Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín]
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abi...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2017
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
- OAI Identifier:
- oai:repository.udem.edu.co:11407/4581
- Acceso en línea:
- http://hdl.handle.net/11407/4581
- Palabra clave:
- Computer games; Formative assessment; Motivation; Stress reduction; Teaching-learning process
- Rights
- License
- http://purl.org/coar/access_right/c_16ec
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dc.title.spa.fl_str_mv |
Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín] |
title |
Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín] |
spellingShingle |
Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín] Computer games; Formative assessment; Motivation; Stress reduction; Teaching-learning process |
title_short |
Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín] |
title_full |
Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín] |
title_fullStr |
Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín] |
title_full_unstemmed |
Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín] |
title_sort |
Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín] |
dc.contributor.affiliation.spa.fl_str_mv |
Facultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, Colombia |
dc.subject.keyword.eng.fl_str_mv |
Computer games; Formative assessment; Motivation; Stress reduction; Teaching-learning process |
topic |
Computer games; Formative assessment; Motivation; Stress reduction; Teaching-learning process |
description |
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process. © 2017, Universidad de Tarapaca. All rights reserved. |
publishDate |
2017 |
dc.date.created.none.fl_str_mv |
2017 |
dc.date.accessioned.none.fl_str_mv |
2018-04-13T16:35:53Z |
dc.date.available.none.fl_str_mv |
2018-04-13T16:35:53Z |
dc.type.eng.fl_str_mv |
Article |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
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http://purl.org/coar/resource_type/c_6501 http://purl.org/coar/resource_type/c_2df8fbb1 |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/article |
dc.identifier.issn.none.fl_str_mv |
7183291 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/4581 |
dc.identifier.doi.none.fl_str_mv |
10.4067/S0718-33052017000400633 |
identifier_str_mv |
7183291 10.4067/S0718-33052017000400633 |
url |
http://hdl.handle.net/11407/4581 |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.relation.isversionof.spa.fl_str_mv |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85040126807&doi=10.4067%2fS0718-33052017000400633&partnerID=40&md5=e70bd8fdd19c7f7f0446aacb0ed671b1 |
dc.relation.ispartofes.spa.fl_str_mv |
Ingeniare |
dc.relation.references.spa.fl_str_mv |
(2016) Colombia Aprende., , www.colombiaaprende.edu.co, Fecha de consulta: Febrero 2 de; Pérez-Gama, A., Parra-Espitia, L., Pérez-Gutiérrez, B., Education software architecture: Facing student desertion in Colombia higher education with an intelligent knowledge based coaching system (2010) ANDESCON. IEEE, pp. 1-5; López, G., Posada, M., Cardozo, C., Cuartas, D., Specific actions for desertion reduction, competence identification and guidance for new students of an engineering program, a case study (2010) 2nd International Congress on Engineering Education., pp. 165-170. , IEEE; Michalko, T., (2010) Thinkertoys: Handbook of creative-thinking techniques, p. 15. , Ten Speed Press. Berkeley, Estados Unidos; Weiss, W., (2008) The potential of interactive digital storytelling for the creation of educational computer games, pp. 475-486. , Springer-Verlag Heidelberg. China; Roffe, I., Innovation and creativity in organisations: A review of the implications for training and development (1999) Journal of European Industrial Training., 23, pp. 224-241. , ISSN: 0309-0590; Mayer, R.E., Towards a science of motivated learning in technology-supported environments (2011) Educational Technology Research and Development., 59 (2), pp. 301-308. , ISSN: 1042-1629; Quintana, A.M., González, A.B., Ramos, A., Martín, I.R., Ascensión, M., Martín, J., Application of rubric in learning assessment: A proposal of application for engineering students (2013) First International Conference on Technological Ecosystem for Enhancing Multiculturality., , Salamanca, España; Alart, N., La evaluación competencial (2010) Aula TIC., 30, pp. 1-3; Ortiz, L., Técnicas de evaluación (1987) Ediciones Eco. Bogotá, pp. 10-25. , Colombia; Morell, T., (2016) ¿Cómo podemos fomentar la participación en nuestras clases universitarias?, , http://hdl.handle.net/10045/13072, Universidad de Alicante. Marzo 1 de; Zapata, C., Giraldo, G., El juego del diálogo de educción de requisitos (2009) Avances en Sistemas e Informática., 6 (1), pp. 105-114. , ISSN: 1657-7663; González, E.M., Duque, M.I., Un modelo de evaluación curricular alternativo y perti-nente con el diseño curricular basado en la solución de problemas para la formación de profesionales: Caso programa de Contaduría pública de la Universidad de Antioquia (2007) Contaduría Universidad de Antioquia., 51, pp. 105-130. , ISSN: 0120-4203; Navarro, E.O., Baker, A., Van Der Hoek, A., Teaching Software Engineering Using Simulation Games (2004) International Conference on Simulation in Education., , Milwaukee, EE.UU; Sweedyk, E., deLaet, M., Computer games and CS education: Why and how (2005) Symposium on Computer Science Education - SIGCSE., , St. Louis, EEUU; Staron, M., Using Experiments in Software Engineering as an Auxiliary Tool for Teaching - A Qualitative Evaluation from the Perspective of Students’ Learning Process (2007) 29th International Conference on Software Engineering - ICSE., , Minneapolis, EE.UU; Susi, T., Johannesson, M., (2016) Serious Games - An Overview., , http://www.scangame.dk/downloads/HS-IKI-TR-07-001_PER.pdf, University of Skövde. Marzo 15 de; Duarte, M., Zapata, C., El juego de la consistencia: Una estrategia didáctica para la ingeniería de software (2007) Revista Técnica de Ingeniería Universidad de Zulia, 31 (1), pp. 3-12. , ISSN: 0254-0770; Maldonado-Granado, L.F., Lizcano-Llanos, A.R., Pineda-Ballesteros, E., Uribe-Otálora, V.A., Sequeda-Tarazona, J.B., Comunidades de aprendizaje mediadas por redes informáticas (2008) Educación y Educadores., 11 (1), pp. 199-224. , ISSN: 0123-1294; Recio, L., Montero, P., Una experiencia de aprendizaje universitario mediante juegos de torneo en clase (2016) REDU. Revista de Docencia Universitaria., 12, pp. 415-436; Watkins, K.Z., Peer evaluation as a needed web 2.0 activity in project management for teaching practical software engineering (2009) 10th ACM Conference on SIG-Information Technology Education., , Fairfax, Virginia, USA, ACM |
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http://purl.org/coar/access_right/c_16ec |
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http://purl.org/coar/access_right/c_16ec |
dc.publisher.spa.fl_str_mv |
Universidad de Tarapaca |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingenierías |
dc.source.spa.fl_str_mv |
Scopus |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
repository.mail.fl_str_mv |
repositorio@udem.edu.co |
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1814159188625981440 |
spelling |
2018-04-13T16:35:53Z2018-04-13T16:35:53Z20177183291http://hdl.handle.net/11407/458110.4067/S0718-33052017000400633Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process. © 2017, Universidad de Tarapaca. All rights reserved.spaUniversidad de TarapacaFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85040126807&doi=10.4067%2fS0718-33052017000400633&partnerID=40&md5=e70bd8fdd19c7f7f0446aacb0ed671b1Ingeniare(2016) Colombia Aprende., , www.colombiaaprende.edu.co, Fecha de consulta: Febrero 2 de; Pérez-Gama, A., Parra-Espitia, L., Pérez-Gutiérrez, B., Education software architecture: Facing student desertion in Colombia higher education with an intelligent knowledge based coaching system (2010) ANDESCON. IEEE, pp. 1-5; López, G., Posada, M., Cardozo, C., Cuartas, D., Specific actions for desertion reduction, competence identification and guidance for new students of an engineering program, a case study (2010) 2nd International Congress on Engineering Education., pp. 165-170. , IEEE; Michalko, T., (2010) Thinkertoys: Handbook of creative-thinking techniques, p. 15. , Ten Speed Press. Berkeley, Estados Unidos; Weiss, W., (2008) The potential of interactive digital storytelling for the creation of educational computer games, pp. 475-486. , Springer-Verlag Heidelberg. China; Roffe, I., Innovation and creativity in organisations: A review of the implications for training and development (1999) Journal of European Industrial Training., 23, pp. 224-241. , ISSN: 0309-0590; Mayer, R.E., Towards a science of motivated learning in technology-supported environments (2011) Educational Technology Research and Development., 59 (2), pp. 301-308. , ISSN: 1042-1629; Quintana, A.M., González, A.B., Ramos, A., Martín, I.R., Ascensión, M., Martín, J., Application of rubric in learning assessment: A proposal of application for engineering students (2013) First International Conference on Technological Ecosystem for Enhancing Multiculturality., , Salamanca, España; Alart, N., La evaluación competencial (2010) Aula TIC., 30, pp. 1-3; Ortiz, L., Técnicas de evaluación (1987) Ediciones Eco. Bogotá, pp. 10-25. , Colombia; Morell, T., (2016) ¿Cómo podemos fomentar la participación en nuestras clases universitarias?, , http://hdl.handle.net/10045/13072, Universidad de Alicante. Marzo 1 de; Zapata, C., Giraldo, G., El juego del diálogo de educción de requisitos (2009) Avances en Sistemas e Informática., 6 (1), pp. 105-114. , ISSN: 1657-7663; González, E.M., Duque, M.I., Un modelo de evaluación curricular alternativo y perti-nente con el diseño curricular basado en la solución de problemas para la formación de profesionales: Caso programa de Contaduría pública de la Universidad de Antioquia (2007) Contaduría Universidad de Antioquia., 51, pp. 105-130. , ISSN: 0120-4203; Navarro, E.O., Baker, A., Van Der Hoek, A., Teaching Software Engineering Using Simulation Games (2004) International Conference on Simulation in Education., , Milwaukee, EE.UU; Sweedyk, E., deLaet, M., Computer games and CS education: Why and how (2005) Symposium on Computer Science Education - SIGCSE., , St. Louis, EEUU; Staron, M., Using Experiments in Software Engineering as an Auxiliary Tool for Teaching - A Qualitative Evaluation from the Perspective of Students’ Learning Process (2007) 29th International Conference on Software Engineering - ICSE., , Minneapolis, EE.UU; Susi, T., Johannesson, M., (2016) Serious Games - An Overview., , http://www.scangame.dk/downloads/HS-IKI-TR-07-001_PER.pdf, University of Skövde. Marzo 15 de; Duarte, M., Zapata, C., El juego de la consistencia: Una estrategia didáctica para la ingeniería de software (2007) Revista Técnica de Ingeniería Universidad de Zulia, 31 (1), pp. 3-12. , ISSN: 0254-0770; Maldonado-Granado, L.F., Lizcano-Llanos, A.R., Pineda-Ballesteros, E., Uribe-Otálora, V.A., Sequeda-Tarazona, J.B., Comunidades de aprendizaje mediadas por redes informáticas (2008) Educación y Educadores., 11 (1), pp. 199-224. , ISSN: 0123-1294; Recio, L., Montero, P., Una experiencia de aprendizaje universitario mediante juegos de torneo en clase (2016) REDU. Revista de Docencia Universitaria., 12, pp. 415-436; Watkins, K.Z., Peer evaluation as a needed web 2.0 activity in project management for teaching practical software engineering (2009) 10th ACM Conference on SIG-Information Technology Education., , Fairfax, Virginia, USA, ACMScopusGames-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín]Articleinfo:eu-repo/semantics/articlehttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Facultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, ColombiaGómez-Álvarez M.C., Echeverri J.A., González-Palacio L.Gómez-Álvarez, M.C., Facultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, Colombia; Echeverri, J.A., Facultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, Colombia; González-Palacio, L., Facultad de ingeniería, Universidad de Medellín, Carrera 87 N°30-65, Medellín, ColombiaComputer games; Formative assessment; Motivation; Stress reduction; Teaching-learning processAssessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process. © 2017, Universidad de Tarapaca. All rights reserved.http://purl.org/coar/access_right/c_16ec11407/4581oai:repository.udem.edu.co:11407/45812020-05-27 17:50:06.652Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |