Gamification to Identify Software Development Team Members' Profiles
Nowadays, the software development means teamwork, in both industry and academia. Because of the soft skills and knowledge that each team member brings to the team, for high performance teams, the human factor turns out to be a key element. Therefore, building a well-structured team implies to consi...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2018
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- eng
- OAI Identifier:
- oai:repository.udem.edu.co:11407/4863
- Acceso en línea:
- http://hdl.handle.net/11407/4863
- Palabra clave:
- Collaborative work
Gamification
Software engineering
Teamwork
Process engineering
Software engineering
Virtual reality
Collaborative Work
Gamification
Key elements
Soft skills
Software development teams
Team members
Teamwork
Virtual reality tools
Software design
- Rights
- License
- http://purl.org/coar/access_right/c_16ec
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dc.title.spa.fl_str_mv |
Gamification to Identify Software Development Team Members' Profiles |
title |
Gamification to Identify Software Development Team Members' Profiles |
spellingShingle |
Gamification to Identify Software Development Team Members' Profiles Collaborative work Gamification Software engineering Teamwork Process engineering Software engineering Virtual reality Collaborative Work Gamification Key elements Soft skills Software development teams Team members Teamwork Virtual reality tools Software design |
title_short |
Gamification to Identify Software Development Team Members' Profiles |
title_full |
Gamification to Identify Software Development Team Members' Profiles |
title_fullStr |
Gamification to Identify Software Development Team Members' Profiles |
title_full_unstemmed |
Gamification to Identify Software Development Team Members' Profiles |
title_sort |
Gamification to Identify Software Development Team Members' Profiles |
dc.contributor.affiliation.spa.fl_str_mv |
Muñoz, M., Unidad Zacatecas, Centro de Investigación en Matemáticas, Parque Quantum, Ciudad del Conocimiento;Peña, A., Universidad de Guadalajara;Mejia, J., Unidad Zacatecas, Centro de Investigación en Matemáticas, Parque Quantum, Ciudad del Conocimiento;Gasca-Hurtado, G.P., Universidad de Medellín;Gómez-Álvarez, M.C., Universidad de Medellín;Hernández, L., Unidad Zacatecas, Centro de Investigación en Matemáticas, Parque Quantum, Ciudad del Conocimiento |
dc.subject.spa.fl_str_mv |
Collaborative work Gamification Software engineering Teamwork Process engineering Software engineering Virtual reality Collaborative Work Gamification Key elements Soft skills Software development teams Team members Teamwork Virtual reality tools Software design |
topic |
Collaborative work Gamification Software engineering Teamwork Process engineering Software engineering Virtual reality Collaborative Work Gamification Key elements Soft skills Software development teams Team members Teamwork Virtual reality tools Software design |
description |
Nowadays, the software development means teamwork, in both industry and academia. Because of the soft skills and knowledge that each team member brings to the team, for high performance teams, the human factor turns out to be a key element. Therefore, building a well-structured team implies to consider its members' individualities, which will compose the coexistence that will directly impact the team. In order to observe collaboration in a similar to real life situation, in this paper we propose the use of a contraption based on the Rube Goldberg machine to gamify the identification of software development team roles focusing on knowledge, skills and interactive styles toward the integration of high performance teams. A virtual reality tool was developed to provide an attractive way to support the integration of high performance teams for software engineering. This paper includes both the description of the virtual environment and the first results of implementing it. The first results show that after using the virtual environment the teams obtained better performance. © 2018, Springer Nature Switzerland AG. |
publishDate |
2018 |
dc.date.accessioned.none.fl_str_mv |
2018-10-31T13:44:18Z |
dc.date.available.none.fl_str_mv |
2018-10-31T13:44:18Z |
dc.date.created.none.fl_str_mv |
2018 |
dc.type.eng.fl_str_mv |
Conference Paper |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.identifier.isbn.none.fl_str_mv |
9783319979243 |
dc.identifier.issn.none.fl_str_mv |
18650929 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/4863 |
dc.identifier.doi.none.fl_str_mv |
10.1007/978-3-319-97925-0_18 |
identifier_str_mv |
9783319979243 18650929 10.1007/978-3-319-97925-0_18 |
url |
http://hdl.handle.net/11407/4863 |
dc.language.iso.none.fl_str_mv |
eng |
language |
eng |
dc.relation.isversionof.spa.fl_str_mv |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85053143185&doi=10.1007%2f978-3-319-97925-0_18&partnerID=40&md5=dbe918d1656fd14b4a62e4bb5b0af120 |
dc.relation.citationvolume.spa.fl_str_mv |
896 |
dc.relation.citationstartpage.spa.fl_str_mv |
219 |
dc.relation.citationendpage.spa.fl_str_mv |
228 |
dc.relation.ispartofes.spa.fl_str_mv |
Communications in Computer and Information Science |
dc.relation.references.spa.fl_str_mv |
Matturro, G., Raschetti, F., Fontán, C., Soft skills in software development teams: A survey of the points of view of team leaders and team members. In: Proceedings-8th International Workshop on Cooperative and Human Aspects of Software Engineering (2015) CHASE, 2015, pp. 101-104. , https://doi.org/10.1109/CHASE.2015.30;Dorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290. , https://doi.org/10.1007/978-3-642-30439-2_35, Mas, A., Mesquida, A., Rout, T., O'Connor, R.V., Dorling, A. (eds.), Springer, Heidelberg;Yilmaz, M., O'Connor, R.V., Colomo-Palacios, R., Clarke, P., An examination of personality traits and how they impact on software development teams (2017) Inf. Soft. Tech., 86, pp. 101-122;Korn, O., Funk, M., Schmidt, A., Towards a gamification of industrial production. A comparative study in sheltered work environments (2015) Present at 7Th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, , http://dx.doi.org/10.1145/2774225.2774834;Berkling, K., Gamification behind the scenes (2016) CSEDU 2015. CCIS, 583, pp. 274-292. , https://doi.org/10.1007/978-3-319-29585-5_16, Zvacek, S., Restivo, M.T., Uhomoibhi, J., Helfert, M. (eds.), Springer, Cham;Akpolat, B.S., Slany, W., Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014) Presented at Conference on Software Engineering Education and Training, , http://dx.doi.org/10.1109/CSEET.2014.6816792, CSEE&T;Rube Goldberg, I., Rube Goldberg Machine Contest ® 2016 Official Rule Book (2016) July, 2015, pp. 1-19;Humphrey, W.S., (2006) Introduction to the Team Software Process, , Addison-Wesley, Reading;Hernández-López, A., Colomo-Palacios, R., García-Crespo, A., Soto-Acosta, P., Team software process in GSD teams: A study of new work practices and models (2010) Int. J. Hum. Cap. Inf. Tech. Prof., 1 (3), pp. 32-53;Colomo-Palacios, R., González-Carrasco, I., López-Cuadrado, J.L., Trigo Ribeiro, A., Varajao, J., I-COMPETERE: Using applied intelligence in search of competency gaps in software project managers (2014) Inf. Syst. Front., 16 (4), pp. 607-625;Ruano-Mayoral, M., Colomo-Palacios, R., García-Crespo, A., Gómez-Berbís, J.M., Software project managers under the team software process: A study of competences based on literature (2010) Int. J. Inf. Tech. Proj. Manag., 1 (1), pp. 42-53;Guenaga, M., Eguiluz, A., Rayon, A., Nunez, A., Quevedo, E., A serious game to develop and assess teamwork competency (2014) 2014 International Symposium on Computers in Education, SIIE 2014, pp. 183-188. , https://doi.org/10.1109/SIIE.2014.7017727;Herranz, E., Colomo-Palacios, R., Amescua Seco, A., Gamiware: A gamification platform for software process improvement (2015) Eurospi 2015. CCIS, 543. , https://doi.org/10.1007/978-3-319-24647-5_11, O'Connor, R., Umay Akkaya, M., Kemaneci, K., Yilmaz, M., Poth, A., Messnarz, R. (eds.), Springer, Cham;Lukosch, H., Nuland, B., Ruijven, T., Veen, L., Verbraeck, A., Building a virtual world for team work improvement (2014) ISAGA 2013. LNCS, 8264, pp. 60-68. , https://doi.org/10.1007/978-3-319-04954-0_8, Meijer, S.A., Smeds, R. (eds.), Springer, Cham;Wendel, V., Gutjahr, M., Battenberg, P., Designing a Collaborative Serious Game for Team Building Using Minecraft, pp. 569-578. , http://search.proquest.com/openview/f11c9d6e0d896ca4a090c285fc678ce7/1?pq-origsite=gscholar;Ellis, J.B., Luther, K., Bessiere, K., Kellogg, W.A., Games for virtual team building (2008) Proceedings of the 7Th ACM Conference on Designing Interactive Systems-Dis 2008, pp. 295-304. , https://doi.org/10.1145/1394445.1394477;Häkkinen, P., Bluemink, J., Juntunen, M., Laakkonen, I., Multiplayer 3D game in supporting team-building activities in a work organization (2012) Proceedings of the 12Th IEEE International Conference on Advanced Learning Technologies, ICALT 2012, pp. 430-432. , https://doi.org/10.1109/ICALT.2012.242;Benefield, G.A., Shen, C., Leavitt, A., Virtual team networks: How group social capital affects team success in a massively multiplayer online game (2016) Proceedings of the 19Th ACM Conference on Computer-Supported Cooperative Work & Social Computing-Cscw 2016, pp. 677-688. , https://doi.org/10.1145/2818048.2819935;Valdez Gómez, E., Peña, A., (2014) Development of a Virtual Prototype of 3D Collaborative Virtual Environment for Analyzing the Users Interaction;Hernández, L., Muñoz, M., Mejía, J., Peña, A., Rangel, N., Torres, C., A systematic literature review focused on the use of gamification in software engineering teamworks (2017) RISTI, 21, pp. 33-50. , https://doi.org/10.17013/risti.21.33-50, March;Muñoz, M., Hernández, L., Mejia, J., Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., State of the use of gamification elements in software development teams (2017) Eurospi 2017. CCIS, 748, pp. 249-258. , https://doi.org/10.1007/978-3-319-64218-5_20, Stolfa, J., Stolfa, S., O'Connor, R.V., Messnarz, R. (eds.), Springer, Cham;Yin, R.K., (2003) Case Study Research. Design and Methods. SAGE Publications, Beverley Hills, , https://doi.org/10.1097/FCH.0b013e31822dda9e;Runeson, P., Höst, M., Guidelines for conducting and reporting case study research in software engineering (2009) Empir. Soft. Eng., 14 (2), pp. 131-164. , https://doi.org/10.1007/s10664-008-9102-8;Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Gamification proposal for defect tracking in software development process (2016) Eurospi 2016. CCIS, 633, pp. 212-224. , https://doi.org/10.1007/978-3-319-44817-6_17, Kreiner, C., O'Connor, R.V., Poth, A., Messnarz, R. (eds.), Springer, Cham |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_16ec |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.publisher.spa.fl_str_mv |
Springer Verlag |
dc.publisher.program.spa.fl_str_mv |
Ingeniería de Sistemas |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingenierías |
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Scopus |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
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repositorio@udem.edu.co |
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spelling |
2018-10-31T13:44:18Z2018-10-31T13:44:18Z2018978331997924318650929http://hdl.handle.net/11407/486310.1007/978-3-319-97925-0_18Nowadays, the software development means teamwork, in both industry and academia. Because of the soft skills and knowledge that each team member brings to the team, for high performance teams, the human factor turns out to be a key element. Therefore, building a well-structured team implies to consider its members' individualities, which will compose the coexistence that will directly impact the team. In order to observe collaboration in a similar to real life situation, in this paper we propose the use of a contraption based on the Rube Goldberg machine to gamify the identification of software development team roles focusing on knowledge, skills and interactive styles toward the integration of high performance teams. A virtual reality tool was developed to provide an attractive way to support the integration of high performance teams for software engineering. This paper includes both the description of the virtual environment and the first results of implementing it. The first results show that after using the virtual environment the teams obtained better performance. © 2018, Springer Nature Switzerland AG.engSpringer VerlagIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85053143185&doi=10.1007%2f978-3-319-97925-0_18&partnerID=40&md5=dbe918d1656fd14b4a62e4bb5b0af120896219228Communications in Computer and Information ScienceMatturro, G., Raschetti, F., Fontán, C., Soft skills in software development teams: A survey of the points of view of team leaders and team members. In: Proceedings-8th International Workshop on Cooperative and Human Aspects of Software Engineering (2015) CHASE, 2015, pp. 101-104. , https://doi.org/10.1109/CHASE.2015.30;Dorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290. , https://doi.org/10.1007/978-3-642-30439-2_35, Mas, A., Mesquida, A., Rout, T., O'Connor, R.V., Dorling, A. (eds.), Springer, Heidelberg;Yilmaz, M., O'Connor, R.V., Colomo-Palacios, R., Clarke, P., An examination of personality traits and how they impact on software development teams (2017) Inf. Soft. Tech., 86, pp. 101-122;Korn, O., Funk, M., Schmidt, A., Towards a gamification of industrial production. A comparative study in sheltered work environments (2015) Present at 7Th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, , http://dx.doi.org/10.1145/2774225.2774834;Berkling, K., Gamification behind the scenes (2016) CSEDU 2015. CCIS, 583, pp. 274-292. , https://doi.org/10.1007/978-3-319-29585-5_16, Zvacek, S., Restivo, M.T., Uhomoibhi, J., Helfert, M. (eds.), Springer, Cham;Akpolat, B.S., Slany, W., Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014) Presented at Conference on Software Engineering Education and Training, , http://dx.doi.org/10.1109/CSEET.2014.6816792, CSEE&T;Rube Goldberg, I., Rube Goldberg Machine Contest ® 2016 Official Rule Book (2016) July, 2015, pp. 1-19;Humphrey, W.S., (2006) Introduction to the Team Software Process, , Addison-Wesley, Reading;Hernández-López, A., Colomo-Palacios, R., García-Crespo, A., Soto-Acosta, P., Team software process in GSD teams: A study of new work practices and models (2010) Int. J. Hum. Cap. Inf. Tech. Prof., 1 (3), pp. 32-53;Colomo-Palacios, R., González-Carrasco, I., López-Cuadrado, J.L., Trigo Ribeiro, A., Varajao, J., I-COMPETERE: Using applied intelligence in search of competency gaps in software project managers (2014) Inf. Syst. Front., 16 (4), pp. 607-625;Ruano-Mayoral, M., Colomo-Palacios, R., García-Crespo, A., Gómez-Berbís, J.M., Software project managers under the team software process: A study of competences based on literature (2010) Int. J. Inf. Tech. Proj. Manag., 1 (1), pp. 42-53;Guenaga, M., Eguiluz, A., Rayon, A., Nunez, A., Quevedo, E., A serious game to develop and assess teamwork competency (2014) 2014 International Symposium on Computers in Education, SIIE 2014, pp. 183-188. , https://doi.org/10.1109/SIIE.2014.7017727;Herranz, E., Colomo-Palacios, R., Amescua Seco, A., Gamiware: A gamification platform for software process improvement (2015) Eurospi 2015. CCIS, 543. , https://doi.org/10.1007/978-3-319-24647-5_11, O'Connor, R., Umay Akkaya, M., Kemaneci, K., Yilmaz, M., Poth, A., Messnarz, R. (eds.), Springer, Cham;Lukosch, H., Nuland, B., Ruijven, T., Veen, L., Verbraeck, A., Building a virtual world for team work improvement (2014) ISAGA 2013. LNCS, 8264, pp. 60-68. , https://doi.org/10.1007/978-3-319-04954-0_8, Meijer, S.A., Smeds, R. (eds.), Springer, Cham;Wendel, V., Gutjahr, M., Battenberg, P., Designing a Collaborative Serious Game for Team Building Using Minecraft, pp. 569-578. , http://search.proquest.com/openview/f11c9d6e0d896ca4a090c285fc678ce7/1?pq-origsite=gscholar;Ellis, J.B., Luther, K., Bessiere, K., Kellogg, W.A., Games for virtual team building (2008) Proceedings of the 7Th ACM Conference on Designing Interactive Systems-Dis 2008, pp. 295-304. , https://doi.org/10.1145/1394445.1394477;Häkkinen, P., Bluemink, J., Juntunen, M., Laakkonen, I., Multiplayer 3D game in supporting team-building activities in a work organization (2012) Proceedings of the 12Th IEEE International Conference on Advanced Learning Technologies, ICALT 2012, pp. 430-432. , https://doi.org/10.1109/ICALT.2012.242;Benefield, G.A., Shen, C., Leavitt, A., Virtual team networks: How group social capital affects team success in a massively multiplayer online game (2016) Proceedings of the 19Th ACM Conference on Computer-Supported Cooperative Work & Social Computing-Cscw 2016, pp. 677-688. , https://doi.org/10.1145/2818048.2819935;Valdez Gómez, E., Peña, A., (2014) Development of a Virtual Prototype of 3D Collaborative Virtual Environment for Analyzing the Users Interaction;Hernández, L., Muñoz, M., Mejía, J., Peña, A., Rangel, N., Torres, C., A systematic literature review focused on the use of gamification in software engineering teamworks (2017) RISTI, 21, pp. 33-50. , https://doi.org/10.17013/risti.21.33-50, March;Muñoz, M., Hernández, L., Mejia, J., Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., State of the use of gamification elements in software development teams (2017) Eurospi 2017. CCIS, 748, pp. 249-258. , https://doi.org/10.1007/978-3-319-64218-5_20, Stolfa, J., Stolfa, S., O'Connor, R.V., Messnarz, R. (eds.), Springer, Cham;Yin, R.K., (2003) Case Study Research. Design and Methods. SAGE Publications, Beverley Hills, , https://doi.org/10.1097/FCH.0b013e31822dda9e;Runeson, P., Höst, M., Guidelines for conducting and reporting case study research in software engineering (2009) Empir. Soft. Eng., 14 (2), pp. 131-164. , https://doi.org/10.1007/s10664-008-9102-8;Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Gamification proposal for defect tracking in software development process (2016) Eurospi 2016. CCIS, 633, pp. 212-224. , https://doi.org/10.1007/978-3-319-44817-6_17, Kreiner, C., O'Connor, R.V., Poth, A., Messnarz, R. (eds.), Springer, ChamScopusCollaborative workGamificationSoftware engineeringTeamworkProcess engineeringSoftware engineeringVirtual realityCollaborative WorkGamificationKey elementsSoft skillsSoftware development teamsTeam membersTeamworkVirtual reality toolsSoftware designGamification to Identify Software Development Team Members' ProfilesConference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fMuñoz, M., Unidad Zacatecas, Centro de Investigación en Matemáticas, Parque Quantum, Ciudad del Conocimiento;Peña, A., Universidad de Guadalajara;Mejia, J., Unidad Zacatecas, Centro de Investigación en Matemáticas, Parque Quantum, Ciudad del Conocimiento;Gasca-Hurtado, G.P., Universidad de Medellín;Gómez-Álvarez, M.C., Universidad de Medellín;Hernández, L., Unidad Zacatecas, Centro de Investigación en Matemáticas, Parque Quantum, Ciudad del ConocimientoMuñoz M.Peña A.Mejia J.Gasca-Hurtado G.P.Gómez-Álvarez M.C.Hernández L.http://purl.org/coar/access_right/c_16ec11407/4863oai:repository.udem.edu.co:11407/48632020-05-27 15:42:52.005Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |