Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia]
New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas relate...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2019
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
- OAI Identifier:
- oai:repository.udem.edu.co:11407/5657
- Acceso en línea:
- http://hdl.handle.net/11407/5657
- Palabra clave:
- Educational games
Learning methods
Management audit
Marketing
- Rights
- License
- http://purl.org/coar/access_right/c_16ec
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dc.title.none.fl_str_mv |
Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] |
title |
Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] |
spellingShingle |
Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] Educational games Learning methods Management audit Marketing |
title_short |
Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] |
title_full |
Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] |
title_fullStr |
Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] |
title_full_unstemmed |
Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] |
title_sort |
Learning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia] |
dc.subject.none.fl_str_mv |
Educational games Learning methods Management audit Marketing |
topic |
Educational games Learning methods Management audit Marketing |
description |
New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested. © 2019 Revista Electrónica de Investigación Educativa. |
publishDate |
2019 |
dc.date.accessioned.none.fl_str_mv |
2020-04-29T14:53:35Z |
dc.date.available.none.fl_str_mv |
2020-04-29T14:53:35Z |
dc.date.none.fl_str_mv |
2019 |
dc.type.eng.fl_str_mv |
Article |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_6501 http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.identifier.issn.none.fl_str_mv |
16074041 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/5657 |
dc.identifier.doi.none.fl_str_mv |
10.24320/redie.2019.21.e12.2024 |
identifier_str_mv |
16074041 10.24320/redie.2019.21.e12.2024 |
url |
http://hdl.handle.net/11407/5657 |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.relation.isversionof.none.fl_str_mv |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073713116&doi=10.24320%2fredie.2019.21.e12.2024&partnerID=40&md5=c53e137c00983907fa2b235073b9369c |
dc.relation.citationvolume.none.fl_str_mv |
21 |
dc.relation.citationissue.none.fl_str_mv |
1 |
dc.relation.references.none.fl_str_mv |
"Barwise, P., Farley, J.U., Marketing metrics: status of six metrics in five countries (2004) European Management Journal, 22 (3), pp. 257-262 Braghirolli, L., Ribeiro, J.L., Weise, A.D., Pizzolato, M., Benefits of educational games as an introductory activity in industrial engineering education (2016) Computers in Human Behavior, 58, pp. 315-324 Brennan, R., Vos, L., Effects of participation in a simulation game on marketing students' numeracy and financial skills (2013) Journal of Marketing Education, 35 (3), pp. 259-270 Brownlie, D.T., The marketing audit: a metrology and explanation (1993) Marketing Intelligence and Planning, 11 (1), pp. 4-12 Craciun, G., Corrigan, H., An Integrative experiential learning project in the undergraduate branding course: creating a marketing department brochure (2009) Journal of Marketing Education, 32 (2), pp. 116-127 Cronin, J., McCarthy, M., Marketing ""gamer foods""?.: qualitative insights into responsible strategy development (2012) Journal of Food Products Marketing, 18 (3), pp. 163-185 Dávila, G., Velásquez, Á., Evaluación de la aplicación de juegos colaborativos: ""Devorón"" y ""Temporal"" (2007) Revista Electrónica de Investigación Educativa, 9 (2), pp. 1-20. , https://redie.uabc.mx/redie/article/view/164/283 Faria, A.J., Hutchinson, D., Wellington, W.J., Gold, S., Developments in business gaming?.: a review of the past 40 years (2009) Simulation and Gaming, 40 (4), pp. 