Proposal of a practice to conceive a minimum viable multimedia system
Different types of agile approaches and LEAN methodologies have guided the development of solutions based on a minimum viable product mainly from the product design and development body of the knowledge. However, these approaches offer generic practices for a wide variety of solutions. This study pr...
- Autores:
-
Peláez Ayala, Carlos Alberto
Solano Alegría, Andrés Fernando
Granollers, Toni
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2021
- Institución:
- Universidad Autónoma de Occidente
- Repositorio:
- RED: Repositorio Educativo Digital UAO
- Idioma:
- eng
- OAI Identifier:
- oai:red.uao.edu.co:10614/13871
- Acceso en línea:
- https://hdl.handle.net/10614/13871
https://red.uao.edu.co/
- Palabra clave:
- Interacción hombre-computador
Multimedia interactiva
Human computer interaction
Interactive systems
Minimum viable multimedia system
Minimum viable product
Design for multimedia systems
- Rights
- openAccess
- License
- Derechos Reservados Revista IEEE Latin America Transactions, 2021
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dc.title.eng.fl_str_mv |
Proposal of a practice to conceive a minimum viable multimedia system |
title |
Proposal of a practice to conceive a minimum viable multimedia system |
spellingShingle |
Proposal of a practice to conceive a minimum viable multimedia system Interacción hombre-computador Multimedia interactiva Human computer interaction Interactive systems Minimum viable multimedia system Minimum viable product Design for multimedia systems |
title_short |
Proposal of a practice to conceive a minimum viable multimedia system |
title_full |
Proposal of a practice to conceive a minimum viable multimedia system |
title_fullStr |
Proposal of a practice to conceive a minimum viable multimedia system |
title_full_unstemmed |
Proposal of a practice to conceive a minimum viable multimedia system |
title_sort |
Proposal of a practice to conceive a minimum viable multimedia system |
dc.creator.fl_str_mv |
Peláez Ayala, Carlos Alberto Solano Alegría, Andrés Fernando Granollers, Toni |
dc.contributor.author.none.fl_str_mv |
Peláez Ayala, Carlos Alberto Solano Alegría, Andrés Fernando Granollers, Toni |
dc.subject.armarc.spa.fl_str_mv |
Interacción hombre-computador Multimedia interactiva |
topic |
Interacción hombre-computador Multimedia interactiva Human computer interaction Interactive systems Minimum viable multimedia system Minimum viable product Design for multimedia systems |
dc.subject.proposal.eng.fl_str_mv |
Human computer interaction Interactive systems Minimum viable multimedia system Minimum viable product Design for multimedia systems |
description |
Different types of agile approaches and LEAN methodologies have guided the development of solutions based on a minimum viable product mainly from the product design and development body of the knowledge. However, these approaches offer generic practices for a wide variety of solutions. This study presents an original proposal that provides a vertical solution for the conception of a minimum viable multimedia system, with a practice expressed in the graphic notation language of Essence. The study presents a contribution through a case study related to the clarity about the flow of activities, techniques, and specific tools that the practitioners must use to define a minimum viable multimedia system. This work also contributes to the criteria unification of the teamwork to carry out the follow-up of the progress in realizing the activities necessary to complete the job needed for the conception of the minimum viable multimedia system, using an MS-value sub-alpha |
publishDate |
2021 |
dc.date.issued.none.fl_str_mv |
2021-09 |
dc.date.accessioned.none.fl_str_mv |
2022-05-16T14:57:07Z |
dc.date.available.none.fl_str_mv |
2022-05-16T14:57:07Z |
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Repositorio Educativo Digital |
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dc.relation.citationvolume.spa.fl_str_mv |
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dc.relation.cites.eng.fl_str_mv |
Peláez Ayala, C. A., Solano, A. F., & Granollers, T. (2021). Proposal of a Practice to Conceive a Minimum Viable Multimedia System. IEEE Latin America Transactions, 19(9), 1590–1598. https://latamt.ieeer9.org/index.php/transactions/article/view/5053 |
dc.relation.ispartofjournal.eng.fl_str_mv |
IEEE Latin America Transactions |
dc.relation.references.eng.fl_str_mv |
[1] V. Lenarduzzi y D. Taibi, «MVP explained: A systematic mapping study on the definitions of minimal viable product,» de 42th Euromicro Conference on Software Engineering and Advanced Applications (SEAA), 2016. [2] E. Ries, «The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses.,» de Portfolio Penguin, London, 2011. [3] E. Ries, «Minimum Viable Product: a Guide.,» Startup Lessons Learning, 03 08 2009. [En línea]. Available: http://www.startuplessonslearned.com/2009/08/minimum-viableproduct-guide.html. [Último acceso: 26 09 2020]. [4] K. Ulrich, S. Eppinger y M. Yang, Product Design and Development, New York, USA: Mc Graw Hill, 2020. [5] A. N. Duc y P. Abrahamsson, «Minimum viable product or multiple facet product? The Role of MVP in software startups.,» de In International Conference on Agile Software Development, Edinburgh, UK., 2016. [6] Object Management Group, «Essence – Kernel and Language for Software Engineering Methods,» OMG, Needham, MA 02494, USA, 2018. [7] L. Hokkanen, « From minimum viable to maximum lovable: developing a user experience strategy model for software startups,» TUT Publication, Tampere, Finland, 2017. [8] K. Pogrebnoy y O. Yatskevich, «Minimum Viable Product in Software Development: Getting It Right,» Codetiburon, 27 07 2019. [En línea]. Available: https://codetiburon.com/minimum-viable-product-insoftware-development-getting-it-right/. [Último acceso: 26 09 2020]. [9] S. Hyrynsalmi, E. Klotins, M. Unterkalmsteiner, T. Gorschek, N. Tripathi, L. B. Pompermaier y R. Prikladnicki, «What is a Minimum Viable (Video) Game?,» de Conference on e-Business, e-Services and e-Society, Kuwait, 2018. [10] B. Kitchenham y S. Charters, «Guidelines for performing Systematic Literature Reviews in Software Engineering,» 2007. [11] D. Olsen, The lean product playbook: how to innovate with minimum viable products and rapid customer feedback., Hoboken, New Jersey, USA: John Wiley & Sons, 2015. [12] J. Gothelf y J. Seiden, Lean UX: designing great products with agile teams, Sebastopol, CA, USA: O'Reilly Media, Inc., 2017. [13] R. Baker, Agile UX Storytelling. Crafting Stories for Better Software Development, Plano, Texas, USA: CA Press, 2017. [14] C. Peláez, A. Solano, T. Granollers y C. Collazos, «Methodologies and Trends in Multimedia Systems: A Systematic Literature Review,» de Lecture Notes in Computer Science, Orlando, FL, USA, Springer, 2019, pp. 109-127. [15] C. A. Peláez, T. Granollers, A. Solano y P. A. Castillo, «Product Design and Development Methodologies vs. Multimedia Systems Development Methodologies: an approximation from the foundations of their disciplines,» de In Proceedings of the XX International Conference on Human Computer Interaction, Donostia-San Sebastián, 2019. [16] G. Geerts, «A design science research methodology and its application to accounting information systems research,» International Journal of Accounting Information Systems, vol. 12, no 2, pp. 142-151, 2011. [17] D. Callele, E. Neufeld y K. Schneider, «Requirements engineering and the creative process in the video game industry,» de IEEE International Conference on Requirements Engineering (RE'05), Paris, France, 2005. [18] S. Aleem, L. F. Capretz y F. Ahmed, «Game development software engineering process life cycle: a systematic review,» Journal of Software Engineering Research and Development, vol. 4, no 1, pp. 6- 58, 2016. [19] N. Kano, «Attractive quality and must-be quality,» Hinshitsu (Quality, The Journal of Japanese Society for Quality Control), vol. 14, pp. 39- 48, 1984. [20] A. Osterwalder, «The business model ontology a proposition in a design science approach (Doctoral dissertation, Université de Lausanne, Faculté des hautes études commerciales),» Université de Lausanne, Faculté des hautes études commerciales, Laussane, Suiza, 2004. [21] T. S. Gross, A. Szabo y M. Hoffman, Positively Outrageous Service: How to delight and astound your customers and win them for life, New York, USA: Simon and Schuster, 2016. [22] B. Friedman y D. G. & Hendry, Value sensitive design: Shaping technology with moral imagination., Cambridge, Massachusetts: Mit Press, 2019. [23] B. Friedman y D. Hendry, «The envisioning cards: a toolkit for catalyzing humanistic and technical imaginations,» de Proceedings of the SIGCHI conference on human factors in computing systems, Austin, TX, USA, 2012. [24] R. Heller, D. Martin, N. Haneef y S. Gievska-Krliu, «Using a Theoretical Multimedia Taxonomy Framework,» ACM Journal of Educational Resources in Computing, vol. 1, no. 1, Article #4, 22 pages, 2001. [25] G. Ghinea, C. Timmerer, W. Lin y S. Gulliver, «Mulsemedia: State of the Art, Perspectives, and Challenges,» ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) - Special Issue on Multiple Sensorial (MulSeMedia) Multimodal Media : Advances and Applications, vol. 11, no 17, pp. 1-23, 2014. [26] M. Turk, «Multimodal interaction: A review,» Pattern Recognition Letters 36, vol. 36, pp. 189-195, 2014. [27] M. L. Villegas, W. J. Giraldo y C. Collazos, «Modeling Interactive Systems at the Business Level: Inter-Action Diagram,» IEEE Latin America Transactions, vol. 17, no 03, pp. 462-472, 2019. [28] I. Sommerville, Software Engineering, London, England: Pearson, 2016. [29] B. P. Douglass, Agile systems engineering., Waltham, MA, USA: Morgan Kaufmann, 2015. [30] I. Jacobson, P. W. Ng, P. E. McMahon y M. Goedicke, The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons!, Morgan & Claypool, 2019. [31] M. Genero, M. Piattini y J. Cruz-Lemus, Métodos de investigación en ingeniería del software, Grupo editorial RA-MA, 2014. [32] J. Sauro y J. Lewis, Quantifying the User Experience: Practical Statistics for User Research, Waltham, MA, USA: Morgan Kaufmann, 2016. [33] G. W. Sasmito y M. Nishom, «Usability Testing based on System Usability Scale and Net Promoter Score,» de International Seminar on Research of Information Technology and Intelligent Systems (ISRITI), Yogyakarta, Indonesia, 2020. [34] Nielsen Norman Group. Journing Mapping 101. https://www.nngroup.com/articles/journey-mapping-101/. Última consulta: 20-10-2020 [35]...Objetivos de desarrollo sostenible. Naciones Unidas.https://www.un.org/sustainabledevelopment/es/objetivos-dedesarrollo-sostenible. Última consulta: 20-10-2020. |
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Peláez Ayala, Carlos Albertovirtual::4001-1Solano Alegría, Andrés Fernandovirtual::4701-1Granollers, Toni35333f275ab8acc942aefea5bb5717972022-05-16T14:57:07Z2022-05-16T14:57:07Z2021-0915480992https://hdl.handle.net/10614/13871Universidad Autónoma de OccidenteRepositorio Educativo Digitalhttps://red.uao.edu.co/Different types of agile approaches and LEAN methodologies have guided the development of solutions based on a minimum viable product mainly from the product design and development body of the knowledge. However, these approaches offer generic practices for a wide variety of solutions. This study presents an original proposal that provides a vertical solution for the conception of a minimum viable multimedia system, with a practice expressed in the graphic notation language of Essence. The study presents a contribution through a case study related to the clarity about the flow of activities, techniques, and specific tools that the practitioners must use to define a minimum viable multimedia system. This work also contributes to the criteria unification of the teamwork to carry out the follow-up of the progress in realizing the activities necessary to complete the job needed for the conception of the minimum viable multimedia system, using an MS-value sub-alpha9 páginasapplication/pdfengIEEE Latin America TransactionsDerechos Reservados Revista IEEE Latin America Transactions, 2021https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2https://ieeexplore.ieee.org/document/9468613Proposal of a practice to conceive a minimum viable multimedia systemArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Textinfo:eu-repo/semantics/articlehttp://purl.org/redcol/resource_type/ARTinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Interacción hombre-computadorMultimedia interactivaHuman computer interactionInteractive systemsMinimum viable multimedia systemMinimum viable productDesign for multimedia systems15989159019Peláez Ayala, C. A., Solano, A. F., & Granollers, T. (2021). Proposal of a Practice to Conceive a Minimum Viable Multimedia System. IEEE Latin America Transactions, 19(9), 1590–1598. https://latamt.ieeer9.org/index.php/transactions/article/view/5053IEEE Latin America Transactions[1] V. Lenarduzzi y D. Taibi, «MVP explained: A systematic mapping study on the definitions of minimal viable product,» de 42th Euromicro Conference on Software Engineering and Advanced Applications (SEAA), 2016.[2] E. Ries, «The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses.,» de Portfolio Penguin, London, 2011.[3] E. Ries, «Minimum Viable Product: a Guide.,» Startup Lessons Learning, 03 08 2009. [En línea]. Available: http://www.startuplessonslearned.com/2009/08/minimum-viableproduct-guide.html. [Último acceso: 26 09 2020].[4] K. Ulrich, S. Eppinger y M. Yang, Product Design and Development, New York, USA: Mc Graw Hill, 2020.[5] A. N. Duc y P. Abrahamsson, «Minimum viable product or multiple facet product? The Role of MVP in software startups.,» de In International Conference on Agile Software Development, Edinburgh, UK., 2016.[6] Object Management Group, «Essence – Kernel and Language for Software Engineering Methods,» OMG, Needham, MA 02494, USA, 2018.[7] L. Hokkanen, « From minimum viable to maximum lovable: developing a user experience strategy model for software startups,» TUT Publication, Tampere, Finland, 2017.[8] K. Pogrebnoy y O. Yatskevich, «Minimum Viable Product in Software Development: Getting It Right,» Codetiburon, 27 07 2019. [En línea]. Available: https://codetiburon.com/minimum-viable-product-insoftware-development-getting-it-right/. [Último acceso: 26 09 2020].[9] S. Hyrynsalmi, E. Klotins, M. Unterkalmsteiner, T. Gorschek, N. Tripathi, L. B. Pompermaier y R. Prikladnicki, «What is a Minimum Viable (Video) Game?,» de Conference on e-Business, e-Services and e-Society, Kuwait, 2018.[10] B. Kitchenham y S. Charters, «Guidelines for performing Systematic Literature Reviews in Software Engineering,» 2007.[11] D. Olsen, The lean product playbook: how to innovate with minimum viable products and rapid customer feedback., Hoboken, New Jersey, USA: John Wiley & Sons, 2015.[12] J. Gothelf y J. Seiden, Lean UX: designing great products with agile teams, Sebastopol, CA, USA: O'Reilly Media, Inc., 2017.[13] R. Baker, Agile UX Storytelling. Crafting Stories for Better Software Development, Plano, Texas, USA: CA Press, 2017.[14] C. Peláez, A. Solano, T. Granollers y C. Collazos, «Methodologies and Trends in Multimedia Systems: A Systematic Literature Review,» de Lecture Notes in Computer Science, Orlando, FL, USA, Springer, 2019, pp. 109-127.[15] C. A. Peláez, T. Granollers, A. Solano y P. A. Castillo, «Product Design and Development Methodologies vs. Multimedia Systems Development Methodologies: an approximation from the foundations of their disciplines,» de In Proceedings of the XX International Conference on Human Computer Interaction, Donostia-San Sebastián, 2019.[16] G. Geerts, «A design science research methodology and its application to accounting information systems research,» International Journal of Accounting Information Systems, vol. 12, no 2, pp. 142-151, 2011.[17] D. Callele, E. Neufeld y K. Schneider, «Requirements engineering and the creative process in the video game industry,» de IEEE International Conference on Requirements Engineering (RE'05), Paris, France, 2005.[18] S. Aleem, L. F. Capretz y F. Ahmed, «Game development software engineering process life cycle: a systematic review,» Journal of Software Engineering Research and Development, vol. 4, no 1, pp. 6- 58, 2016.[19] N. Kano, «Attractive quality and must-be quality,» Hinshitsu (Quality, The Journal of Japanese Society for Quality Control), vol. 14, pp. 39- 48, 1984.[20] A. Osterwalder, «The business model ontology a proposition in a design science approach (Doctoral dissertation, Université de Lausanne, Faculté des hautes études commerciales),» Université de Lausanne, Faculté des hautes études commerciales, Laussane, Suiza, 2004.[21] T. S. Gross, A. Szabo y M. Hoffman, Positively Outrageous Service: How to delight and astound your customers and win them for life, New York, USA: Simon and Schuster, 2016.[22] B. Friedman y D. G. & Hendry, Value sensitive design: Shaping technology with moral imagination., Cambridge, Massachusetts: Mit Press, 2019.[23] B. Friedman y D. Hendry, «The envisioning cards: a toolkit for catalyzing humanistic and technical imaginations,» de Proceedings of the SIGCHI conference on human factors in computing systems, Austin, TX, USA, 2012.[24] R. Heller, D. Martin, N. Haneef y S. Gievska-Krliu, «Using a Theoretical Multimedia Taxonomy Framework,» ACM Journal of Educational Resources in Computing, vol. 1, no. 1, Article #4, 22 pages, 2001.[25] G. Ghinea, C. Timmerer, W. Lin y S. Gulliver, «Mulsemedia: State of the Art, Perspectives, and Challenges,» ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) - Special Issue on Multiple Sensorial (MulSeMedia) Multimodal Media : Advances and Applications, vol. 11, no 17, pp. 1-23, 2014.[26] M. Turk, «Multimodal interaction: A review,» Pattern Recognition Letters 36, vol. 36, pp. 189-195, 2014.[27] M. L. Villegas, W. J. Giraldo y C. Collazos, «Modeling Interactive Systems at the Business Level: Inter-Action Diagram,» IEEE Latin America Transactions, vol. 17, no 03, pp. 462-472, 2019.[28] I. Sommerville, Software Engineering, London, England: Pearson, 2016.[29] B. P. Douglass, Agile systems engineering., Waltham, MA, USA: Morgan Kaufmann, 2015.[30] I. Jacobson, P. W. Ng, P. E. McMahon y M. Goedicke, The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons!, Morgan & Claypool, 2019.[31] M. Genero, M. Piattini y J. Cruz-Lemus, Métodos de investigación en ingeniería del software, Grupo editorial RA-MA, 2014.[32] J. Sauro y J. Lewis, Quantifying the User Experience: Practical Statistics for User Research, Waltham, MA, USA: Morgan Kaufmann, 2016.[33] G. W. Sasmito y M. Nishom, «Usability Testing based on System Usability Scale and Net Promoter Score,» de International Seminar on Research of Information Technology and Intelligent Systems (ISRITI), Yogyakarta, Indonesia, 2020.[34] Nielsen Norman Group. Journing Mapping 101. https://www.nngroup.com/articles/journey-mapping-101/. Última consulta: 20-10-2020[35]...Objetivos de desarrollo sostenible. Naciones Unidas.https://www.un.org/sustainabledevelopment/es/objetivos-dedesarrollo-sostenible. 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