Design of a pedagogic instrument for teaching software process improvement: Teaching instrument for university and business environments [Diseño de un instrumento pedagógico para la enseñanza de la mejora de procesos software: Instrumento de enseñanza para ambientes universitarios y empresariales]

Software development organizations focus their efforts and invest resources on improving their processes and motivating their teams. The goal of this initiative is to develop high quality software products; however, some difficulties related to the learning process can be found in the dynamics inter...

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Autores:
Tipo de recurso:
Fecha de publicación:
2014
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/2306
Acceso en línea:
http://hdl.handle.net/11407/2306
Palabra clave:
Gamificación
Inyección y eliminación de defectos
Mejora de procesos software
Palabras Clave
PSP/TSP
Rights
restrictedAccess
License
http://purl.org/coar/access_right/c_16ec
Description
Summary:Software development organizations focus their efforts and invest resources on improving their processes and motivating their teams. The goal of this initiative is to develop high quality software products; however, some difficulties related to the learning process can be found in the dynamics interactions of the professional teams within the organization. A potential cause for these difficulties can be attributed to the use and implementation of teaching methodologies with lower levels of team member motivation. Gamification offers a possible solution for these deficiencies providing more thought-provoking environments for the learning experience. In this paper we propose a teaching instrument based on the principles of gamification to achieve a required level of motivation in teams involved in process improvement. Thus, motivation makes possible a successful implementation of the continuous improvement cycle in software development organizations.