Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia

The need to preserve and live in cities with value and care for cultural heritage makes information technologies a tool to locate, document, describe, and visualize important urban contexts. With technology resources and the convergence of media such as text, data, maps, charts, pictures, and virtua...

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Autores:
Tipo de recurso:
Fecha de publicación:
2016
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
eng
OAI Identifier:
oai:repository.udem.edu.co:11407/2473
Acceso en línea:
http://hdl.handle.net/11407/2473
Palabra clave:
Augmented reality
Commerce
Cultural heritage application
Cultural heritages
Design and Development
Information and Communication Technologies
Methodological frameworks
Technology resources
Urban context
Virtual models
Historic preservation
Rights
restrictedAccess
License
http://purl.org/coar/access_right/c_16ec
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oai_identifier_str oai:repository.udem.edu.co:11407/2473
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.spa.fl_str_mv Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
title Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
spellingShingle Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
Augmented reality
Commerce
Cultural heritage application
Cultural heritages
Design and Development
Information and Communication Technologies
Methodological frameworks
Technology resources
Urban context
Virtual models
Historic preservation
title_short Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
title_full Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
title_fullStr Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
title_full_unstemmed Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
title_sort Methodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, Colombia
dc.contributor.affiliation.spa.fl_str_mv Hincapie, M., Facultad de Ingeniería, Universidad de Medellín, Colombia, Institución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, Colombia
Diaz, C., Facultad de Ingeniería, Universidad de Medellín, Colombia, Institución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, Colombia
Zapata, M., Facultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, Colombia
Mesias, C., Facultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, Colombia
dc.subject.keyword.eng.fl_str_mv Augmented reality
Commerce
Cultural heritage application
Cultural heritages
Design and Development
Information and Communication Technologies
Methodological frameworks
Technology resources
Urban context
Virtual models
Historic preservation
topic Augmented reality
Commerce
Cultural heritage application
Cultural heritages
Design and Development
Information and Communication Technologies
Methodological frameworks
Technology resources
Urban context
Virtual models
Historic preservation
description The need to preserve and live in cities with value and care for cultural heritage makes information technologies a tool to locate, document, describe, and visualize important urban contexts. With technology resources and the convergence of media such as text, data, maps, charts, pictures, and virtual models, among others, cultural heritage can be celebrated, contemplated, and admired more easily. However, creating an application for reactivation of cultural heritage by citizens remains a challenge because there is no clearmethodology to be followed for its development. As far as we know, no one has proposed amethodological framework for applications in this field to determine which aspects should be considered and which tools should be used to successfully develop a cultural heritage application. This article proposes a methodological framework that allows a developer to categorize the type of cultural heritage application to develop and determine which types and quality of resources should be used in the application to provide good usability while fitting project requirements. The methodology is applied for the reactivation of Cisneros marketplace at Medellin, in Colombia, as a case study for testing the framework proposed. This article is part of a project called Reactivation of Cultural Heritage in Colombia using Information and Communication Technologies. © 2016 ACM.
publishDate 2016
dc.date.accessioned.none.fl_str_mv 2016-07-27T19:57:36Z
dc.date.available.none.fl_str_mv 2016-07-27T19:57:36Z
dc.date.created.none.fl_str_mv 2016
dc.type.eng.fl_str_mv Article
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_6501
http://purl.org/coar/resource_type/c_2df8fbb1
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/article
dc.identifier.issn.none.fl_str_mv 15564673
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/2473
dc.identifier.doi.none.fl_str_mv 10.1145/2827856
identifier_str_mv 15564673
10.1145/2827856
url http://hdl.handle.net/11407/2473
dc.language.iso.none.fl_str_mv eng
language eng
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dc.relation.ispartofen.eng.fl_str_mv Journal of Computing and Cultural Heritage Volume 9, Issue 2, 28 January 2016, Article number 2827856
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eu_rights_str_mv restrictedAccess
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.spa.fl_str_mv Association for Computing Machinery
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
_version_ 1814159136695255040
spelling 2016-07-27T19:57:36Z2016-07-27T19:57:36Z201615564673http://hdl.handle.net/11407/247310.1145/2827856The need to preserve and live in cities with value and care for cultural heritage makes information technologies a tool to locate, document, describe, and visualize important urban contexts. With technology resources and the convergence of media such as text, data, maps, charts, pictures, and virtual models, among others, cultural heritage can be celebrated, contemplated, and admired more easily. However, creating an application for reactivation of cultural heritage by citizens remains a challenge because there is no clearmethodology to be followed for its development. As far as we know, no one has proposed amethodological framework for applications in this field to determine which aspects should be considered and which tools should be used to successfully develop a cultural heritage application. This article proposes a methodological framework that allows a developer to categorize the type of cultural heritage application to develop and determine which types and quality of resources should be used in the application to provide good usability while fitting project requirements. The methodology is applied for the reactivation of Cisneros marketplace at Medellin, in Colombia, as a case study for testing the framework proposed. This article is part of a project called Reactivation of Cultural Heritage in Colombia using Information and Communication Technologies. © 2016 ACM.engAssociation for Computing Machineryhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84964587112&partnerID=40&md5=89120ef619090f323edc7d6db4bcc6d8Journal of Computing and Cultural Heritage Volume 9, Issue 2, 28 January 2016, Article number 2827856ScopusMethodological framework for the design and development of applications for reactivation of cultural heritage: Case study cisneros marketplace at Medellin, ColombiaArticleinfo:eu-repo/semantics/articlehttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1info:eu-repo/semantics/restrictedAccesshttp://purl.org/coar/access_right/c_16ecHincapie, M., Facultad de Ingeniería, Universidad de Medellín, Colombia, Institución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, ColombiaDiaz, C., Facultad de Ingeniería, Universidad de Medellín, Colombia, Institución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, ColombiaZapata, M., Facultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, ColombiaMesias, C., Facultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, ColombiaHincapie M.Diaz C.Zapata M.Mesias C.Facultad de Ingeniería, Universidad de Medellín, ColombiaFacultad de Comunicación, Universidad de Medellín, Escuela de Comunicación, Cra. 87 No. 30 65, Medellín, ColombiaInstitución Universitaria Salzar y Herrera, Dirección de Investigación, Cra 70 No. 52 49, Medellín, ColombiaAugmented realityCommerceCultural heritage applicationCultural heritagesDesign and DevelopmentInformation and Communication TechnologiesMethodological frameworksTechnology resourcesUrban contextVirtual modelsHistoric preservationThe need to preserve and live in cities with value and care for cultural heritage makes information technologies a tool to locate, document, describe, and visualize important urban contexts. With technology resources and the convergence of media such as text, data, maps, charts, pictures, and virtual models, among others, cultural heritage can be celebrated, contemplated, and admired more easily. However, creating an application for reactivation of cultural heritage by citizens remains a challenge because there is no clearmethodology to be followed for its development. As far as we know, no one has proposed amethodological framework for applications in this field to determine which aspects should be considered and which tools should be used to successfully develop a cultural heritage application. This article proposes a methodological framework that allows a developer to categorize the type of cultural heritage application to develop and determine which types and quality of resources should be used in the application to provide good usability while fitting project requirements. The methodology is applied for the reactivation of Cisneros marketplace at Medellin, in Colombia, as a case study for testing the framework proposed. This article is part of a project called Reactivation of Cultural Heritage in Colombia using Information and Communication Technologies. © 2016 ACM.11407/2473oai:repository.udem.edu.co:11407/24732020-05-27 16:23:17.119Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co