Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]

Throughout history, software project management issues have been known to negatively affect the software quality and the success of this type of projects. Faced with such issues, some research have proposed solutions to improve the results in software project management in order to contribute signif...

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Autores:
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
por
OAI Identifier:
oai:repository.udem.edu.co:11407/4862
Acceso en línea:
http://hdl.handle.net/11407/4862
Palabra clave:
Gamification
Software project management
Systematic mapping
Classification (of information)
Computer software selection and evaluation
Information systems
Information use
Mapping
Research and development management
Gamification
Improvement strategies
research methods
Software Process Improvement
Software project
Software project management
Software Quality
Systematic mapping
Project management
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License
http://purl.org/coar/access_right/c_16ec
id REPOUDEM2_d458ac484591fdd37ee534fa342b128b
oai_identifier_str oai:repository.udem.edu.co:11407/4862
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.spa.fl_str_mv Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]
title Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]
spellingShingle Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]
Gamification
Software project management
Systematic mapping
Classification (of information)
Computer software selection and evaluation
Information systems
Information use
Mapping
Research and development management
Gamification
Improvement strategies
research methods
Software Process Improvement
Software project
Software project management
Software Quality
Systematic mapping
Project management
title_short Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]
title_full Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]
title_fullStr Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]
title_full_unstemmed Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]
title_sort Gamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]
dc.contributor.affiliation.spa.fl_str_mv Machuca-Villegas, L., Universidad del Valle; Universidad de Medellín;Gasca-Hurtado, G.P., Universidad de Medellín
dc.subject.spa.fl_str_mv Gamification
Software project management
Systematic mapping
Classification (of information)
Computer software selection and evaluation
Information systems
Information use
Mapping
Research and development management
Gamification
Improvement strategies
research methods
Software Process Improvement
Software project
Software project management
Software Quality
Systematic mapping
Project management
topic Gamification
Software project management
Systematic mapping
Classification (of information)
Computer software selection and evaluation
Information systems
Information use
Mapping
Research and development management
Gamification
Improvement strategies
research methods
Software Process Improvement
Software project
Software project management
Software Quality
Systematic mapping
Project management
description Throughout history, software project management issues have been known to negatively affect the software quality and the success of this type of projects. Faced with such issues, some research have proposed solutions to improve the results in software project management in order to contribute significantly to its success. The objective of this paper is to carry out a study of the context of software project management, identifying the management areas that have been intervened with gamification strategies for software process improvement. To this end, this work proposes a systematic mapping as a research method that facilitates the identification of primary studies to analyze information and classify it based on established research criteria. We found 55 primary studies published between 2011 and 2017, on which we performed an information analysis. This analysis highlights the increase in the number of studies that use gamification as an improvement strategy for software project management processes areas. We classified the selected studies by analyzing the type of research method and the type of publication. This analysis shows that it is still an area of research in development and that it is necessary to continue working on the improvement of software project management processes with the aim of contributing to the success of its results. © 2018 AISTI.
publishDate 2018
dc.date.accessioned.none.fl_str_mv 2018-10-31T13:44:18Z
dc.date.available.none.fl_str_mv 2018-10-31T13:44:18Z
dc.date.created.none.fl_str_mv 2018
dc.type.eng.fl_str_mv Conference Paper
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.identifier.isbn.none.fl_str_mv 9789899843486
dc.identifier.issn.none.fl_str_mv 21660727
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/4862
dc.identifier.doi.none.fl_str_mv 10.23919/CISTI.2018.8399415
identifier_str_mv 9789899843486
21660727
10.23919/CISTI.2018.8399415
url http://hdl.handle.net/11407/4862
dc.language.iso.none.fl_str_mv por
language por
dc.relation.isversionof.spa.fl_str_mv https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049916450&doi=10.23919%2fCISTI.2018.8399415&partnerID=40&md5=f0ecf24b3a5b8510ce626683fd22249a
dc.relation.citationvolume.spa.fl_str_mv 2018-June
dc.relation.citationstartpage.spa.fl_str_mv 1
dc.relation.citationendpage.spa.fl_str_mv 6
dc.relation.ispartofes.spa.fl_str_mv Iberian Conference on Information Systems and Technologies, CISTI
dc.relation.references.spa.fl_str_mv (2015) Standish Group International Inc, , Standish Group 2015 Chaos Report;Adolph, S., Hall, W., Kruchten, P., Using grounded theory to study the experience of software development (2011) Empir. Softw. Eng, 16 (4), pp. 487-513;Hernández, L., Muñoz, M., Mejia, J., Peña, A., Gamification in software engineering teamworks: A systematic literature review (2016) CIMPS;(2013) Project Management Institute and IEEE Computer Society, Software Extension to the PMBOK® Guide Fifth Edition, Fifth, , January. Project Management Institute, Inc;(2013) Project Management Institute, A Guide to the Project Management Body of Knowledge, , Fifth. Pennsylvania: Project Manager Institude;Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Gamification proposal for defect tracking in software development process (2016) Communications in Computer and Information Science, pp. 212-224;Pedreira, O., García, F., Brisaboa, N., Piattini, M., Gamification in software engineering-A systematic mapping (2015) Inf. Softw. Technol, 57 (1), pp. 157-168;Manrique-Losada, B., Gasca-Hurtado, G.P., Álvarez, M.C.G., Assessment proposal of teaching and learning strategies in software process (2015) Rev. Fac. Ing, (77), pp. 105-114;Petersen, K., Feldt, R., Mujtaba, S., Mattsson, M., Systematic mapping studies in software engineering (2008) EASE'08 Proc. 12th Int. Conf. Eval. Assess. Softw. Eng, pp. 68-77;Clasificación de Áreas de Gestión de Proyectos de Acuerdo Con Los Modelos de Referencia PMBOK, CMMI-DEV y SWEBOK, , https://drive.google.com/file/d/1OlgjdYfXxojNQUrN_A7lpN9TlUHq5_HQ/view?usp=sharing, [En línea]. Disponible en;(2010) Cmmi for Development, Version 1.3, , CMMI Product Team 2010;Bourque, P., Fairley, R.E., (2014) Guide to the Software Engineering Body of Knowledge Version 3.0;García, F., Pedreira, O., Piattini, M., Cerdeira-Pena, A., Penabad, M., A framework for gamification in software engineering (2017) J. Syst. Softw, 132, pp. 21-40;Souza, J.P., Zavan, A.R., Flôr, D.E., (2017) Scrum Hero: Gamifying the Scrum Framework, pp. 131-135. , Springer, Cham;Parizi, R.M., On the gamification of human-centric traceability tasks in software testing and coding (2016) 2016 IEEE/ACIS 14th Int. Conf. Softw. Eng. Res. Manag. Appl. SERA 2016, pp. 193-200;Jurado, J.L., Fernandez, A., Collazos, C.A., Applying gamification in the context of knowledge management (2015) Proc. 15th Int. Conf. Knowl. Technol. Data-driven Bus.-i-KNOW '15, 1, pp. 1-4;Herranz, E., Colomo-Palacios, R., Seco, A.A., Gamiware: A gamification platform for software process improvement (2014) Commun. Comput. Inf. Sci, 425, pp. 13-24;Aseriskis, D., Damasevicius, R., Gamification of a project management system (2014) Seventh Int. Conf. Adv. Comput. Interact. Gamification, (C), pp. 200-207;Calderón, A., Ruiz, M., (2016) Coverage of ISO/IEC 12207 Software Lifecycle Process by A Simulation-Based Serious Game, 155, pp. 59-70;Sharma, V.S., Kaulgud, V., Agile workbench: Tying people, process, and tools in distributed agile delivery (2016) Proc.-11th IEEE Int. Conf. Glob. Softw. Eng. ICGSE 2016, pp. 69-73;Maxim, B.R., Kaur, R., Apzynski, C., Edwards, D., Evans, E., An agile software engineering process improvement game (2016) 2016 IEEE Front. Educ. Conf, pp. 1-4;Passos, E.B., Medeiros, D.B., Neto, P.A.S., Clua, E.W.G., Turning real-world software development into a game (2011) Brazilian Symp. Games Digit. Entertain. SBGAMES, pp. 260-269;De Melo, A.A., Hinz, M., Scheibel, G., Berkenbrock, C.D.M., Gasparini, I., Baldo, F., Version control system gamification: A proposal to encourage the engagement of developers to collaborate in software projects (2014) Lect. Notes Comput. Sci. Vol. 8531 LNCS, pp. 550-558;Mesquida, A., Jovanovic, M., Mas, A., Process improving by playing: Implementing best practices through business games (2016) EuroSPI;Piras, L., Giorgini, P., Mylopoulos, J., Acceptance requirements and their gamification solutions (2016) Proc.-2016 IEEE 24th Int. Requir. Eng. Conf. RE 2016, pp. 365-370;Snijders, R., Dalpiaz, F., Brinkkemper, S., Hosseini, M., Ali, R., Özüm, A., REfine: A gamified platform for participatory requirements engineering (2015) 1st Int. Work. Crowd-Based Requir. Eng. CrowdRE 2015-Proc, pp. 1-6;Unkelos-Shpigel, N., Hadar, I., Inviting everyone to play: Gamifying collaborative requirements engineering (2016) 5th Int. Work. Empir. Requir. Eng. Emp. 2015-Proc, pp. 13-16;Fernandes, J., Duarte, D., Ribeiro, C., Farinha, C., Pereira, J.M., Da Silva, M.M., IThink: A game-based approach towards improving collaboration and participation in requirement elicitation (2012) Procedia Comput. Sci, 15, pp. 66-77;Lombriser, P., Dalpiaz, F., Lucassen, G., Brinkkemper, S., Gamified requirements engineering: Model and experimentation (2016) Lect. Notes Comput. Sci. Vol. 9619, pp. 171-187;Sharma, V.S., Kaulgud, V., Duraisamy, P., A gamification approach for distributed agile delivery (2016) Proc. 5th Int. Work. Games Softw. Eng.-GAS '16, pp. 42-45;Kumar, B.S., Krishnamurthi, I., (2016) Improving User Participation in Requirement Elicitation and Analysis by Applying Gamification Using Architect's Use Case Diagram, 49, pp. 471-482;Busetta, P., Kifetew, F.M., Munante, D., Perini, A., Siena, A., Susi, A., Tool-supported collaborative requirements prioritisation (2017) Proc.-Int. Comput. Softw. Appl. Conf, 1, pp. 180-189;Snijders, R., Dalpiaz, F., (2014) Crowd-Centric Requirements Engineering, pp. 0-1;Soska, A., Mottok, J., Wolff, C., Pattern oriented card game development (2017) No. April, pp. 1170-1177;Diniz, G.C., Silva, M.A.G., Gerosa, M.A., Steinmacher, I., Using gamification to orient and motivate students to contribute to oss projects (2017) Proc.-2017 IEEE/ACM 10th Int. Work. Coop. Hum. Asp. Softw. Eng. CHASE 2017, pp. 36-42;Hof, S., Kropp, M., Landolt, M., Use of gamification to teach agile values and collaboration (2017) Proc. 2017 ACM Conf. Innov. Technol. Comput. Sci. Educ.-ITiCSE '17, pp. 323-328;Prause, C.R., Jarke, M., Gamification for enforcing coding conventions (2015) Proc. 2015 10th Jt. Meet. Found. Softw. Eng.-ESEC/FSE 2015, pp. 649-660;Sukale, R., Pfaff, M.S., QuoDocs: Improving developer engagement in software documentation through gamification (2014) Proc. Ext. Abstr. 32nd Annu. ACM Conf. Hum. Factors Comput. Syst.-CHI EA '14, pp. 1531-1536;Snipes, W., Nair, A.R., Murphy-Hill, E., Experiences gamifying developer adoption of practices and tools (2014) Companion Proc. 36th Int. Conf. Softw. Eng.-ICSE Companion 2014, pp. 105-114;Butgereit, L., Gamifying mobile micro-learning for continuing education in a corporate IT environment (2016) 2016 IST-Africa Conf. IST-Africa 2016, pp. 1-7;Calderón, A., Ruiz, M., O'Connor, R.V., Prodecadmin: A game scenario design tool for software project management training (2017) EuroSPI, pp. 241-248;Calderón, A., Ruiz, M., O'Connor, R.V., Coverage of the iso 21500 standard in the context of software project management by a simulation-based serious game (2017) SPICE, pp. 399-412;Muñoz, M., A model to integrate highly effective teams for software development (2017) EuroSPI, pp. 613-626;Silva, D., Coelho, A., Duarte, C., Henriques, P.C., Gamification at scraim (2016) SGAMES, pp. 141-147;Schafer, U., Training scrum with gamification: Lessons learned after two teaching periods (2017) IEEE Glob. Eng. Educ. Conf. EDUCON, pp. 754-761. , April;Uyaguari, F.U., Intriago, M., Jácome, E.S., Gamification proposal for a software engineering risk management course (2015) Adv. Intell. Syst. Comput, 353, pp. III-IV;Moreta, L.L., Gamboa, A.C., Palacios, M.G., Implementing a gamified application for a risk management course (2016) 2016 IEEE Ecuador Tech. Chapters Meet, pp. 1-6;Souza, M.R.D.A., Veado, L.F., Moreira, R.T., Figueiredo, E.M.L., Costa, H.A.X., Games for learning: Bridging game-related education methods to software engineering knowledge areas (2017) Proc.-2017 IEEE/ACM 39th Int. Conf. Softw. Eng. Softw. Eng. Educ. Track, ICSESEET 2017, pp. 170-179;Olgun, S., Yilmaz, M., Clarke, P.M., O'Connor, R.V., A systematic investigation into the use of game elements in the context of software business landscapes: A systematic literature review (2017) SPICE, pp. 384-398;Yilmaz, M.K.B.M., (2015) Designing Games for Improving the Software, 1, pp. 303-310;Conill, R.F., (2016) Feeding the RedCritter: The Gamification of Project Management Software;Pereira, I.M., Amorim, V.J.P., Cota, M.A., Gonçalves, G.C., Gamification use in agile project management: An experience report (2016) Brazilian Workshop on Agile Methods, pp. 28-38;Sammut, R., Seychell, D., Attard, N., Gamification of project management within a corporate environment (2011) Proc. 15th Int. Acad. MindTrek Conf. Envisioning Futur. Media Environ.-MindTrek '11, p. 9;Ribeiro, C., Farinha, C., Pereira, J., Da Silva, M.M., Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration (2014) Entertain. Comput, 5 (4), pp. 335-345;Fraser, G., Gamification of software testing (2017) Proc.-2017 IEEE/ACM 12th Int. Work. Autom. Softw. Testing, AST 2017, pp. 2-7;Jovanovic, M., Mesquida, A., Mas, A., (2015) Process Improvement with Retrospective Gaming in Agile Software Development, 543, pp. 287-294;Yilmaz, M., Connor, R.V.O., A Scrumban integrated gamification approach to guide software process improvement: A Turkish case study (2016) Teh. Vjesn.-Tech. Gaz, 23 (1), pp. 237-245;Steffens, F., Marczak, S., Filho, F.F., Treude, C., De Souza, C.R.B., A preliminary evaluation of a gamification framework to jump start collaboration behavior change (2017) Proc.-2017 IEEE/ACM 10th Int. Work. Coop. Hum. Asp. Softw. Eng. CHASE 2017, pp. 90-91;Hernandez, L., Munoz, M., Mejia, J., Pena, A., Rangel, N., Torres, C., Application of gamification elements in software engineering teamwork (2017) CISTI;Rangel, N., Torres, C., Peña, A., Muñoz, M., Mejia, J., Hernández, L., Team members' interactive styles involved in the software development process (2017) EuroSPI, pp. 675-685;Muñoz, M., Hernández, L., Mejia, J., Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., State of the use of gamification elements in software development teams (2017) EuroSPI, pp. 249-258;Shahri, A., Hosseini, M., Ali, R., Dalpiaz, F., Gamification for volunteer cloud computing (2014) Proc.-2014 IEEE/ACM 7th Int. Conf. Util. Cloud Comput. UCC 2014, pp. 616-617;Sousa, M.J., Rocha, Á., Game based learning contexts for soft skills development (2017) World Conference on Information Systems and Technologies, pp. 931-940;Akpolat, B.S., Slany, W., Enhancing Software Engineering Student Team Engagement in A High-Intensity Extreme Programming Course Using Gamification, pp. 149-153;Gómez-Alvarez, M.C., Gasca-Hurtado, G.P., Manrique-Losada, B., Arias, D.M., Method of pedagogic instruments design for software engineering (2016) CISTI;Piteira, M., Costa, C.J., Gamification: Conceptual framework to online courses of learning computer programming (2017) CISTI;Angarita, L.B., Osorio, L.H., Software prototype for learning of computer programming based on digital games (2017) CISTI;Pereira, R., Costa, C.J., Aparicio, J.T., Gamification to support programming learning (2017) CISTI
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.spa.fl_str_mv IEEE Computer Society
dc.publisher.program.spa.fl_str_mv Ingeniería de Sistemas
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingenierías
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
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spelling 2018-10-31T13:44:18Z2018-10-31T13:44:18Z2018978989984348621660727http://hdl.handle.net/11407/486210.23919/CISTI.2018.8399415Throughout history, software project management issues have been known to negatively affect the software quality and the success of this type of projects. Faced with such issues, some research have proposed solutions to improve the results in software project management in order to contribute significantly to its success. The objective of this paper is to carry out a study of the context of software project management, identifying the management areas that have been intervened with gamification strategies for software process improvement. To this end, this work proposes a systematic mapping as a research method that facilitates the identification of primary studies to analyze information and classify it based on established research criteria. We found 55 primary studies published between 2011 and 2017, on which we performed an information analysis. This analysis highlights the increase in the number of studies that use gamification as an improvement strategy for software project management processes areas. We classified the selected studies by analyzing the type of research method and the type of publication. This analysis shows that it is still an area of research in development and that it is necessary to continue working on the improvement of software project management processes with the aim of contributing to the success of its results. © 2018 AISTI.porIEEE Computer SocietyIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85049916450&doi=10.23919%2fCISTI.2018.8399415&partnerID=40&md5=f0ecf24b3a5b8510ce626683fd22249a2018-June16Iberian Conference on Information Systems and Technologies, CISTI(2015) Standish Group International Inc, , Standish Group 2015 Chaos Report;Adolph, S., Hall, W., Kruchten, P., Using grounded theory to study the experience of software development (2011) Empir. Softw. Eng, 16 (4), pp. 487-513;Hernández, L., Muñoz, M., Mejia, J., Peña, A., Gamification in software engineering teamworks: A systematic literature review (2016) CIMPS;(2013) Project Management Institute and IEEE Computer Society, Software Extension to the PMBOK® Guide Fifth Edition, Fifth, , January. Project Management Institute, Inc;(2013) Project Management Institute, A Guide to the Project Management Body of Knowledge, , Fifth. Pennsylvania: Project Manager Institude;Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Gamification proposal for defect tracking in software development process (2016) Communications in Computer and Information Science, pp. 212-224;Pedreira, O., García, F., Brisaboa, N., Piattini, M., Gamification in software engineering-A systematic mapping (2015) Inf. Softw. Technol, 57 (1), pp. 157-168;Manrique-Losada, B., Gasca-Hurtado, G.P., Álvarez, M.C.G., Assessment proposal of teaching and learning strategies in software process (2015) Rev. Fac. Ing, (77), pp. 105-114;Petersen, K., Feldt, R., Mujtaba, S., Mattsson, M., Systematic mapping studies in software engineering (2008) EASE'08 Proc. 12th Int. Conf. Eval. Assess. Softw. Eng, pp. 68-77;Clasificación de Áreas de Gestión de Proyectos de Acuerdo Con Los Modelos de Referencia PMBOK, CMMI-DEV y SWEBOK, , https://drive.google.com/file/d/1OlgjdYfXxojNQUrN_A7lpN9TlUHq5_HQ/view?usp=sharing, [En línea]. Disponible en;(2010) Cmmi for Development, Version 1.3, , CMMI Product Team 2010;Bourque, P., Fairley, R.E., (2014) Guide to the Software Engineering Body of Knowledge Version 3.0;García, F., Pedreira, O., Piattini, M., Cerdeira-Pena, A., Penabad, M., A framework for gamification in software engineering (2017) J. Syst. Softw, 132, pp. 21-40;Souza, J.P., Zavan, A.R., Flôr, D.E., (2017) Scrum Hero: Gamifying the Scrum Framework, pp. 131-135. , Springer, Cham;Parizi, R.M., On the gamification of human-centric traceability tasks in software testing and coding (2016) 2016 IEEE/ACIS 14th Int. Conf. Softw. Eng. Res. Manag. Appl. SERA 2016, pp. 193-200;Jurado, J.L., Fernandez, A., Collazos, C.A., Applying gamification in the context of knowledge management (2015) Proc. 15th Int. Conf. Knowl. Technol. Data-driven Bus.-i-KNOW '15, 1, pp. 1-4;Herranz, E., Colomo-Palacios, R., Seco, A.A., Gamiware: A gamification platform for software process improvement (2014) Commun. Comput. Inf. Sci, 425, pp. 13-24;Aseriskis, D., Damasevicius, R., Gamification of a project management system (2014) Seventh Int. Conf. Adv. Comput. Interact. Gamification, (C), pp. 200-207;Calderón, A., Ruiz, M., (2016) Coverage of ISO/IEC 12207 Software Lifecycle Process by A Simulation-Based Serious Game, 155, pp. 59-70;Sharma, V.S., Kaulgud, V., Agile workbench: Tying people, process, and tools in distributed agile delivery (2016) Proc.-11th IEEE Int. Conf. Glob. Softw. Eng. ICGSE 2016, pp. 69-73;Maxim, B.R., Kaur, R., Apzynski, C., Edwards, D., Evans, E., An agile software engineering process improvement game (2016) 2016 IEEE Front. Educ. Conf, pp. 1-4;Passos, E.B., Medeiros, D.B., Neto, P.A.S., Clua, E.W.G., Turning real-world software development into a game (2011) Brazilian Symp. Games Digit. Entertain. SBGAMES, pp. 260-269;De Melo, A.A., Hinz, M., Scheibel, G., Berkenbrock, C.D.M., Gasparini, I., Baldo, F., Version control system gamification: A proposal to encourage the engagement of developers to collaborate in software projects (2014) Lect. Notes Comput. Sci. Vol. 8531 LNCS, pp. 550-558;Mesquida, A., Jovanovic, M., Mas, A., Process improving by playing: Implementing best practices through business games (2016) EuroSPI;Piras, L., Giorgini, P., Mylopoulos, J., Acceptance requirements and their gamification solutions (2016) Proc.-2016 IEEE 24th Int. Requir. Eng. Conf. RE 2016, pp. 365-370;Snijders, R., Dalpiaz, F., Brinkkemper, S., Hosseini, M., Ali, R., Özüm, A., REfine: A gamified platform for participatory requirements engineering (2015) 1st Int. Work. Crowd-Based Requir. Eng. CrowdRE 2015-Proc, pp. 1-6;Unkelos-Shpigel, N., Hadar, I., Inviting everyone to play: Gamifying collaborative requirements engineering (2016) 5th Int. Work. Empir. Requir. Eng. Emp. 2015-Proc, pp. 13-16;Fernandes, J., Duarte, D., Ribeiro, C., Farinha, C., Pereira, J.M., Da Silva, M.M., IThink: A game-based approach towards improving collaboration and participation in requirement elicitation (2012) Procedia Comput. Sci, 15, pp. 66-77;Lombriser, P., Dalpiaz, F., Lucassen, G., Brinkkemper, S., Gamified requirements engineering: Model and experimentation (2016) Lect. Notes Comput. Sci. Vol. 9619, pp. 171-187;Sharma, V.S., Kaulgud, V., Duraisamy, P., A gamification approach for distributed agile delivery (2016) Proc. 5th Int. Work. Games Softw. Eng.-GAS '16, pp. 42-45;Kumar, B.S., Krishnamurthi, I., (2016) Improving User Participation in Requirement Elicitation and Analysis by Applying Gamification Using Architect's Use Case Diagram, 49, pp. 471-482;Busetta, P., Kifetew, F.M., Munante, D., Perini, A., Siena, A., Susi, A., Tool-supported collaborative requirements prioritisation (2017) Proc.-Int. Comput. Softw. Appl. 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UCC 2014, pp. 616-617;Sousa, M.J., Rocha, Á., Game based learning contexts for soft skills development (2017) World Conference on Information Systems and Technologies, pp. 931-940;Akpolat, B.S., Slany, W., Enhancing Software Engineering Student Team Engagement in A High-Intensity Extreme Programming Course Using Gamification, pp. 149-153;Gómez-Alvarez, M.C., Gasca-Hurtado, G.P., Manrique-Losada, B., Arias, D.M., Method of pedagogic instruments design for software engineering (2016) CISTI;Piteira, M., Costa, C.J., Gamification: Conceptual framework to online courses of learning computer programming (2017) CISTI;Angarita, L.B., Osorio, L.H., Software prototype for learning of computer programming based on digital games (2017) CISTI;Pereira, R., Costa, C.J., Aparicio, J.T., Gamification to support programming learning (2017) CISTIScopusGamificationSoftware project managementSystematic mappingClassification (of information)Computer software selection and evaluationInformation systemsInformation useMappingResearch and development managementGamificationImprovement strategiesresearch methodsSoftware Process ImprovementSoftware projectSoftware project managementSoftware QualitySystematic mappingProject managementGamification for improving software project: Systematic mapping in project management [Gamificación para mejora de procesos software: Un Mapeo sistemático en áreas de gestión de proyectos]Conference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fMachuca-Villegas, L., Universidad del Valle; Universidad de Medellín;Gasca-Hurtado, G.P., Universidad de MedellínMachuca-Villegas L.Gasca-Hurtado G.P.http://purl.org/coar/access_right/c_16ec11407/4862oai:repository.udem.edu.co:11407/48622020-05-27 17:43:10.208Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co