Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
Gamification is a recent strategy used in several contexts like marketing, education and public health. We implement gamification as a strategy to promote a dynamic environment in Software Process Improvement initiatives. However, there are insufficient well-established theoretical guidelines for de...
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2018
- Institución:
- Universidad de Medellín
- Repositorio:
- Repositorio UDEM
- Idioma:
- eng
- OAI Identifier:
- oai:repository.udem.edu.co:11407/4919
- Acceso en línea:
- http://hdl.handle.net/11407/4919
- Palabra clave:
- Assessment model
Framework
Gamification
Software process improvement
Computer science
Computers
Assessment models
Design method
Dynamic environments
Framework
Fundamental component
Gamification
Software Process Improvement
Process engineering
- Rights
- License
- http://purl.org/coar/access_right/c_16ec
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dc.title.spa.fl_str_mv |
Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework |
title |
Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework |
spellingShingle |
Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework Assessment model Framework Gamification Software process improvement Computer science Computers Assessment models Design method Dynamic environments Framework Fundamental component Gamification Software Process Improvement Process engineering |
title_short |
Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework |
title_full |
Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework |
title_fullStr |
Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework |
title_full_unstemmed |
Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework |
title_sort |
Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework |
dc.contributor.affiliation.spa.fl_str_mv |
Gasca-Hurtado, G.P., Universidad de Medellín;Gómez-Alvarez, M.C., Universidad de Medellín;Muñoz, M., Centro de Investigación en Matemáticas;Mejía, J., Centro de Investigación en Matemáticas |
dc.subject.spa.fl_str_mv |
Assessment model Framework Gamification Software process improvement Computer science Computers Assessment models Design method Dynamic environments Framework Fundamental component Gamification Software Process Improvement Process engineering |
topic |
Assessment model Framework Gamification Software process improvement Computer science Computers Assessment models Design method Dynamic environments Framework Fundamental component Gamification Software Process Improvement Process engineering |
description |
Gamification is a recent strategy used in several contexts like marketing, education and public health. We implement gamification as a strategy to promote a dynamic environment in Software Process Improvement initiatives. However, there are insufficient well-established theoretical guidelines for design and assess gamified experiences. Our research is oriented to the use of a framework for assessing gamified environments, which comprises the identification and adoption of gamification principles, as well as a design method for gamified activities. This framework is a proposal for the assessment of gamified environments looking for assure that gamified experiences meet the purposes, goals, principles and elements that are defined as gamification fundamental components. In this paper, we present a gamification assessment model for implement the framework that allows to calculate the level of gamification of a gamified environment. Such model is applied in an environment called Video Scrum and allows to verify gamification level from measurement rules. © 2018, Springer Nature Switzerland AG. |
publishDate |
2018 |
dc.date.accessioned.none.fl_str_mv |
2018-10-31T13:44:25Z |
dc.date.available.none.fl_str_mv |
2018-10-31T13:44:25Z |
dc.date.created.none.fl_str_mv |
2018 |
dc.type.eng.fl_str_mv |
Conference Paper |
dc.type.coarversion.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
dc.type.coar.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.driver.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.identifier.isbn.none.fl_str_mv |
9783319979243 |
dc.identifier.issn.none.fl_str_mv |
18650929 |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/11407/4919 |
dc.identifier.doi.none.fl_str_mv |
10.1007/978-3-319-97925-0_20 |
identifier_str_mv |
9783319979243 18650929 10.1007/978-3-319-97925-0_20 |
url |
http://hdl.handle.net/11407/4919 |
dc.language.iso.none.fl_str_mv |
eng |
language |
eng |
dc.relation.isversionof.spa.fl_str_mv |
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85053155784&doi=10.1007%2f978-3-319-97925-0_20&partnerID=40&md5=f6ea0bc6f22b3fc042335bef04187dc9 |
dc.relation.citationvolume.spa.fl_str_mv |
896 |
dc.relation.citationstartpage.spa.fl_str_mv |
240 |
dc.relation.citationendpage.spa.fl_str_mv |
253 |
dc.relation.ispartofes.spa.fl_str_mv |
Communications in Computer and Information Science |
dc.relation.references.spa.fl_str_mv |
Dorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290, pp. 295-301. , https://doi.org/10.1007/978-3-642-30439-2_35, Mas, A., Mesquida, A., Rout, T., O'Connor, Rory V., Dorling, A. (eds.), Springer, Heidelberg;Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proceedings of 15Th International Academic Mindtrek Conference: Envisioning Future Media Environments, pp. 9-15. , ACM, Finland;Hamari, J., Lehdonvirta, V., Game design as marketing: How game mechanics create demand for virtual goods (2010) Int. J. Bus. Sci. Appl. Manag., 5 (1), pp. 14-29;Huotari, K., Hamari, J., Defining gamification: A service marketing perspective (2012) Proceedings of 16Th International Academic Mindtrek Conference, pp. 17-22. , ACM, Finland;Hamari, J., Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013) Electron. Commer. Res. Appl., 12 (4), pp. 236-245;Hamari, J., Kovisto, J., Sarsa, H., Does gamification work?-a literature review of empirical studies on gamification (2014) 47Th Hawaii International Conference on System Sciences, pp. 3025-3034;Robson, K., Is it all a game? Understanding the principles of gamification (2015) Bus. Horiz., 58 (4), pp. 411-420;Hernández, L., Muñoz, M., Gamification in software engineering teamworks: A systematic literature review (2016) International Conference on Software Process Improvement (CIMPS), pp. 1-8;Kietzmann, J., Social media? Get serious! understanding the functional building blocks of social media (2011) Bus. Horiz., 54 (3), pp. 241-251;Hunicke, R., Leblanc, M., Zubek, R., MDA: A formal approach to game design and game research (2014) Proceedings of the AAAI Workshop on Challenges in Game, San Jose, CA, pp. 1-5;Camerer, C., (2003) Behavioral Game Theory: Experiments in Strategic Interaction, , Princeton University Press, Princeton;Oprescu, F., I PLAY AT WORK-ten principles for transforming work processes through gamification (2014) Front. Psychol., 5, pp. 14-17;Herzig, P., Ameling, M., Wolf, B., Schill, A., Implementing gamification: Requirements and gamification platforms (2015) Gamification in Education and Business, pp. 431-450. , https://doi.org/10.1007/978-3-319-10208-5_22, Reiners, T., Wood, L.C. (eds.), Springer, Cham;Heilbrunn, B., Herzig, P., Towards gamification analytics-requirements for monitoring and adapting gamification designs (2014) Gi-Jahrestagung, pp. 333-344;Kumar, J., Gamification at work: Designing engaging business software (2013) DUXU 2013. LNCS, 8013, pp. 528-537. , https://doi.org/10.1007/978-3-642-39241-2_58, Marcus, A. (ed.), Springer, Heidelberg;Heilbrunn, B., Herzig, P., Tools for gamification analytics: A survey (2014) 7Th International Conference on Utility and Cloud Computing Proceedings, pp. 603-608;Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Toward an assessment framework for gamified environments (2017) Eurospi 2017, 748, pp. 281-293. , https://doi.org/10.1007/978-3-319-64218-5_23 |
dc.rights.coar.fl_str_mv |
http://purl.org/coar/access_right/c_16ec |
rights_invalid_str_mv |
http://purl.org/coar/access_right/c_16ec |
dc.publisher.spa.fl_str_mv |
Springer Verlag |
dc.publisher.program.spa.fl_str_mv |
Ingeniería de Sistemas |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingenierías |
dc.source.spa.fl_str_mv |
Scopus |
institution |
Universidad de Medellín |
repository.name.fl_str_mv |
Repositorio Institucional Universidad de Medellin |
repository.mail.fl_str_mv |
repositorio@udem.edu.co |
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1814159190430580736 |
spelling |
2018-10-31T13:44:25Z2018-10-31T13:44:25Z2018978331997924318650929http://hdl.handle.net/11407/491910.1007/978-3-319-97925-0_20Gamification is a recent strategy used in several contexts like marketing, education and public health. We implement gamification as a strategy to promote a dynamic environment in Software Process Improvement initiatives. However, there are insufficient well-established theoretical guidelines for design and assess gamified experiences. Our research is oriented to the use of a framework for assessing gamified environments, which comprises the identification and adoption of gamification principles, as well as a design method for gamified activities. This framework is a proposal for the assessment of gamified environments looking for assure that gamified experiences meet the purposes, goals, principles and elements that are defined as gamification fundamental components. In this paper, we present a gamification assessment model for implement the framework that allows to calculate the level of gamification of a gamified environment. Such model is applied in an environment called Video Scrum and allows to verify gamification level from measurement rules. © 2018, Springer Nature Switzerland AG.engSpringer VerlagIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85053155784&doi=10.1007%2f978-3-319-97925-0_20&partnerID=40&md5=f6ea0bc6f22b3fc042335bef04187dc9896240253Communications in Computer and Information ScienceDorling, A., McCaffery, F., The gamification of SPICE (2012) SPICE 2012. CCIS, 290, pp. 295-301. , https://doi.org/10.1007/978-3-642-30439-2_35, Mas, A., Mesquida, A., Rout, T., O'Connor, Rory V., Dorling, A. (eds.), Springer, Heidelberg;Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification (2011) Proceedings of 15Th International Academic Mindtrek Conference: Envisioning Future Media Environments, pp. 9-15. , ACM, Finland;Hamari, J., Lehdonvirta, V., Game design as marketing: How game mechanics create demand for virtual goods (2010) Int. J. Bus. Sci. Appl. Manag., 5 (1), pp. 14-29;Huotari, K., Hamari, J., Defining gamification: A service marketing perspective (2012) Proceedings of 16Th International Academic Mindtrek Conference, pp. 17-22. , ACM, Finland;Hamari, J., Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013) Electron. Commer. Res. Appl., 12 (4), pp. 236-245;Hamari, J., Kovisto, J., Sarsa, H., Does gamification work?-a literature review of empirical studies on gamification (2014) 47Th Hawaii International Conference on System Sciences, pp. 3025-3034;Robson, K., Is it all a game? Understanding the principles of gamification (2015) Bus. Horiz., 58 (4), pp. 411-420;Hernández, L., Muñoz, M., Gamification in software engineering teamworks: A systematic literature review (2016) International Conference on Software Process Improvement (CIMPS), pp. 1-8;Kietzmann, J., Social media? Get serious! understanding the functional building blocks of social media (2011) Bus. Horiz., 54 (3), pp. 241-251;Hunicke, R., Leblanc, M., Zubek, R., MDA: A formal approach to game design and game research (2014) Proceedings of the AAAI Workshop on Challenges in Game, San Jose, CA, pp. 1-5;Camerer, C., (2003) Behavioral Game Theory: Experiments in Strategic Interaction, , Princeton University Press, Princeton;Oprescu, F., I PLAY AT WORK-ten principles for transforming work processes through gamification (2014) Front. Psychol., 5, pp. 14-17;Herzig, P., Ameling, M., Wolf, B., Schill, A., Implementing gamification: Requirements and gamification platforms (2015) Gamification in Education and Business, pp. 431-450. , https://doi.org/10.1007/978-3-319-10208-5_22, Reiners, T., Wood, L.C. (eds.), Springer, Cham;Heilbrunn, B., Herzig, P., Towards gamification analytics-requirements for monitoring and adapting gamification designs (2014) Gi-Jahrestagung, pp. 333-344;Kumar, J., Gamification at work: Designing engaging business software (2013) DUXU 2013. LNCS, 8013, pp. 528-537. , https://doi.org/10.1007/978-3-642-39241-2_58, Marcus, A. (ed.), Springer, Heidelberg;Heilbrunn, B., Herzig, P., Tools for gamification analytics: A survey (2014) 7Th International Conference on Utility and Cloud Computing Proceedings, pp. 603-608;Gasca-Hurtado, G.P., Gómez-Alvarez, M.C., Muñoz, M., Mejía, J., Toward an assessment framework for gamified environments (2017) Eurospi 2017, 748, pp. 281-293. , https://doi.org/10.1007/978-3-319-64218-5_23ScopusAssessment modelFrameworkGamificationSoftware process improvementComputer scienceComputersAssessment modelsDesign methodDynamic environmentsFrameworkFundamental componentGamificationSoftware Process ImprovementProcess engineeringAssessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the FrameworkConference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fGasca-Hurtado, G.P., Universidad de Medellín;Gómez-Alvarez, M.C., Universidad de Medellín;Muñoz, M., Centro de Investigación en Matemáticas;Mejía, J., Centro de Investigación en MatemáticasGasca-Hurtado G.P.Gómez-Alvarez M.C.Muñoz M.Mejía J.http://purl.org/coar/access_right/c_16ec11407/4919oai:repository.udem.edu.co:11407/49192020-05-27 17:51:57.594Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co |