Toward an assessment framework for gamified environments

Autores:
Tipo de recurso:
Fecha de publicación:
2017
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
eng
OAI Identifier:
oai:repository.udem.edu.co:11407/4320
Acceso en línea:
http://hdl.handle.net/11407/4320
Palabra clave:
Gamification
Gamification principles
Software process improvement
Process engineering
Design method
Dynamic environments
Fundamental component
Gamification
Software Process Improvement
Software process improvements
Software design
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License
http://purl.org/coar/access_right/c_16ec
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network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.spa.fl_str_mv Toward an assessment framework for gamified environments
title Toward an assessment framework for gamified environments
spellingShingle Toward an assessment framework for gamified environments
Gamification
Gamification principles
Software process improvement
Process engineering
Design method
Dynamic environments
Fundamental component
Gamification
Software Process Improvement
Software process improvements
Software design
title_short Toward an assessment framework for gamified environments
title_full Toward an assessment framework for gamified environments
title_fullStr Toward an assessment framework for gamified environments
title_full_unstemmed Toward an assessment framework for gamified environments
title_sort Toward an assessment framework for gamified environments
dc.contributor.affiliation.spa.fl_str_mv Gasca-Hurtado, G.P., Facultad de Ingeniería, Ingeniería de Software, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, Colombia
Gómez-Alvarez, M.C., Facultad de Ingeniería, Ingeniería de Software, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, Colombia
Muñoz, M., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexico
Mejía, J., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, Mexico
dc.subject.keyword.eng.fl_str_mv Gamification
Gamification principles
Software process improvement
Process engineering
Design method
Dynamic environments
Fundamental component
Gamification
Software Process Improvement
Software process improvements
Software design
topic Gamification
Gamification principles
Software process improvement
Process engineering
Design method
Dynamic environments
Fundamental component
Gamification
Software Process Improvement
Software process improvements
Software design
publishDate 2017
dc.date.accessioned.none.fl_str_mv 2017-12-19T19:36:47Z
dc.date.available.none.fl_str_mv 2017-12-19T19:36:47Z
dc.date.created.none.fl_str_mv 2017
dc.type.eng.fl_str_mv Conference Paper
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dc.identifier.isbn.none.fl_str_mv 9783319642178
dc.identifier.issn.none.fl_str_mv 18650929
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/4320
dc.identifier.doi.none.fl_str_mv 10.1007/978-3-319-64218-5_23
dc.identifier.reponame.spa.fl_str_mv reponame:Repositorio Institucional Universidad de Medellín
dc.identifier.instname.spa.fl_str_mv instname:Universidad de Medellín
identifier_str_mv 9783319642178
18650929
10.1007/978-3-319-64218-5_23
reponame:Repositorio Institucional Universidad de Medellín
instname:Universidad de Medellín
url http://hdl.handle.net/11407/4320
dc.language.iso.none.fl_str_mv eng
language eng
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dc.relation.ispartofes.spa.fl_str_mv Communications in Computer and Information Science
dc.relation.references.spa.fl_str_mv Dorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290, pp. 295-301. , Mas, A., Mesquida, A., Rout, T., O’Connor, R.V., Dorling, A. (eds.), Springer, Heidelberg
Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proceedings of the 15Th International Academic Mindtrek Conference: Envisioning Future Media Environments. ACM
Hamari, J., Lehdonvirta, V., (2010) Game Design as Marketing: How Game Mechanics Create Demand for Virtual Goods
Huotari, K., Hamari, J., Defining gamification: A service marketing perspective (2012) Proceeding of the 16Th International Academic Mindtrek Conference. ACM
Hamari, J., Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013) Electron. Commer. Res. Appl., 12 (4), pp. 236-245
Hamari, J., Koivisto, J., Sarsa, H., Does gamification work?–A literature review of empirical studies on gamification (2014) 2014 47Th Hawaii International Conference on System Sciences (HICSS), , IEEE
