Proposal of a practice to conceive a minimum viable multimedia system

Different types of agile approaches and LEAN methodologies have guided the development of solutions based on a minimum viable product mainly from the product design and development body of the knowledge. However, these approaches offer generic practices for a wide variety of solutions. This study pr...

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Autores:
Peláez Ayala, Carlos Alberto
Solano Alegría, Andrés Fernando
Granollers, Toni
Tipo de recurso:
Article of journal
Fecha de publicación:
2021
Institución:
Universidad Autónoma de Occidente
Repositorio:
RED: Repositorio Educativo Digital UAO
Idioma:
eng
OAI Identifier:
oai:red.uao.edu.co:10614/13871
Acceso en línea:
https://hdl.handle.net/10614/13871
https://red.uao.edu.co/
Palabra clave:
Interacción hombre-computador
Multimedia interactiva
Human computer interaction
Interactive systems
Minimum viable multimedia system
Minimum viable product
Design for multimedia systems
Rights
openAccess
License
Derechos Reservados Revista IEEE Latin America Transactions, 2021
id REPOUAO2_6a9d571b8a249495a2e4becf488532db
oai_identifier_str oai:red.uao.edu.co:10614/13871
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network_name_str RED: Repositorio Educativo Digital UAO
repository_id_str
dc.title.eng.fl_str_mv Proposal of a practice to conceive a minimum viable multimedia system
title Proposal of a practice to conceive a minimum viable multimedia system
spellingShingle Proposal of a practice to conceive a minimum viable multimedia system
Interacción hombre-computador
Multimedia interactiva
Human computer interaction
Interactive systems
Minimum viable multimedia system
Minimum viable product
Design for multimedia systems
title_short Proposal of a practice to conceive a minimum viable multimedia system
title_full Proposal of a practice to conceive a minimum viable multimedia system
title_fullStr Proposal of a practice to conceive a minimum viable multimedia system
title_full_unstemmed Proposal of a practice to conceive a minimum viable multimedia system
title_sort Proposal of a practice to conceive a minimum viable multimedia system
dc.creator.fl_str_mv Peláez Ayala, Carlos Alberto
Solano Alegría, Andrés Fernando
Granollers, Toni
dc.contributor.author.none.fl_str_mv Peláez Ayala, Carlos Alberto
Solano Alegría, Andrés Fernando
Granollers, Toni
dc.subject.armarc.spa.fl_str_mv Interacción hombre-computador
Multimedia interactiva
topic Interacción hombre-computador
Multimedia interactiva
Human computer interaction
Interactive systems
Minimum viable multimedia system
Minimum viable product
Design for multimedia systems
dc.subject.proposal.eng.fl_str_mv Human computer interaction
Interactive systems
Minimum viable multimedia system
Minimum viable product
Design for multimedia systems
description Different types of agile approaches and LEAN methodologies have guided the development of solutions based on a minimum viable product mainly from the product design and development body of the knowledge. However, these approaches offer generic practices for a wide variety of solutions. This study presents an original proposal that provides a vertical solution for the conception of a minimum viable multimedia system, with a practice expressed in the graphic notation language of Essence. The study presents a contribution through a case study related to the clarity about the flow of activities, techniques, and specific tools that the practitioners must use to define a minimum viable multimedia system. This work also contributes to the criteria unification of the teamwork to carry out the follow-up of the progress in realizing the activities necessary to complete the job needed for the conception of the minimum viable multimedia system, using an MS-value sub-alpha
publishDate 2021
dc.date.issued.none.fl_str_mv 2021-09
dc.date.accessioned.none.fl_str_mv 2022-05-16T14:57:07Z
dc.date.available.none.fl_str_mv 2022-05-16T14:57:07Z
dc.type.spa.fl_str_mv Artículo de revista
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dc.identifier.instname.spa.fl_str_mv Universidad Autónoma de Occidente
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identifier_str_mv 15480992
Universidad Autónoma de Occidente
Repositorio Educativo Digital
url https://hdl.handle.net/10614/13871
https://red.uao.edu.co/
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language eng
dc.relation.citationendpage.spa.fl_str_mv 1598
dc.relation.citationissue.spa.fl_str_mv 9
dc.relation.citationstartpage.spa.fl_str_mv 1590
dc.relation.citationvolume.spa.fl_str_mv 19
dc.relation.cites.eng.fl_str_mv Peláez Ayala, C. A., Solano, A. F., & Granollers, T. (2021). Proposal of a Practice to Conceive a Minimum Viable Multimedia System. IEEE Latin America Transactions, 19(9), 1590–1598. https://latamt.ieeer9.org/index.php/transactions/article/view/5053
dc.relation.ispartofjournal.eng.fl_str_mv IEEE Latin America Transactions
dc.relation.references.eng.fl_str_mv [1] V. Lenarduzzi y D. Taibi, «MVP explained: A systematic mapping study on the definitions of minimal viable product,» de 42th Euromicro Conference on Software Engineering and Advanced Applications (SEAA), 2016.
[2] E. Ries, «The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses.,» de Portfolio Penguin, London, 2011.
[3] E. Ries, «Minimum Viable Product: a Guide.,» Startup Lessons Learning, 03 08 2009. [En línea]. Available: http://www.startuplessonslearned.com/2009/08/minimum-viableproduct-guide.html. [Último acceso: 26 09 2020].
[4] K. Ulrich, S. Eppinger y M. Yang, Product Design and Development, New York, USA: Mc Graw Hill, 2020.
[5] A. N. Duc y P. Abrahamsson, «Minimum viable product or multiple facet product? The Role of MVP in software startups.,» de In International Conference on Agile Software Development, Edinburgh, UK., 2016.
[6] Object Management Group, «Essence – Kernel and Language for Software Engineering Methods,» OMG, Needham, MA 02494, USA, 2018.
[7] L. Hokkanen, « From minimum viable to maximum lovable: developing a user experience strategy model for software startups,» TUT Publication, Tampere, Finland, 2017.
[8] K. Pogrebnoy y O. Yatskevich, «Minimum Viable Product in Software Development: Getting It Right,» Codetiburon, 27 07 2019. [En línea]. Available: https://codetiburon.com/minimum-viable-product-insoftware-development-getting-it-right/. [Último acceso: 26 09 2020].
[9] S. Hyrynsalmi, E. Klotins, M. Unterkalmsteiner, T. Gorschek, N. Tripathi, L. B. Pompermaier y R. Prikladnicki, «What is a Minimum Viable (Video) Game?,» de Conference on e-Business, e-Services and e-Society, Kuwait, 2018.
[10] B. Kitchenham y S. Charters, «Guidelines for performing Systematic Literature Reviews in Software Engineering,» 2007.
[11] D. Olsen, The lean product playbook: how to innovate with minimum viable products and rapid customer feedback., Hoboken, New Jersey, USA: John Wiley & Sons, 2015.
[12] J. Gothelf y J. Seiden, Lean UX: designing great products with agile teams, Sebastopol, CA, USA: O'Reilly Media, Inc., 2017.
[13] R. Baker, Agile UX Storytelling. Crafting Stories for Better Software Development, Plano, Texas, USA: CA Press, 2017.
[14] C. Peláez, A. Solano, T. Granollers y C. Collazos, «Methodologies and Trends in Multimedia Systems: A Systematic Literature Review,» de Lecture Notes in Computer Science, Orlando, FL, USA, Springer, 2019, pp. 109-127.
[15] C. A. Peláez, T. Granollers, A. Solano y P. A. Castillo, «Product Design and Development Methodologies vs. Multimedia Systems Development Methodologies: an approximation from the foundations of their disciplines,» de In Proceedings of the XX International Conference on Human Computer Interaction, Donostia-San Sebastián, 2019.
[16] G. Geerts, «A design science research methodology and its application to accounting information systems research,» International Journal of Accounting Information Systems, vol. 12, no 2, pp. 142-151, 2011.
[17] D. Callele, E. Neufeld y K. Schneider, «Requirements engineering and the creative process in the video game industry,» de IEEE International Conference on Requirements Engineering (RE'05), Paris, France, 2005.
[18] S. Aleem, L. F. Capretz y F. Ahmed, «Game development software engineering process life cycle: a systematic review,» Journal of Software Engineering Research and Development, vol. 4, no 1, pp. 6- 58, 2016.
[19] N. Kano, «Attractive quality and must-be quality,» Hinshitsu (Quality, The Journal of Japanese Society for Quality Control), vol. 14, pp. 39- 48, 1984.
[20] A. Osterwalder, «The business model ontology a proposition in a design science approach (Doctoral dissertation, Université de Lausanne, Faculté des hautes études commerciales),» Université de Lausanne, Faculté des hautes études commerciales, Laussane, Suiza, 2004.
[21] T. S. Gross, A. Szabo y M. Hoffman, Positively Outrageous Service: How to delight and astound your customers and win them for life, New York, USA: Simon and Schuster, 2016.
[22] B. Friedman y D. G. & Hendry, Value sensitive design: Shaping technology with moral imagination., Cambridge, Massachusetts: Mit Press, 2019.
[23] B. Friedman y D. Hendry, «The envisioning cards: a toolkit for catalyzing humanistic and technical imaginations,» de Proceedings of the SIGCHI conference on human factors in computing systems, Austin, TX, USA, 2012.
[24] R. Heller, D. Martin, N. Haneef y S. Gievska-Krliu, «Using a Theoretical Multimedia Taxonomy Framework,» ACM Journal of Educational Resources in Computing, vol. 1, no. 1, Article #4, 22 pages, 2001.
[25] G. Ghinea, C. Timmerer, W. Lin y S. Gulliver, «Mulsemedia: State of the Art, Perspectives, and Challenges,» ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) - Special Issue on Multiple Sensorial (MulSeMedia) Multimodal Media : Advances and Applications, vol. 11, no 17, pp. 1-23, 2014.
[26] M. Turk, «Multimodal interaction: A review,» Pattern Recognition Letters 36, vol. 36, pp. 189-195, 2014.
[27] M. L. Villegas, W. J. Giraldo y C. Collazos, «Modeling Interactive Systems at the Business Level: Inter-Action Diagram,» IEEE Latin America Transactions, vol. 17, no 03, pp. 462-472, 2019.
[28] I. Sommerville, Software Engineering, London, England: Pearson, 2016.
[29] B. P. Douglass, Agile systems engineering., Waltham, MA, USA: Morgan Kaufmann, 2015.
[30] I. Jacobson, P. W. Ng, P. E. McMahon y M. Goedicke, The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons!, Morgan & Claypool, 2019.
[31] M. Genero, M. Piattini y J. Cruz-Lemus, Métodos de investigación en ingeniería del software, Grupo editorial RA-MA, 2014.
[32] J. Sauro y J. Lewis, Quantifying the User Experience: Practical Statistics for User Research, Waltham, MA, USA: Morgan Kaufmann, 2016.
[33] G. W. Sasmito y M. Nishom, «Usability Testing based on System Usability Scale and Net Promoter Score,» de International Seminar on Research of Information Technology and Intelligent Systems (ISRITI), Yogyakarta, Indonesia, 2020.
[34] Nielsen Norman Group. Journing Mapping 101. https://www.nngroup.com/articles/journey-mapping-101/. Última consulta: 20-10-2020
[35]...Objetivos de desarrollo sostenible. Naciones Unidas.https://www.un.org/sustainabledevelopment/es/objetivos-dedesarrollo-sostenible. Última consulta: 20-10-2020.
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spelling Peláez Ayala, Carlos Albertovirtual::4001-1Solano Alegría, Andrés Fernandovirtual::4701-1Granollers, Toni35333f275ab8acc942aefea5bb5717972022-05-16T14:57:07Z2022-05-16T14:57:07Z2021-0915480992https://hdl.handle.net/10614/13871Universidad Autónoma de OccidenteRepositorio Educativo Digitalhttps://red.uao.edu.co/Different types of agile approaches and LEAN methodologies have guided the development of solutions based on a minimum viable product mainly from the product design and development body of the knowledge. However, these approaches offer generic practices for a wide variety of solutions. This study presents an original proposal that provides a vertical solution for the conception of a minimum viable multimedia system, with a practice expressed in the graphic notation language of Essence. The study presents a contribution through a case study related to the clarity about the flow of activities, techniques, and specific tools that the practitioners must use to define a minimum viable multimedia system. This work also contributes to the criteria unification of the teamwork to carry out the follow-up of the progress in realizing the activities necessary to complete the job needed for the conception of the minimum viable multimedia system, using an MS-value sub-alpha9 páginasapplication/pdfengIEEE Latin America TransactionsDerechos Reservados Revista IEEE Latin America Transactions, 2021https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2https://ieeexplore.ieee.org/document/9468613Proposal of a practice to conceive a minimum viable multimedia systemArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Textinfo:eu-repo/semantics/articlehttp://purl.org/redcol/resource_type/ARTinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Interacción hombre-computadorMultimedia interactivaHuman computer interactionInteractive systemsMinimum viable multimedia systemMinimum viable productDesign for multimedia systems15989159019Peláez Ayala, C. A., Solano, A. F., & Granollers, T. (2021). Proposal of a Practice to Conceive a Minimum Viable Multimedia System. IEEE Latin America Transactions, 19(9), 1590–1598. https://latamt.ieeer9.org/index.php/transactions/article/view/5053IEEE Latin America Transactions[1] V. Lenarduzzi y D. Taibi, «MVP explained: A systematic mapping study on the definitions of minimal viable product,» de 42th Euromicro Conference on Software Engineering and Advanced Applications (SEAA), 2016.[2] E. Ries, «The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses.,» de Portfolio Penguin, London, 2011.[3] E. Ries, «Minimum Viable Product: a Guide.,» Startup Lessons Learning, 03 08 2009. [En línea]. Available: http://www.startuplessonslearned.com/2009/08/minimum-viableproduct-guide.html. [Último acceso: 26 09 2020].[4] K. Ulrich, S. Eppinger y M. Yang, Product Design and Development, New York, USA: Mc Graw Hill, 2020.[5] A. N. Duc y P. Abrahamsson, «Minimum viable product or multiple facet product? The Role of MVP in software startups.,» de In International Conference on Agile Software Development, Edinburgh, UK., 2016.[6] Object Management Group, «Essence – Kernel and Language for Software Engineering Methods,» OMG, Needham, MA 02494, USA, 2018.[7] L. Hokkanen, « From minimum viable to maximum lovable: developing a user experience strategy model for software startups,» TUT Publication, Tampere, Finland, 2017.[8] K. Pogrebnoy y O. Yatskevich, «Minimum Viable Product in Software Development: Getting It Right,» Codetiburon, 27 07 2019. [En línea]. Available: https://codetiburon.com/minimum-viable-product-insoftware-development-getting-it-right/. [Último acceso: 26 09 2020].[9] S. Hyrynsalmi, E. Klotins, M. Unterkalmsteiner, T. Gorschek, N. Tripathi, L. B. Pompermaier y R. Prikladnicki, «What is a Minimum Viable (Video) Game?,» de Conference on e-Business, e-Services and e-Society, Kuwait, 2018.[10] B. Kitchenham y S. Charters, «Guidelines for performing Systematic Literature Reviews in Software Engineering,» 2007.[11] D. Olsen, The lean product playbook: how to innovate with minimum viable products and rapid customer feedback., Hoboken, New Jersey, USA: John Wiley & Sons, 2015.[12] J. Gothelf y J. Seiden, Lean UX: designing great products with agile teams, Sebastopol, CA, USA: O'Reilly Media, Inc., 2017.[13] R. Baker, Agile UX Storytelling. Crafting Stories for Better Software Development, Plano, Texas, USA: CA Press, 2017.[14] C. Peláez, A. Solano, T. Granollers y C. Collazos, «Methodologies and Trends in Multimedia Systems: A Systematic Literature Review,» de Lecture Notes in Computer Science, Orlando, FL, USA, Springer, 2019, pp. 109-127.[15] C. A. Peláez, T. Granollers, A. Solano y P. A. Castillo, «Product Design and Development Methodologies vs. Multimedia Systems Development Methodologies: an approximation from the foundations of their disciplines,» de In Proceedings of the XX International Conference on Human Computer Interaction, Donostia-San Sebastián, 2019.[16] G. Geerts, «A design science research methodology and its application to accounting information systems research,» International Journal of Accounting Information Systems, vol. 12, no 2, pp. 142-151, 2011.[17] D. Callele, E. Neufeld y K. Schneider, «Requirements engineering and the creative process in the video game industry,» de IEEE International Conference on Requirements Engineering (RE'05), Paris, France, 2005.[18] S. Aleem, L. F. Capretz y F. Ahmed, «Game development software engineering process life cycle: a systematic review,» Journal of Software Engineering Research and Development, vol. 4, no 1, pp. 6- 58, 2016.[19] N. Kano, «Attractive quality and must-be quality,» Hinshitsu (Quality, The Journal of Japanese Society for Quality Control), vol. 14, pp. 39- 48, 1984.[20] A. Osterwalder, «The business model ontology a proposition in a design science approach (Doctoral dissertation, Université de Lausanne, Faculté des hautes études commerciales),» Université de Lausanne, Faculté des hautes études commerciales, Laussane, Suiza, 2004.[21] T. S. Gross, A. Szabo y M. Hoffman, Positively Outrageous Service: How to delight and astound your customers and win them for life, New York, USA: Simon and Schuster, 2016.[22] B. Friedman y D. G. & Hendry, Value sensitive design: Shaping technology with moral imagination., Cambridge, Massachusetts: Mit Press, 2019.[23] B. Friedman y D. Hendry, «The envisioning cards: a toolkit for catalyzing humanistic and technical imaginations,» de Proceedings of the SIGCHI conference on human factors in computing systems, Austin, TX, USA, 2012.[24] R. Heller, D. Martin, N. Haneef y S. Gievska-Krliu, «Using a Theoretical Multimedia Taxonomy Framework,» ACM Journal of Educational Resources in Computing, vol. 1, no. 1, Article #4, 22 pages, 2001.[25] G. Ghinea, C. Timmerer, W. Lin y S. Gulliver, «Mulsemedia: State of the Art, Perspectives, and Challenges,» ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) - Special Issue on Multiple Sensorial (MulSeMedia) Multimodal Media : Advances and Applications, vol. 11, no 17, pp. 1-23, 2014.[26] M. Turk, «Multimodal interaction: A review,» Pattern Recognition Letters 36, vol. 36, pp. 189-195, 2014.[27] M. L. Villegas, W. J. Giraldo y C. Collazos, «Modeling Interactive Systems at the Business Level: Inter-Action Diagram,» IEEE Latin America Transactions, vol. 17, no 03, pp. 462-472, 2019.[28] I. Sommerville, Software Engineering, London, England: Pearson, 2016.[29] B. P. Douglass, Agile systems engineering., Waltham, MA, USA: Morgan Kaufmann, 2015.[30] I. Jacobson, P. W. Ng, P. E. McMahon y M. Goedicke, The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons!, Morgan & Claypool, 2019.[31] M. Genero, M. Piattini y J. Cruz-Lemus, Métodos de investigación en ingeniería del software, Grupo editorial RA-MA, 2014.[32] J. Sauro y J. Lewis, Quantifying the User Experience: Practical Statistics for User Research, Waltham, MA, USA: Morgan Kaufmann, 2016.[33] G. W. Sasmito y M. Nishom, «Usability Testing based on System Usability Scale and Net Promoter Score,» de International Seminar on Research of Information Technology and Intelligent Systems (ISRITI), Yogyakarta, Indonesia, 2020.[34] Nielsen Norman Group. Journing Mapping 101. https://www.nngroup.com/articles/journey-mapping-101/. Última consulta: 20-10-2020[35]...Objetivos de desarrollo sostenible. Naciones Unidas.https://www.un.org/sustainabledevelopment/es/objetivos-dedesarrollo-sostenible. 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