Trouble hunters: A game for introductory subjects to computer engineering
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2017
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
- OAI Identifier:
- oai:repository.udem.edu.co:11407/4318
- Acceso en línea:
- http://hdl.handle.net/11407/4318
- Palabra clave:
- embedded systems
introduction to engineering
learning active estrategy
serious game
Embedded systems
Innovation
Personnel training
Serious games
Software design
Teaching
Computer engineering
E-strategy
Growing demand
Hardware and software
Innovative strategies
Introduction to engineering
Computer games
- Rights
- License
- http://purl.org/coar/access_right/c_16ec
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dc.title.spa.fl_str_mv |
Trouble hunters: A game for introductory subjects to computer engineering |
title |
Trouble hunters: A game for introductory subjects to computer engineering |
spellingShingle |
Trouble hunters: A game for introductory subjects to computer engineering embedded systems introduction to engineering learning active estrategy serious game Embedded systems Innovation Personnel training Serious games Software design Teaching Computer engineering E-strategy Growing demand Hardware and software Innovative strategies Introduction to engineering Computer games |
title_short |
Trouble hunters: A game for introductory subjects to computer engineering |
title_full |
Trouble hunters: A game for introductory subjects to computer engineering |
title_fullStr |
Trouble hunters: A game for introductory subjects to computer engineering |
title_full_unstemmed |
Trouble hunters: A game for introductory subjects to computer engineering |
title_sort |
Trouble hunters: A game for introductory subjects to computer engineering |
dc.contributor.affiliation.spa.fl_str_mv |
Gomez-Alvarez, M.C., Grupo de Investigación Arkadius, Universidad de Medellín, Medellín, Colombia Sanchez-Dams, R., Grupo de Investigación Lenguajes Computacionales, Universidad Nacional de Colombia, Medellín, Colombia Baron-Salazar, A., Grupo de Investigación Galeras.Net, Universidad de Nariño, San Juan de Pasto, Colombia |
dc.subject.keyword.eng.fl_str_mv |
embedded systems introduction to engineering learning active estrategy serious game Embedded systems Innovation Personnel training Serious games Software design Teaching Computer engineering E-strategy Growing demand Hardware and software Innovative strategies Introduction to engineering Computer games |
topic |
embedded systems introduction to engineering learning active estrategy serious game Embedded systems Innovation Personnel training Serious games Software design Teaching Computer engineering E-strategy Growing demand Hardware and software Innovative strategies Introduction to engineering Computer games |
publishDate |
2017 |
dc.date.accessioned.none.fl_str_mv |
2017-12-19T19:36:47Z |
dc.date.available.none.fl_str_mv |
2017-12-19T19:36:47Z |
dc.date.created.none.fl_str_mv |
2017 |
dc.type.eng.fl_str_mv |
Conference Paper |
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http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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9781509016334 |
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http://hdl.handle.net/11407/4318 |
dc.identifier.doi.none.fl_str_mv |
10.1109/CLEI.2016.7833398 |
dc.identifier.reponame.spa.fl_str_mv |
reponame:Repositorio Institucional Universidad de Medellín |
dc.identifier.instname.spa.fl_str_mv |
instname:Universidad de Medellín |
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9781509016334 10.1109/CLEI.2016.7833398 reponame:Repositorio Institucional Universidad de Medellín instname:Universidad de Medellín |
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http://hdl.handle.net/11407/4318 |
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spa |
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spa |
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dc.relation.ispartofes.spa.fl_str_mv |
Proceedings of the 2016 42nd Latin American Computing Conference, CLEI 2016 |
dc.relation.references.spa.fl_str_mv |
Male, S.A., Bush, M.B., Chapman, E.S., An Australian study of generic competencies required by engineers (2011) European Journal of Engineering Education, 36 (2), pp. 151-163 Rivera-Ibarra, J.G., Rodríguez-Jacobo, J., Serrano-Vargas, M.A., Competency framework for software engineers (2010) Software Engineering Education and Training (CSEE&T), 2010 23rd IEEE Conference on, pp. 33-40 Computer science curricula 2013: Curriculum guidelines for undergraduate degree programs in computer science ACM and IEEE Computer Society, , ACM Delegation and IEEE-CS Delegation 20-Dec-2013 Dempsey, J.V., Lucassen, B., Rasmussen, K., (1996) The Instructional Gaming Literature: Implications and 99 Sources, , University of South Carolina, College of Education García-Famoso, M., Aprendizaje basado en problemas en 'introducción a los computadores,' (2005) Departamento de Ingeniería Informática y Matemáticas. Universitat Rovira i Virgili: Tarragona Aranda, M.C., Fernández, A.J., Galindo, J., Trella, M., Valoración del marco docente de la informática en la Ingeniería Técnica Industrial: Propuesta de una nueva metodología (2001) Actas de Las VII Jornadas de Enseñanza Universitaria de la Informática, J. MIRó (Ed.), Palma de Mallorca, pp. 16-18 Clemente, P.J., Gómez, A., González, J., Sánchez, H., Sosa, E., Una propuesta de primer curso de programación basada en competencias transversales (2005) JENUI Hernández-Leo, D., Moreno, V., Dodero, J., Pardo, A., Romero-Ternero, M., Dimitriadis, Y., Asensio-Pérez, J.I., Aplicación de recomendaciones para la alineación de competencias, metodología y evaluación en asignaturas de ingeniería telemática, informática y electrónica (2012) IEEE Revista Iberoamericana de Tecnologías Del Aprendizaje, 7 (1), pp. 13-20 Cataldi, Z., Figueroa, N., Lage, F.J., Denazis, J., Experiencias para mejoramiento del proceso de aprendizaje en asignatura inicial de la carrera Ingeniería Informática (2002) VIII Congreso Argentino de Ciencias de la Computación Wankat, P.C., Oreovicz, F.S., (2015) Teaching Engineering, , Second Edition. West Lafayette, Indiana: Purdue University Press Oprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5 Burgos, D., Tattersall, C., Koper, R., Re-purposing existing generic games and simulations for e-learning (2007) Computers in Human Behavior, 23 (6), pp. 2656-2667 Jensen, B.K., Responding to the enrollment crisis: Alternative strategies to increasing student interest in Computer Science (2006) Journal of Computing Sciences in Colleges, 21 (4), p. 8 Lee, J., Luchini, K., Michael, B., Norris, C., Soloway, E., More than just fun and games: Assessing the value of educational video games in the classroom (2004) CHI'04 Extended Abstracts on Human Factors in Computing Systems, pp. 1375-1378 DiBona, C., A conversation with Will Harvey (2004) ACM Queue, 1 (10), pp. 21-27 Kasvi, J., Not just fun and games-internet games as a training medium (2000) Cosiga-Learning with Computing Simulation, pp. 22-33 Gee, J.P., What video games have to teach us about learning and literacy (2003) Computers in Entertainment (CIE), 1 (1), pp. 1-4 Losada, B.M., Hurtado, G.P.G., Alvarez, M.C.G., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingeniería, (77), pp. 105-114 |
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Institute of Electrical and Electronics Engineers Inc. |
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Facultad de Ingenierías |
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Scopus |
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2017-12-19T19:36:47Z2017-12-19T19:36:47Z20179781509016334http://hdl.handle.net/11407/431810.1109/CLEI.2016.7833398reponame:Repositorio Institucional Universidad de Medellíninstname:Universidad de MedellínspaInstitute of Electrical and Electronics Engineers Inc.Facultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85013963933&doi=10.1109%2fCLEI.2016.7833398&partnerID=40&md5=be16f46146b4bab1091219278df5f6c0Proceedings of the 2016 42nd Latin American Computing Conference, CLEI 2016Male, S.A., Bush, M.B., Chapman, E.S., An Australian study of generic competencies required by engineers (2011) European Journal of Engineering Education, 36 (2), pp. 151-163Rivera-Ibarra, J.G., Rodríguez-Jacobo, J., Serrano-Vargas, M.A., Competency framework for software engineers (2010) Software Engineering Education and Training (CSEE&T), 2010 23rd IEEE Conference on, pp. 33-40Computer science curricula 2013: Curriculum guidelines for undergraduate degree programs in computer science ACM and IEEE Computer Society, , ACM Delegation and IEEE-CS Delegation 20-Dec-2013Dempsey, J.V., Lucassen, B., Rasmussen, K., (1996) The Instructional Gaming Literature: Implications and 99 Sources, , University of South Carolina, College of EducationGarcía-Famoso, M., Aprendizaje basado en problemas en 'introducción a los computadores,' (2005) Departamento de Ingeniería Informática y Matemáticas. Universitat Rovira i Virgili: TarragonaAranda, M.C., Fernández, A.J., Galindo, J., Trella, M., Valoración del marco docente de la informática en la Ingeniería Técnica Industrial: Propuesta de una nueva metodología (2001) Actas de Las VII Jornadas de Enseñanza Universitaria de la Informática, J. MIRó (Ed.), Palma de Mallorca, pp. 16-18Clemente, P.J., Gómez, A., González, J., Sánchez, H., Sosa, E., Una propuesta de primer curso de programación basada en competencias transversales (2005) JENUIHernández-Leo, D., Moreno, V., Dodero, J., Pardo, A., Romero-Ternero, M., Dimitriadis, Y., Asensio-Pérez, J.I., Aplicación de recomendaciones para la alineación de competencias, metodología y evaluación en asignaturas de ingeniería telemática, informática y electrónica (2012) IEEE Revista Iberoamericana de Tecnologías Del Aprendizaje, 7 (1), pp. 13-20Cataldi, Z., Figueroa, N., Lage, F.J., Denazis, J., Experiencias para mejoramiento del proceso de aprendizaje en asignatura inicial de la carrera Ingeniería Informática (2002) VIII Congreso Argentino de Ciencias de la ComputaciónWankat, P.C., Oreovicz, F.S., (2015) Teaching Engineering, , Second Edition. West Lafayette, Indiana: Purdue University PressOprescu, F., Jones, C., Katsikitis, M., I PLAY at WORK-ten principles for transforming work processes through gamification (2014) Frontiers in Psychology, 5Burgos, D., Tattersall, C., Koper, R., Re-purposing existing generic games and simulations for e-learning (2007) Computers in Human Behavior, 23 (6), pp. 2656-2667Jensen, B.K., Responding to the enrollment crisis: Alternative strategies to increasing student interest in Computer Science (2006) Journal of Computing Sciences in Colleges, 21 (4), p. 8Lee, J., Luchini, K., Michael, B., Norris, C., Soloway, E., More than just fun and games: Assessing the value of educational video games in the classroom (2004) CHI'04 Extended Abstracts on Human Factors in Computing Systems, pp. 1375-1378DiBona, C., A conversation with Will Harvey (2004) ACM Queue, 1 (10), pp. 21-27Kasvi, J., Not just fun and games-internet games as a training medium (2000) Cosiga-Learning with Computing Simulation, pp. 22-33Gee, J.P., What video games have to teach us about learning and literacy (2003) Computers in Entertainment (CIE), 1 (1), pp. 1-4Losada, B.M., Hurtado, G.P.G., Alvarez, M.C.G., Assessment proposal of teaching and learning strategies in software process improvement (2015) Revista Facultad de Ingeniería, (77), pp. 105-114ScopusTrouble hunters: A game for introductory subjects to computer engineeringConference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fGomez-Alvarez, M.C., Grupo de Investigación Arkadius, Universidad de Medellín, Medellín, ColombiaSanchez-Dams, R., Grupo de Investigación Lenguajes Computacionales, Universidad Nacional de Colombia, Medellín, ColombiaBaron-Salazar, A., Grupo de Investigación Galeras.Net, Universidad de Nariño, San Juan de Pasto, ColombiaGomez-Alvarez M.C.Sanchez-Dams R.Baron-Salazar A.Grupo de Investigación Arkadius, Universidad de Medellín, Medellín, ColombiaGrupo de Investigación Lenguajes Computacionales, Universidad Nacional de Colombia, Medellín, ColombiaGrupo de Investigación Galeras.Net, Universidad de Nariño, San Juan de Pasto, Colombiaembedded systemsintroduction to engineeringlearning active estrategyserious gameEmbedded systemsInnovationPersonnel trainingSerious gamesSoftware designTeachingComputer engineeringE-strategyGrowing demandHardware and softwareInnovative strategiesIntroduction to engineeringComputer gamesGrowing demand for embedded systems translates into the need for professionals with specialized skills and knowledge for the production of systems that integrate hardware and software. Teachers and institutions incorporate innovative strategies from the earliest stages of the formation of professionals who build embedded systems. The game as a creative and innovative strategy has proven efficiency in the training of professionals from different disciplinary domains. In this paper the use of a serious game for the development of social and ethical skills is proposed. The game is called Trouble Hunters where participants make up commissions of inquiry to analyze the failed cases of software development. In this way, participants must identify causes, consequences, missing competencies and wrong decisions by engineers. Additionally creativity is promoted with answers through cartoons, logos or hieroglyphics. © 2016 IEEE.http://purl.org/coar/access_right/c_16ecORIGINALArticulo.htmltext/html653http://repository.udem.edu.co/bitstream/11407/4318/1/Articulo.html9b2e38e53e3ee2679dfad22cac3ca74fMD5111407/4318oai:repository.udem.edu.co:11407/43182020-05-27 18:17:30.096Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |