A methodological proposal to learn to program through the development of video games [Una propuesta metodológica para aprender a programar a través del desarrollo de videojuegos]

With the advent of the digital era, new technologies have brought technological changes, which have permeated the industry, the media and, in general, society. These technological advances should encourage that education pass from the transmission of content to the creation of meaningful learning en...

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Autores:
Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/4842
Acceso en línea:
http://hdl.handle.net/11407/4842
Palabra clave:
Active methodologies
Game-based learning
Programming
Serious games
Video games
Computer aided instruction
Human computer interaction
Information systems
Information use
Mathematical programming
Motivation
Serious games
Students
Teaching
Active methodologies
Collaborative Work
Game-based Learning
Learning environments
Methodological approach
Technological advances
Technological change
Video game
Engineering education
Rights
License
http://purl.org/coar/access_right/c_16ec
Description
Summary:With the advent of the digital era, new technologies have brought technological changes, which have permeated the industry, the media and, in general, society. These technological advances should encourage that education pass from the transmission of content to the creation of meaningful learning environments. The lack of these changes means that students must overcome a series of situations that range from very rigid courses in their methodology, centered on the teacher, and not on the learner, generating apathy and disinterest in learning. Therefore, this work proposes to use teaching-learning methodologies that allow a greater participation of the student during their cognitive process, involving their interests and passions, facilitating collaborative work, and above all, generating motivation to learn. This is why this article proposes a methodological approach aimed at teaching-learning programming based on the development of video games with the purpose of engaging and motivating students during their learning. © 2018 AISTI.