Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]

This article brings together the methodological processes, from the technical and the visual, for the design an application in augmented reality (AR), focused on the awareness of the importance of the architectural heritage of the city of Medellin, in the context of the Colciencias call N. 570 for A...

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Tipo de recurso:
Fecha de publicación:
2016
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/4364
Acceso en línea:
http://hdl.handle.net/11407/4364
Palabra clave:
Augmented Reality
Content
Cultural Heritage
Frameworks
Mobile
Rights
License
http://purl.org/coar/access_right/c_16ec
id REPOUDEM2_540021045366793155e2b0121cf48ddd
oai_identifier_str oai:repository.udem.edu.co:11407/4364
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.spa.fl_str_mv Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]
title Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]
spellingShingle Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]
Augmented Reality
Content
Cultural Heritage
Frameworks
Mobile
title_short Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]
title_full Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]
title_fullStr Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]
title_full_unstemmed Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]
title_sort Augmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]
dc.contributor.affiliation.spa.fl_str_mv Cárdenas, M.I.Z., Magíster en Comunicación Digital., Profesora Universidad de Medellín, Facultad de Comunicación, Colombia
dc.subject.keyword.eng.fl_str_mv Augmented Reality
Content
Cultural Heritage
Frameworks
Mobile
topic Augmented Reality
Content
Cultural Heritage
Frameworks
Mobile
description This article brings together the methodological processes, from the technical and the visual, for the design an application in augmented reality (AR), focused on the awareness of the importance of the architectural heritage of the city of Medellin, in the context of the Colciencias call N. 570 for Art and Culture. General objective: To design and implement an application with augmented reality content for the reactivation of the Cisneros Marketplace. Specific objectives: (I) To characterize the architectural elements susceptible to be applied under augmented reality; (II) to propose a scenario of experience between technology, heritage and citizenship; (III) to design the graphic proposal and the generation of digital contents. Methodology: Quantitative and qualitative. The following research moments were created in order to collect the data: (I) Raising of a state of the art on the subject; (II) identifying planimetry and recreation resources of the city in order to visually reconstruct the building; (III) development of 2D and 3D prototypes for the digital space realization; (IV) refinement of content and data that will accompany the experience; and (V) testing with the different technological structures that will allow to generate the final model in augmented reality for mobile applications. Results: Experimental tests were performed with different audiences, ranging from 21 to 46 years of age. Because the application was developed and evaluated only for devices with Android operating system, in situ tests were organized in the physical area where the Marketplace was located. Conclusions: The possibilities offered by augmented reality in heritage sites have grown exponentially in recent years due to its great appeal to the public, constituting an important resource within the most avant-garde cultural programs. For this project, it is an opportunity for expansion and to make known this technology in the city and country.
publishDate 2016
dc.date.created.none.fl_str_mv 2016
dc.date.accessioned.none.fl_str_mv 2017-12-19T19:36:50Z
dc.date.available.none.fl_str_mv 2017-12-19T19:36:50Z
dc.type.eng.fl_str_mv Article
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dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/4364
dc.identifier.doi.none.fl_str_mv 10.17151/kepes.2016.13.14.3
dc.identifier.reponame.spa.fl_str_mv reponame:Repositorio Institucional Universidad de Medellín
dc.identifier.instname.spa.fl_str_mv instname:Universidad de Medellín
identifier_str_mv 17947111
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reponame:Repositorio Institucional Universidad de Medellín
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dc.relation.ispartofes.spa.fl_str_mv Kepes
dc.relation.references.spa.fl_str_mv Abate, A., Acampora, G., Ricciardi, S., An interactive virtual guide for the AR visit of archaeological sites (2011) Journal of Visual Languages and Computing, 22 (6), pp. 415-425
(2013) Warriors Come to Life, p. 4. , http://www.asianart.org/exhibitions_index/app, Asian Art Museum Chong-Moon Lee Center for Asian Art and Culture. iTunes. Recuperado de
(2012) Frozen Planet Augmented Reality, p. 2. , https://vimeo.com/42451011, BBC. INDE Appshaker. Recuperado de
Betancur, J., (2006) Moscas de Todos Los Colores: Barrio Guayaquil de Medellín, , Medellín: Editorial Universidad de Antioquia
Escorcia, D., (2016) El Primer Museo Con Realidad Aumentada Estaría en Barranquilla, , http://www.eltiempo.com/colombia/barranquilla/museo-con-realidad-Aumentada-estaria-enbarranquilla/16378034, (19 de Mayo de) Recuperado de
Gillmor, D., (2006) We the Media: Grassroots Journalism by the People, for the People, , OReilly Media
González, C., Vallejo, D., Albusac, J., Castro, J., (2012) Realidad Aumentada. Un Enfoque Práctico Con ARToolkit y Blender, , (Carlos González Morcillo, Ed.). España: Bubok Publishing S.L
Haugstvedt, A., Krogstie, J., Mobile augmented reality for cultural heritage: A technology acceptance study (2012) IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 247-255. , Atlanta
Heras, L., Villarreal, J.L., La realidad aumentada: Una tecnología a la espera de usuarios (2004) Revista Digital Universitaria, 5 (7), pp. 2-9. , http://www.revista.unam.mx/vol.8/num6/art48/int48.htm
Izquierdo, M., Mediante realidad aumentada se presentan las estatuas de San Agustín en el Museo Nacional (2016) Recuperado de, , http://www.mincultura.gov.co/prensa/noticias/Paginas/Mediante-realidad-Aumentada-sepresentan-las-estatuas-de-San-Agust%C3%ADn-en-el-Museo-Nacional-.aspx, (18 de Mayo de)
Koizumi, N., Tanaka, H., Uema, Y., Inami, M., Chewing jockey: Augmented food texture by using sound based on the cross-modal effect (2011) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 21 (1-21), p. 4. , http://doi.acm.org/10.1145/2071423.2071449, Recuperado de
Marcano, B., Juegos serios y entrenamiento en la sociedad digital (2008) Revista Electrónica Teoría de la Educación. Educación y Cultura en la Sociedad de la Información, 9 (3), pp. 93-107. , http://campus.usal.es/~teoriaeducacion/DEFAULT.htm, Recuperado de
Marcano, B., Juegos serios y entrenamiento en la sociedad digital (2008) Teoría de la Educación: Educación y Cultura en la Sociedad de la Información, 9, pp. 93-107
Martín, Y., Pinassi, A., Larrea, M., Bjerg, A., TICs y difusión del patrimonio cultural. Realidad aumentada y virtual en el área fundacional de Bahía Blanca (2012) Realidad, Tendencias y Desafíos en Turismo, 10, pp. 53-73
De Medellín, A., (2006) Sistema Estructurante. Plan Especial de Protección Patrimonial, , https://www.medellin.gov.co/irj/go/km/docs/documents/ServiciosLinea/PlaneacionMunicipal/, Medellín. Recuperado de
ObservatorioPoliticasPublicas/resultadosSeguimiento/docs/pot/Documentos/patrimonio.pdf
Milgram, P., Fumio, K., (1994) A Taxonomy of Mixed Reality Visual Displays. IEICE TRANSACTIONS on Information and Systems, pp. 1321-1329. , http://doi.org/0916-8532, E77-D (12)
Naoya, K., Masahiko, I., Uema, Y., Takana, H., Chewing jockey: Augmented food texture by using sound based on the cross-modal effect (2011) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 211-214. , http://doi.org/10.1145/2073370.2073387
Ruiz, D., Realidad Aumentada, educación y museos (2011) Revista Icono 14, 2 (9), pp. 212-226. , http://icono14.net/ojs/index.php/icono14/article/view/24/42, Recuperado de
(2015) Skin & Bones Promotional Video, p. 2. , Smithsonians National Museum of Natural History. Smithsonians National Museum of Natural History
https://www.youtube.com/watch?v=7agVb4IG16M, Recuperado de
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.spa.fl_str_mv Universidad de Caldas
dc.publisher.faculty.spa.fl_str_mv Facultad de Comunicación
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
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spelling 2017-12-19T19:36:50Z2017-12-19T19:36:50Z201617947111http://hdl.handle.net/11407/436410.17151/kepes.2016.13.14.3reponame:Repositorio Institucional Universidad de Medellíninstname:Universidad de MedellínThis article brings together the methodological processes, from the technical and the visual, for the design an application in augmented reality (AR), focused on the awareness of the importance of the architectural heritage of the city of Medellin, in the context of the Colciencias call N. 570 for Art and Culture. General objective: To design and implement an application with augmented reality content for the reactivation of the Cisneros Marketplace. Specific objectives: (I) To characterize the architectural elements susceptible to be applied under augmented reality; (II) to propose a scenario of experience between technology, heritage and citizenship; (III) to design the graphic proposal and the generation of digital contents. Methodology: Quantitative and qualitative. The following research moments were created in order to collect the data: (I) Raising of a state of the art on the subject; (II) identifying planimetry and recreation resources of the city in order to visually reconstruct the building; (III) development of 2D and 3D prototypes for the digital space realization; (IV) refinement of content and data that will accompany the experience; and (V) testing with the different technological structures that will allow to generate the final model in augmented reality for mobile applications. Results: Experimental tests were performed with different audiences, ranging from 21 to 46 years of age. Because the application was developed and evaluated only for devices with Android operating system, in situ tests were organized in the physical area where the Marketplace was located. Conclusions: The possibilities offered by augmented reality in heritage sites have grown exponentially in recent years due to its great appeal to the public, constituting an important resource within the most avant-garde cultural programs. For this project, it is an opportunity for expansion and to make known this technology in the city and country.spaUniversidad de CaldasFacultad de Comunicaciónhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85014080153&doi=10.17151%2fkepes.2016.13.14.3&partnerID=40&md5=607ecdeab246bc35bf69239061914850KepesAbate, A., Acampora, G., Ricciardi, S., An interactive virtual guide for the AR visit of archaeological sites (2011) Journal of Visual Languages and Computing, 22 (6), pp. 415-425(2013) Warriors Come to Life, p. 4. , http://www.asianart.org/exhibitions_index/app, Asian Art Museum Chong-Moon Lee Center for Asian Art and Culture. iTunes. Recuperado de(2012) Frozen Planet Augmented Reality, p. 2. , https://vimeo.com/42451011, BBC. INDE Appshaker. Recuperado deBetancur, J., (2006) Moscas de Todos Los Colores: Barrio Guayaquil de Medellín, , Medellín: Editorial Universidad de AntioquiaEscorcia, D., (2016) El Primer Museo Con Realidad Aumentada Estaría en Barranquilla, , http://www.eltiempo.com/colombia/barranquilla/museo-con-realidad-Aumentada-estaria-enbarranquilla/16378034, (19 de Mayo de) Recuperado deGillmor, D., (2006) We the Media: Grassroots Journalism by the People, for the People, , OReilly MediaGonzález, C., Vallejo, D., Albusac, J., Castro, J., (2012) Realidad Aumentada. Un Enfoque Práctico Con ARToolkit y Blender, , (Carlos González Morcillo, Ed.). España: Bubok Publishing S.LHaugstvedt, A., Krogstie, J., Mobile augmented reality for cultural heritage: A technology acceptance study (2012) IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 247-255. , AtlantaHeras, L., Villarreal, J.L., La realidad aumentada: Una tecnología a la espera de usuarios (2004) Revista Digital Universitaria, 5 (7), pp. 2-9. , http://www.revista.unam.mx/vol.8/num6/art48/int48.htmIzquierdo, M., Mediante realidad aumentada se presentan las estatuas de San Agustín en el Museo Nacional (2016) Recuperado de, , http://www.mincultura.gov.co/prensa/noticias/Paginas/Mediante-realidad-Aumentada-sepresentan-las-estatuas-de-San-Agust%C3%ADn-en-el-Museo-Nacional-.aspx, (18 de Mayo de)Koizumi, N., Tanaka, H., Uema, Y., Inami, M., Chewing jockey: Augmented food texture by using sound based on the cross-modal effect (2011) Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 21 (1-21), p. 4. , http://doi.acm.org/10.1145/2071423.2071449, Recuperado deMarcano, B., Juegos serios y entrenamiento en la sociedad digital (2008) Revista Electrónica Teoría de la Educación. Educación y Cultura en la Sociedad de la Información, 9 (3), pp. 93-107. , http://campus.usal.es/~teoriaeducacion/DEFAULT.htm, Recuperado deMarcano, B., Juegos serios y entrenamiento en la sociedad digital (2008) Teoría de la Educación: Educación y Cultura en la Sociedad de la Información, 9, pp. 93-107Martín, Y., Pinassi, A., Larrea, M., Bjerg, A., TICs y difusión del patrimonio cultural. Realidad aumentada y virtual en el área fundacional de Bahía Blanca (2012) Realidad, Tendencias y Desafíos en Turismo, 10, pp. 53-73De Medellín, A., (2006) Sistema Estructurante. Plan Especial de Protección Patrimonial, , https://www.medellin.gov.co/irj/go/km/docs/documents/ServiciosLinea/PlaneacionMunicipal/, Medellín. Recuperado deObservatorioPoliticasPublicas/resultadosSeguimiento/docs/pot/Documentos/patrimonio.pdfMilgram, P., Fumio, K., (1994) A Taxonomy of Mixed Reality Visual Displays. IEICE TRANSACTIONS on Information and Systems, pp. 1321-1329. , http://doi.org/0916-8532, E77-D (12)Naoya, K., Masahiko, I., Uema, Y., Takana, H., Chewing jockey: Augmented food texture by using sound based on the cross-modal effect (2011) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 211-214. , http://doi.org/10.1145/2073370.2073387Ruiz, D., Realidad Aumentada, educación y museos (2011) Revista Icono 14, 2 (9), pp. 212-226. , http://icono14.net/ojs/index.php/icono14/article/view/24/42, Recuperado de(2015) Skin & Bones Promotional Video, p. 2. , Smithsonians National Museum of Natural History. Smithsonians National Museum of Natural Historyhttps://www.youtube.com/watch?v=7agVb4IG16M, Recuperado deScopusAugmented reality application for dissemination of cultural heritage [Aplicación en realidad aumentada para divulgación del patrimonio cultural]Articleinfo:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Cárdenas, M.I.Z., Magíster en Comunicación Digital., Profesora Universidad de Medellín, Facultad de Comunicación, ColombiaCárdenas M.I.Z.Magíster en Comunicación Digital., Profesora Universidad de Medellín, Facultad de Comunicación, ColombiaAugmented RealityContentCultural HeritageFrameworksMobileThis article brings together the methodological processes, from the technical and the visual, for the design an application in augmented reality (AR), focused on the awareness of the importance of the architectural heritage of the city of Medellin, in the context of the Colciencias call N. 570 for Art and Culture. General objective: To design and implement an application with augmented reality content for the reactivation of the Cisneros Marketplace. Specific objectives: (I) To characterize the architectural elements susceptible to be applied under augmented reality; (II) to propose a scenario of experience between technology, heritage and citizenship; (III) to design the graphic proposal and the generation of digital contents. Methodology: Quantitative and qualitative. The following research moments were created in order to collect the data: (I) Raising of a state of the art on the subject; (II) identifying planimetry and recreation resources of the city in order to visually reconstruct the building; (III) development of 2D and 3D prototypes for the digital space realization; (IV) refinement of content and data that will accompany the experience; and (V) testing with the different technological structures that will allow to generate the final model in augmented reality for mobile applications. Results: Experimental tests were performed with different audiences, ranging from 21 to 46 years of age. Because the application was developed and evaluated only for devices with Android operating system, in situ tests were organized in the physical area where the Marketplace was located. Conclusions: The possibilities offered by augmented reality in heritage sites have grown exponentially in recent years due to its great appeal to the public, constituting an important resource within the most avant-garde cultural programs. For this project, it is an opportunity for expansion and to make known this technology in the city and country.http://purl.org/coar/access_right/c_16ec11407/4364oai:repository.udem.edu.co:11407/43642020-05-27 15:58:06.358Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co