Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín]
Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abi...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2017
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
- OAI Identifier:
- oai:repository.udem.edu.co:11407/4581
- Acceso en línea:
- http://hdl.handle.net/11407/4581
- Palabra clave:
- Computer games; Formative assessment; Motivation; Stress reduction; Teaching-learning process
- Rights
- License
- http://purl.org/coar/access_right/c_16ec
Summary: | Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process. © 2017, Universidad de Tarapaca. All rights reserved. |
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