Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales]
Requirements Engineering is a discipline that combines technical and social skills as it interact with people constantly. For this reason great challenges exist in the teaching-learning process. This paper presents a videogame with educational purpose built to reinforce the concepts of non-functiona...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2013
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
- OAI Identifier:
- oai:repository.udem.edu.co:11407/2317
- Acceso en línea:
- http://hdl.handle.net/11407/2317
- Palabra clave:
- Requirements Engineering
Teaching-learning process
Videogame
- Rights
- restrictedAccess
- License
- http://purl.org/coar/access_right/c_16ec
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2016-06-23T21:52:08Z2016-06-23T21:52:08Z2013978989984340021660727http://hdl.handle.net/11407/2317Requirements Engineering is a discipline that combines technical and social skills as it interact with people constantly. For this reason great challenges exist in the teaching-learning process. This paper presents a videogame with educational purpose built to reinforce the concepts of non-functional requirements as a proposal to improve this process. © 2013 AISTI.spahttps://www.scopus.com/record/display.uri?eid=2-s2.0-84887938873&origin=inward&txGid=0Iberian Conference on Information Systems and Technologies, CISTI 2013, Article number 6615781ScopusDesign and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales]Conference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94finfo:eu-repo/semantics/restrictedAccesshttp://purl.org/coar/access_right/c_16ecUniversidad Politécnica de Madrid, Madrid, SpainUniversidad de Medellín, Medellín, ColombiaCalvo-Manzano J.A.Alvarez M.C.G.Requirements EngineeringTeaching-learning processVideogame11407/2317oai:repository.udem.edu.co:11407/23172020-05-27 17:45:55.163Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |
dc.title.spa.fl_str_mv |
Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales] |
title |
Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales] |
spellingShingle |
Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales] Requirements Engineering Teaching-learning process Videogame |
title_short |
Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales] |
title_full |
Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales] |
title_fullStr |
Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales] |
title_full_unstemmed |
Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales] |
title_sort |
Design and implementation of a video game for teaching non-functional requirements [Diseño e implementación de un videojuego para la enseñanza de requisitos no funcionales] |
dc.contributor.affiliation.spa.fl_str_mv |
Universidad Politécnica de Madrid, Madrid, Spain Universidad de Medellín, Medellín, Colombia |
dc.subject.keyword.eng.fl_str_mv |
Requirements Engineering Teaching-learning process Videogame |
topic |
Requirements Engineering Teaching-learning process Videogame |
description |
Requirements Engineering is a discipline that combines technical and social skills as it interact with people constantly. For this reason great challenges exist in the teaching-learning process. This paper presents a videogame with educational purpose built to reinforce the concepts of non-functional requirements as a proposal to improve this process. © 2013 AISTI. |
publishDate |
2013 |
dc.date.created.none.fl_str_mv |
2013 |
dc.date.accessioned.none.fl_str_mv |
2016-06-23T21:52:08Z |
dc.date.available.none.fl_str_mv |
2016-06-23T21:52:08Z |
dc.type.eng.fl_str_mv |
Conference Paper |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.identifier.isbn.none.fl_str_mv |
9789899843400 |
dc.identifier.issn.none.fl_str_mv |
21660727 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/2317 |
identifier_str_mv |
9789899843400 21660727 |
url |
http://hdl.handle.net/11407/2317 |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.relation.isversionof.spa.fl_str_mv |
https://www.scopus.com/record/display.uri?eid=2-s2.0-84887938873&origin=inward&txGid=0 |
dc.relation.ispartofen.eng.fl_str_mv |
Iberian Conference on Information Systems and Technologies, CISTI 2013, Article number 6615781 |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.rights.accessrights.none.fl_str_mv |
info:eu-repo/semantics/restrictedAccess |
eu_rights_str_mv |
restrictedAccess |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.source.spa.fl_str_mv |
Scopus |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
repository.mail.fl_str_mv |
repositorio@udem.edu.co |
_version_ |
1814159178595303424 |