Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]

In the last decade gamification has become as a useful strategy for make work environments more dynamic, specifically because it supports initiatives associated with the increase of performance characteristics of work teams such as motivation and commitment. In addition, in work areas such as educat...

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Tipo de recurso:
Fecha de publicación:
2018
Institución:
Universidad de Medellín
Repositorio:
Repositorio UDEM
Idioma:
spa
OAI Identifier:
oai:repository.udem.edu.co:11407/4861
Acceso en línea:
http://hdl.handle.net/11407/4861
Palabra clave:
Educación
Gamification
Software engineering
Computer aided instruction
Curricula
Information systems
Information use
Motivation
Process engineering
Software engineering
Teaching
Educational environment
Gamification
Key success factors
Learning environments
Performance characteristics
Software development projects
Software Process Improvement
Teaching-learning process
Software design
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http://purl.org/coar/access_right/c_16ec
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oai_identifier_str oai:repository.udem.edu.co:11407/4861
network_acronym_str REPOUDEM2
network_name_str Repositorio UDEM
repository_id_str
dc.title.spa.fl_str_mv Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]
title Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]
spellingShingle Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]
Educación
Gamification
Software engineering
Computer aided instruction
Curricula
Information systems
Information use
Motivation
Process engineering
Software engineering
Teaching
Educational environment
Gamification
Key success factors
Learning environments
Performance characteristics
Software development projects
Software Process Improvement
Teaching-learning process
Software design
title_short Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]
title_full Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]
title_fullStr Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]
title_full_unstemmed Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]
title_sort Gamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]
dc.contributor.affiliation.spa.fl_str_mv Gasca-Hurtado, G.P., Universidad de Medellín;Gomez, M.C., Universidad de Medellín;Zepeda, V.V., Universidad Católica Del Norte
dc.subject.spa.fl_str_mv Educación
Gamification
Software engineering
Computer aided instruction
Curricula
Information systems
Information use
Motivation
Process engineering
Software engineering
Teaching
Educational environment
Gamification
Key success factors
Learning environments
Performance characteristics
Software development projects
Software Process Improvement
Teaching-learning process
Software design
topic Educación
Gamification
Software engineering
Computer aided instruction
Curricula
Information systems
Information use
Motivation
Process engineering
Software engineering
Teaching
Educational environment
Gamification
Key success factors
Learning environments
Performance characteristics
Software development projects
Software Process Improvement
Teaching-learning process
Software design
description In the last decade gamification has become as a useful strategy for make work environments more dynamic, specifically because it supports initiatives associated with the increase of performance characteristics of work teams such as motivation and commitment. In addition, in work areas such as education, gamification has spread as a useful strategy for make the classroom more dynamic. On the other hand, in the area of software engineering, the performance and productivity of the work team have been identified as key success factors, with motivation being an essential factor in achieving this success. Therefore, there is an important growth of gamification strategies in the classroom as alternatives to increase the motivation and commitment of the work teams. However, the existing teaching strategies in software engineering omit certain details about how to structure a possible learning environment, such as the classroom. In this work a methodological structure is proposed to gamify an educational environment of software engineering. The objective of this proposal is to contribute to the decrease of causes of failure of software development projects within which is the lack of motivation and commitment as well as social and human factors that affect processes related to software engineering. An example of activities developed in a course of agility for software process improvement of the Universidad de Medellín is presented. The methodological structure proposed was designed using technological tools and web 2.0 tools that managed to accompany the teaching-learning process taking into account defined gamification principles. © 2018 AISTI.
publishDate 2018
dc.date.accessioned.none.fl_str_mv 2018-10-31T13:44:18Z
dc.date.available.none.fl_str_mv 2018-10-31T13:44:18Z
dc.date.created.none.fl_str_mv 2018
dc.type.eng.fl_str_mv Conference Paper
dc.type.coarversion.fl_str_mv http://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.coar.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.driver.none.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.identifier.isbn.none.fl_str_mv 9789899843486
dc.identifier.issn.none.fl_str_mv 21660727
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/11407/4861
dc.identifier.doi.none.fl_str_mv 10.23919/CISTI.2018.8399233
identifier_str_mv 9789899843486
21660727
10.23919/CISTI.2018.8399233
url http://hdl.handle.net/11407/4861
dc.language.iso.none.fl_str_mv spa
language spa
dc.relation.isversionof.spa.fl_str_mv https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049923206&doi=10.23919%2fCISTI.2018.8399233&partnerID=40&md5=6126871abde9767ba79e11265dc3d447
dc.relation.citationvolume.spa.fl_str_mv 2018-June
dc.relation.citationstartpage.spa.fl_str_mv 1
dc.relation.citationendpage.spa.fl_str_mv 6
dc.relation.ispartofes.spa.fl_str_mv Iberian Conference on Information Systems and Technologies, CISTI
dc.relation.references.spa.fl_str_mv Rednic, E., Toma, A., Organize Distributed Work Environments in A Game-like Fashion;Dorling, A., McCaffery, F., (2012) The Gamification of SPICE, pp. 295-301. , Springer Berlin Heidelberg;Lopez-Fernandez, D., Panadero, A., (2018) Factor Humano en El Desarrollo de Software: Motivando A un Ingeniero, , researchgate.net. Fecha de acceso: 22 de marzo de;Papastergiou, M., Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation (2009) Comput. Educ, 52 (1), pp. 1-12. , Jan;Kapp, K.M., (2012) The Gamification of Learning and Instruction : Game-based Methods and Strategies for Training and Education, , Pfeiffer;Snijders, R., Dalpiaz, F., Brinkkemper, S., Hosseini, M., Ali, R., Ozum, A., REfine: A gamified platform for participatory requirements engineering (2015) 2015 IEEE 1st International Workshop on Crowd-Based Requirements Engineering (CrowdRE), pp. 1-6;Passos, E.B., Medeiros, D.B., Neto, P.A.S., Clua, E.W.G., Turning real-world software development into a game (2011) 2011 Brazilian Symposium on Games and Digital Entertainment, pp. 260-269;Potter, H., Schots, M., Duboc, L., Werneck, V., InspectorX: A game for software inspection training and learning (2014) 2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE and T), pp. 55-64;Barraza, I.D., Zepeda, V.V., Factores sociales y humanos que afectan el proceso de educcion de requerimientos: Una revision sistematica (2017) RISTI-Rev. Iberica Sist. e Tecnol. Informacao, (24), pp. 69-83;Sheth, S., Bell, J., Kaiser, G., (2012) Increasing Student Engagement in Software Engineering with Gamification, , Columbia University Computer Science Technical Reports;(2015) Stacia Viscardi, , https://videoscrum.blogspot.com.co/p/blog-page.html, 30/01/2018;https://scrumology.com/from-The-archives-The-ball-point-game, b. c. GmbH;Spencer, K.F., (2015) Restrospective 4L's, , http://tastycupcakes.org/2015/10/4-ls;(2018), https://kahoot.it/, (Febrero)
dc.rights.coar.fl_str_mv http://purl.org/coar/access_right/c_16ec
rights_invalid_str_mv http://purl.org/coar/access_right/c_16ec
dc.publisher.spa.fl_str_mv IEEE Computer Society
dc.publisher.program.spa.fl_str_mv Ingeniería de Sistemas
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingenierías
dc.source.spa.fl_str_mv Scopus
institution Universidad de Medellín
repository.name.fl_str_mv Repositorio Institucional Universidad de Medellin
repository.mail.fl_str_mv repositorio@udem.edu.co
_version_ 1814159103139774464
spelling 2018-10-31T13:44:18Z2018-10-31T13:44:18Z2018978989984348621660727http://hdl.handle.net/11407/486110.23919/CISTI.2018.8399233In the last decade gamification has become as a useful strategy for make work environments more dynamic, specifically because it supports initiatives associated with the increase of performance characteristics of work teams such as motivation and commitment. In addition, in work areas such as education, gamification has spread as a useful strategy for make the classroom more dynamic. On the other hand, in the area of software engineering, the performance and productivity of the work team have been identified as key success factors, with motivation being an essential factor in achieving this success. Therefore, there is an important growth of gamification strategies in the classroom as alternatives to increase the motivation and commitment of the work teams. However, the existing teaching strategies in software engineering omit certain details about how to structure a possible learning environment, such as the classroom. In this work a methodological structure is proposed to gamify an educational environment of software engineering. The objective of this proposal is to contribute to the decrease of causes of failure of software development projects within which is the lack of motivation and commitment as well as social and human factors that affect processes related to software engineering. An example of activities developed in a course of agility for software process improvement of the Universidad de Medellín is presented. The methodological structure proposed was designed using technological tools and web 2.0 tools that managed to accompany the teaching-learning process taking into account defined gamification principles. © 2018 AISTI.spaIEEE Computer SocietyIngeniería de SistemasFacultad de Ingenieríashttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85049923206&doi=10.23919%2fCISTI.2018.8399233&partnerID=40&md5=6126871abde9767ba79e11265dc3d4472018-June16Iberian Conference on Information Systems and Technologies, CISTIRednic, E., Toma, A., Organize Distributed Work Environments in A Game-like Fashion;Dorling, A., McCaffery, F., (2012) The Gamification of SPICE, pp. 295-301. , Springer Berlin Heidelberg;Lopez-Fernandez, D., Panadero, A., (2018) Factor Humano en El Desarrollo de Software: Motivando A un Ingeniero, , researchgate.net. Fecha de acceso: 22 de marzo de;Papastergiou, M., Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation (2009) Comput. Educ, 52 (1), pp. 1-12. , Jan;Kapp, K.M., (2012) The Gamification of Learning and Instruction : Game-based Methods and Strategies for Training and Education, , Pfeiffer;Snijders, R., Dalpiaz, F., Brinkkemper, S., Hosseini, M., Ali, R., Ozum, A., REfine: A gamified platform for participatory requirements engineering (2015) 2015 IEEE 1st International Workshop on Crowd-Based Requirements Engineering (CrowdRE), pp. 1-6;Passos, E.B., Medeiros, D.B., Neto, P.A.S., Clua, E.W.G., Turning real-world software development into a game (2011) 2011 Brazilian Symposium on Games and Digital Entertainment, pp. 260-269;Potter, H., Schots, M., Duboc, L., Werneck, V., InspectorX: A game for software inspection training and learning (2014) 2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE and T), pp. 55-64;Barraza, I.D., Zepeda, V.V., Factores sociales y humanos que afectan el proceso de educcion de requerimientos: Una revision sistematica (2017) RISTI-Rev. Iberica Sist. e Tecnol. Informacao, (24), pp. 69-83;Sheth, S., Bell, J., Kaiser, G., (2012) Increasing Student Engagement in Software Engineering with Gamification, , Columbia University Computer Science Technical Reports;(2015) Stacia Viscardi, , https://videoscrum.blogspot.com.co/p/blog-page.html, 30/01/2018;https://scrumology.com/from-The-archives-The-ball-point-game, b. c. GmbH;Spencer, K.F., (2015) Restrospective 4L's, , http://tastycupcakes.org/2015/10/4-ls;(2018), https://kahoot.it/, (Febrero)ScopusEducaciónGamificationSoftware engineeringComputer aided instructionCurriculaInformation systemsInformation useMotivationProcess engineeringSoftware engineeringTeachingEducational environmentGamificationKey success factorsLearning environmentsPerformance characteristicsSoftware development projectsSoftware Process ImprovementTeaching-learning processSoftware designGamification experience of an educational environment in software engineening: Gamifying a course of agility for software process improvement [Experiencia de gamificación de un entorno educativo en ingeniería de software: Gamificando un curso de agilidad para la mejora de procesos software]Conference Paperinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/version/c_970fb48d4fbd8a85http://purl.org/coar/resource_type/c_c94fGasca-Hurtado, G.P., Universidad de Medellín;Gomez, M.C., Universidad de Medellín;Zepeda, V.V., Universidad Católica Del NorteGasca-Hurtado G.P.Gomez M.C.Zepeda V.V.http://purl.org/coar/access_right/c_16ec11407/4861oai:repository.udem.edu.co:11407/48612020-05-27 15:43:58.942Repositorio Institucional Universidad de Medellinrepositorio@udem.edu.co