464-487 Forrester, J.W., Advertising: a problem in industrial dynamics (1959) Harvard Business Review, 37 (2), pp. 100-110 Kotler, P., Gregor, W., Rodgers, W., The marketing audit comes of age (1989) MITSloan Management Review, 18 (2), pp. 25-43. , https://sloanreview.mit.edu/article/the-marketing-audit-comes-ofage/ Lane, D.C., On a resurgence of management simulations and games (1995) The Journal of the Operational Research Society, 46 (5), pp. 604-625 Lewis, M.A., Maylor, H.R., Game playing and operations management education (2007) International Journal of Production Economics, 105 (1), pp. 134-149 Mahboubian, M., Educational aspects of business simulation softwares (2010) Procedia-Social and Behavioral Sciences, 2 (2), pp. 5403-5407 March, J., The business firm a political coalition (1962) The Journal of Politics, 24 (4), pp. 662-678 McRaith, J.F., Goeldner, C.R., A survey of marketing games (1962) Journal of Marketing, 26 (3), pp. 69-72 Mokwa, M.P., The strategis marketing audit: an adoption/utilization perspect (1986) Journal of Business Strategy, 6 (4), pp. 88-95 Montes, D.A., Suárez, C.I., La formación docente universitaria: claves formativas de universidades españolas (2016) Revista Electrónica de Investigación Educativa, 18 (3), pp. 53-61. , http://redie.uabc.mx/redie/article/view/996 Osés, R.M., Duarte, E., Pinto, M.L., Juegos cooperativos: efectos en el comportamiento asertivo en niños de 6o grado de escuelas públicas (2016) Revista Electrónica de Investigación Educativa, 18 (3), pp. 176-186. , http://redie.uabc.mx/redie/article/view/886 Payne, N.J., Campbell, C., Bal, A.S., Piercy, N., Placing a hand in the fire: assessing the impact of a YouTube experiential learning project on viral marketing knowledge acquisition (2011) Journal of Marketing Education, 33 (2), pp. 204-216 Prieto, R., López, J.R., Medina-Medina, N., Paderewski, P., Gutiérrez-Vela, F.L., Design methodology foreducational games based on graphical notations: designing Urano (2017) Entertainment Computing, 18, pp. 1-14 Qian, M., Clark, K.R., Game-based learning and 21st century skills: a review of recent research (2016) Computers in Human Behavior, 63, pp. 50-58 Radulescu, V., Cetina, I., customer analysis, defining component of marketing audit (2012) Procedia-Social and Behavioral Sciences, 62, pp. 308-312 Russell-Bennett, R., Leo, C., Rundle-Thiele, S., Drennan, J., A hierarchy-of-effects approach to designing a social marketing game (2016) Journal of Nonprofit and Public Sector Marketing, 28 (2), pp. 105-128 Sampaio, C.H., Simões, C., Perin, M.G., Almeida, A., Marketing metrics: insights from brazilian managers (2011) Industrial Marketing Management, 40 (1), pp. 8-16 Shycon, H.N., Maffei, R.B., Simulation tool for better distribution (1960) Harvard Business Review, 38 (6), pp. 65-75 Titus, P.A., Petroshius, S.M., Bringing Consumer behavior to the workbench: an experiential approach (1993) Journal of Marketing Education, 15 (1), pp. 20-30 Van der Zee, D.J., Holkenborg, B., Robinson, S., Conceptual modeling for simulation-based serious gaming (2012) Decision Support Systems, 54 (1), pp. 33-45 Vos, L., Simulation games in business and marketing education: How educators assess student learning from simulations (2015) The International Journal of Management Education, 13 (1), pp. 57-74 Vos, L., Brennan, R., Marketing simulation games: student and lecturer perspectives (2010) Marketing Intelligence and Planning, 28 (7), pp. 882-897 Waiyakoon, S., Khlaisang, J., Koraneekij, P., Development of an instructional learning object design model for tablets using game-based learning with scaffolding to enhance mathematical concepts for mathematic learning disability students (2015) Procedia-Social and Behavioral Sciences, 174, pp. 1489-1496 Wiese, N.M., Sherman, D.J., Integrating marketing and environmental studies through an interdisciplinary, experiential, service-learning approach (2010) Journal of Marketing Education, 33 (1), pp. 41-56 Xu, F., Buhalis, D., Weber, J., Serious games and the gamification of tourism (2017) Tourism Management, 60 (C), pp. 244-256" |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_16ec |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.publisher.none.fl_str_mv |
