Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]

The accelerated evolution of technology in the world has generated great demand for professionals specialized in computer science, and particularly in programming and robotics. This implies that basic and secondary education include in the curricula and classroom plans activities for children to ven...

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Autores:
Tipo de recurso:
Fecha de publicación:
2019
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/5695
Acceso en línea:
http://hdl.handle.net/11407/5695
Palabra clave:
Programming
Robotics
Teaching strategies
Teaching-learning methodology
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License
http://purl.org/coar/access_right/c_16ec
id REPOUDEM2_e4d43bd036e0977f593b489e6070bda3
oai_identifier_str oai:repository.udem.edu.co:11407/5695
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.none.fl_str_mv Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
title Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
spellingShingle Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
Programming
Robotics
Teaching strategies
Teaching-learning methodology
title_short Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
title_full Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
title_fullStr Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
title_full_unstemmed Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
title_sort Successful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]
dc.subject.none.fl_str_mv Programming
Robotics
Teaching strategies
Teaching-learning methodology
topic Programming
Robotics
Teaching strategies
Teaching-learning methodology
description The accelerated evolution of technology in the world has generated great demand for professionals specialized in computer science, and particularly in programming and robotics. This implies that basic and secondary education include in the curricula and classroom plans activities for children to venture into the area in a practical, simple and contextualized manner. So, they can prepare themselves to be digital citizens and at the same time meet the society demands. This need is known by the educational institutions of the city of Medellin (Colombia), which are advancing a project whose objective is to design and evaluate a strategy of didactic-curricular intervention for training in robotics and programming from pre-garden to eleventh grade of secondary education. The first objective in the initiative is to carry out an exploration of the successful teaching strategies in the aforementioned area. Next, the results of this task are presented, showing that the teaching-learning process of robotics and programming still has aspects to improve in terms of content, infrastructure, teaching, teacher training and support tools. Some approaches are complicated and not very fun for the target audience. There are some practices that are being carried out in other countries and even schools in Medellín and Colombia and it is worth repeating them to generate motivation in the students. © 2019 AISTI.
publishDate 2019
dc.date.accessioned.none.fl_str_mv 2020-04-29T14:53:41Z
dc.date.available.none.fl_str_mv 2020-04-29T14:53:41Z
dc.date.none.fl_str_mv 2019
dc.type.eng.fl_str_mv Conference Paper
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/article
dc.identifier.isbn.none.fl_str_mv 9789899843493
dc.identifier.issn.none.fl_str_mv 21660727
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/5695
dc.identifier.doi.none.fl_str_mv 10.23919/CISTI.2019.8760991
identifier_str_mv 9789899843493
21660727
10.23919/CISTI.2019.8760991
url http://hdl.handle.net/11407/5695
dc.language.iso.none.fl_str_mv spa
language spa
dc.relation.isversionof.none.fl_str_mv https://www.scopus.com/inward/record.uri?eid=2-s2.0-85070088688&doi=10.23919%2fCISTI.2019.8760991&partnerID=40&md5=becb692204dbaa3faec86067ac9d03ac
dc.relation.citationvolume.none.fl_str_mv 2019-June
dc.relation.references.none.fl_str_mv Lau, W.W.Y., Ngai, G., Chan, S.C.F., Cheung, J.C.Y., (2009) Learning Programming Through Fashion and Design: A Pilot Summer Course in Wearable Computing for Middle School Students
Guzdial, M., Educationpaving the way for computational thinking (2008) Commun. ACM
Topalli, D., Cagiltay, N.E., Improving programming skills in engineering education through problem-based game projects with Scratch (2018) Comput. Educ.
Scaradozzi, D., Sorbi, L., Pedale, A., Valzano, M., Vergine, C., Teaching robotics at the primary school: An innovative approach (2015) Procedia-Soc. Behav. Sci., 174, pp. 3838-3846. , Feb
Zaharija, G., Mladenovi, S., Boljat, I., Introducing basic programming concepts to elementary school children (2013) Procedia-Soc. Behav. Sci., 106, pp. 1576-1584. , Dec
Gomes, T.C.S., Pontual Falcão, T., De Tedesco, P.C.A.R., Exploring an approach based on digital games for teaching programming concepts to young children (2018) Int. J. Child-Computer Interact.
Ludovico, L.A., Malchiodi, D., Zecca, L., A multimodal LEGO®-based learning activity mixing musical notation and computer programming (2017) Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education-MIE 2017, pp. 44-48
Sáez-López, J.-M., Román-González, M., Vázquez-Cano, E., Visual programming languages integrated across the curriculum in elementary school: A two year case study using 'Scratch' in five schools (2016) Comput. Educ., 97, pp. 129-141. , Jun
Kitchenham, B., (2004) Procedures for Performing Systematic Reviews, , Keele, UK, Keele Univ
Lee, J., Hammer, J., Gamification in education: What, how, why bother? (2011) Acad. Exch. Q.
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.none.fl_str_mv IEEE Computer Society
dc.publisher.program.none.fl_str_mv Ingeniería de Sistemas
dc.publisher.faculty.none.fl_str_mv Facultad de Ingenierías
publisher.none.fl_str_mv IEEE Computer Society
dc.source.none.fl_str_mv Iberian Conference on Information Systems and Technologies, CISTI
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
_version_ 1808481172107296768
spelling 20192020-04-29T14:53:41Z2020-04-29T14:53:41Z978989984349321660727http://hdl.handle.net/11407/569510.23919/CISTI.2019.8760991The accelerated evolution of technology in the world has generated great demand for professionals specialized in computer science, and particularly in programming and robotics. This implies that basic and secondary education include in the curricula and classroom plans activities for children to venture into the area in a practical, simple and contextualized manner. So, they can prepare themselves to be digital citizens and at the same time meet the society demands. This need is known by the educational institutions of the city of Medellin (Colombia), which are advancing a project whose objective is to design and evaluate a strategy of didactic-curricular intervention for training in robotics and programming from pre-garden to eleventh grade of secondary education. The first objective in the initiative is to carry out an exploration of the successful teaching strategies in the aforementioned area. Next, the results of this task are presented, showing that the teaching-learning process of robotics and programming still has aspects to improve in terms of content, infrastructure, teaching, teacher training and support tools. Some approaches are complicated and not very fun for the target audience. There are some practices that are being carried out in other countries and even schools in Medellín and Colombia and it is worth repeating them to generate motivation in the students. © 2019 AISTI.spaIEEE Computer SocietyIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85070088688&doi=10.23919%2fCISTI.2019.8760991&partnerID=40&md5=becb692204dbaa3faec86067ac9d03ac2019-JuneLau, W.W.Y., Ngai, G., Chan, S.C.F., Cheung, J.C.Y., (2009) Learning Programming Through Fashion and Design: A Pilot Summer Course in Wearable Computing for Middle School StudentsGuzdial, M., Educationpaving the way for computational thinking (2008) Commun. ACMTopalli, D., Cagiltay, N.E., Improving programming skills in engineering education through problem-based game projects with Scratch (2018) Comput. Educ.Scaradozzi, D., Sorbi, L., Pedale, A., Valzano, M., Vergine, C., Teaching robotics at the primary school: An innovative approach (2015) Procedia-Soc. Behav. Sci., 174, pp. 3838-3846. , FebZaharija, G., Mladenovi, S., Boljat, I., Introducing basic programming concepts to elementary school children (2013) Procedia-Soc. Behav. Sci., 106, pp. 1576-1584. , DecGomes, T.C.S., Pontual Falcão, T., De Tedesco, P.C.A.R., Exploring an approach based on digital games for teaching programming concepts to young children (2018) Int. J. Child-Computer Interact.Ludovico, L.A., Malchiodi, D., Zecca, L., A multimodal LEGO®-based learning activity mixing musical notation and computer programming (2017) Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education-MIE 2017, pp. 44-48Sáez-López, J.-M., Román-González, M., Vázquez-Cano, E., Visual programming languages integrated across the curriculum in elementary school: A two year case study using 'Scratch' in five schools (2016) Comput. Educ., 97, pp. 129-141. , JunKitchenham, B., (2004) Procedures for Performing Systematic Reviews, , Keele, UK, Keele UnivLee, J., Hammer, J., Gamification in education: What, how, why bother? (2011) Acad. Exch. Q.Iberian Conference on Information Systems and Technologies, CISTIProgrammingRoboticsTeaching strategiesTeaching-learning methodologySuccessful programming and robotics teaching experiences in basic and secondary education [Experiencias exitosas de enseñanza de programación y robótica en educación básica y media]Conference Paperinfo:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_2df8fbb1Gómez-Álvarez, M.C., Facultad de Ingenierías, Universidad de Medellín, UDEM, Medellín, Colombia; Palacio, L.G., Facultad de Ingenierías, Universidad de Medellín, UDEM, Medellín, Colombia; Manrique-Losada, B., Facultad de Ingenierías, Universidad de Medellín, UDEM, Medellín, Colombia; Villada, B., Especialización en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia; Arbeláez, S., Especialización en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombiahttp://purl.org/coar/access_right/c_16ecGómez-Álvarez M.C.Palacio L.G.Manrique-Losada B.Villada B.Arbeláez S.11407/5695oai:repository.udem.edu.co:11407/56952020-05-27 17:50:23.926Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co