Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
Software quality is a critical aspect in the development process of products for several economic sectors (ie. industry, services, agricultural, etc.). CMMI, ISO standards, Personal Software Process (PSP), and Team Software Process (TSP) are examples of approaches for improving software quality. Tea...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2016
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- spa
- OAI Identifier:
- oai:repository.udem.edu.co:11407/3123
- Acceso en línea:
- http://hdl.handle.net/11407/3123
- Palabra clave:
- gamification
PSP
software engineering education
- Rights
- restrictedAccess
- License
- http://purl.org/coar/access_right/c_16ec
id |
REPOUDEM2_1ec3d4005b821d9aac30caf9eafa7da8 |
---|---|
oai_identifier_str |
oai:repository.udem.edu.co:11407/3123 |
network_acronym_str |
REPOUDEM2 |
network_name_str |
Repositorio UDEM |
repository_id_str |
|
spelling |
2017-05-12T16:05:48Z2017-05-12T16:05:48Z2016978989984346221660727http://hdl.handle.net/11407/312310.1109/CISTI.2016.7521377Software quality is a critical aspect in the development process of products for several economic sectors (ie. industry, services, agricultural, etc.). CMMI, ISO standards, Personal Software Process (PSP), and Team Software Process (TSP) are examples of approaches for improving software quality. Teaching such approaches is a challenge because of the amount of concepts, practices, and statistics required for their adoption, generating problems related with low motivation and poor performance in students or professionals in training. In the literature several approaches for solving these problems are presented, some of them incorporating active learning strategies like case method, simulation, and gamification. In this paper we propose a method for facilitating the design of teaching strategies based on gamification principles, looking for increasing the student motivation in their learning process. As a way to evaluate the proposed method, a pilot study case for teaching subjects related to software design in the context of PSP is presented. © 2016 AISTI.spaIEEE Computer Societyhttp://ieeexplore.ieee.org/document/7521377/Iberian Conference on Information Systems and Technologies, CISTIScopusgamificationPSPsoftware engineering educationMethod of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]Conference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94finfo:eu-repo/semantics/restrictedAccesshttp://purl.org/coar/access_right/c_16ecGomez-Alvarez, M.C., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, ColombiaGasca-Hurtado, G.P., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, ColombiaManrique-Losada, B., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, ColombiaArias, D.M., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, ColombiaGomez-Alvarez M.C.Gasca-Hurtado G.P.Manrique-Losada B.Arias D.M.11407/3123oai:repository.udem.edu.co:11407/31232020-05-27 18:31:22.887Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |
dc.title.spa.fl_str_mv |
Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software] |
title |
Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software] |
spellingShingle |
Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software] gamification PSP software engineering education |
title_short |
Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software] |
title_full |
Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software] |
title_fullStr |
Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software] |
title_full_unstemmed |
Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software] |
title_sort |
Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software] |
dc.contributor.affiliation.spa.fl_str_mv |
Gomez-Alvarez, M.C., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia Gasca-Hurtado, G.P., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia Manrique-Losada, B., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia Arias, D.M., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia |
dc.subject.spa.fl_str_mv |
gamification PSP software engineering education |
topic |
gamification PSP software engineering education |
description |
Software quality is a critical aspect in the development process of products for several economic sectors (ie. industry, services, agricultural, etc.). CMMI, ISO standards, Personal Software Process (PSP), and Team Software Process (TSP) are examples of approaches for improving software quality. Teaching such approaches is a challenge because of the amount of concepts, practices, and statistics required for their adoption, generating problems related with low motivation and poor performance in students or professionals in training. In the literature several approaches for solving these problems are presented, some of them incorporating active learning strategies like case method, simulation, and gamification. In this paper we propose a method for facilitating the design of teaching strategies based on gamification principles, looking for increasing the student motivation in their learning process. As a way to evaluate the proposed method, a pilot study case for teaching subjects related to software design in the context of PSP is presented. © 2016 AISTI. |
publishDate |
2016 |
dc.date.created.none.fl_str_mv |
2016 |
dc.date.accessioned.none.fl_str_mv |
2017-05-12T16:05:48Z |
dc.date.available.none.fl_str_mv |
2017-05-12T16:05:48Z |
dc.type.eng.fl_str_mv |
Conference Paper |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.identifier.isbn.none.fl_str_mv |
9789899843462 |
dc.identifier.issn.none.fl_str_mv |
21660727 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/3123 |
dc.identifier.doi.none.fl_str_mv |
10.1109/CISTI.2016.7521377 |
identifier_str_mv |
9789899843462 21660727 10.1109/CISTI.2016.7521377 |
url |
http://hdl.handle.net/11407/3123 |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.relation.isversionof.spa.fl_str_mv |
http://ieeexplore.ieee.org/document/7521377/ |
dc.relation.ispartofes.spa.fl_str_mv |
Iberian Conference on Information Systems and Technologies, CISTI |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.rights.accessrights.none.fl_str_mv |
info:eu-repo/semantics/restrictedAccess |
eu_rights_str_mv |
restrictedAccess |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.publisher.spa.fl_str_mv |
IEEE Computer Society |
dc.source.spa.fl_str_mv |
Scopus |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
repository.mail.fl_str_mv |
repositorio@udem.edu.co |
_version_ |
1814159219579944960 |