Trouble hunters: A game for introductory subjects to computer engineering

Autores:
Tipo de recurso:
Fecha de publicación:
2017
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/4318
Acceso en línea:
http://hdl.handle.net/11407/4318
Palabra clave:
embedded systems
introduction to engineering
learning active estrategy
serious game
Embedded systems
Innovation
Personnel training
Serious games
Software design
Teaching
Computer engineering
E-strategy
Growing demand
Hardware and software
Innovative strategies
Introduction to engineering
Computer games
Rights
License
http://purl.org/coar/access_right/c_16ec
id REPOUDEM2_8649ec9db64cac6dae10852cb87c2633
oai_identifier_str oai:repository.udem.edu.co:11407/4318
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.spa.fl_str_mv Trouble hunters: A game for introductory subjects to computer engineering
title Trouble hunters: A game for introductory subjects to computer engineering
spellingShingle Trouble hunters: A game for introductory subjects to computer engineering
embedded systems
introduction to engineering
learning active estrategy
serious game
Embedded systems
Innovation
Personnel training
Serious games
Software design
Teaching
Computer engineering
E-strategy
Growing demand
Hardware and software
Innovative strategies
Introduction to engineering
Computer games
title_short Trouble hunters: A game for introductory subjects to computer engineering
title_full Trouble hunters: A game for introductory subjects to computer engineering
title_fullStr Trouble hunters: A game for introductory subjects to computer engineering
title_full_unstemmed Trouble hunters: A game for introductory subjects to computer engineering
title_sort Trouble hunters: A game for introductory subjects to computer engineering
dc.contributor.affiliation.spa.fl_str_mv Gomez-Alvarez, M.C., Grupo de Investigación Arkadius, Universidad de Medellín, Medellín, Colombia
Sanchez-Dams, R., Grupo de Investigación Lenguajes Computacionales, Universidad Nacional de Colombia, Medellín, Colombia
Baron-Salazar, A., Grupo de Investigación Galeras.Net, Universidad de Nariño, San Juan de Pasto, Colombia
dc.subject.keyword.eng.fl_str_mv embedded systems
introduction to engineering
learning active estrategy
serious game
Embedded systems
Innovation
Personnel training
Serious games
Software design
Teaching
Computer engineering
E-strategy
Growing demand
Hardware and software
Innovative strategies
Introduction to engineering
Computer games
topic embedded systems
introduction to engineering
learning active estrategy
serious game
Embedded systems
Innovation
Personnel training
Serious games
Software design
Teaching
Computer engineering
E-strategy
Growing demand
Hardware and software
Innovative strategies
Introduction to engineering
Computer games
publishDate 2017
dc.date.accessioned.none.fl_str_mv 2017-12-19T19:36:47Z
dc.date.available.none.fl_str_mv 2017-12-19T19:36:47Z
dc.date.created.none.fl_str_mv 2017
dc.type.eng.fl_str_mv Conference Paper
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.identifier.isbn.none.fl_str_mv 9781509016334
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/4318
dc.identifier.doi.none.fl_str_mv 10.1109/CLEI.2016.7833398
dc.identifier.reponame.spa.fl_str_mv reponame:Repositorio Institucional Universidad de Medellín
dc.identifier.instname.spa.fl_str_mv instname:Universidad de Medellín
identifier_str_mv 9781509016334
10.1109/CLEI.2016.7833398
reponame:Repositorio Institucional Universidad de Medellín
instname:Universidad de Medellín
url http://hdl.handle.net/11407/4318
dc.language.iso.none.fl_str_mv spa
language spa
dc.relation.isversionof.spa.fl_str_mv https://www.scopus.com/inward/record.uri?eid=2-s2.0-85013963933&doi=10.1109%2fCLEI.2016.7833398&partnerID=40&md5=be16f46146b4bab1091219278df5f6c0
dc.relation.ispartofes.spa.fl_str_mv Proceedings of the 2016 42nd Latin American Computing Conference, CLEI 2016
dc.relation.references.spa.fl_str_mv Male, S.A., Bush, M.B., Chapman, E.S., An Australian study of generic competencies required by engineers (2011) European Journal of Engineering Education, 36 (2), pp. 151-163
Rivera-Ibarra, J.G., Rodríguez-Jacobo, J., Serrano-Vargas, M.A., Competency framework for software engineers (2010) Software Engineering Education and Training (CSEE&T), 2010 23rd IEEE Conference on, pp. 33-40
Computer science curricula 2013: Curriculum guidelines for undergraduate degree programs in computer science ACM and IEEE Computer Society, , ACM Delegation and IEEE-CS Delegation 20-Dec-2013
Dempsey, J.V., Lucassen, B., Rasmussen, K., (1996) The Instructional Gaming Literature: Implications and 99 Sources, , University of South Carolina, College of Education
García-Famoso, M., Aprendizaje basado en problemas en 'introducción a los computadores,' (2005) Departamento de Ingeniería Informática y Matemáticas. Universitat Rovira i Virgili: Tarragona
Aranda, M.C., Fernández, A.J., Galindo, J., Trella, M., Valoración del marco docente de la informática en la Ingeniería Técnica Industrial: Propuesta de una nueva metodología (2001) Actas de Las VII Jornadas de Enseñanza Universitaria de la Informática, J. MIRó (Ed.), Palma de Mallorca, pp. 16-18
Clemente, P.J., Gómez, A., González, J., Sánchez, H., Sosa, E., Una propuesta de primer curso de programación basada en competencias transversales (2005) JENUI
Hernández-Leo, D., Moreno, V., Dodero, J., Pardo, A., Romero-Ternero, M., Dimitriadis, Y., Asensio-Pérez, J.I., Aplicación de recomendaciones para la alineación de competencias, metodología y evaluación en asignaturas de ingeniería telemática, informática y electrónica (2012) IEEE Revista Iberoamericana de Tecnologías Del Aprendizaje, 7 (1), pp. 13-20
Cataldi, Z., Figueroa, N., Lage, F.J., Denazis, J., Experiencias para mejoramiento del proceso de aprendizaje en asignatura inicial de la carrera Ingeniería Informática (2002) VIII Congreso Argentino de Ciencias de la Computación
Wankat, P.C., Oreovicz, F.S., (2015) Teaching Engineering, , Second Edition. West Lafayette, Indiana: Purdue University Press
Oprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5
Burgos, D., Tattersall, C., Koper, R., Re-purposing existing generic games and simulations for e-learning (2007) Computers in Human Behavior, 23 (6), pp. 2656-2667
Jensen, B.K., Responding to the enrollment crisis: Alternative strategies to increasing student interest in Computer Science (2006) Journal of Computing Sciences in Colleges, 21 (4), p. 8
Lee, J., Luchini, K., Michael, B., Norris, C., Soloway, E., More than just fun and games: Assessing the value of educational video games in the classroom (2004) CHI'04 Extended Abstracts on Human Factors in Computing Systems, pp. 1375-1378
DiBona, C., A conversation with Will Harvey (2004) ACM Queue, 1 (10), pp. 21-27
Kasvi, J., Not just fun and games-internet games as a training medium (2000) Cosiga-Learning with Computing Simulation, pp. 22-33
Gee, J.P., What video games have to teach us about learning and literacy (2003) Computers in Entertainment (CIE), 1 (1), pp. 1-4
Losada, B.M., Hurtado, G.P.G., Alvarez, M.C.G., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingeniería, (77), pp. 105-114
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.spa.fl_str_mv Institute of Electrical and Electronics Engineers Inc.
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingenierías
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
bitstream.url.fl_str_mv http://repository.udem.edu.co/bitstream/11407/4318/1/Articulo.html
bitstream.checksum.fl_str_mv 9b2e38e53e3ee2679dfad22cac3ca74f
bitstream.checksumAlgorithm.fl_str_mv MD5
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
_version_ 1814159199189336064
spelling 2017-12-19T19:36:47Z2017-12-19T19:36:47Z20179781509016334http://hdl.handle.net/11407/431810.1109/CLEI.2016.7833398reponame:Repositorio Institucional Universidad de Medellíninstname:Universidad de MedellínspaInstitute of Electrical and Electronics Engineers Inc.Facultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85013963933&doi=10.1109%2fCLEI.2016.7833398&partnerID=40&md5=be16f46146b4bab1091219278df5f6c0Proceedings of the 2016 42nd Latin American Computing Conference, CLEI 2016Male, S.A., Bush, M.B., Chapman, E.S., An Australian study of generic competencies required by engineers (2011) European Journal of Engineering Education, 36 (2), pp. 151-163Rivera-Ibarra, J.G., Rodríguez-Jacobo, J., Serrano-Vargas, M.A., Competency framework for software engineers (2010) Software Engineering Education and Training (CSEE&T), 2010 23rd IEEE Conference on, pp. 33-40Computer science curricula 2013: Curriculum guidelines for undergraduate degree programs in computer science ACM and IEEE Computer Society, , ACM Delegation and IEEE-CS Delegation 20-Dec-2013Dempsey, J.V., Lucassen, B., Rasmussen, K., (1996) The Instructional Gaming Literature: Implications and 99 Sources, , University of South Carolina, College of EducationGarcía-Famoso, M., Aprendizaje basado en problemas en 'introducción a los computadores,' (2005) Departamento de Ingeniería Informática y Matemáticas. Universitat Rovira i Virgili: TarragonaAranda, M.C., Fernández, A.J., Galindo, J., Trella, M., Valoración del marco docente de la informática en la Ingeniería Técnica Industrial: Propuesta de una nueva metodología (2001) Actas de Las VII Jornadas de Enseñanza Universitaria de la Informática, J. MIRó (Ed.), Palma de Mallorca, pp. 16-18Clemente, P.J., Gómez, A., González, J., Sánchez, H., Sosa, E., Una propuesta de primer curso de programación basada en competencias transversales (2005) JENUIHernández-Leo, D., Moreno, V., Dodero, J., Pardo, A., Romero-Ternero, M., Dimitriadis, Y., Asensio-Pérez, J.I., Aplicación de recomendaciones para la alineación de competencias, metodología y evaluación en asignaturas de ingeniería telemática, informática y electrónica (2012) IEEE Revista Iberoamericana de Tecnologías Del Aprendizaje, 7 (1), pp. 13-20Cataldi, Z., Figueroa, N., Lage, F.J., Denazis, J., Experiencias para mejoramiento del proceso de aprendizaje en asignatura inicial de la carrera Ingeniería Informática (2002) VIII Congreso Argentino de Ciencias de la ComputaciónWankat, P.C., Oreovicz, F.S., (2015) Teaching Engineering, , Second Edition. West Lafayette, Indiana: Purdue University PressOprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5Burgos, D., Tattersall, C., Koper, R., Re-purposing existing generic games and simulations for e-learning (2007) Computers in Human Behavior, 23 (6), pp. 2656-2667Jensen, B.K., Responding to the enrollment crisis: Alternative strategies to increasing student interest in Computer Science (2006) Journal of Computing Sciences in Colleges, 21 (4), p. 8Lee, J., Luchini, K., Michael, B., Norris, C., Soloway, E., More than just fun and games: Assessing the value of educational video games in the classroom (2004) CHI'04 Extended Abstracts on Human Factors in Computing Systems, pp. 1375-1378DiBona, C., A conversation with Will Harvey (2004) ACM Queue, 1 (10), pp. 21-27Kasvi, J., Not just fun and games-internet games as a training medium (2000) Cosiga-Learning with Computing Simulation, pp. 22-33Gee, J.P., What video games have to teach us about learning and literacy (2003) Computers in Entertainment (CIE), 1 (1), pp. 1-4Losada, B.M., Hurtado, G.P.G., Alvarez, M.C.G., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingeniería, (77), pp. 105-114ScopusTrouble hunters: A game for introductory subjects to computer engineeringConference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fGomez-Alvarez, M.C., Grupo de Investigación Arkadius, Universidad de Medellín, Medellín, ColombiaSanchez-Dams, R., Grupo de Investigación Lenguajes Computacionales, Universidad Nacional de Colombia, Medellín, ColombiaBaron-Salazar, A., Grupo de Investigación Galeras.Net, Universidad de Nariño, San Juan de Pasto, ColombiaGomez-Alvarez M.C.Sanchez-Dams R.Baron-Salazar A.Grupo de Investigación Arkadius, Universidad de Medellín, Medellín, ColombiaGrupo de Investigación Lenguajes Computacionales, Universidad Nacional de Colombia, Medellín, ColombiaGrupo de Investigación Galeras.Net, Universidad de Nariño, San Juan de Pasto, Colombiaembedded systemsintroduction to engineeringlearning active estrategyserious gameEmbedded systemsInnovationPersonnel trainingSerious gamesSoftware designTeachingComputer engineeringE-strategyGrowing demandHardware and softwareInnovative strategiesIntroduction to engineeringComputer gamesGrowing demand for embedded systems translates into the need for professionals with specialized skills and knowledge for the production of systems that integrate hardware and software. Teachers and institutions incorporate innovative strategies from the earliest stages of the formation of professionals who build embedded systems. The game as a creative and innovative strategy has proven efficiency in the training of professionals from different disciplinary domains. In this paper the use of a serious game for the development of social and ethical skills is proposed. The game is called Trouble Hunters where participants make up commissions of inquiry to analyze the failed cases of software development. In this way, participants must identify causes, consequences, missing competencies and wrong decisions by engineers. Additionally creativity is promoted with answers through cartoons, logos or hieroglyphics. © 2016 IEEE.http://purl.org/coar/access_right/c_16ecORIGINALArticulo.htmltext/html653http://repository.udem.edu.co/bitstream/11407/4318/1/Articulo.html9b2e38e53e3ee2679dfad22cac3ca74fMD5111407/4318oai:repository.udem.edu.co:11407/43182020-05-27 18:17:30.096Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co