Mobile augmented reality applications in daily environments

With the increasing power and miniaturization of mobile devices, emerging areas of study have found in such devices a new form of visualization and interaction. Augmented reality, as a promising metaphor of human-computer interaction, is not the exception. Although mobiles do not offer a feasible so...

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Autores:
Jaramillo, G. E. (Gloria Elena)
Quiroz, J. E. (Juan Esteban)
Cartagena, C. A. (César Augusto)
Vivares, C. A. (Carlos Andrés)
Branch, J. W. (John William)
Tipo de recurso:
Article of journal
Fecha de publicación:
2010
Institución:
Universidad EIA .
Repositorio:
Repositorio EIA .
Idioma:
eng
OAI Identifier:
oai:repository.eia.edu.co:11190/175
Acceso en línea:
https://repository.eia.edu.co/handle/11190/175
Palabra clave:
REI00142
CULTURA Y BIBLIOTECA
CULTURE AND LIBRARY
REALIDAD VIRTUAL
VIRTUAL REALITY
MOBILE AUGMENTED REALITY
VISUALIZATION
AUGMENTED MUSEUM
CULTURAL HERITAGE
REALIDAD AUMENTADA MÓVIL
VISUALIZACIÓN
MUSEO AUMENTADO
PATRIMONIO CULTURAL
Rights
openAccess
License
Derechos Reservados - Universidad EIA, 2020
Description
Summary:With the increasing power and miniaturization of mobile devices, emerging areas of study have found in such devices a new form of visualization and interaction. Augmented reality, as a promising metaphor of human-computer interaction, is not the exception. Although mobiles do not offer a feasible solution for several general purpose augmented reality applications, due mainly to hardware and processing limitations, some other applications have successfully used them for displaying virtual graphical information within real surroundings. In this paper, experiences gained with the use of augmented reality in mobile devices as a metaphor of visualization are presented. Specifically, we focus on the need to preserve cultural heritage and propose augmented reality as an interface for visualizing such cultural material. This paper offers two major contributions: the first one related to the fact of visualizing digitalized heritage of Colombian culture by means of an augmented museum and the second one, an enhancement of the user’s experience by displaying detailed reconstructed Colombian cultural pieces. We created an augmented museum as a case study and evaluated the viability of using handheld devices for visualization.