Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory
Tablas, figuras
- Autores:
- Tipo de recurso:
- Fecha de publicación:
- 2025
- Institución:
- Universidad de Caldas
- Repositorio:
- Repositorio Institucional U. Caldas
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.ucaldas.edu.co:ucaldas/26682
- Acceso en línea:
- https://repositorio.ucaldas.edu.co/handle/ucaldas/26682
- Palabra clave:
- 620 - Ingeniería y operaciones afines
2. Ingeniería y Tecnología
Virtual Reality
Cognitive Tasks
Nociceptive
Emerging Technologies
Ingeniería
- Rights
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
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Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory |
| title |
Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory |
| spellingShingle |
Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory 620 - Ingeniería y operaciones afines 2. Ingeniería y Tecnología Virtual Reality Cognitive Tasks Nociceptive Emerging Technologies Ingeniería |
| title_short |
Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory |
| title_full |
Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory |
| title_fullStr |
Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory |
| title_full_unstemmed |
Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory |
| title_sort |
Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory |
| dc.contributor.none.fl_str_mv |
Rendon Murillo, Santiago Caicedo-Eraso, Julio César GruCalPro Grupo de Investigación en Calidad y Productividad (Categoría B) Epifanía Huerta, Andres David Jimenez Pitre, Iris Agustina |
| dc.subject.none.fl_str_mv |
620 - Ingeniería y operaciones afines 2. Ingeniería y Tecnología Virtual Reality Cognitive Tasks Nociceptive Emerging Technologies Ingeniería |
| topic |
620 - Ingeniería y operaciones afines 2. Ingeniería y Tecnología Virtual Reality Cognitive Tasks Nociceptive Emerging Technologies Ingeniería |
| description |
Tablas, figuras |
| publishDate |
2025 |
| dc.date.none.fl_str_mv |
2025-12-10 2026-03-05T20:52:13Z 2026-03-05T20:52:13Z |
| dc.type.none.fl_str_mv |
Trabajo de grado - Doctorado http://purl.org/coar/resource_type/c_db06 Text info:eu-repo/semantics/doctoralThesis |
| dc.identifier.none.fl_str_mv |
https://repositorio.ucaldas.edu.co/handle/ucaldas/26682 Universidad de Caldas Repositorio Institucional Universidad de Caldas repositorio.ucaldas.edu.co |
| url |
https://repositorio.ucaldas.edu.co/handle/ucaldas/26682 |
| identifier_str_mv |
Universidad de Caldas Repositorio Institucional Universidad de Caldas repositorio.ucaldas.edu.co |
| dc.language.none.fl_str_mv |
eng |
| language |
eng |
| dc.relation.none.fl_str_mv |
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Improving Mental Health Services: A 50-Year Journey from Randomized Experiments to Artificial Intelligence and Precision Mental Health. Administration and Policy in Mental Health and Mental Health Services Research, 47(5): 795-843. Birrenbach T., Bühlmann F., Exadaktylos A.K., Hautz W.E., Müller M., Sauter T.C. (2022). Virtual Reality for Pain Relief in the Emergency Room (VIPER) – a prospective, interventional feasibility study. BMC Emergency Medicine, 22(1): 113. Breitkreuz K.R., Kardong-Edgren S., Gilbert G.E., Anderson P., DeBlieck C., Maske M., Hallock C., Lanzara S., Parrish K., et al. (2021). Nursing Faculty Perceptions of a Virtual Reality Catheter Insertion Game: A Multisite International Study. Clinical Simulation in Nursing, 53: 49-58. Breivik, H., Collett, B., Lærum, E., & Stubhaug, A. (2013). The individual and societal burden of chronic pain in Europe: the case for strategic prioritisation and action to improve knowledge and availability of appropriate care. BMC Public Health, 13(1), 1096. Brown, D. K., Friston, K. J., & Bestmann, S. (2019). Active inference, sensory attenuation and illusions. Cognitive Neuroscience, 10(1), 14-16 Cai H., Lin T., Chen L., Weng H., Zhu R., Chen Y., Cai G. (2021). Evaluating the effect of immersive virtual reality technology on gait rehabilitation in stroke patients: a study protocol for a randomized controlled trial. Trials, 22(1): 91. Cant R.P., Cooper S.J. (2014). Simulation in the Internet age: The place of Web-based simulation in nursing education. An integrative review. Nurse Education Today, 34(12): 1435-1442. Cecil J., Gupta A., Pirela-Cruz M., Ramanathan P. (2018). An IoMT based cyber training framework for orthopedic surgery using Next Generation Internet technologies. Informatics in Medicine Unlocked, 12: 128-137. Cerasa A., Gaggioli A., Marino F., Riva G., Pioggia G. (2022). The promise of the metaverse in mental health: the new era of MEDverse. Heliyon, 8(11): e11762. Cieślik B., Mazurek J., Rutkowski S., Kiper P., Turolla A., Szczepańska-Gieracha J. (2020). Virtual reality in psychiatric disorders: A systematic review of reviews. Complementary Therapies in Medicine, 52: 102480. Condon C., Lam W.T., Mosley C., Gough S. (2020). A systematic review and meta-analysis of the effectiveness of virtual reality as an exercise intervention for individuals with a respiratory condition. Advances in Simulation, 5(1): 33. Craig A.B. (2013a). Chapter 7 - Mobile Augmented Reality. En: Understanding Augmented Reality. Craig A.B. (Ed.). Morgan Kaufmann: Boston. pp. 209-220. Craig A.B. (2013b). Chapter 2 - Augmented Reality Concepts. En: Understanding Augmented Reality. Craig A.B. (Ed.). Morgan Kaufmann: Boston. pp. 39-67. Cutolo, F., Patel, R., & Porporato, F. (2021). The Role of Virtual Reality and Augmented Reality in the Healthcare System: A Systematic Review. Journal of Clinical Medicine, 10(3), 1-23. Dannenberg A.L., Rodriguez D.A., Sandt L.S. (2021). 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Translating Imaging Into 3D Printed Cardiovascular Phantoms: A Systematic Review of Applications, Technologies, and Validation. JACC: Basic to Translational Science, 7(10): 1050-1062. IASP. (2022). Recommendations for the design of pain management protocols. Pain, 163(1), 1-18. Keeler L.W., Bernstein M.J. (2021). The future of aging in smart environments: Four scenarios of the United States in 2050. Futures, 133: 102830. Kim J., Son J., Ko N., Yoon B. (2013). Unsupervised Virtual Reality-Based Exercise Program Improves Hip Muscle Strength and Balance Control in Older Adults: A Pilot Study. Archives of Physical Medicine and Rehabilitation, 94(5): 937-943. Kuai S.-G., Hao N. (2020). Virtual Reality. En: Encyclopedia of Creativity (Third Edition). Pritzker S., Runco M. (Eds.). Academic Press: Oxford. pp. 686-689. Ladino Cañas P.K., Caicedo Eraso J.C. (2021). El uso de videojuegos serios en ciencias para la salud. Salud Uninorte, 37: 781-802. Lam J., Ahmad K., Gin K., Chow C.-M. (2022). 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The comparability of consumers’ behavior in virtual reality and real life: A validation study of virtual reality based on a ranking task. Food Quality and Preference, 87: 104071. Yu M., Mann J.S. (2021). Development of Virtual Reality Simulation Program for High-risk Neonatal Infection Control Education. Clinical Simulation in Nursing, 50: 19-26. |
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https://creativecommons.org/licenses/by-nc-nd/4.0/ Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) |
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144 páginas application/pdf application/pdf application/pdf application/pdf |
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Universidad de Caldas Facultad de Inteligencia Artificial e Ingenierías Colombia, Caldas, Manizales Doctorado en Ingeniería |
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Universidad de Caldas Facultad de Inteligencia Artificial e Ingenierías Colombia, Caldas, Manizales Doctorado en Ingeniería |
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Universidad de Caldas |
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Evaluation of the Use of Cognitive Tasks in a Virtual Reality Computer Application as a Therapeutic Protocol for the Treatment of Acute Nociceptive Pain Based on Flow Theory620 - Ingeniería y operaciones afines2. Ingeniería y TecnologíaVirtual RealityCognitive TasksNociceptiveEmerging TechnologiesIngenieríaTablas, figurasThis doctoral thesis proposes the evaluation of a virtual reality (VR) application that uses cognitive tasks as a therapeutic protocol to treat acute nociceptive pain, based on Flow Theory. The research explores how immersive VR environments can help divert attention from pain and reduce its perceived intensity. Using a mixed research approach, quantitative methods will measure pain levels while qualitative methods will examine patients' subjective experiences. The study aims to contribute to innovative, technology-based approaches for pain management in healthcare.Esta tesis doctoral propone la evaluación de una aplicación de realidad virtual (RV) que utiliza tareas cognitivas como protocolo terapéutico para tratar el dolor nociceptivo agudo, basada en la Teoría del Flow. La investigación explora cómo los entornos inmersivos de RV pueden ayudar a desviar la atención del dolor y reducir su intensidad percibida. Utilizando un enfoque de investigación mixto, los métodos cuantitativos medirán los niveles de dolor, mientras que los métodos cualitativos analizarán las experiencias subjetivas de los pacientes. El estudio busca contribuir al desarrollo de enfoques innovadores basados en tecnología para el manejo del dolor en el ámbito de la salud.Acknowledgments -- Abstract -- Chapter 1. Introduction -- Problem Statement -- Justification -- General Objective -- Specific Objectives -- Chapter 2. Literature Review (Background) -- Virtual Reality in Health Sciences -- Chapter 3. Application of Cognitive Functions in a Board Game as a Therapeutic Protocol for Acute Nociceptive Pain -- Chapter 4. Artificial Intelligence in Emerging Narratives Risk Communication in Dynamic Video Games -- Chapter 5. Development of AI Algorithms for the Automated Monitoring and Conservation of Biodiversity in Mangrove Ecosystems of the Riohacha Coastal Coast, La Guajira -- Chapter 6. Development of a Virtual Reality Application for the Treatment of Nociceptive Pain -- Chapter 7. Effect of a Cognitive Application on Pain Perception: A Pre–Post Study in Young Adults -- Chapter 8 -- Recapitulation of the Research Problem and Objectives -- Synthesis and Integration of Research Findings -- Validation of the Hypothesis and Response to the Research Question -- Main Contributions of the Thesis -- Limitations of the Study -- Final Recommendations -- Future Work -- Final Conclusions -- Chapter 9. Annexes -- Game Show 2023 Event -- Certificate of Article Acceptance -- Game Show 2024 Event -- International Internship – Peru -- Artificial Intelligence Course -- Forum at the 3rd UNAL Quality Day (2025) -- EAIFI Certificate -- ESAP Discussion Forum -- UNAB Anniversary -- Speaker at the XII International Congress (CITICI 2024) -- Speaker at the International Congress (CIETyC 2024) -- Speaker at the 1st International Congress of Systems Engineering -- Conference Workshop at the Technological Center of San Juan University -- Speaker at the 8th National Congress and 7th International Congress – ITFIP -- Game Show 2025 Event -- Award: First Place for Best Presentation “Development Model for Sustainability” -- Award: First Place for Best Presentation “Social Innovation” -- Award: Innovation in Education -- Informed Consent -- ReferencesDoctoradoDoctor(a) en IngenieríaTecnologías Emergentes y DisruptivasTecnologías Emergentes y DisruptivasUniversidad de CaldasFacultad de Inteligencia Artificial e IngenieríasColombia, Caldas, ManizalesDoctorado en IngenieríaRendon Murillo, SantiagoCaicedo-Eraso, Julio CésarGruCalPro Grupo de Investigación en Calidad y Productividad (Categoría B)Epifanía Huerta, Andres DavidJimenez Pitre, Iris AgustinaCastrillon Arias, Cristian Giovanni2026-03-05T20:52:13Z2026-03-05T20:52:13Z2025-12-10Trabajo de grado - Doctoradohttp://purl.org/coar/resource_type/c_db06Textinfo:eu-repo/semantics/doctoralThesis144 páginasapplication/pdfapplication/pdfapplication/pdfapplication/pdfhttps://repositorio.ucaldas.edu.co/handle/ucaldas/26682Universidad de CaldasRepositorio Institucional Universidad de Caldasrepositorio.ucaldas.edu.coengAmerican Psychological Association. (2023). Manual diagnóstico y estadístico de los trastornos mentales (DSM-5) (5ª ed.). Washington, DC: Author.Aceto G., Persico V., Pescapé A. (2018). The role of Information and Communication Technologies in healthcare: taxonomies, perspectives, and challenges. Journal of Network and Computer Applications, 107: 125-154.Ahsan M.M., Siddique Z. (2022). Industry 4.0 in Healthcare: A systematic review. International Journal of Information Management Data Insights, 2(1): 100079.Bauman E.B. (2016). Games, Virtual Environments, Mobile Applications and a Futurist's Crystal Ball. Clinical Simulation in Nursing, 12(4): 109-114.Beaman A., Asano R., Sibbritt D., Newton P.J., Davidson P.M. (2018). Global service learning and health systems strengthening: An integrative literature review. Heliyon, 4(8): e00713.Bernardo A. (2017). Virtual Reality and Simulation in Neurosurgical Training. World Neurosurgery, 106: 1015-1029.Bickman L. (2020). Improving Mental Health Services: A 50-Year Journey from Randomized Experiments to Artificial Intelligence and Precision Mental Health. Administration and Policy in Mental Health and Mental Health Services Research, 47(5): 795-843.Birrenbach T., Bühlmann F., Exadaktylos A.K., Hautz W.E., Müller M., Sauter T.C. (2022). Virtual Reality for Pain Relief in the Emergency Room (VIPER) – a prospective, interventional feasibility study. BMC Emergency Medicine, 22(1): 113.Breitkreuz K.R., Kardong-Edgren S., Gilbert G.E., Anderson P., DeBlieck C., Maske M., Hallock C., Lanzara S., Parrish K., et al. (2021). Nursing Faculty Perceptions of a Virtual Reality Catheter Insertion Game: A Multisite International Study. Clinical Simulation in Nursing, 53: 49-58.Breivik, H., Collett, B., Lærum, E., & Stubhaug, A. (2013). The individual and societal burden of chronic pain in Europe: the case for strategic prioritisation and action to improve knowledge and availability of appropriate care. BMC Public Health, 13(1), 1096.Brown, D. K., Friston, K. J., & Bestmann, S. (2019). Active inference, sensory attenuation and illusions. Cognitive Neuroscience, 10(1), 14-16Cai H., Lin T., Chen L., Weng H., Zhu R., Chen Y., Cai G. (2021). Evaluating the effect of immersive virtual reality technology on gait rehabilitation in stroke patients: a study protocol for a randomized controlled trial. Trials, 22(1): 91.Cant R.P., Cooper S.J. (2014). Simulation in the Internet age: The place of Web-based simulation in nursing education. An integrative review. Nurse Education Today, 34(12): 1435-1442.Cecil J., Gupta A., Pirela-Cruz M., Ramanathan P. (2018). An IoMT based cyber training framework for orthopedic surgery using Next Generation Internet technologies. Informatics in Medicine Unlocked, 12: 128-137.Cerasa A., Gaggioli A., Marino F., Riva G., Pioggia G. (2022). The promise of the metaverse in mental health: the new era of MEDverse. 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