-04-29T14:53:41Z |
dc.date.none.fl_str_mv |
2019 |
dc.type.eng.fl_str_mv |
Conference Paper |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.identifier.isbn.none.fl_str_mv |
9789899843493 |
dc.identifier.issn.none.fl_str_mv |
21660727 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/5695 |
dc.identifier.doi.none.fl_str_mv |
10.23919/CISTI.2019.8760991 |
identifier_str_mv |
9789899843493 21660727 10.23919/CISTI.2019.8760991 |
url |
http://hdl.handle.net/11407/5695 |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.relation.isversionof.none.fl_str_mv |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85070088688&doi=10.23919%2fCISTI.2019.8760991&partnerID=40&md5=becb692204dbaa3faec86067ac9d03ac |
dc.relation.citationvolume.none.fl_str_mv |
2019-June |
dc.relation.references.none.fl_str_mv |
Lau, W.W.Y., Ngai, G., Chan, S.C.F., Cheung, J.C.Y., (2009) Learning Programming Through Fashion and Design: A Pilot Summer Course in Wearable Computing for Middle School Students Guzdial, M., Educationpaving the way for computational thinking (2008) Commun. ACM Topalli, D., Cagiltay, N.E., Improving programming skills in engineering education through problem-based game projects with Scratch (2018) Comput. Educ. Scaradozzi, D., Sorbi, L., Pedale, A., Valzano, M., Vergine, C., Teaching robotics at the primary school: An innovative approach (2015) Procedia-Soc. Behav. Sci., 174, pp. 3838-3846. , Feb Zaharija, G., Mladenovi, S., Boljat, I., Introducing basic programming concepts to elementary school children (2013) Procedia-Soc. Behav. Sci., 106, pp. 1576-1584. , Dec Gomes, T.C.S., Pontual Falcão, T., De Tedesco, P.C.A.R., Exploring an approach based on digital games for teaching programming concepts to young children (2018) Int. J. Child-Computer Interact. Ludovico, L.A., Malchiodi, D., Zecca, L., A multimodal LEGO®-based learning activity mixing musical notation and computer programming (2017) Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education-MIE 2017, pp. 44-48 Sáez-López, J.-M., Román-González, M., Vázquez-Cano, E., Visual programming languages integrated across the curriculum in elementary school: A two year case study using 'Scratch' in five schools (2016) Comput. Educ., 97, pp. 129-141. , Jun Kitchenham, B., (2004) Procedures for Performing Systematic Reviews, , Keele, UK, Keele Univ Lee, J., Hammer, J., Gamification in education: What, how, why bother? (2011) Acad. Exch. Q. |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_16ec |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.publisher.none.fl_str_mv |
IEEE Computer Society |
dc.publisher.program.none.fl_str_mv |
Ingeniería de Sistemas |
dc.publisher.faculty.none.fl_str_mv |
Facultad de Ingenierías |
publisher.none.fl_str_mv |
IEEE Computer Society |
dc.source.none.fl_str_mv |
Iberian Conference on Information Systems and Technologies, CISTI |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
repository.mail.fl_str_mv |
repositorio@udem.edu.co |
_version_ |
1814159188672118784 |
spelling |
20192020-04-29T14:53:41Z2020-04-29T14:53:41Z978989984349321660727http://hdl.handle.net/11407/569510.23919/CISTI.2019.8760991The accelerated evolution of technology in the world has generated great demand for professionals specialized in computer science, and particularly in programming and robotics. This implies that basic and secondary education include in the curricula and classroom plans activities for children to venture into the area in a practical, simple and contextualized manner. So, they can prepare themselves to be digital citizens and at the same time meet the society demands. This need is known by the educational institutions of the city of Medellin (Colombia), which are advancing a project whose objective is to design and evaluate a strategy of didactic-curricular intervention for training in robotics and programming from pre-garden to eleventh grade of secondary education. The first objective in the initiative is to carry out an exploration of the successful teaching strategies in the aforementioned area. Next, the results of this task are presented, showing that the teaching-learning process of robotics and programming still has aspects to improve in terms of content, infrastructure, teaching, teacher training and support tools. Some approaches are complicated and not very fun for the target audience. There are some practices that are being carried out in other countries and even schools in Medellín and Colombia and it is worth repeating them to generate motivation in the students. © 2019 AISTI.spaIEEE Computer SocietyIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85070088688&doi=10.23919%2fCISTI.2019.8760991&partnerID=40&md5=becb692204dbaa3faec86067ac9d03ac2019-JuneLau, W.W.Y., Ngai, G., Chan, S.C.F., Cheung, J.C.Y., (2009) Learning Programming Through Fashion and Design: A Pilot Summer Course in Wearable Computing for Middle School StudentsGuzdial, M., Educationpaving the way for computational thinking (2008) Commun. ACMTopalli, D., Cagiltay, N.E., Improving programming skills in engineering education through problem-based game projects with Scratch (2018) Comput. Educ.Scaradozzi, D., Sorbi, L., Pedale, A., Valzano, M., Vergine, C., Teaching robotics at the primary school: An innovative approach (2015) Procedia-Soc. Behav. Sci., 174, pp. 3838-3846. , FebZaharija, G., Mladenovi, S., Boljat, I., Introducing basic programming concepts to elementary school children (2013) Procedia-Soc. Behav. Sci., 106, pp. 1576-1584. , DecGomes, T.C.S., Pontual Falcão, T., De Tedesco, P.C.A.R., Exploring an approach based on digital games for teaching programming concepts to young children (2018) Int. J. Child-Computer Interact.Ludovico, L.A., Malchiodi, D., Zecca, L., A multimodal LEGO®-based learning activity mixing musical notation and computer programming (2017) Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education-MIE 2017, pp. 44-48Sáez-López, J.-M., Román-González, M., Vázquez-Cano, E., Visual programming languages integrated across the curriculum in elementary school: A two year case study using 'Scratch' in five schools (2016) Comput. Educ., 97, pp. 129-141. , JunKitchenham, B., (2004) Procedures for Performing Systematic Reviews, , Keele, UK, Keele UnivLee, J., Hammer, J., Gamification in education: What, how, why bother? (2011) Acad. Exch. Q.Iberian Conference on Information Systems and Technologies, CISTIProgrammingRoboticsTeaching strategiesTeaching-learning methodologySuccessful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]Conference Paperinfo:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_2df8fbb1Gómez-Álvarez, M.C., Facultad de Ingenierías, Universidad de Medellín, UDEM, Medellín, Colombia; Palacio, L.G., Facultad de Ingenierías, Universidad de Medellín, UDEM, Medellín, Colombia; Manrique-Losada, B., Facultad de Ingenierías, Universidad de Medellín, UDEM, Medellín, Colombia; Villada, B., Especialización en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia; Arbeláez, S., Especialización en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombiahttp://purl.org/coar/access_right/c_16ecGómez-Álvarez M.C.Palacio L.G.Manrique-Losada B.Villada B.Arbeláez S.11407/5695oai:repository.udem.edu.co:11407/56952020-05-27 17:50:23.926Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |