Games-based assessment strategy: Case systems engineer of Universidad de Medellín [Estrategia de evaluación basada en juegos: Caso Ingeniería de Sistemas Universidad de Medellín]

Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abi...

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Autores:
Tipo de recurso:
Fecha de publicación:
2017
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/4581
Acceso en línea:
http://hdl.handle.net/11407/4581
Palabra clave:
Computer games; Formative assessment; Motivation; Stress reduction; Teaching-learning process
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License
http://purl.org/coar/access_right/c_16ec
Description
Summary:Assessment is a key element of the teaching-learning process as it allows monitoring of student’s progress. New regulations emanating from the Colombian Ministry of Education look for the promotion of formative, integral and qualitative assessment practices targeting the development of student’s abilities rather than mere acquisition of course content. Meeting these new goals requires innovative strategies to motivate students while reducing the stress generated by assessment activities. This paper describes the results of the introduction of a videogame/computer’s game as an evaluative activity in a course of the System Engineering undergraduate program at Universidad de Medellin. These results reveal that the incorporation of computer’s games in assessment activities encourages teamwork and promote greater students’ involvement in the learning process. © 2017, Universidad de Tarapaca. All rights reserved.