Design and production of educational video games for the inclusion of deaf children
This work presents the design and development of an educational video game, a product committed to the project "Model for the production of educational digital content for the inclusion of deaf people" attached to the national program financed by Colciencias - Colombia: "Educational a...
- Autores:
-
Zapata Lesmes, Clemencia del Consuelo
Acosta-Solano, Jairo
blanquicett benavides, luis alfredo
Umaña Ibáñez, Samir F.
- Tipo de recurso:
- Article of investigation
- Fecha de publicación:
- 2022
- Institución:
- Corporación Universidad de la Costa
- Repositorio:
- REDICUC - Repositorio CUC
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.cuc.edu.co:11323/9553
- Acceso en línea:
- https://hdl.handle.net/11323/9553
https://doi.org/10.1016/j.procs.2021.12.297.
https://repositorio.cuc.edu.co/
- Palabra clave:
- Educational video games
Quality evaluation of video games
video game characterization
- Rights
- openAccess
- License
- Atribución-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
Summary: | This work presents the design and development of an educational video game, a product committed to the project "Model for the production of educational digital content for the inclusion of deaf people" attached to the national program financed by Colciencias - Colombia: "Educational and technological pedagogical architecture for teacher training in and for diversity". The video game was made under the logic of applied and design research. It recognizes the importance of this resource as a didactic tool, which enhances and strengthens the learning process in deaf and hearing children, in the area of natural sciences. Instructional design includes: topic, purpose, target audience, learning objectives, and competencies. For its planning, elaboration and development, the environment, the rules, the challenge and the genre of the game were taken into account, deriving the prototype in the Unity engine |
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