Robson, K., Is it all a game? Understanding the principles of gamification (2015) Bus. Horiz., 58 (4), pp. 411-420
Kietzmann, J., Social media? Get serious! Understanding the functional building blocks of social media (2011) Bus. Horiz., 54 (3), pp. 241-251
Hunicke, R., Leblanc, M., Zubek, R., MDA: A formal approach to game design and game research (2004) Proceedings of the AAAI Workshop on Challenges in Game AI, 4 (1)
Camerer, C., (2003) Behavioral Game Theory: Experiments in Strategic Interaction, , Princeton University Press, Princeton
Rednic, E., Organize distributed work environments in a game-like fashion (2013) Recent Advances in Knowledge Engineering and Systems Science, pp. 213-218
Oprescu, F., I PLAY AT WORK—ten principles for transforming work processes through gamification (2014) Front. Psychol., 5
Herzig, P., Ameling, M., Wolf, B., Schill, A., Implementing gamification: Requirements and gamification platforms (2015) Gamification in Education and Business, pp. 431-450. , Reiners, T., Wood, L.C. (eds.), Springer, Cham
Heilbrunn, B., Herzig, P., Schill, A., (2014) Towards Gamification Analytics-Requirements for Monitoring and Adapting Gamification Designs, , GI-Jahrestagung
Kumar, J., Gamification at work: Designing engaging business software (2013) DUXU 2013. LNCS, 8013, pp. 528-537. , Marcus, A. (ed.), Springer, Heidelberg
Heilbrunn, B., Herzig, P., Schill, A., Tools for gamification analytics: A survey (2014) 2014 IEEE/ACM 7Th International Conference on Utility and Cloud Computing (UCC), , IEEE
Basili, V., The role of experimentation in software engineering: Past, current, and future (1996) Proceedings of the 18Th International Conference on Software Engineering (ICSE 1996), pp. 442-449. , IEEE Computer Society, Washington, DC
Easterbrook, S., Singer, J., Storey, M.A., Damian, D., Selecting empirical methods for software engineering research (2008) Guide to Advanced Empirical Software Engineering, , Shull, F., Singer, J., Sjøberg, D.I.K. (eds.), Springer, London
Gómez-Alvarez, M.C., Method of pedagogic instruments design for software engineering (2016) 2016 11Th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-6. , Gran Canaria
Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Gamification proposal for defect tracking in software development process (2016) Eurospi 2016. CCIS, 633, pp. 212-224. , Kreiner, C., O’Connor, R.V., Poth, A., Messnarz, R. (eds.), Springer, Cham
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dc.publisher.spa.fl_str_mv Springer Verlag
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingenierías
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
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spelling 2017-12-19T19:36:47Z2017-12-19T19:36:47Z2017978331964217818650929http://hdl.handle.net/11407/432010.1007/978-3-319-64218-5_23reponame:Repositorio Institucional Universidad de Medellíninstname:Universidad de MedellínengSpringer VerlagFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85030655116&doi=10.1007%2f978-3-319-64218-5_23&partnerID=40&md5=c04b2fff039848a41b579f56e72b4bf0Communications in Computer and Information ScienceDorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290, pp. 295-301. , Mas, A., Mesquida, A., Rout, T., O’Connor, R.V., Dorling, A. (eds.), Springer, HeidelbergDeterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proceedings of the 15Th International Academic Mindtrek Conference: Envisioning Future Media Environments. ACMHamari, J., Lehdonvirta, V., (2010) Game Design as Marketing: How Game Mechanics Create Demand for Virtual GoodsHuotari, K., Hamari, J., Defining gamification: A service marketing perspective (2012) Proceeding of the 16Th International Academic Mindtrek Conference. ACMHamari, J., Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013) Electron. Commer. Res. Appl., 12 (4), pp. 236-245Hamari, J., Koivisto, J., Sarsa, H., Does gamification work?–A literature review of empirical studies on gamification (2014) 2014 47Th Hawaii International Conference on System Sciences (HICSS), , IEEERobson, K., Is it all a game? Understanding the principles of gamification (2015) Bus. Horiz., 58 (4), pp. 411-420Kietzmann, J., Social media? Get serious! Understanding the functional building blocks of social media (2011) Bus. Horiz., 54 (3), pp. 241-251Hunicke, R., Leblanc, M., Zubek, R., MDA: A formal approach to game design and game research (2004) Proceedings of the AAAI Workshop on Challenges in Game AI, 4 (1)Camerer, C., (2003) Behavioral Game Theory: Experiments in Strategic Interaction, , Princeton University Press, PrincetonRednic, E., Organize distributed work environments in a game-like fashion (2013) Recent Advances in Knowledge Engineering and Systems Science, pp. 213-218Oprescu, F., I PLAY AT WORK—ten principles for transforming work processes through gamification (2014) Front. Psychol., 5Herzig, P., Ameling, M., Wolf, B., Schill, A., Implementing gamification: Requirements and gamification platforms (2015) Gamification in Education and Business, pp. 431-450. , Reiners, T., Wood, L.C. (eds.), Springer, ChamHeilbrunn, B., Herzig, P., Schill, A., (2014) Towards Gamification Analytics-Requirements for Monitoring and Adapting Gamification Designs, , GI-JahrestagungKumar, J., Gamification at work: Designing engaging business software (2013) DUXU 2013. LNCS, 8013, pp. 528-537. , Marcus, A. (ed.), Springer, HeidelbergHeilbrunn, B., Herzig, P., Schill, A., Tools for gamification analytics: A survey (2014) 2014 IEEE/ACM 7Th International Conference on Utility and Cloud Computing (UCC), , IEEEBasili, V., The role of experimentation in software engineering: Past, current, and future (1996) Proceedings of the 18Th International Conference on Software Engineering (ICSE 1996), pp. 442-449. , IEEE Computer Society, Washington, DCEasterbrook, S., Singer, J., Storey, M.A., Damian, D., Selecting empirical methods for software engineering research (2008) Guide to Advanced Empirical Software Engineering, , Shull, F., Singer, J., Sjøberg, D.I.K. (eds.), Springer, LondonGómez-Alvarez, M.C., Method of pedagogic instruments design for software engineering (2016) 2016 11Th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1-6. , Gran CanariaGasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Gamification proposal for defect tracking in software development process (2016) Eurospi 2016. CCIS, 633, pp. 212-224. , Kreiner, C., O’Connor, R.V., Poth, A., Messnarz, R. (eds.), Springer, ChamScopusToward an assessment framework for gamified environmentsConference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fGasca-Hurtado, G.P., Facultad de Ingeniería, Ingeniería de Software, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, ColombiaGómez-Alvarez, M.C., Facultad de Ingeniería, Ingeniería de Software, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, ColombiaMuñoz, M., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, MexicoMejía, J., Centro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, MexicoGasca-Hurtado G.P.Gómez-Alvarez M.C.Muñoz M.Mejía J.Facultad de Ingeniería, Ingeniería de Software, Universidad de Medellín, Carrera 87 No. 30-65, Medellín, ColombiaCentro de Investigación en Matemáticas, Av. Universidad no 222, Zacatecas, MexicoGamificationGamification principlesSoftware process improvementProcess engineeringDesign methodDynamic environmentsFundamental componentGamificationSoftware Process ImprovementSoftware process improvementsSoftware designGamification is a recent strategy used in several contexts, in our case we implement gamification as a strategy to promote a dynamic environment in Software Process Improvement (SPI) initiatives. Gamification can be a mechanism to transform SPI approaches, since it has great potential to increase engagement and enjoyment in teams. In this paper, we present a proposal for the assessment of gamified environments in order to assure that gamified experiences meet the purposes, goals, principles and elements that are defined as gamification fundamental components. Our proposal is oriented towards the definition of an assessment framework for gamified environments that comprises the identification and adoption of gamification principles, as well as a design method for gamified activities. © 2017, Springer International Publishing AG.http://purl.org/coar/access_right/c_16ecORIGINALArticulo.htmltext/html659http://repository.udem.edu.co/bitstream/11407/4320/1/Articulo.html8e8a8504204a00ceb60f2cefe959c03bMD5111407/4320oai:repository.udem.edu.co:11407/43202020-05-27 17:52:46.077Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co