Universidad Autonoma de Baja California |
dc.publisher.program.none.fl_str_mv |
Negocios Internacionales;Administración de Empresas Turísticas |
dc.publisher.faculty.none.fl_str_mv |
Facultad de Ciencias Económicas y Administrativas |
publisher.none.fl_str_mv |
Universidad Autonoma de Baja California |
dc.source.none.fl_str_mv |
Revista Electronica de Investigacion Educativa |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
repository.mail.fl_str_mv |
repositorio@udem.edu.co |
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1814159123915210752 |
spelling |
20192020-04-29T14:53:35Z2020-04-29T14:53:35Z16074041http://hdl.handle.net/11407/565710.24320/redie.2019.21.e12.2024New generations require a more dynamic learning process, that's why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested. © 2019 Revista Electrónica de Investigación Educativa.spaUniversidad Autonoma de Baja CaliforniaNegocios Internacionales;Administración de Empresas TurísticasFacultad de Ciencias Económicas y Administrativashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85073713116&doi=10.24320%2fredie.2019.21.e12.2024&partnerID=40&md5=c53e137c00983907fa2b235073b9369c211"Barwise, P., Farley, J.U., Marketing metrics: status of six metrics in five countries (2004) European Management Journal, 22 (3), pp. 257-262Braghirolli, L., Ribeiro, J.L., Weise, A.D., Pizzolato, M., Benefits of educational games as an introductory activity in industrial engineering education (2016) Computers in Human Behavior, 58, pp. 315-324Brennan, R., Vos, L., Effects of participation in a simulation game on marketing students' numeracy and financial skills (2013) Journal of Marketing Education, 35 (3), pp. 259-270Brownlie, D.T., The marketing audit: a metrology and explanation (1993) Marketing Intelligence and Planning, 11 (1), pp. 4-12Craciun, G., Corrigan, H., An Integrative experiential learning project in the undergraduate branding course: creating a marketing department brochure (2009) Journal of Marketing Education, 32 (2), pp. 116-127Cronin, J., McCarthy, M., Marketing ""gamer foods""?.: qualitative insights into responsible strategy development (2012) Journal of Food Products Marketing, 18 (3), pp. 163-185Dávila, G., Velásquez, Á., Evaluación de la aplicación de juegos colaborativos: ""Devorón"" y ""Temporal"" (2007) Revista Electrónica de Investigación Educativa, 9 (2), pp. 1-20. , https://redie.uabc.mx/redie/article/view/164/283Faria, A.J., Hutchinson, D., Wellington, W.J., Gold, S., Developments in business gaming?.: a review of the past 40 years (2009) Simulation and Gaming, 40 (4), pp. 464-487Forrester, J.W., Advertising: a problem in industrial dynamics (1959) Harvard Business Review, 37 (2), pp. 100-110Kotler, P., Gregor, W., Rodgers, W., The marketing audit comes of age (1989) MITSloan Management Review, 18 (2), pp. 25-43. , https://sloanreview.mit.edu/article/the-marketing-audit-comes-ofage/Lane, D.C., On a resurgence of management simulations and games (1995) The Journal of the Operational Research Society, 46 (5), pp. 604-625Lewis, M.A., Maylor, H.R., Game playing and operations management education (2007) International Journal of Production Economics, 105 (1), pp. 134-149Mahboubian, M., Educational aspects of business simulation softwares (2010) Procedia-Social and Behavioral Sciences, 2 (2), pp. 5403-5407March, J., The business firm a political coalition (1962) The Journal of Politics, 24 (4), pp. 662-678McRaith, J.F., Goeldner, C.R., A survey of marketing games (1962) Journal of Marketing, 26 (3), pp. 69-72Mokwa, M.P., The strategis marketing audit: an adoption/utilization perspect (1986) Journal of Business Strategy, 6 (4), pp. 88-95Montes, D.A., Suárez, C.I., La formación docente universitaria: claves formativas de universidades españolas (2016) Revista Electrónica de Investigación Educativa, 18 (3), pp. 53-61. , http://redie.uabc.mx/redie/article/view/996Osés, R.M., Duarte, E., Pinto, M.L., Juegos cooperativos: efectos en el comportamiento asertivo en niños de 6o grado de escuelas públicas (2016) Revista Electrónica de Investigación Educativa, 18 (3), pp. 176-186. , http://redie.uabc.mx/redie/article/view/886Payne, N.J., Campbell, C., Bal, A.S., Piercy, N., Placing a hand in the fire: assessing the impact of a YouTube experiential learning project on viral marketing knowledge acquisition (2011) Journal of Marketing Education, 33 (2), pp. 204-216Prieto, R., López, J.R., Medina-Medina, N., Paderewski, P., Gutiérrez-Vela, F.L., Design methodology foreducational games based on graphical notations: designing Urano (2017) Entertainment Computing, 18, pp. 1-14Qian, M., Clark, K.R., Game-based learning and 21st century skills: a review of recent research (2016) Computers in Human Behavior, 63, pp. 50-58Radulescu, V., Cetina, I., customer analysis, defining component of marketing audit (2012) Procedia-Social and Behavioral Sciences, 62, pp. 308-312Russell-Bennett, R., Leo, C., Rundle-Thiele, S., Drennan, J., A hierarchy-of-effects approach to designing a social marketing game (2016) Journal of Nonprofit and Public Sector Marketing, 28 (2), pp. 105-128Sampaio, C.H., Simões, C., Perin, M.G., Almeida, A., Marketing metrics: insights from brazilian managers (2011) Industrial Marketing Management, 40 (1), pp. 8-16Shycon, H.N., Maffei, R.B., Simulation tool for better distribution (1960) Harvard Business Review, 38 (6), pp. 65-75Titus, P.A., Petroshius, S.M., Bringing Consumer behavior to the workbench: an experiential approach (1993) Journal of Marketing Education, 15 (1), pp. 20-30Van der Zee, D.J., Holkenborg, B., Robinson, S., Conceptual modeling for simulation-based serious gaming (2012) Decision Support Systems, 54 (1), pp. 33-45Vos, L., Simulation games in business and marketing education: How educators assess student learning from simulations (2015) The International Journal of Management Education, 13 (1), pp. 57-74Vos, L., Brennan, R., Marketing simulation games: student and lecturer perspectives (2010) Marketing Intelligence and Planning, 28 (7), pp. 882-897Waiyakoon, S., Khlaisang, J., Koraneekij, P., Development of an instructional learning object design model for tablets using game-based learning with scaffolding to enhance mathematical concepts for mathematic learning disability students (2015) Procedia-Social and Behavioral Sciences, 174, pp. 1489-1496Wiese, N.M., Sherman, D.J., Integrating marketing and environmental studies through an interdisciplinary, experiential, service-learning approach (2010) Journal of Marketing Education, 33 (1), pp. 41-56Xu, F., Buhalis, D., Weber, J., Serious games and the gamification of tourism (2017) Tourism Management, 60 (C), pp. 244-256"Revista Electronica de Investigacion EducativaEducational gamesLearning methodsManagement auditMarketingLearning based on educational games: Case University in Colombia [Aprendizaje basado en juegos formativos: Caso Universidad en Colombia]Articleinfo:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Vélez, O.A., Universidad de Medellín, Colombia; López, S.M.P., Universidad de Medellín, Colombia; Fernández, Y.L.H., Universidad de Medellín, Colombia; Rendón, P.A.O., Institución Universitaria ESUMER, Colombia; Martínez, L.F.G., Universidad de Medellín, Colombiahttp://purl.org/coar/access_right/c_16ecVélez O.A.López S.M.P.Fernández Y.L.H.Rendón P.A.O.Martínez L.F.G.11407/5657oai:repository.udem.edu.co:11407/56572020-05-27 15:56:17.112Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |