Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach
Methodologies for the development of interactive multimedia systems traditionally apply the practices and lifecycles of user-centred design in conjunction with usability and accessibility practices guided by software engineering process models. This work contributes to the conception of multimedia s...
- Autores:
-
Peláez Ayala, Carlos Alberto
Solano Alegría, Andrés Fernando
Granollers, Toni
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2021
- Institución:
- Universidad Autónoma de Occidente
- Repositorio:
- RED: Repositorio Educativo Digital UAO
- Idioma:
- eng
- OAI Identifier:
- oai:red.uao.edu.co:10614/13894
- Acceso en línea:
- https://hdl.handle.net/10614/13894
https://red.uao.edu.co/
- Palabra clave:
- Diseño de sistemas centrado en el usuario
Sistemas multimedia
User-centered system design
Multimedia systems
Multimedia system conception
Collaborative work for multimedia system design
- Rights
- openAccess
- License
- Derechos reservados - Universitat de Barcelona, 2021
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dc.title.eng.fl_str_mv |
Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach |
title |
Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach |
spellingShingle |
Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach Diseño de sistemas centrado en el usuario Sistemas multimedia User-centered system design Multimedia systems Multimedia system conception Collaborative work for multimedia system design |
title_short |
Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach |
title_full |
Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach |
title_fullStr |
Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach |
title_full_unstemmed |
Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach |
title_sort |
Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes Approach |
dc.creator.fl_str_mv |
Peláez Ayala, Carlos Alberto Solano Alegría, Andrés Fernando Granollers, Toni |
dc.contributor.author.none.fl_str_mv |
Peláez Ayala, Carlos Alberto Solano Alegría, Andrés Fernando Granollers, Toni |
dc.subject.armarc.spa.fl_str_mv |
Diseño de sistemas centrado en el usuario Sistemas multimedia |
topic |
Diseño de sistemas centrado en el usuario Sistemas multimedia User-centered system design Multimedia systems Multimedia system conception Collaborative work for multimedia system design |
dc.subject.armarc.eng.fl_str_mv |
User-centered system design Multimedia systems |
dc.subject.proposal.eng.fl_str_mv |
Multimedia system conception Collaborative work for multimedia system design |
description |
Methodologies for the development of interactive multimedia systems traditionally apply the practices and lifecycles of user-centred design in conjunction with usability and accessibility practices guided by software engineering process models. This work contributes to the conception of multimedia systems through a new way of working using a set of work routes encouraging collaborative work. This new approach to conceive multimedia systems is centred on value creation and value-sensitive design, through a formal characterisation based on theoretical foundations. The results obtained from an evaluation of this definition, using a case study in an academic context, show that our scheme facilitates the conception and planning of factors such as the interactive multimedia experience and the responsible design of the solution |
publishDate |
2021 |
dc.date.issued.none.fl_str_mv |
2021 |
dc.date.accessioned.none.fl_str_mv |
2022-05-19T17:14:31Z |
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2022-05-19T17:14:31Z |
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Artículo de revista |
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Universidad Autónoma de Occidente |
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Repositorio Educativo Digital |
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eng |
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eng |
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28 |
dc.relation.citationissue.spa.fl_str_mv |
49 |
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dc.relation.cites.eng.fl_str_mv |
Peláez Ayala, C. A., Solano Alegria, A.F., Granollers T. (2021). Proposal to Conceive Multimedia Systems from a Value Creation Perspective and a Collaborative Work Routes Approach. Interaction Design & Architecture(s) Journal. (49), pp. 8-28. |
dc.relation.ispartofjournal.eng.fl_str_mv |
Interaction Design and Architecture(s) Journal |
dc.relation.references.none.fl_str_mv |
1. A. Dix, J. Finlay, G. D. Abowd and R. Beale, Human-Computer Interaction. England: Pearson, 2004. 2. I. Sommerville, Sofware Engineering. Pearson, 2016. 3. C. Peláez, A. Solano, T. Granollers and C. Collazos, "Methodologies and trends in multimedia systems: a systematic literature review," in International Conference on Human-Computer Interaction, 2019. 4. G. A. Boy, Tangible Interactive Systems. Suiza: Springer, 2017. 5. B. Friedman and D. Hendry, Value Sensitive Design: Shaping Technology With Moral Imagination. Boston, Massachusetts: MIT Press, 2019. 6. R. Albarino, "Goldstein's LightWorks at Southhampton," Variety, vol. 213, p. 12, 1966. 7. M. D. Smith, M. Schagring and L. E. Poorman, "Multimedia systems: A review and report of a pilot project," AV Communication Review, vol. 15, no. 4, pp. 345-369, 1967. 8. T. D. Mock, "Integrated multimedia system for home control: The consumer electronics BUS (CEBUS)," in GLOBECOM'86, IEEE Global Telecommunications Conference: Communications Broadening Technology Horizons, Houston, 1986. 9. R. Calnan, "Island: A Distributed Multimedia System," in IEEE/IEICE Global Telecommunications Conference, Globecom 1987, Tokyo Conference, Proceedings, vol. 2 of 3, pp. 744-748, England, 1987. 10. C. Mether and B. Bratton, "A multimedia system to teach basic AV equipment operation and graphic production," TechTrends, Vol. 32 no. 6, pp. 15-16, 1987. 11. R. Shavelson and G. Salomon, "Information technology: Tool and teacher of the mind," Educational Researcher, vol. 14, no. 4, pp. 4-4, 1985. 12. R. Shavelson and G. Salomon, "A reply," Educational Researcher, vol. 15, no. 2, pp. 24- 25, 1986. 13. A. R. Bartolomé Pina, "Multimedia interactivo y sus posibilidades en educación superior," Revista de Medios y Educación, vol. 1, pp. 5-14, 1994 (In Spanish). 14. R. Steinmetz and K. Nahrstedt, Multimedia Fundamentals, Volume 1: Media Coding and Content Processing. New Jersey: Prentice Hall, 2003. 15. I. Cuevas, P. Díaz Pérez, M. Á. Sicilia Urbán, A. Vara de Llano, A. Colmenar Santos, P. Losada de Dios, F. Mur Pérez, M. A. Castro Gil and J. P. Arroba, Sistemas Multimedia: Análisis, Diseño y Evaluación. Madrid: Editorial UNED - Universidad Nacional de Educación a Distancia, 2004 (In Spanish). 16. P. N. Sampaio, I. A. Rodello, L. M. R. Peralta and P. A. Bressan, "Customizing multimedia and collaborative virtual environments," in Encyclopedia of Networked and Virtual Organizations. Hershey, New York, Information Science Reference (animprint of IGI Global), 2008, pp. 377-384. 17. E. M. Alkhalifa, "A cognitively-based framework for evaluating multimedia systems," in Encyclopedia of Information Science and Technology, 2nd ed. Bahrain: IGI Global, 2009, pp. 578-582. 18. M. de Sousa, R. Kulesza and C. Guimarães Ferraz, "A model-driven approach for mulsemedia application domain," in Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, pp. 111-118, 2016. 19. T. Granollers, "MPIu+ a. Una metodología que integra la ingeniería del software, la interacción persona-ordenador y la accesibilidad en el contexto de equipos de desarrollo multidisciplinares," Ph.D. dissertation, Department d’Informática i Enginyeria Industrial, Universitat de Lleida, Lleida, 2004. Accesed on: September 10, 2020.[Online]. Available: https://mpiua.invid.udl.cat/docs/Tesis_Doctoral_Toni_Granollers.pdf (In Spanish). 20. R. Vilimek, "More than words: Designing multimodal systems," in Usability of Speech Dialog Systems. Berlin: Springer, 2008, pp. 123-145. 21. S. Leonard and J. I. Olszewska, "Model-based development of interactive multimedia system," in Cybernetics (CYBCON), 2017 3rd IEEE International Conference on, pp.189- 194, 2017. 22. B. Friedman, D. G. Hendry and A. Borning, "A survey of value sensitive design methods," Foundations and Trends® in Human–Computer Interaction, vol. 11, no. 2, pp. 63-125, 2017. 23. B. Friedman and D. Hendry, "The envisioning cards: A toolkit for catalyzing humanistic and technical imaginations," in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1145-1148, 2012. 24. S. Ballard, K. M. Chappell and K. Kennedy, "Judgment Call the game: Using value sensitive design and design fiction to surface ethical concerns related to technology," in Proceedings of the 2019 on Designing Interactive Systems Conference, New York, 2019. 25. D. Norman, Emotion Design: Why We Love (or Hate) Everyday Things. New York: Basic Books, 2004. 26. F. D. Giraldo, S. España, W. J. Giraldo y Ó. Pastor, «Modelling languages quality evaluation by taxonomic analysis: a preliminary proposal.,» Revista Ingenierías Universidad de Medellín, vol. 15, nº 29, pp. 159-172, 2016 (In Spanish). 27. M. L. Villegas, C. A. Collazos, W. J. Giraldo y J. M. González, «Towards an activity taxonomy (ATx) from separation of concerns in use case modeling,» Revista Ingenierías Universidad de Medellín, vol. 16, nº 30, pp. 97-114, 2017. 28. R. Pineda, B. Lawson, R. Turner, “Value of Service Systems Engineering”, pp.603-608, in SEBoK Editorial Board. 2020. The Guide to the Systems Engineering Body of Knowledge (SEBoK), v2.2 R.J. Cloutier (Editor in Chief). Hoboken, NJ: The Trustees of the Stevens Institute of Technology Systems Engineering Research Center, the International Council on Systems Engineering, and the Institute of Electrical and Electronics Engineers Computer Society. 29. I. Band, T. Ellefsen, B. Estrem, M. E. Iacob, H. Jonkers, M. M. Lankhorst et al., "Archimate 3.0 Specification," The Open Group, 2016. 30. The Open Group, The TOGAF Standard, Version 9.2, Amersfoort-NL: Van Haren Publishing, 2018. 31. M. Lewrick, P. Link and L. Leifer, The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems. New York: Wiley, 2018. 32. V. Kumar, 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. John Wiley & Sons, 2012. 33. R. Baker, Agile UX Storytelling. Crafting Stories for Better Software Development. Plano, Texas, USA: CA Press, 2017. 34. ISACA, COBIT 5: A Business Framework for the Governance and Management of Enterprise IT. Isaca, 2012. 35. Project Management Institute, A Guide to the Project Management Body of Knowledge, 6th ed. Newtown Square, Pennsylvania: Project Management Institute, Inc., 2017. 36. R. V. Kozinets, "The field behind the screen: Using netnography for marketing research in online communities," Journal of Marketing Research, vol. 39, no. 1, pp. 61-72, 2002. 37. IDEO, Human Centered Design Toolkit. IDEO, 2011. 38. L. Rosenfeld, P. Morville and J. Arango, Information Architecture: for the Web and Beyond. O'Reilly Media, Inc., 2015. 39. B. P. Douglass, Agile Systems Engineering. Morgan Kaufmann, 2015. 40. K. Ulrich and S. Eppinger, Product Design and Development. New York: McGraw-Hill, 2016. 41. G. Geerts, «A design science research methodology and its application to accounting information systems research,» International Journal of Accounting Information Systems, vol. 12, nº 2, pp. 142-151, 2011. 42. M. Genero, J. A. Cruz-Lemus and M. Piattini, Métodos de Investigación en Ingeniería del Software. Grupo editorial RA-MA, 2014 (In Spanish). 43. J. Sauro y J. Lewis, Quantifying the User Experience: Practical Statistics for User Research, Waltham, MA, USA: Morgan Kaufmann, 2016. |
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Peláez Ayala, Carlos Albertovirtual::3998-1Solano Alegría, Andrés Fernandovirtual::4702-1Granollers, Toni35333f275ab8acc942aefea5bb5717972022-05-19T17:14:31Z2022-05-19T17:14:31Z202118269745https://hdl.handle.net/10614/13894Universidad Autónoma de OccidenteRepositorio Educativo Digitalhttps://red.uao.edu.co/Methodologies for the development of interactive multimedia systems traditionally apply the practices and lifecycles of user-centred design in conjunction with usability and accessibility practices guided by software engineering process models. This work contributes to the conception of multimedia systems through a new way of working using a set of work routes encouraging collaborative work. This new approach to conceive multimedia systems is centred on value creation and value-sensitive design, through a formal characterisation based on theoretical foundations. The results obtained from an evaluation of this definition, using a case study in an academic context, show that our scheme facilitates the conception and planning of factors such as the interactive multimedia experience and the responsible design of the solution21 páginasapplication/pdfengUniversitat de BarcelonaDerechos reservados - Universitat de Barcelona, 2021https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2Proposal to conceive multimedia systems from a value creation perspective and a collaborative work routes ApproachArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Textinfo:eu-repo/semantics/articlehttp://purl.org/redcol/resource_type/ARTinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Diseño de sistemas centrado en el usuarioSistemas multimediaUser-centered system designMultimedia systemsMultimedia system conceptionCollaborative work for multimedia system design28498Peláez Ayala, C. A., Solano Alegria, A.F., Granollers T. (2021). Proposal to Conceive Multimedia Systems from a Value Creation Perspective and a Collaborative Work Routes Approach. Interaction Design & Architecture(s) Journal. (49), pp. 8-28.Interaction Design and Architecture(s) Journal1. A. Dix, J. Finlay, G. D. Abowd and R. Beale, Human-Computer Interaction. England: Pearson, 2004.2. I. Sommerville, Sofware Engineering. Pearson, 2016.3. C. Peláez, A. Solano, T. Granollers and C. Collazos, "Methodologies and trends in multimedia systems: a systematic literature review," in International Conference on Human-Computer Interaction, 2019.4. G. A. Boy, Tangible Interactive Systems. Suiza: Springer, 2017.5. B. Friedman and D. Hendry, Value Sensitive Design: Shaping Technology With Moral Imagination. Boston, Massachusetts: MIT Press, 2019.6. R. Albarino, "Goldstein's LightWorks at Southhampton," Variety, vol. 213, p. 12, 1966.7. M. D. Smith, M. Schagring and L. E. Poorman, "Multimedia systems: A review and report of a pilot project," AV Communication Review, vol. 15, no. 4, pp. 345-369, 1967.8. T. D. Mock, "Integrated multimedia system for home control: The consumer electronics BUS (CEBUS)," in GLOBECOM'86, IEEE Global Telecommunications Conference: Communications Broadening Technology Horizons, Houston, 1986.9. R. Calnan, "Island: A Distributed Multimedia System," in IEEE/IEICE Global Telecommunications Conference, Globecom 1987, Tokyo Conference, Proceedings, vol. 2 of 3, pp. 744-748, England, 1987.10. C. Mether and B. Bratton, "A multimedia system to teach basic AV equipment operation and graphic production," TechTrends, Vol. 32 no. 6, pp. 15-16, 1987.11. R. Shavelson and G. Salomon, "Information technology: Tool and teacher of the mind," Educational Researcher, vol. 14, no. 4, pp. 4-4, 1985.12. R. Shavelson and G. Salomon, "A reply," Educational Researcher, vol. 15, no. 2, pp. 24- 25, 1986.13. A. R. Bartolomé Pina, "Multimedia interactivo y sus posibilidades en educación superior," Revista de Medios y Educación, vol. 1, pp. 5-14, 1994 (In Spanish).14. R. Steinmetz and K. Nahrstedt, Multimedia Fundamentals, Volume 1: Media Coding and Content Processing. New Jersey: Prentice Hall, 2003.15. I. Cuevas, P. Díaz Pérez, M. Á. Sicilia Urbán, A. Vara de Llano, A. Colmenar Santos, P. Losada de Dios, F. Mur Pérez, M. A. Castro Gil and J. P. Arroba, Sistemas Multimedia: Análisis, Diseño y Evaluación. Madrid: Editorial UNED - Universidad Nacional de Educación a Distancia, 2004 (In Spanish).16. P. N. Sampaio, I. A. Rodello, L. M. R. Peralta and P. A. Bressan, "Customizing multimedia and collaborative virtual environments," in Encyclopedia of Networked and Virtual Organizations. Hershey, New York, Information Science Reference (animprint of IGI Global), 2008, pp. 377-384.17. E. M. Alkhalifa, "A cognitively-based framework for evaluating multimedia systems," in Encyclopedia of Information Science and Technology, 2nd ed. Bahrain: IGI Global, 2009, pp. 578-582.18. M. de Sousa, R. Kulesza and C. Guimarães Ferraz, "A model-driven approach for mulsemedia application domain," in Proceedings of the 22nd Brazilian Symposium on Multimedia and the Web, pp. 111-118, 2016.19. T. Granollers, "MPIu+ a. Una metodología que integra la ingeniería del software, la interacción persona-ordenador y la accesibilidad en el contexto de equipos de desarrollo multidisciplinares," Ph.D. dissertation, Department d’Informática i Enginyeria Industrial, Universitat de Lleida, Lleida, 2004. Accesed on: September 10, 2020.[Online]. Available: https://mpiua.invid.udl.cat/docs/Tesis_Doctoral_Toni_Granollers.pdf (In Spanish).20. R. Vilimek, "More than words: Designing multimodal systems," in Usability of Speech Dialog Systems. Berlin: Springer, 2008, pp. 123-145.21. S. Leonard and J. I. Olszewska, "Model-based development of interactive multimedia system," in Cybernetics (CYBCON), 2017 3rd IEEE International Conference on, pp.189- 194, 2017.22. B. Friedman, D. G. Hendry and A. Borning, "A survey of value sensitive design methods," Foundations and Trends® in Human–Computer Interaction, vol. 11, no. 2, pp. 63-125, 2017.23. B. Friedman and D. Hendry, "The envisioning cards: A toolkit for catalyzing humanistic and technical imaginations," in Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1145-1148, 2012.24. S. Ballard, K. M. Chappell and K. Kennedy, "Judgment Call the game: Using value sensitive design and design fiction to surface ethical concerns related to technology," in Proceedings of the 2019 on Designing Interactive Systems Conference, New York, 2019.25. D. Norman, Emotion Design: Why We Love (or Hate) Everyday Things. New York: Basic Books, 2004.26. F. D. Giraldo, S. España, W. J. Giraldo y Ó. Pastor, «Modelling languages quality evaluation by taxonomic analysis: a preliminary proposal.,» Revista Ingenierías Universidad de Medellín, vol. 15, nº 29, pp. 159-172, 2016 (In Spanish).27. M. L. Villegas, C. A. Collazos, W. J. Giraldo y J. M. González, «Towards an activity taxonomy (ATx) from separation of concerns in use case modeling,» Revista Ingenierías Universidad de Medellín, vol. 16, nº 30, pp. 97-114, 2017.28. R. Pineda, B. Lawson, R. Turner, “Value of Service Systems Engineering”, pp.603-608, in SEBoK Editorial Board. 2020. The Guide to the Systems Engineering Body of Knowledge (SEBoK), v2.2 R.J. Cloutier (Editor in Chief). Hoboken, NJ: The Trustees of the Stevens Institute of Technology Systems Engineering Research Center, the International Council on Systems Engineering, and the Institute of Electrical and Electronics Engineers Computer Society.29. I. Band, T. Ellefsen, B. Estrem, M. E. Iacob, H. Jonkers, M. M. Lankhorst et al., "Archimate 3.0 Specification," The Open Group, 2016.30. The Open Group, The TOGAF Standard, Version 9.2, Amersfoort-NL: Van Haren Publishing, 2018.31. M. Lewrick, P. Link and L. Leifer, The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems. New York: Wiley, 2018.32. V. Kumar, 101 Design Methods: A Structured Approach for Driving Innovation in Your Organization. John Wiley & Sons, 2012.33. R. Baker, Agile UX Storytelling. Crafting Stories for Better Software Development. Plano, Texas, USA: CA Press, 2017.34. ISACA, COBIT 5: A Business Framework for the Governance and Management of Enterprise IT. Isaca, 2012.35. Project Management Institute, A Guide to the Project Management Body of Knowledge, 6th ed. Newtown Square, Pennsylvania: Project Management Institute, Inc., 2017.36. R. V. Kozinets, "The field behind the screen: Using netnography for marketing research in online communities," Journal of Marketing Research, vol. 39, no. 1, pp. 61-72, 2002.37. IDEO, Human Centered Design Toolkit. IDEO, 2011.38. L. Rosenfeld, P. Morville and J. Arango, Information Architecture: for the Web and Beyond. O'Reilly Media, Inc., 2015.39. B. P. Douglass, Agile Systems Engineering. Morgan Kaufmann, 2015.40. K. Ulrich and S. Eppinger, Product Design and Development. New York: McGraw-Hill, 2016.41. G. Geerts, «A design science research methodology and its application to accounting information systems research,» International Journal of Accounting Information Systems, vol. 12, nº 2, pp. 142-151, 2011.42. M. Genero, J. A. Cruz-Lemus and M. Piattini, Métodos de Investigación en Ingeniería del Software. Grupo editorial RA-MA, 2014 (In Spanish).43. J. Sauro y J. Lewis, Quantifying the User Experience: Practical Statistics for User Research, Waltham, MA, USA: Morgan Kaufmann, 2016.Comunidad generalPublication9f7bdf54-fa5c-4798-b9fc-e16e61d706c2virtual::3998-16a771250-a687-430c-8edb-9196fd571e88virtual::4702-19f7bdf54-fa5c-4798-b9fc-e16e61d706c2virtual::3998-16a771250-a687-430c-8edb-9196fd571e88virtual::4702-1https://scholar.google.com/citations?user=MP7k658AAAAJ&hl=esvirtual::3998-1https://scholar.google.com.co/citations?hl=en&view_op=list_works&gmla=AJsN-F4QDq8pkOLSSaoszpKq5X6X8nqBQ36qx-OuF3W1NGOVKA4HF61QJTf6uORr6u5g7TZdeDsYAqqs2KjF7Hptqqnub0s8rw&user=rBCmL3kAAAAJvirtual::4702-10000-0003-1747-3691virtual::3998-10000-0002-1159-3767virtual::4702-1https://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0000229318virtual::3998-1https://scienti.minciencias.gov.co/cvlac/visualizador/generarCurriculoCv.do?cod_rh=0001363310virtual::4702-1LICENSElicense.txtlicense.txttext/plain; charset=utf-81665https://red.uao.edu.co/bitstreams/af11f521-7b6d-4f7a-9415-1c0910dd1f5e/download20b5ba22b1117f71589c7318baa2c560MD52ORIGINALProposal to Conceive Multimedia Systems from a Value Creation Perspective and a Collaborative Work Routes Approach.pdfProposal to Conceive Multimedia Systems from a Value Creation Perspective and a Collaborative Work Routes Approach.pdfTexto archivo completo del artículo de revista, PDFapplication/pdf2083845https://red.uao.edu.co/bitstreams/4b2e88c1-a52b-440a-9ee8-24707849c73f/download46469ee9215c8908ced74f2db397d508MD53TEXTProposal to Conceive Multimedia Systems from a Value Creation Perspective and a Collaborative Work Routes Approach.pdf.txtProposal to Conceive Multimedia Systems from a Value Creation Perspective and a Collaborative Work Routes Approach.pdf.txtExtracted texttext/plain56096https://red.uao.edu.co/bitstreams/934c7fc8-f7b8-47b3-a090-000b8be6bf50/download74145ed54c8abec0935f21aa3e2ea431MD54THUMBNAILProposal to Conceive Multimedia Systems from a Value Creation Perspective and a Collaborative Work Routes Approach.pdf.jpgProposal to Conceive Multimedia Systems from a Value Creation Perspective and a Collaborative Work Routes Approach.pdf.jpgGenerated Thumbnailimage/jpeg10960https://red.uao.edu.co/bitstreams/de7e7a44-4a08-4b68-a884-ab21aa0c6cd7/download0d0b3976afd8a71412d190045c45a2dfMD5510614/13894oai:red.uao.edu.co:10614/138942024-03-15 11:06:30.438https://creativecommons.org/licenses/by-nc-nd/4.0/Derechos reservados - Universitat de Barcelona, 2021open.accesshttps://red.uao.edu.coRepositorio Digital Universidad Autonoma de Occidenterepositorio@uao.edu.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 |