Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]

Software quality is a critical aspect in the development process of products for several economic sectors (ie. industry, services, agricultural, etc.). CMMI, ISO standards, Personal Software Process (PSP), and Team Software Process (TSP) are examples of approaches for improving software quality. Tea...

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Autores:
Tipo de recurso:
Fecha de publicación:
2016
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/3123
Acceso en línea:
http://hdl.handle.net/11407/3123
Palabra clave:
gamification
PSP
software engineering education
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restrictedAccess
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http://purl.org/coar/access_right/c_16ec
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spelling 2017-05-12T16:05:48Z2017-05-12T16:05:48Z2016978989984346221660727http://hdl.handle.net/11407/312310.1109/CISTI.2016.7521377Software quality is a critical aspect in the development process of products for several economic sectors (ie. industry, services, agricultural, etc.). CMMI, ISO standards, Personal Software Process (PSP), and Team Software Process (TSP) are examples of approaches for improving software quality. Teaching such approaches is a challenge because of the amount of concepts, practices, and statistics required for their adoption, generating problems related with low motivation and poor performance in students or professionals in training. In the literature several approaches for solving these problems are presented, some of them incorporating active learning strategies like case method, simulation, and gamification. In this paper we propose a method for facilitating the design of teaching strategies based on gamification principles, looking for increasing the student motivation in their learning process. As a way to evaluate the proposed method, a pilot study case for teaching subjects related to software design in the context of PSP is presented. © 2016 AISTI.spaIEEE Computer Societyhttp://ieeexplore.ieee.org/document/7521377/Iberian Conference on Information Systems and Technologies, CISTIScopusgamificationPSPsoftware engineering educationMethod of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]Conference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94finfo:eu-repo/semantics/restrictedAccesshttp://purl.org/coar/access_right/c_16ecGomez-Alvarez, M.C., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, ColombiaGasca-Hurtado, G.P., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, ColombiaManrique-Losada, B., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, ColombiaArias, D.M., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, ColombiaGomez-Alvarez M.C.Gasca-Hurtado G.P.Manrique-Losada B.Arias D.M.11407/3123oai:repository.udem.edu.co:11407/31232020-05-27 18:31:22.887Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co
dc.title.spa.fl_str_mv Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
title Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
spellingShingle Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
gamification
PSP
software engineering education
title_short Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
title_full Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
title_fullStr Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
title_full_unstemmed Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
title_sort Method of pedagogic instruments design for software engineering [Método de diseño de instrumentos pedagógicos para ingeniería de software]
dc.contributor.affiliation.spa.fl_str_mv Gomez-Alvarez, M.C., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia
Gasca-Hurtado, G.P., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia
Manrique-Losada, B., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia
Arias, D.M., Facultad de Ingenierías, Maestría en Ingeniería de Software, Universidad de Medellín, UDEM, Medellín, Colombia
dc.subject.spa.fl_str_mv gamification
PSP
software engineering education
topic gamification
PSP
software engineering education
description Software quality is a critical aspect in the development process of products for several economic sectors (ie. industry, services, agricultural, etc.). CMMI, ISO standards, Personal Software Process (PSP), and Team Software Process (TSP) are examples of approaches for improving software quality. Teaching such approaches is a challenge because of the amount of concepts, practices, and statistics required for their adoption, generating problems related with low motivation and poor performance in students or professionals in training. In the literature several approaches for solving these problems are presented, some of them incorporating active learning strategies like case method, simulation, and gamification. In this paper we propose a method for facilitating the design of teaching strategies based on gamification principles, looking for increasing the student motivation in their learning process. As a way to evaluate the proposed method, a pilot study case for teaching subjects related to software design in the context of PSP is presented. © 2016 AISTI.
publishDate 2016
dc.date.created.none.fl_str_mv 2016
dc.date.accessioned.none.fl_str_mv 2017-05-12T16:05:48Z
dc.date.available.none.fl_str_mv 2017-05-12T16:05:48Z
dc.type.eng.fl_str_mv Conference Paper
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.identifier.isbn.none.fl_str_mv 9789899843462
dc.identifier.issn.none.fl_str_mv 21660727
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/3123
dc.identifier.doi.none.fl_str_mv 10.1109/CISTI.2016.7521377
identifier_str_mv 9789899843462
21660727
10.1109/CISTI.2016.7521377
url http://hdl.handle.net/11407/3123
dc.language.iso.none.fl_str_mv spa
language spa
dc.relation.isversionof.spa.fl_str_mv http://ieeexplore.ieee.org/document/7521377/
dc.relation.ispartofes.spa.fl_str_mv Iberian Conference on Information Systems and Technologies, CISTI
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
dc.rights.accessrights.none.fl_str_mv info:eu-repo/semantics/restrictedAccess
eu_rights_str_mv restrictedAccess
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.spa.fl_str_mv IEEE Computer Society
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
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