Proceso de ASC - EVALUACION DE IMPACTO DEL USO DE JUEGOS EN LA ENSEÑANZA DEL EMPRENDIMIENTO

This research aims to measure the impact of using games in teaching entrepreneurship to undergraduate students at Universidad EAFIT. For this purpose, a quantitative measurement instrument was designed based on existing tools, and virtual validation sessions were conducted with students from various...

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Autores:
Vidal, Alejandra
Escobar, Andrés
Arenas, Ana Isabel
Salazar, Laura
Botero, Paulina
González, Mario José
Montoya, David
Barreneche, Estefanía
Tipo de recurso:
Investigation report
Fecha de publicación:
2020
Institución:
Universidad EAFIT
Repositorio:
Repositorio EAFIT
Idioma:
spa
OAI Identifier:
oai:repository.eafit.edu.co:10784/34176
Acceso en línea:
https://hdl.handle.net/10784/34176
Palabra clave:
Serious Games
Validation
Educational Innovation
Active Learning
Juegos seRíos
Validación
Innovación educativa
Aprendizaje Activo
Rights
License
Copyright (c) 2020 © Universidad EAFIT. Vicerrectoría CTeI
Description
Summary:This research aims to measure the impact of using games in teaching entrepreneurship to undergraduate students at Universidad EAFIT. For this purpose, a quantitative measurement instrument was designed based on existing tools, and virtual validation sessions were conducted with students from various programs at Universidad EAFIT.