Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
The need to preserve and live in cities with value and care for cultural heritage makes information technologies a tool to locate, document, describe, and visualize important urban contexts. With technology resources and the convergence of media such as text, data, maps, charts, pictures, and virtua...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2016
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- eng
- OAI Identifier:
- oai:repository.udem.edu.co:11407/2473
- Acceso en línea:
- http://hdl.handle.net/11407/2473
- Palabra clave:
- Augmented reality
Commerce
Cultural heritage application
Cultural heritages
Design and Development
Information and Communication Technologies
Methodological frameworks
Technology resources
Urban context
Virtual models
Historic preservation
- Rights
- restrictedAccess
- License
- http://purl.org/coar/access_right/c_16ec
id |
REPOUDEM2_871a3f3db4026a6075ff4d4477d3f606 |
---|---|
oai_identifier_str |
oai:repository.udem.edu.co:11407/2473 |
network_acronym_str |
REPOUDEM2 |
network_name_str |
Repositorio UDEM |
repository_id_str |
|
dc.title.spa.fl_str_mv |
Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia |
title |
Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia |
spellingShingle |
Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia Augmented reality Commerce Cultural heritage application Cultural heritages Design and Development Information and Communication Technologies Methodological frameworks Technology resources Urban context Virtual models Historic preservation |
title_short |
Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia |
title_full |
Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia |
title_fullStr |
Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia |
title_full_unstemmed |
Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia |
title_sort |
Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia |
dc.contributor.affiliation.spa.fl_str_mv |
Hincapie, M., Facultad de Ingeniería, Universidad de Medellín, Colombia, Institución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, Colombia Diaz, C., Facultad de Ingeniería, Universidad de Medellín, Colombia, Institución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, Colombia Zapata, M., Facultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, Colombia Mesias, C., Facultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, Colombia |
dc.subject.keyword.eng.fl_str_mv |
Augmented reality Commerce Cultural heritage application Cultural heritages Design and Development Information and Communication Technologies Methodological frameworks Technology resources Urban context Virtual models Historic preservation |
topic |
Augmented reality Commerce Cultural heritage application Cultural heritages Design and Development Information and Communication Technologies Methodological frameworks Technology resources Urban context Virtual models Historic preservation |
description |
The need to preserve and live in cities with value and care for cultural heritage makes information technologies a tool to locate, document, describe, and visualize important urban contexts. With technology resources and the convergence of media such as text, data, maps, charts, pictures, and virtual models, among others, cultural heritage can be celebrated, contemplated, and admired more easily. However, creating an application for reactivation of cultural heritage by citizens remains a challenge because there is no clearmethodology to be followed for its development. As far as we know, no one has proposed amethodological framework for applications in this field to determine which aspects should be considered and which tools should be used to successfully develop a cultural heritage application. This article proposes a methodological framework that allows a developer to categorize the type of cultural heritage application to develop and determine which types and quality of resources should be used in the application to provide good usability while fitting project requirements. The methodology is applied for the reactivation of Cisneros marketplace at Medellin, in Colombia, as a case study for testing the framework proposed. This article is part of a project called Reactivation of Cultural Heritage in Colombia using Information and Communication Technologies. © 2016 ACM. |
publishDate |
2016 |
dc.date.accessioned.none.fl_str_mv |
2016-07-27T19:57:36Z |
dc.date.available.none.fl_str_mv |
2016-07-27T19:57:36Z |
dc.date.created.none.fl_str_mv |
2016 |
dc.type.eng.fl_str_mv |
Article |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_6501 http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.identifier.issn.none.fl_str_mv |
15564673 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/2473 |
dc.identifier.doi.none.fl_str_mv |
10.1145/2827856 |
identifier_str_mv |
15564673 10.1145/2827856 |
url |
http://hdl.handle.net/11407/2473 |
dc.language.iso.none.fl_str_mv |
eng |
language |
eng |
dc.relation.isversionof.spa.fl_str_mv |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-84964587112&partnerID=40&md5=89120ef619090f323edc7d6db4bcc6d8 |
dc.relation.ispartofen.eng.fl_str_mv |
Journal of Computing and Cultural Heritage Volume 9, Issue 2, 28 January 2016, Article number 2827856 |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.rights.accessrights.none.fl_str_mv |
info:eu-repo/semantics/restrictedAccess |
eu_rights_str_mv |
restrictedAccess |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.publisher.spa.fl_str_mv |
Association for Computing Machinery |
dc.source.spa.fl_str_mv |
Scopus |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
repository.mail.fl_str_mv |
repositorio@udem.edu.co |
_version_ |
1814159136695255040 |
spelling |
2016-07-27T19:57:36Z2016-07-27T19:57:36Z201615564673http://hdl.handle.net/11407/247310.1145/2827856The need to preserve and live in cities with value and care for cultural heritage makes information technologies a tool to locate, document, describe, and visualize important urban contexts. With technology resources and the convergence of media such as text, data, maps, charts, pictures, and virtual models, among others, cultural heritage can be celebrated, contemplated, and admired more easily. However, creating an application for reactivation of cultural heritage by citizens remains a challenge because there is no clearmethodology to be followed for its development. As far as we know, no one has proposed amethodological framework for applications in this field to determine which aspects should be considered and which tools should be used to successfully develop a cultural heritage application. This article proposes a methodological framework that allows a developer to categorize the type of cultural heritage application to develop and determine which types and quality of resources should be used in the application to provide good usability while fitting project requirements. The methodology is applied for the reactivation of Cisneros marketplace at Medellin, in Colombia, as a case study for testing the framework proposed. This article is part of a project called Reactivation of Cultural Heritage in Colombia using Information and Communication Technologies. © 2016 ACM.engAssociation for Computing Machineryhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84964587112&partnerID=40&md5=89120ef619090f323edc7d6db4bcc6d8Journal of Computing and Cultural Heritage Volume 9, Issue 2, 28 January 2016, Article number 2827856ScopusMethodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, ColombiaArticleinfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/restrictedAccesshttp://purl.org/coar/access_right/c_16ecHincapie, M., Facultad de Ingeniería, Universidad de Medellín, Colombia, Institución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, ColombiaDiaz, C., Facultad de Ingeniería, Universidad de Medellín, Colombia, Institución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, ColombiaZapata, M., Facultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, ColombiaMesias, C., Facultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, ColombiaHincapie M.Diaz C.Zapata M.Mesias C.Facultad de Ingeniería, Universidad de Medellín, ColombiaFacultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, ColombiaInstitución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, ColombiaAugmented realityCommerceCultural heritage applicationCultural heritagesDesign and DevelopmentInformation and Communication TechnologiesMethodological frameworksTechnology resourcesUrban contextVirtual modelsHistoric preservationThe need to preserve and live in cities with value and care for cultural heritage makes information technologies a tool to locate, document, describe, and visualize important urban contexts. With technology resources and the convergence of media such as text, data, maps, charts, pictures, and virtual models, among others, cultural heritage can be celebrated, contemplated, and admired more easily. However, creating an application for reactivation of cultural heritage by citizens remains a challenge because there is no clearmethodology to be followed for its development. As far as we know, no one has proposed amethodological framework for applications in this field to determine which aspects should be considered and which tools should be used to successfully develop a cultural heritage application. This article proposes a methodological framework that allows a developer to categorize the type of cultural heritage application to develop and determine which types and quality of resources should be used in the application to provide good usability while fitting project requirements. The methodology is applied for the reactivation of Cisneros marketplace at Medellin, in Colombia, as a case study for testing the framework proposed. This article is part of a project called Reactivation of Cultural Heritage in Colombia using Information and Communication Technologies. © 2016 ACM.11407/2473oai:repository.udem.edu.co:11407/24732020-05-27 16:23:17.119Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |