Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework

Gamification is a recent strategy used in several contexts like marketing, education and public health. We implement gamification as a strategy to promote a dynamic environment in Software Process Improvement initiatives. However, there are insufficient well-established theoretical guidelines for de...

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Fecha de publicación:
2018
Institución:
Universidad de Medellín
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Repositorio UDEM
Idioma:
eng
OAI Identifier:
oai:repository.udem.edu.co:11407/4919
Acceso en línea:
http://hdl.handle.net/11407/4919
Palabra clave:
Assessment model
Framework
Gamification
Software process improvement
Computer science
Computers
Assessment models
Design method
Dynamic environments
Framework
Fundamental component
Gamification
Software Process Improvement
Process engineering
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http://purl.org/coar/access_right/c_16ec
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oai_identifier_str oai:repository.udem.edu.co:11407/4919
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.spa.fl_str_mv Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
title Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
spellingShingle Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
Assessment model
Framework
Gamification
Software process improvement
Computer science
Computers
Assessment models
Design method
Dynamic environments
Framework
Fundamental component
Gamification
Software Process Improvement
Process engineering
title_short Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
title_full Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
title_fullStr Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
title_full_unstemmed Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
title_sort Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
dc.contributor.affiliation.spa.fl_str_mv Gasca-Hurtado, G.P., Universidad de Medellín;Gómez-Alvarez, M.C., Universidad de Medellín;Muñoz, M., Centro de Investigación en Matemáticas;Mejía, J., Centro de Investigación en Matemáticas
dc.subject.spa.fl_str_mv Assessment model
Framework
Gamification
Software process improvement
Computer science
Computers
Assessment models
Design method
Dynamic environments
Framework
Fundamental component
Gamification
Software Process Improvement
Process engineering
topic Assessment model
Framework
Gamification
Software process improvement
Computer science
Computers
Assessment models
Design method
Dynamic environments
Framework
Fundamental component
Gamification
Software Process Improvement
Process engineering
description Gamification is a recent strategy used in several contexts like marketing, education and public health. We implement gamification as a strategy to promote a dynamic environment in Software Process Improvement initiatives. However, there are insufficient well-established theoretical guidelines for design and assess gamified experiences. Our research is oriented to the use of a framework for assessing gamified environments, which comprises the identification and adoption of gamification principles, as well as a design method for gamified activities. This framework is a proposal for the assessment of gamified environments looking for assure that gamified experiences meet the purposes, goals, principles and elements that are defined as gamification fundamental components. In this paper, we present a gamification assessment model for implement the framework that allows to calculate the level of gamification of a gamified environment. Such model is applied in an environment called Video Scrum and allows to verify gamification level from measurement rules. © 2018, Springer Nature Switzerland AG.
publishDate 2018
dc.date.accessioned.none.fl_str_mv 2018-10-31T13:44:25Z
dc.date.available.none.fl_str_mv 2018-10-31T13:44:25Z
dc.date.created.none.fl_str_mv 2018
dc.type.eng.fl_str_mv Conference Paper
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.identifier.isbn.none.fl_str_mv 9783319979243
dc.identifier.issn.none.fl_str_mv 18650929
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/4919
dc.identifier.doi.none.fl_str_mv 10.1007/978-3-319-97925-0_20
identifier_str_mv 9783319979243
18650929
10.1007/978-3-319-97925-0_20
url http://hdl.handle.net/11407/4919
dc.language.iso.none.fl_str_mv eng
language eng
dc.relation.isversionof.spa.fl_str_mv https://www.scopus.com/inward/record.uri?eid=2-s2.0-85053155784&doi=10.1007%2f978-3-319-97925-0_20&partnerID=40&md5=f6ea0bc6f22b3fc042335bef04187dc9
dc.relation.citationvolume.spa.fl_str_mv 896
dc.relation.citationstartpage.spa.fl_str_mv 240
dc.relation.citationendpage.spa.fl_str_mv 253
dc.relation.ispartofes.spa.fl_str_mv Communications in Computer and Information Science
dc.relation.references.spa.fl_str_mv Dorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290, pp. 295-301. , https://doi.org/10.1007/978-3-642-30439-2_35, Mas, A., Mesquida, A., Rout, T., O'Connor, Rory V., Dorling, A. (eds.), Springer, Heidelberg;Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proceedings of 15Th International Academic Mindtrek Conference: Envisioning Future Media Environments, pp. 9-15. , ACM, Finland;Hamari, J., Lehdonvirta, V., Game design as marketing: How game mechanics create demand for virtual goods (2010) Int. J. Bus. Sci. Appl. Manag., 5 (1), pp. 14-29;Huotari, K., Hamari, J., Defining gamification: A service marketing perspective (2012) Proceedings of 16Th International Academic Mindtrek Conference, pp. 17-22. , ACM, Finland;Hamari, J., Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013) Electron. Commer. Res. Appl., 12 (4), pp. 236-245;Hamari, J., Kovisto, J., Sarsa, H., Does gamification work?-a literature review of empirical studies on gamification (2014) 47Th Hawaii International Conference on System Sciences, pp. 3025-3034;Robson, K., Is it all a game? Understanding the principles of gamification (2015) Bus. Horiz., 58 (4), pp. 411-420;Hernández, L., Muñoz, M., Gamification in software engineering teamworks: A systematic literature review (2016) International Conference on Software Process Improvement (CIMPS), pp. 1-8;Kietzmann, J., Social media? Get serious! understanding the functional building blocks of social media (2011) Bus. Horiz., 54 (3), pp. 241-251;Hunicke, R., Leblanc, M., Zubek, R., MDA: A formal approach to game design and game research (2014) Proceedings of the AAAI Workshop on Challenges in Game, San Jose, CA, pp. 1-5;Camerer, C., (2003) Behavioral Game Theory: Experiments in Strategic Interaction, , Princeton University Press, Princeton;Oprescu, F., I PLAY AT WORK-ten principles for transforming work processes through gamification (2014) Front. Psychol., 5, pp. 14-17;Herzig, P., Ameling, M., Wolf, B., Schill, A., Implementing gamification: Requirements and gamification platforms (2015) Gamification in Education and Business, pp. 431-450. , https://doi.org/10.1007/978-3-319-10208-5_22, Reiners, T., Wood, L.C. (eds.), Springer, Cham;Heilbrunn, B., Herzig, P., Towards gamification analytics-requirements for monitoring and adapting gamification designs (2014) Gi-Jahrestagung, pp. 333-344;Kumar, J., Gamification at work: Designing engaging business software (2013) DUXU 2013. LNCS, 8013, pp. 528-537. , https://doi.org/10.1007/978-3-642-39241-2_58, Marcus, A. (ed.), Springer, Heidelberg;Heilbrunn, B., Herzig, P., Tools for gamification analytics: A survey (2014) 7Th International Conference on Utility and Cloud Computing Proceedings, pp. 603-608;Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Toward an assessment framework for gamified environments (2017) Eurospi 2017, 748, pp. 281-293. , https://doi.org/10.1007/978-3-319-64218-5_23
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.spa.fl_str_mv Springer Verlag
dc.publisher.program.spa.fl_str_mv Ingeniería de Sistemas
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingenierías
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
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spelling 2018-10-31T13:44:25Z2018-10-31T13:44:25Z2018978331997924318650929http://hdl.handle.net/11407/491910.1007/978-3-319-97925-0_20Gamification is a recent strategy used in several contexts like marketing, education and public health. We implement gamification as a strategy to promote a dynamic environment in Software Process Improvement initiatives. However, there are insufficient well-established theoretical guidelines for design and assess gamified experiences. Our research is oriented to the use of a framework for assessing gamified environments, which comprises the identification and adoption of gamification principles, as well as a design method for gamified activities. This framework is a proposal for the assessment of gamified environments looking for assure that gamified experiences meet the purposes, goals, principles and elements that are defined as gamification fundamental components. In this paper, we present a gamification assessment model for implement the framework that allows to calculate the level of gamification of a gamified environment. Such model is applied in an environment called Video Scrum and allows to verify gamification level from measurement rules. © 2018, Springer Nature Switzerland AG.engSpringer VerlagIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85053155784&doi=10.1007%2f978-3-319-97925-0_20&partnerID=40&md5=f6ea0bc6f22b3fc042335bef04187dc9896240253Communications in Computer and Information ScienceDorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290, pp. 295-301. , https://doi.org/10.1007/978-3-642-30439-2_35, Mas, A., Mesquida, A., Rout, T., O'Connor, Rory V., Dorling, A. (eds.), Springer, Heidelberg;Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proceedings of 15Th International Academic Mindtrek Conference: Envisioning Future Media Environments, pp. 9-15. , ACM, Finland;Hamari, J., Lehdonvirta, V., Game design as marketing: How game mechanics create demand for virtual goods (2010) Int. J. Bus. Sci. Appl. Manag., 5 (1), pp. 14-29;Huotari, K., Hamari, J., Defining gamification: A service marketing perspective (2012) Proceedings of 16Th International Academic Mindtrek Conference, pp. 17-22. , ACM, Finland;Hamari, J., Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013) Electron. Commer. Res. Appl., 12 (4), pp. 236-245;Hamari, J., Kovisto, J., Sarsa, H., Does gamification work?-a literature review of empirical studies on gamification (2014) 47Th Hawaii International Conference on System Sciences, pp. 3025-3034;Robson, K., Is it all a game? Understanding the principles of gamification (2015) Bus. Horiz., 58 (4), pp. 411-420;Hernández, L., Muñoz, M., Gamification in software engineering teamworks: A systematic literature review (2016) International Conference on Software Process Improvement (CIMPS), pp. 1-8;Kietzmann, J., Social media? Get serious! understanding the functional building blocks of social media (2011) Bus. Horiz., 54 (3), pp. 241-251;Hunicke, R., Leblanc, M., Zubek, R., MDA: A formal approach to game design and game research (2014) Proceedings of the AAAI Workshop on Challenges in Game, San Jose, CA, pp. 1-5;Camerer, C., (2003) Behavioral Game Theory: Experiments in Strategic Interaction, , Princeton University Press, Princeton;Oprescu, F., I PLAY AT WORK-ten principles for transforming work processes through gamification (2014) Front. Psychol., 5, pp. 14-17;Herzig, P., Ameling, M., Wolf, B., Schill, A., Implementing gamification: Requirements and gamification platforms (2015) Gamification in Education and Business, pp. 431-450. , https://doi.org/10.1007/978-3-319-10208-5_22, Reiners, T., Wood, L.C. (eds.), Springer, Cham;Heilbrunn, B., Herzig, P., Towards gamification analytics-requirements for monitoring and adapting gamification designs (2014) Gi-Jahrestagung, pp. 333-344;Kumar, J., Gamification at work: Designing engaging business software (2013) DUXU 2013. LNCS, 8013, pp. 528-537. , https://doi.org/10.1007/978-3-642-39241-2_58, Marcus, A. (ed.), Springer, Heidelberg;Heilbrunn, B., Herzig, P., Tools for gamification analytics: A survey (2014) 7Th International Conference on Utility and Cloud Computing Proceedings, pp. 603-608;Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Toward an assessment framework for gamified environments (2017) Eurospi 2017, 748, pp. 281-293. , https://doi.org/10.1007/978-3-319-64218-5_23ScopusAssessment modelFrameworkGamificationSoftware process improvementComputer scienceComputersAssessment modelsDesign methodDynamic environmentsFrameworkFundamental componentGamificationSoftware Process ImprovementProcess engineeringAssessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the FrameworkConference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fGasca-Hurtado, G.P., Universidad de Medellín;Gómez-Alvarez, M.C., Universidad de Medellín;Muñoz, M., Centro de Investigación en Matemáticas;Mejía, J., Centro de Investigación en MatemáticasGasca-Hurtado G.P.Gómez-Alvarez M.C.Muñoz M.Mejía J.http://purl.org/coar/access_right/c_16ec11407/4919oai:repository.udem.edu.co:11407/49192020-05-27 17:51:57.594Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co