Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica
Technology is one of the engines that drive the technological development of a country; it has generated changes in social schemes, specially, in the education of the engineering. In the education field, some teaching techniques have remained in traditional methods and not all people have adapted th...
- Autores:
-
Comas Gonzalez, Zhoe
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2017
- Institución:
- Corporación Universidad de la Costa
- Repositorio:
- REDICUC - Repositorio CUC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.cuc.edu.co:11323/4906
- Acceso en línea:
- https://hdl.handle.net/11323/4906
https://repositorio.cuc.edu.co/
- Palabra clave:
- Competencias
Educación virtual
Entornos virtuales inmersivos
Ingeniería
Competence
Virtual education
Immersive virtual environment
Engineering
- Rights
- openAccess
- License
- Attribution-NonCommercial-ShareAlike 4.0 International
id |
RCUC2_f17f82d03b2016c50e0f290c4d90d82e |
---|---|
oai_identifier_str |
oai:repositorio.cuc.edu.co:11323/4906 |
network_acronym_str |
RCUC2 |
network_name_str |
REDICUC - Repositorio CUC |
repository_id_str |
|
dc.title.spa.fl_str_mv |
Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica |
title |
Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica |
spellingShingle |
Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica Competencias Educación virtual Entornos virtuales inmersivos Ingeniería Competence Virtual education Immersive virtual environment Engineering |
title_short |
Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica |
title_full |
Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica |
title_fullStr |
Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica |
title_full_unstemmed |
Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica |
title_sort |
Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica |
dc.creator.fl_str_mv |
Comas Gonzalez, Zhoe |
dc.contributor.advisor.spa.fl_str_mv |
Zamora Musa, Ronald |
dc.contributor.author.spa.fl_str_mv |
Comas Gonzalez, Zhoe |
dc.contributor.coasesor.spa.fl_str_mv |
Echeverri Ocampo, Isabel |
dc.subject.spa.fl_str_mv |
Competencias Educación virtual Entornos virtuales inmersivos Ingeniería |
topic |
Competencias Educación virtual Entornos virtuales inmersivos Ingeniería Competence Virtual education Immersive virtual environment Engineering |
dc.subject.eng.fl_str_mv |
Competence Virtual education Immersive virtual environment Engineering |
description |
Technology is one of the engines that drive the technological development of a country; it has generated changes in social schemes, specially, in the education of the engineering. In the education field, some teaching techniques have remained in traditional methods and not all people have adapted themselves to the change brought about by the use of Information and Communication Technologies (ICT). That is why at the global level, projects have been developed to establish a closeness between these two important elements: Technology and Education in Engineering, through immersive and collaborative virtual environments. On the other hand, although researches and works related to the use of ICTs and immersive virtual environments in engineering education are found. They predominate in the implementation of different technologies without evaluating the effects they produce in the teaching of engineering and in a few other cases the technology is implemented and it is observed if the concept was acquired, but it is not evaluated what effects can exert on the individual in the development of skills or competences. Therefore, this research work is aimed at developing an immersive virtual environment that allows study the effects of ICT on the competences, in this case, the Electronic Engineer, through evaluations through technological tools, thereby promoting a change in the paradigm of the development of immersive virtual environments and its impact on the evaluation of skills in the training of future engineers. |
publishDate |
2017 |
dc.date.issued.none.fl_str_mv |
2017 |
dc.date.accessioned.none.fl_str_mv |
2019-06-28T15:37:21Z |
dc.date.available.none.fl_str_mv |
2019-06-28T15:37:21Z |
dc.type.spa.fl_str_mv |
Trabajo de grado - Pregrado |
dc.type.coar.spa.fl_str_mv |
http://purl.org/coar/resource_type/c_7a1f |
dc.type.content.spa.fl_str_mv |
Text |
dc.type.driver.spa.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
dc.type.redcol.spa.fl_str_mv |
http://purl.org/redcol/resource_type/TP |
dc.type.version.spa.fl_str_mv |
info:eu-repo/semantics/acceptedVersion |
format |
http://purl.org/coar/resource_type/c_7a1f |
status_str |
acceptedVersion |
dc.identifier.citation.spa.fl_str_mv |
Comas, Z. (2017) Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica. Trabajo de Maestría. Recuperado de http://hdl.handle.net/11323/4906 |
dc.identifier.uri.spa.fl_str_mv |
https://hdl.handle.net/11323/4906 |
dc.identifier.instname.spa.fl_str_mv |
Corporación Universidad de la Costa |
dc.identifier.reponame.spa.fl_str_mv |
REDICUC - Repositorio CUC |
dc.identifier.repourl.spa.fl_str_mv |
https://repositorio.cuc.edu.co/ |
identifier_str_mv |
Comas, Z. (2017) Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica. Trabajo de Maestría. Recuperado de http://hdl.handle.net/11323/4906 Corporación Universidad de la Costa REDICUC - Repositorio CUC |
url |
https://hdl.handle.net/11323/4906 https://repositorio.cuc.edu.co/ |
dc.language.iso.none.fl_str_mv |
spa |
language |
spa |
dc.relation.references.spa.fl_str_mv |
Abdul-Kader; H. M. (2008). E-Learning Systems in Virtual Environment. In 2008 ITI 6th International Conference on Information & Communications Technology (pp. 71–76). El Cairo: IEEE. http://doi.org/10.1109/ITICT.2008.4806644 Ala-Mutka, Kirsti; Punie, Yves; Redecker, C. (2008). Digital competence for lifelong learning. Ali Sajedi, Badashian; Firouzabadi, A. M. A. D. S. H. A. M. M. (2010). Designing a Collaborative Educational System: A Competitive Approach to E-Learning. In IEEE (Ed.), Fifth International Conference on Digital Information Management (ICDIM). (pp. 478 – 483). http://doi.org/10.1109/ICDIM.2010.5664652 Almeida-Brito, Josilene; Saraiva-Carvalho, Rosângela; De Melo, Ivanildo; Gomes, Alex- Sandro; De Melo, Rosangela; Da Silva, A. (2011). Blog as a collaborative tool on interaction in classroom: investigating the acceptance of technical student. IEEE. In 6th Iberian Conference on Information Systems and Technologies (CISTI 2011) (pp. 1–5). Retrieved from http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5974215 Alves, P., Miranda, L., & Morais, C. (2015). Publicação e Acesso a Conteúdos no Ambiente Virtual de Aprendizagem de uma Instituição de Ensino Superior Publishing and accessing contents on a virtual learning environment of a higher education institution. In 015 10th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1–6). Aveiro: IEEE. http://doi.org/10.1109/CISTI.2015.7170468 Anderson, J. (2010). ICT Transforming Education: A Regional Guide. Bankgog. Retrieved from http://unesdoc.unesco.org/images/0018/001892/189216e.pdf Arango, F., Chang, C., Esche, S. K., & Chassapis, C. (2007). A scenario for collaborative learning in virtual engineering laboratories. Proceedings - Frontiers in Education Conference, FIE, 7–12. http://doi.org/10.1109/FIE.2007.4417818 Arenas Landines, A. (2008). Gestión De La Formación : Un Modelo Educativo Basado En Un Sistema De. Revista Educación En Ingeniería, 4, 29–46. Babic, F., Wagner, J., & Tutoky, G. (2012). Support Patients through E-Services Solutions. ICETA 2012 - 10th IEEE International Conference on Emerging eLearning Technologies and Applications, Proceedings, 15–19. http://doi.org/10.1109/ICETA.2012.6418290 Badashian, Ali Sajedi; Firouzabadi, Asghar Dehghani; Delcheh, Morteza Ashurzad; Afzali, Seyyed Hamidreza; Mahdavi, M. (2010). Designing a collaborative educational system: A competitive approach to e-learning. In 2010 Fifth International Conference on Digital Information Management (ICDIM) (pp. 478–483). IEEE. http://doi.org/10.1109/ICDIM.2010.5664652 Banerjee, I., Perera, I., & Choudhury, J. (2013). Introducing immersive technologies for learning: A study evaluating the readiness for using virtual worlds for learning and teaching in an Indian University. In 2013 6th International Conference on Contemporary Computing, IC3 2013 (pp. 268–273). Noida. http://doi.org/10.1109/IC3.2013.6612202 Banerjee, S., Rao, N. J., & Ramanathan, C. (2015). Rubrics for assessment item difficulty in engineering courses. Proceedings - Frontiers in Education Conference, FIE, 2014. http://doi.org/10.1109/FIE.2015.7344299 Bazzaza, Mhd Wael; Al Delail, Buti; Zemerly, M. Jamal; W. P. Ng, J. (2014). iARBook: An Immersive Augmented Reality system for education. In 2014 International Conference on Teaching, Assessment and Learning (TALE) (pp. 495–498). Wellington: IEEE. http://doi.org/10.1109/TALE.2014.7062576 Benko, L., Reichel, J., & Munk, M. (2016). Analysis of student behavior in virtual learning environment depending on student assessments. In ICETA 2015 - 13th IEEE International Conference on Emerging eLearning Technologies and Applications, Proceedings (pp. 1–6). Stary: IEEE. http://doi.org/10.1109/ICETA.2015.7558496 Bertrand, J., Brickler, D., Babu, S., Madathil, K., Zelaya, M., Wang, T., … Luo, J. (2015). The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments. 2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings, 3–10. http://doi.org/10.1109/VR.2015.7223317 Besterfield-Sacre, M., Shuman, L. J., & Wolfe, H. (2002). Modeling Undergraduate Engineering Outcomes. International Journal of Engineering Education, 18(2), 128– 139. Branovic, Irina; Popovic, Ranko; Jovanovic, Nenad; Gioirgi, Roberto; Nikolic, Bosko; Zivkovic, M. (2014). Integration of simulators in virtual 3D computer science classroom. In 2014 IEEE Global Engineering Education Conference (EDUCON) (pp. 1164–1167). http://doi.org/10.1109/EDUCON.2014.7130488 Briones, G. (2010). Investigaciones O Diseños Experimentales. Universidad de Antioquía, 1–18. Retrieved from http://www.google.com.co/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja &uact=8&ved=0CB0QFjAA&url=http://aprendeenlinea.udea.edu.co/revistas/index.ph p/ceo/article/download/6542/5993&ei=U6ghVPPlJIjGggTUhICAAg&usg=AFQjCNE IBV8nprZj_4KlpcG3eF1jhg4Ykw&bvm=bv. Callaghan, M. J., McCusker, K., Losada, J. L., Harkin, J., & Wilson, S. (2013). Using game-based learning in virtual worlds to teach electronic and electrical engineering. IEEE Transactions on Industrial Informatics, 9(1), 575–584. http://doi.org/10.1109/TII.2012.2221133 Cano García, M. E. (2008). La evaluación por competencias en la educación superior. Sistema De Información Científica, Redalyc. Cardona, D. M., & Sánchez, J. M. (2010). Indicadores Básicos para Evaluar el Proceso de Aprendizaje en Estudiantes de Educación a Distancia en Ambiente e-learning. Formación Universitaria, 3(6), 15–31. http://doi.org/10.4067/S0718- 50062010000600004 Cardona, S., Vélez, J., & Tobón, S. (2013a). Metodología de Proyectos Formativos aplicada a un curso de Lógica Matemática. 8th Latin American Conference on Learning Objects and Technologies LACLO, 4(1), 1–12. Cardona, S., Vélez, J., & Tobón, S. (2013b). Towards a Model for the Development and Assessment of Competences through Formative Projects. XXXIX Latin American Computing Conference, 17(3), 1–16. Retrieved from http://ieeexplore.ieee.org.sire.ub.edu/xpls/icp.jsp?arnumber=6670666&tag=1 Chen, Long; Yang, Q. (2014). A group division method based on collaborative learning elements. In The 26th Chinese Control and Decision Conference (pp. 1701–1705). IEEE. http://doi.org/10.1109/CCDC.2014.6852443 Ching-Song, W. Y. C. J.-G. D. (2009). A 3D virtual world teaching and learning platform for computer science courses in second life. In IEEE (Ed.), International Conference on Computational Intelligence and Software Engineering, 2009 (pp. 1–4). http://doi.org/DOI: 10.1109/CISE.2009.5365895 Chung, L.-Y. (2011). Using avatars to enhance active learning: Integration of virtual reality tools into college English curriculum. In 2011 15th North-East Asia Symposium on Nano, Information Technology and Reliability (NASNIT) (pp. 29–33). IEEE. http://doi.org/10.1109/NASNIT.2011.6111116 Claros, Iván; Cobos, Ruth; Collazos, C. A. (2016). An Approach Based on Social Network Analysis Applied to a Collaborative Learning Experience. IEEE Transactions on Learning Technologies, 9(2), 190–195. http://doi.org/10.1109/TLT.2015.2453979 Comas-Gonzalez, Z., Echeverri-Ocampo, I., Zamora-Musa, R., (2017). Tendencias Recientes de la educación virtual y su fuerte conexión con los entornos inmersivos. Revista Espacios, 38(15) Condic, K. (2009). Using Second Life as a Training Tool in an Academic Library. The Reference Librarian, 50(4), 333–345. http://doi.org/10.1080/02763870903096419 Deb, S. (2016). Smartphone Based Virtual Reality Systems in Classroom Teaching -a study on the effects of learning outcome (pp. 68–71). Mumbai: IEEE. http://doi.org/10.1109/T4E.2016.21 Deshmukh, L. P., Mujawar, T. H., Kasbe, M. S., Mule, S. S., Akhtar, J., & Maldar, N. N. (2016). A LabVIEW Based Remote Monitoring and Controlling of Wireless Sensor Node for LPG Gas Leakage Detection. In 016 International Symposium on Electronics and Smart Devices (ISESD) (pp. 115–120). Bandung: IEEE. http://doi.org/10.1109/ISESD.2016.7886703 Esteve, J. M. (2003). LA TERCERA REVOLUCIÓN EDUCATIVA. La educación en la sociedad del conocimiento. (PAIDOS IBE). Garcia-Orellano, C. J., Macías-Macías, M., González-Velasco, H., & García-Manso, Antonio; Gallardo-Caballero, R. (2016). Remote laboratory experiments of Analog Electronics based on ’ RedPitaya ’. Seville: IEEE. http://doi.org/10.1109/TAEE.2016.7528244 Garikayi, T., Van Den Heever, D., & Matope, S. (2016). Robotic prosthetic challenges for clinical applications. In Proceedings of 2016 IEEE International Conference on Control and Robotics Engineering, ICCRE 2016 (pp. 1–5). Singapore: IEEE. http://doi.org/10.1109/ICCRE.2016.7476146 Gati, J., Kartyas, G., & Nemethy, K. (2014). Higher education in recent virtual engineering environments. In SACI 2014 - 9th IEEE International Symposium on Applied Computational Intelligence and Informatics, Proceedings (pp. 111–115). Timisoara: IEEE. http://doi.org/10.1109/SACI.2014.6840045 Hernandez Sampieri, Roberto; Fernandez Collado, Carlos; Baptista Lucio, P. (2010). Metodología de la investigación (5ta Edició). McGraw Hill. Herrera-Jaramillo, J. (2013). Casos de Estudio de Realidad Virtual y Realidad Aumentada en Educacion. Medellín. IEEE. (2015). ICT needs and trends in engineering education. In Proceedings of 2015 International Conference on Interactive Collaborative Learning, ICL 2015 (pp. 146– 149). Florence: IEEE. http://doi.org/10.1109/ICL.2015.7318016 Iskander, M. F.; Catten J. C.; Jones, A.; Jameson, R. (1995). Interactive multimedia lessons for education. In IEEE (Ed.), 1995 SBMO/IEEE MTT-S International (pp. 693–700). http://doi.org/10.1109/SBMOMO.1995.511020 Kaftan, Juliann M.; Buck, Gayle A.; Haack, A. (2006). Using Formative Assessments to Individualize Instruction and Promote Learning. Middle School Journal, 37(4). http://doi.org/http://dx.doi.org/10.1080/00940771.2006.11461545 Kovács, Péter Tamás; Murray, Niall; Rozinaj, Gregor; Sulema, Yevgeniya; Rybárová, R. (2015). Application of immersive technologies for education: State of the art. In 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL) (pp. 283–288). Thessaloniki: IEEE. http://doi.org/10.1109/IMCTL.2015.7359604 Krull, Robert; Wetmore, William; Ruggiero, Louis; Sharp, M. (2006). Applying Collaborative Technology to Learning in the Distance Classroom. In IEEE (Ed.), 2006 IEEE International Professional Communication Conference (pp. 183–189). http://doi.org/10.1109/IPCC.2006.320382 Lemus, Lenin; Benlloch, J. (2011). Lessons learnt in using the TICs to improve teaching on Digital Systems Fundamentals. In IEEE (Ed.), Promotion and Innovation with New Technologies in Engineering Education (FINTDI), 2011 (pp. 1–8). Retrieved from http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5948885 Liao, Y., Wang, C., Wu, X., Lu, F., Wang, P., & Cai, S. (2015). On the mechanical design and control of a self-adaptive exoskeleton chair. In 2015 IEEE International Conference on Information and Automation, ICIA 2015 - In conjunction with 2015 IEEE International Conference on Automation and Logistics (pp. 937–942). Lijiang: IEEE. http://doi.org/10.1109/ICInfA.2015.7279421 Lima, R. M. De, Medeiros, A. De, Milton, F., Neto, M., Neto, F. D. S., César, F., … Canuto, D. P. (2016). A 3D Serious Game for Medical Students Training in Clinical Cases. In 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1–9). Orlando, Florida: IEEE. http://doi.org/10.1109/SeGAH.2016.7586255 Luengas, Lely; Guevara, Juan; Sánchez, G. (2009). ¿Cómo desarrollar un laboratorio virtual? Metodología de diseño. Nuevas Ideas En Informática Educativa, 5, 165–170. Macedonia, M. (2007). Generation 3D: Living in virtual worlds. Computer, 40(10), 99– 101. http://doi.org/10.1109/MC.2007.348 Maly, I., Sedlacek, D., & Leitao, P. (2016). Augmented reality experiments with industrial robot in industry 4.0 environment. In 2016 IEEE 14th International Conference on Industrial Informatics (INDIN) (pp. 176–181). Poitiers: IEEE. http://doi.org/10.1109/INDIN.2016.7819154 Marcelino, R., Silva, J. B., Gruber, V., & Bilessimo, M. S. (2012). 3D virtual worlds using open source platform and integrated remote experimentation. In 2012 9th International Conference on Remote Engineering and Virtual Instrumentation, REV 2012 (pp. 2–3). Bilbao. http://doi.org/10.1109/REV.2012.6293182 Ministerio de Educación Nacional. (2011). Propuesta de lineamientos para la formación por competencias en educación superior, 1–23. Montoya-Estrada, A. (2012). Hipermediaciones para la creación de ambientes virtuales inmersivos en 3D - Estado del Arte. Medellín. Moran Cardenas, A. (2011). Acreditación Calidad. Nieto, L. V., Mejía, J. A., Rojas, G., Artunduaga, L. A., Villegas, P., Fernández, H., … Guana, Y. (2003). Manual de la evaluación de desempeño. Ministerio de Educación Nacional. Retrieved from http://www.mineducacion.gov.co/1759/w3-article- 81030.html Open Wonderland Foundation. (2015). OpenWonderland. Retrieved from http://openwonderland.org/ OpenSim Community. (2016). http://opensim.stanford.edu/. Retrieved from http://opensim.stanford.edu/ Paiva, P. V. D. F., Machado, L. S., & Valenca, A. M. G. (2013). A Virtual Environment for Training and Assessment of Surgical Teams. In 2013 XV Symposium on Virtual and Augmented Reality (pp. 17–26). Cuiaba: IEEE. http://doi.org/10.1109/SVR.2013.22 Peng, J., Tan, W., & Liu, G. (2015). Virtual Experiment in Distance Education: Based on 3D Virtual Learning Environment. In 2015 International Conference of Educational Innovation through Technology (EITT) (pp. 81–84). Wuhan. http://doi.org/10.1109/EITT.2015.24 Peng, Jianlei; Tan, Wenwu; Liu, G. (2015). Virtual Experiment in Distance Education: Based on 3D Virtual Learning Environment. In 2015 International Conference of Educational Innovation through Technology (EITT) (pp. 81–84). Wuhan: IEEE. http://doi.org/10.1109/EITT.2015.24 Philippe, J., Johanne, B., Domenico, M., & Mane, Y. (2008). La competencia como organizadora de los programas de formación: hacia un desempeño competente. Revista de Curriculum Y Formación Del Profesorado, 12(3). Retrieved from http://hdl.handle.net/10481/15091 Piñeiro, O. P. Á. (2013). Mundos Virtuales Inmersivos Para Educación, Trabajo Colaborativo Y Simulacion. Retrieved from http://www.acofipapers.org/index.php/acofipapers/2013/paper/viewFile/524/134 Rajagopal, A., Dembia, C. L., Demers, M. S., Delp, D. D., Hicks, J. L., & Delp, S. L. (2016). Full body musculoskeletal model for muscle- driven simulation of human gait, 63(10), 2068–2079. http://doi.org/10.1109/TBME.2016.2586891 Ramos, María Del Carmen; Larios Jose; Cervantes, Daniel; Leriche, R. (2007). Creación de ambientes virtuales inmersivos con sofware libre. Revista Digital Universitaria, 8(6), 3–9. Retrieved from http://www.revista.unam.mx/vol.8/num6/art47/jun_art47.pdf Ridgewell, W., Kumar, V., Lin, O., & Kinshuk. (2011). OpenSim virtual worlds as platform for enhanced learning concepts. In Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 (pp. 623– 624). Athens: IEEE. http://doi.org/10.1109/ICALT.2011.192 Rojo, D. E. (2008). Aplicación de la Herramienta Open Source Sloodle y las Tecnologías del Procesamiento del lenguaje Natural para el Desarrollo de una Plataforma de Virtual Learning en la Universidad Carlos III de Madrid. Universidad Carlos III de Madrid. Romero, M., Vizca??no, A., & Piattini, M. (2008). A simulator for education and training in global requirements engineering: A work in progress. Proceedings - The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008, 123–125. http://doi.org/10.1109/ICALT.2008.24 Sánchez, Alfonso; Salvador, C. (2010). Los entornos virtuales como espacios de enseñanza y aprendizaje. Revista Mexicana de Investigación Educativa, 10(44), 163–184. Retrieved from http://scielo.unam.mx/pdf/rmie/v15n44/v15n44a9.pdf Sans, A., & Atenea Alonso Serrano, Lorena García Sanz, Irene León Rodrigo, Elisa García Gordo, Belén Gil Álvaro, L. R. B. (2012). Métodos de investigación de enfoque experimental. Metodología de La Investigación Educativa, 167–193. Retrieved from http://www.postgradoune.edu.pe/documentos/Experimental.pdf Schettino, P. (2015). Re-defining the concept of immersion in digital immersive environments. 2015 Digital Heritage, 2, 409–412. http://doi.org/10.1109/DigitalHeritage.2015.7419536 Sharma, Sharad; Jerripothula, Shanmukha; Mackey, Stephon; Soumare, O. (2014). Immersive virtual reality environment of a subway evacuation on a cloud for disaster preparedness and response training. In 2014 IEEE Symposium on Computational Intelligence for Human-like Intelligence (CIHLI) (pp. 1–6). IEEE. http://doi.org/10.1109/CIHLI.2014.7013380 Shukor, Nurbiha A; Abu, Mohd Salleh; Ahmad, N. (2015). A preliminary study on socially shared regulation during online collaborative mathematics learning. In IEEE (Ed.), 2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e) (pp. 1– 7). http://doi.org/10.1109/IC3e.2015.7403477 Sitaram, D., Hallymysore, P., Harwalkar, S., Kathare, S., Srinivasan, A., Reddy, A., … Sekhar, S. (2014). OpenSim: A simulator of openstack services. In Proceedings - Asia Modelling Symposium 2014: 8th Asia International Conference on Mathematical Modelling and Computer Simulation, AMS 2014 (pp. 90–96). Taipei: IEEE. http://doi.org/10.1109/AMS.2014.28 Stahl, G; Koschmann, T; Suthers, D. (2006). Aprendizaje Colaborativo apoyado por computador: Una perspectiva histórica. (Cambridge, Ed.). Ştefan, L. (2012). Immersive Collaborative Environments for Teaching and Learning Traditional Design. Procedia - Social and Behavioral Sciences, 51, 1056–1060. http://doi.org/10.1016/j.sbspro.2012.08.287 Sykes, Juli M; Oskoz, Ana; Thorne, Steven. (2008). Web 2.0, synthetic immersive environments and mobile resources for language education. Calicao Journal, 25(3), 528–546. Talbott, S. A. (1962). Bio-Medical Research. Theng, L. F., & Neo, M. (2013). Students’ perceptions of a constructivist Classroom: a collaborative learning approach. In IEEE (Ed.), IEEE 63rd Annual Conference International Council for Educational Media (ICEM), 2013 (pp. 1–11). http://doi.org/DOI: 10.1109/CICEM.2013.6820183 Tong, H., & Yang, Y. J. (2009). Human learning behaviors influenced by ICT. ITME2009 - Proceedings 2009 IEEE International Symposium on IT in Medicine and Education, 886–890. http://doi.org/10.1109/ITIME.2009.5236295 Travassos Valdez, M., Machado Ferreira, C., Martins, M. J. M., & Maciel Barbosa, F. P. (2014). Virtual labs in electrical engineering education-The VEMA environment. In ITHET 2014 - 13th International Conference on Information Technology Based Higher Education and Training (pp. 3–7). New York. http://doi.org/10.1109/ITHET.2014.7155714 Tsay, L. S., Williamson, A., & Im, S. (2012). Framework to build an intelligent RFID system for use in the healthcare industry. Proceedings - 2012 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012, 109–112. http://doi.org/10.1109/TAAI.2012.58 Ullberg, L., Monahan, C., & Harvey, K. (2007). The New Face of emergency preparedness training: using Second Life to save first lives. In Proceeding of Second Life Education Workshop 2007 (pp. 96–99). Chicago. Retrieved from http://slcc2007.wordpress.com/ Valverde, J., & Ciudad, A. (2014). El uso de e-rúbricas para la evaluación de competencias en estudiantes universitarios. Redu: Revista de Docencia Universitaria, 12(1), 49–79. Vander-Valk, F. (2008). Identity, Power, and Representation in Virtual Environments. MERLOT Journal of Online Learning and Teaching, 4(2), 205–211. Retrieved from http://jolt.merlot.org/vol4no2/vandervalk0608.pdf Wang, R., & Wang, X. (2011). Virtual store design in collaborative virtual environments: History, characteristics, and culture. In Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2011 (pp. 793–800). Lausanne. http://doi.org/10.1109/CSCWD.2011.5960208 Wei, L., Najdovski, Z., Abdelrahman, W., Nahavandi, S., & Weisinger, H. (2012). Augmented optometry training simulator with multi-point haptics. In Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics (pp. 2991–2997). Seoul: IEEE. http://doi.org/10.1109/ICSMC.2012.6378250 Wermann, J., Kliesing, N., Colombo, A. W., & Moraes, E. C. (2016). Impact of new ICT trends for the educational curriculum in the area of Industrial Automation and engineering. In IECON 2015 - 41st Annual Conference of the IEEE Industrial Electronics Society (pp. 3643–3648). Yokohama: IEEE. http://doi.org/10.1109/IECON.2015.7392667 Zamora, R. (2010). Laboratorios Remotos: Analisis, Caracteristicas y su desarrollo como alternativa a la practica en la facultad de ingenieria. Revista Inge-CUC 6(6) Zamora-Musa, R., Villa, J.L. (2013). Estudio de la alternativa de ambientes virtuales colaborativos como herramienta de apoyo a laboratorio tele-operados en ingenieria. WEEF 2013. Zamora-Musa, R. (2014). Estudio de los aportes de las herramientas de entornos colaborativos e inmersivos en el desarrollo de laboratorios con acceso remoto en la educación en ingeniería electrónica desde el punto de vista de su efectividad y diferenciación en el aprendizaje. Universidad Tecnológica de Bolivar, UTB. Zamora-Musa, R., Vélez, J., & Villa, J. L. (2016). Contributions of Collaborative and Immersive Environments in Development a Remote Access Laboratory. In F. Milton Mendes (Ed.), Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning. (pp. 4–7). Pennsylvania, USA.: IGI Global. http://doi.org/10.4018/978-1-5225-0125-1 Zamora-Musa, R., Vélez, J., Paez-Logreira, H., Coba, J.,. Cano-cano, C., Martinez, O., (2017). Implementación de un recurso educativo abierto a través del modelo del diseño universal para el aprendizaje teniendo en cuenta evaluación de competencias y las necesidades individuales de los estudiantes. Revista Espacios 38(5). Zhao, Huiqin; Sun, Bo; Wu, Hao; Hu, X. (2010). Study on building a 3D interactive virtual learning environment based onOpenSim platform. In IEEE (Ed.), 2010 International Conference onYear: 2010Audio Language and Image ProcCessing (ICALIP), (pp. 1407–1411). http://doi.org/DOI: 10.1109/ICALIP.2010.5684986 Zhu, Qing; Wang, Tao; Jia, Y. (2007). Second Life: A New Platform for Education. In IEEE (Ed.), First IEEE International Symposium onInformation Technologies and Applications in Education, 2007. ISITAE ’07. (pp. 201–204). http://doi.org/10.1109/ISITAE.2007.4409270 Zinayna, L. A., & Carvallo. (2008). Education of Mechatronics I (Science and Technology of the Materials) with the TIC. In IEEE (Ed.), Electronics, Robotics and Automotive Mechanics Conference, 2008. CERMA ’08. (pp. 224–228). http://doi.org/10.1109/CERMA.2008.85 |
dc.rights.spa.fl_str_mv |
Attribution-NonCommercial-ShareAlike 4.0 International |
dc.rights.uri.spa.fl_str_mv |
http://creativecommons.org/licenses/by-nc-sa/4.0/ |
dc.rights.accessrights.spa.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.coar.spa.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
Attribution-NonCommercial-ShareAlike 4.0 International http://creativecommons.org/licenses/by-nc-sa/4.0/ http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.publisher.spa.fl_str_mv |
Corporación Universidad de la Costa |
dc.publisher.program.spa.fl_str_mv |
Maestría en Educación |
institution |
Corporación Universidad de la Costa |
bitstream.url.fl_str_mv |
https://repositorio.cuc.edu.co/bitstreams/97eb12a9-e9c6-4366-9ed9-8d72eb039881/download https://repositorio.cuc.edu.co/bitstreams/29f1978d-f7ad-4ff4-9288-d4dda3eac8da/download https://repositorio.cuc.edu.co/bitstreams/cc89807e-d04e-4bc4-843d-de4f68895507/download https://repositorio.cuc.edu.co/bitstreams/3da200b2-bd8c-4cf5-8f0f-a0db65b1726f/download https://repositorio.cuc.edu.co/bitstreams/1ec143b6-2ec6-4237-a4bb-f275cc0dcd63/download |
bitstream.checksum.fl_str_mv |
07c5aae9bb512fb0642b2bf88059cbe7 934f4ca17e109e0a05eaeaba504d7ce4 8a4605be74aa9ea9d79846c1fba20a33 2c7d51ae0afded35ede001b0eb99fb1d 5647a63d8982a44434d894ac77211a8d |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 MD5 MD5 MD5 |
repository.name.fl_str_mv |
Repositorio de la Universidad de la Costa CUC |
repository.mail.fl_str_mv |
repdigital@cuc.edu.co |
_version_ |
1811760803542466560 |
spelling |
Zamora Musa, RonaldComas Gonzalez, ZhoeEcheverri Ocampo, Isabel2019-06-28T15:37:21Z2019-06-28T15:37:21Z2017Comas, Z. (2017) Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica. Trabajo de Maestría. Recuperado de http://hdl.handle.net/11323/4906https://hdl.handle.net/11323/4906Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/Technology is one of the engines that drive the technological development of a country; it has generated changes in social schemes, specially, in the education of the engineering. In the education field, some teaching techniques have remained in traditional methods and not all people have adapted themselves to the change brought about by the use of Information and Communication Technologies (ICT). That is why at the global level, projects have been developed to establish a closeness between these two important elements: Technology and Education in Engineering, through immersive and collaborative virtual environments. On the other hand, although researches and works related to the use of ICTs and immersive virtual environments in engineering education are found. They predominate in the implementation of different technologies without evaluating the effects they produce in the teaching of engineering and in a few other cases the technology is implemented and it is observed if the concept was acquired, but it is not evaluated what effects can exert on the individual in the development of skills or competences. Therefore, this research work is aimed at developing an immersive virtual environment that allows study the effects of ICT on the competences, in this case, the Electronic Engineer, through evaluations through technological tools, thereby promoting a change in the paradigm of the development of immersive virtual environments and its impact on the evaluation of skills in the training of future engineers.La tecnología es uno de los pilares que impulsa el desarrollo tecnológico de un país, ha generado cambios en los esquemas sociales, dentro de ellos, en la educación en ingeniería. En el sector educativo, algunas técnicas de enseñanza se han mantenido en los métodos tradicionales y no todos se han adaptado al cambio que acarrea el uso de las Tecnologías de la Información y la Comunicación, (TIC). Es por ello que a nivel mundial se han desarrollado proyectos encaminados a establecer una cercanía entre estos dos importantes elementos: la Tecnología y la Educación en Ingeniería, a través de ambientes virtuales inmersivos y colaborativos. Por otro lado, aun cuando se encuentran investigaciones y trabajos relacionados con el uso de las TIC y los entornos virtuales inmersivos en la educación en ingeniería, se observa que en éstos predominan la implementación de distintas tecnologías sin evaluar los efectos que producen en la enseñanza de ingeniería y en otros pocos casos se implementa la tecnología y se observa si se adquirió el concepto, pero no se evalúa que efectos pueden ejercer en el individuo en cuanto al desarrollo de habilidades o competencias. Por consiguiente, el presente trabajo de investigación está encaminado a desarrollar un entorno virtual inmersivo que permita estudiar los efectos de las TIC sobre las competencias, en este caso, del Ingeniero Electrónico, mediante evaluaciones a través de herramientas tecnológicas, promoviendo con ello un cambio en el paradigma del desarrollo de entornos virtuales inmersivos y su incidencia en la evaluación de competencias en la formación de los futuros ingenieros.Comas Gonzalez, Zhoe-11dd63bc-80fa-4dbe-a0dd-e57a95c6b83f-600spaCorporación Universidad de la CostaMaestría en EducaciónAttribution-NonCommercial-ShareAlike 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-sa/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2CompetenciasEducación virtualEntornos virtuales inmersivosIngenieríaCompetenceVirtual educationImmersive virtual environmentEngineeringEntorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería ElectrónicaTrabajo de grado - Pregradohttp://purl.org/coar/resource_type/c_7a1fTextinfo:eu-repo/semantics/bachelorThesishttp://purl.org/redcol/resource_type/TPinfo:eu-repo/semantics/acceptedVersionAbdul-Kader; H. M. (2008). E-Learning Systems in Virtual Environment. In 2008 ITI 6th International Conference on Information & Communications Technology (pp. 71–76). El Cairo: IEEE. http://doi.org/10.1109/ITICT.2008.4806644Ala-Mutka, Kirsti; Punie, Yves; Redecker, C. (2008). Digital competence for lifelong learning.Ali Sajedi, Badashian; Firouzabadi, A. M. A. D. S. H. A. M. M. (2010). Designing a Collaborative Educational System: A Competitive Approach to E-Learning. In IEEE (Ed.), Fifth International Conference on Digital Information Management (ICDIM). (pp. 478 – 483). http://doi.org/10.1109/ICDIM.2010.5664652Almeida-Brito, Josilene; Saraiva-Carvalho, Rosângela; De Melo, Ivanildo; Gomes, Alex- Sandro; De Melo, Rosangela; Da Silva, A. (2011). Blog as a collaborative tool on interaction in classroom: investigating the acceptance of technical student. IEEE. In 6th Iberian Conference on Information Systems and Technologies (CISTI 2011) (pp. 1–5). Retrieved from http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5974215Alves, P., Miranda, L., & Morais, C. (2015). Publicação e Acesso a Conteúdos no Ambiente Virtual de Aprendizagem de uma Instituição de Ensino Superior Publishing and accessing contents on a virtual learning environment of a higher education institution. In 015 10th Iberian Conference on Information Systems and Technologies (CISTI) (pp. 1–6). Aveiro: IEEE. http://doi.org/10.1109/CISTI.2015.7170468Anderson, J. (2010). ICT Transforming Education: A Regional Guide. Bankgog. Retrieved from http://unesdoc.unesco.org/images/0018/001892/189216e.pdfArango, F., Chang, C., Esche, S. K., & Chassapis, C. (2007). A scenario for collaborative learning in virtual engineering laboratories. Proceedings - Frontiers in Education Conference, FIE, 7–12. http://doi.org/10.1109/FIE.2007.4417818Arenas Landines, A. (2008). Gestión De La Formación : Un Modelo Educativo Basado En Un Sistema De. Revista Educación En Ingeniería, 4, 29–46.Babic, F., Wagner, J., & Tutoky, G. (2012). Support Patients through E-Services Solutions. ICETA 2012 - 10th IEEE International Conference on Emerging eLearning Technologies and Applications, Proceedings, 15–19. http://doi.org/10.1109/ICETA.2012.6418290Badashian, Ali Sajedi; Firouzabadi, Asghar Dehghani; Delcheh, Morteza Ashurzad; Afzali, Seyyed Hamidreza; Mahdavi, M. (2010). Designing a collaborative educational system: A competitive approach to e-learning. In 2010 Fifth International Conference on Digital Information Management (ICDIM) (pp. 478–483). IEEE. http://doi.org/10.1109/ICDIM.2010.5664652Banerjee, I., Perera, I., & Choudhury, J. (2013). Introducing immersive technologies for learning: A study evaluating the readiness for using virtual worlds for learning and teaching in an Indian University. In 2013 6th International Conference on Contemporary Computing, IC3 2013 (pp. 268–273). Noida. http://doi.org/10.1109/IC3.2013.6612202Banerjee, S., Rao, N. J., & Ramanathan, C. (2015). Rubrics for assessment item difficulty in engineering courses. Proceedings - Frontiers in Education Conference, FIE, 2014. http://doi.org/10.1109/FIE.2015.7344299Bazzaza, Mhd Wael; Al Delail, Buti; Zemerly, M. Jamal; W. P. Ng, J. (2014). iARBook: An Immersive Augmented Reality system for education. In 2014 International Conference on Teaching, Assessment and Learning (TALE) (pp. 495–498). Wellington: IEEE. http://doi.org/10.1109/TALE.2014.7062576Benko, L., Reichel, J., & Munk, M. (2016). Analysis of student behavior in virtual learning environment depending on student assessments. In ICETA 2015 - 13th IEEE International Conference on Emerging eLearning Technologies and Applications, Proceedings (pp. 1–6). Stary: IEEE. http://doi.org/10.1109/ICETA.2015.7558496Bertrand, J., Brickler, D., Babu, S., Madathil, K., Zelaya, M., Wang, T., … Luo, J. (2015). The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments. 2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings, 3–10. http://doi.org/10.1109/VR.2015.7223317Besterfield-Sacre, M., Shuman, L. J., & Wolfe, H. (2002). Modeling Undergraduate Engineering Outcomes. International Journal of Engineering Education, 18(2), 128– 139.Branovic, Irina; Popovic, Ranko; Jovanovic, Nenad; Gioirgi, Roberto; Nikolic, Bosko; Zivkovic, M. (2014). Integration of simulators in virtual 3D computer science classroom. In 2014 IEEE Global Engineering Education Conference (EDUCON) (pp. 1164–1167). http://doi.org/10.1109/EDUCON.2014.7130488Briones, G. (2010). Investigaciones O Diseños Experimentales. Universidad de Antioquía, 1–18. Retrieved from http://www.google.com.co/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja &uact=8&ved=0CB0QFjAA&url=http://aprendeenlinea.udea.edu.co/revistas/index.ph p/ceo/article/download/6542/5993&ei=U6ghVPPlJIjGggTUhICAAg&usg=AFQjCNE IBV8nprZj_4KlpcG3eF1jhg4Ykw&bvm=bv.Callaghan, M. J., McCusker, K., Losada, J. L., Harkin, J., & Wilson, S. (2013). Using game-based learning in virtual worlds to teach electronic and electrical engineering. IEEE Transactions on Industrial Informatics, 9(1), 575–584. http://doi.org/10.1109/TII.2012.2221133Cano García, M. E. (2008). La evaluación por competencias en la educación superior. Sistema De Información Científica, Redalyc.Cardona, D. M., & Sánchez, J. M. (2010). Indicadores Básicos para Evaluar el Proceso de Aprendizaje en Estudiantes de Educación a Distancia en Ambiente e-learning. Formación Universitaria, 3(6), 15–31. http://doi.org/10.4067/S0718- 50062010000600004Cardona, S., Vélez, J., & Tobón, S. (2013a). Metodología de Proyectos Formativos aplicada a un curso de Lógica Matemática. 8th Latin American Conference on Learning Objects and Technologies LACLO, 4(1), 1–12.Cardona, S., Vélez, J., & Tobón, S. (2013b). Towards a Model for the Development and Assessment of Competences through Formative Projects. XXXIX Latin American Computing Conference, 17(3), 1–16. Retrieved from http://ieeexplore.ieee.org.sire.ub.edu/xpls/icp.jsp?arnumber=6670666&tag=1Chen, Long; Yang, Q. (2014). A group division method based on collaborative learning elements. In The 26th Chinese Control and Decision Conference (pp. 1701–1705). IEEE. http://doi.org/10.1109/CCDC.2014.6852443Ching-Song, W. Y. C. J.-G. D. (2009). A 3D virtual world teaching and learning platform for computer science courses in second life. In IEEE (Ed.), International Conference on Computational Intelligence and Software Engineering, 2009 (pp. 1–4). http://doi.org/DOI: 10.1109/CISE.2009.5365895Chung, L.-Y. (2011). Using avatars to enhance active learning: Integration of virtual reality tools into college English curriculum. In 2011 15th North-East Asia Symposium on Nano, Information Technology and Reliability (NASNIT) (pp. 29–33). IEEE. http://doi.org/10.1109/NASNIT.2011.6111116Claros, Iván; Cobos, Ruth; Collazos, C. A. (2016). An Approach Based on Social Network Analysis Applied to a Collaborative Learning Experience. IEEE Transactions on Learning Technologies, 9(2), 190–195. http://doi.org/10.1109/TLT.2015.2453979Comas-Gonzalez, Z., Echeverri-Ocampo, I., Zamora-Musa, R., (2017). Tendencias Recientes de la educación virtual y su fuerte conexión con los entornos inmersivos. Revista Espacios, 38(15)Condic, K. (2009). Using Second Life as a Training Tool in an Academic Library. The Reference Librarian, 50(4), 333–345. http://doi.org/10.1080/02763870903096419Deb, S. (2016). Smartphone Based Virtual Reality Systems in Classroom Teaching -a study on the effects of learning outcome (pp. 68–71). Mumbai: IEEE. http://doi.org/10.1109/T4E.2016.21Deshmukh, L. P., Mujawar, T. H., Kasbe, M. S., Mule, S. S., Akhtar, J., & Maldar, N. N. (2016). A LabVIEW Based Remote Monitoring and Controlling of Wireless Sensor Node for LPG Gas Leakage Detection. In 016 International Symposium on Electronics and Smart Devices (ISESD) (pp. 115–120). Bandung: IEEE. http://doi.org/10.1109/ISESD.2016.7886703Esteve, J. M. (2003). LA TERCERA REVOLUCIÓN EDUCATIVA. La educación en la sociedad del conocimiento. (PAIDOS IBE).Garcia-Orellano, C. J., Macías-Macías, M., González-Velasco, H., & García-Manso, Antonio; Gallardo-Caballero, R. (2016). Remote laboratory experiments of Analog Electronics based on ’ RedPitaya ’. Seville: IEEE. http://doi.org/10.1109/TAEE.2016.7528244Garikayi, T., Van Den Heever, D., & Matope, S. (2016). Robotic prosthetic challenges for clinical applications. In Proceedings of 2016 IEEE International Conference on Control and Robotics Engineering, ICCRE 2016 (pp. 1–5). Singapore: IEEE. http://doi.org/10.1109/ICCRE.2016.7476146Gati, J., Kartyas, G., & Nemethy, K. (2014). Higher education in recent virtual engineering environments. In SACI 2014 - 9th IEEE International Symposium on Applied Computational Intelligence and Informatics, Proceedings (pp. 111–115). Timisoara: IEEE. http://doi.org/10.1109/SACI.2014.6840045Hernandez Sampieri, Roberto; Fernandez Collado, Carlos; Baptista Lucio, P. (2010). Metodología de la investigación (5ta Edició). McGraw Hill.Herrera-Jaramillo, J. (2013). Casos de Estudio de Realidad Virtual y Realidad Aumentada en Educacion. Medellín.IEEE. (2015). ICT needs and trends in engineering education. In Proceedings of 2015 International Conference on Interactive Collaborative Learning, ICL 2015 (pp. 146– 149). Florence: IEEE. http://doi.org/10.1109/ICL.2015.7318016Iskander, M. F.; Catten J. C.; Jones, A.; Jameson, R. (1995). Interactive multimedia lessons for education. In IEEE (Ed.), 1995 SBMO/IEEE MTT-S International (pp. 693–700). http://doi.org/10.1109/SBMOMO.1995.511020Kaftan, Juliann M.; Buck, Gayle A.; Haack, A. (2006). Using Formative Assessments to Individualize Instruction and Promote Learning. Middle School Journal, 37(4). http://doi.org/http://dx.doi.org/10.1080/00940771.2006.11461545Kovács, Péter Tamás; Murray, Niall; Rozinaj, Gregor; Sulema, Yevgeniya; Rybárová, R. (2015). Application of immersive technologies for education: State of the art. In 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL) (pp. 283–288). Thessaloniki: IEEE. http://doi.org/10.1109/IMCTL.2015.7359604Krull, Robert; Wetmore, William; Ruggiero, Louis; Sharp, M. (2006). Applying Collaborative Technology to Learning in the Distance Classroom. In IEEE (Ed.), 2006 IEEE International Professional Communication Conference (pp. 183–189). http://doi.org/10.1109/IPCC.2006.320382Lemus, Lenin; Benlloch, J. (2011). Lessons learnt in using the TICs to improve teaching on Digital Systems Fundamentals. In IEEE (Ed.), Promotion and Innovation with New Technologies in Engineering Education (FINTDI), 2011 (pp. 1–8). Retrieved from http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5948885Liao, Y., Wang, C., Wu, X., Lu, F., Wang, P., & Cai, S. (2015). On the mechanical design and control of a self-adaptive exoskeleton chair. In 2015 IEEE International Conference on Information and Automation, ICIA 2015 - In conjunction with 2015 IEEE International Conference on Automation and Logistics (pp. 937–942). Lijiang: IEEE. http://doi.org/10.1109/ICInfA.2015.7279421Lima, R. M. De, Medeiros, A. De, Milton, F., Neto, M., Neto, F. D. S., César, F., … Canuto, D. P. (2016). A 3D Serious Game for Medical Students Training in Clinical Cases. In 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1–9). Orlando, Florida: IEEE. http://doi.org/10.1109/SeGAH.2016.7586255Luengas, Lely; Guevara, Juan; Sánchez, G. (2009). ¿Cómo desarrollar un laboratorio virtual? Metodología de diseño. Nuevas Ideas En Informática Educativa, 5, 165–170.Macedonia, M. (2007). Generation 3D: Living in virtual worlds. Computer, 40(10), 99– 101. http://doi.org/10.1109/MC.2007.348Maly, I., Sedlacek, D., & Leitao, P. (2016). Augmented reality experiments with industrial robot in industry 4.0 environment. In 2016 IEEE 14th International Conference on Industrial Informatics (INDIN) (pp. 176–181). Poitiers: IEEE. http://doi.org/10.1109/INDIN.2016.7819154Marcelino, R., Silva, J. B., Gruber, V., & Bilessimo, M. S. (2012). 3D virtual worlds using open source platform and integrated remote experimentation. In 2012 9th International Conference on Remote Engineering and Virtual Instrumentation, REV 2012 (pp. 2–3). Bilbao. http://doi.org/10.1109/REV.2012.6293182Ministerio de Educación Nacional. (2011). Propuesta de lineamientos para la formación por competencias en educación superior, 1–23.Montoya-Estrada, A. (2012). Hipermediaciones para la creación de ambientes virtuales inmersivos en 3D - Estado del Arte. Medellín. Moran Cardenas, A. (2011). Acreditación Calidad.Nieto, L. V., Mejía, J. A., Rojas, G., Artunduaga, L. A., Villegas, P., Fernández, H., … Guana, Y. (2003). Manual de la evaluación de desempeño. Ministerio de Educación Nacional. Retrieved from http://www.mineducacion.gov.co/1759/w3-article- 81030.htmlOpen Wonderland Foundation. (2015). OpenWonderland. Retrieved from http://openwonderland.org/OpenSim Community. (2016). http://opensim.stanford.edu/. Retrieved from http://opensim.stanford.edu/Paiva, P. V. D. F., Machado, L. S., & Valenca, A. M. G. (2013). A Virtual Environment for Training and Assessment of Surgical Teams. In 2013 XV Symposium on Virtual and Augmented Reality (pp. 17–26). Cuiaba: IEEE. http://doi.org/10.1109/SVR.2013.22Peng, J., Tan, W., & Liu, G. (2015). Virtual Experiment in Distance Education: Based on 3D Virtual Learning Environment. In 2015 International Conference of Educational Innovation through Technology (EITT) (pp. 81–84). Wuhan. http://doi.org/10.1109/EITT.2015.24Peng, Jianlei; Tan, Wenwu; Liu, G. (2015). Virtual Experiment in Distance Education: Based on 3D Virtual Learning Environment. In 2015 International Conference of Educational Innovation through Technology (EITT) (pp. 81–84). Wuhan: IEEE. http://doi.org/10.1109/EITT.2015.24Philippe, J., Johanne, B., Domenico, M., & Mane, Y. (2008). La competencia como organizadora de los programas de formación: hacia un desempeño competente. Revista de Curriculum Y Formación Del Profesorado, 12(3). Retrieved from http://hdl.handle.net/10481/15091Piñeiro, O. P. Á. (2013). Mundos Virtuales Inmersivos Para Educación, Trabajo Colaborativo Y Simulacion. Retrieved from http://www.acofipapers.org/index.php/acofipapers/2013/paper/viewFile/524/134Rajagopal, A., Dembia, C. L., Demers, M. S., Delp, D. D., Hicks, J. L., & Delp, S. L. (2016). Full body musculoskeletal model for muscle- driven simulation of human gait, 63(10), 2068–2079. http://doi.org/10.1109/TBME.2016.2586891Ramos, María Del Carmen; Larios Jose; Cervantes, Daniel; Leriche, R. (2007). Creación de ambientes virtuales inmersivos con sofware libre. Revista Digital Universitaria, 8(6), 3–9. Retrieved from http://www.revista.unam.mx/vol.8/num6/art47/jun_art47.pdfRidgewell, W., Kumar, V., Lin, O., & Kinshuk. (2011). OpenSim virtual worlds as platform for enhanced learning concepts. In Proceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 (pp. 623– 624). Athens: IEEE. http://doi.org/10.1109/ICALT.2011.192Rojo, D. E. (2008). Aplicación de la Herramienta Open Source Sloodle y las Tecnologías del Procesamiento del lenguaje Natural para el Desarrollo de una Plataforma de Virtual Learning en la Universidad Carlos III de Madrid. Universidad Carlos III de Madrid.Romero, M., Vizca??no, A., & Piattini, M. (2008). A simulator for education and training in global requirements engineering: A work in progress. Proceedings - The 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008, 123–125. http://doi.org/10.1109/ICALT.2008.24 Sánchez, Alfonso; Salvador, C. (2010). Los entornos virtuales como espacios de enseñanza y aprendizaje. Revista Mexicana de Investigación Educativa, 10(44), 163–184. Retrieved from http://scielo.unam.mx/pdf/rmie/v15n44/v15n44a9.pdfSans, A., & Atenea Alonso Serrano, Lorena García Sanz, Irene León Rodrigo, Elisa García Gordo, Belén Gil Álvaro, L. R. B. (2012). Métodos de investigación de enfoque experimental. Metodología de La Investigación Educativa, 167–193. Retrieved from http://www.postgradoune.edu.pe/documentos/Experimental.pdfSchettino, P. (2015). Re-defining the concept of immersion in digital immersive environments. 2015 Digital Heritage, 2, 409–412. http://doi.org/10.1109/DigitalHeritage.2015.7419536Sharma, Sharad; Jerripothula, Shanmukha; Mackey, Stephon; Soumare, O. (2014). Immersive virtual reality environment of a subway evacuation on a cloud for disaster preparedness and response training. In 2014 IEEE Symposium on Computational Intelligence for Human-like Intelligence (CIHLI) (pp. 1–6). IEEE. http://doi.org/10.1109/CIHLI.2014.7013380Shukor, Nurbiha A; Abu, Mohd Salleh; Ahmad, N. (2015). A preliminary study on socially shared regulation during online collaborative mathematics learning. In IEEE (Ed.), 2015 IEEE Conference on e-Learning, e-Management and e-Services (IC3e) (pp. 1– 7). http://doi.org/10.1109/IC3e.2015.7403477Sitaram, D., Hallymysore, P., Harwalkar, S., Kathare, S., Srinivasan, A., Reddy, A., … Sekhar, S. (2014). OpenSim: A simulator of openstack services. In Proceedings - Asia Modelling Symposium 2014: 8th Asia International Conference on Mathematical Modelling and Computer Simulation, AMS 2014 (pp. 90–96). Taipei: IEEE. http://doi.org/10.1109/AMS.2014.28Stahl, G; Koschmann, T; Suthers, D. (2006). Aprendizaje Colaborativo apoyado por computador: Una perspectiva histórica. (Cambridge, Ed.).Ştefan, L. (2012). Immersive Collaborative Environments for Teaching and Learning Traditional Design. Procedia - Social and Behavioral Sciences, 51, 1056–1060. http://doi.org/10.1016/j.sbspro.2012.08.287Sykes, Juli M; Oskoz, Ana; Thorne, Steven. (2008). Web 2.0, synthetic immersive environments and mobile resources for language education. Calicao Journal, 25(3), 528–546.Talbott, S. A. (1962). Bio-Medical Research.Theng, L. F., & Neo, M. (2013). Students’ perceptions of a constructivist Classroom: a collaborative learning approach. In IEEE (Ed.), IEEE 63rd Annual Conference International Council for Educational Media (ICEM), 2013 (pp. 1–11). http://doi.org/DOI: 10.1109/CICEM.2013.6820183Tong, H., & Yang, Y. J. (2009). Human learning behaviors influenced by ICT. ITME2009 - Proceedings 2009 IEEE International Symposium on IT in Medicine and Education, 886–890. http://doi.org/10.1109/ITIME.2009.5236295Travassos Valdez, M., Machado Ferreira, C., Martins, M. J. M., & Maciel Barbosa, F. P. (2014). Virtual labs in electrical engineering education-The VEMA environment. In ITHET 2014 - 13th International Conference on Information Technology Based Higher Education and Training (pp. 3–7). New York. http://doi.org/10.1109/ITHET.2014.7155714Tsay, L. S., Williamson, A., & Im, S. (2012). Framework to build an intelligent RFID system for use in the healthcare industry. Proceedings - 2012 Conference on Technologies and Applications of Artificial Intelligence, TAAI 2012, 109–112. http://doi.org/10.1109/TAAI.2012.58Ullberg, L., Monahan, C., & Harvey, K. (2007). The New Face of emergency preparedness training: using Second Life to save first lives. In Proceeding of Second Life Education Workshop 2007 (pp. 96–99). Chicago. Retrieved from http://slcc2007.wordpress.com/Valverde, J., & Ciudad, A. (2014). El uso de e-rúbricas para la evaluación de competencias en estudiantes universitarios. Redu: Revista de Docencia Universitaria, 12(1), 49–79.Vander-Valk, F. (2008). Identity, Power, and Representation in Virtual Environments. MERLOT Journal of Online Learning and Teaching, 4(2), 205–211. Retrieved from http://jolt.merlot.org/vol4no2/vandervalk0608.pdfWang, R., & Wang, X. (2011). Virtual store design in collaborative virtual environments: History, characteristics, and culture. In Proceedings of the 2011 15th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2011 (pp. 793–800). Lausanne. http://doi.org/10.1109/CSCWD.2011.5960208Wei, L., Najdovski, Z., Abdelrahman, W., Nahavandi, S., & Weisinger, H. (2012). Augmented optometry training simulator with multi-point haptics. In Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics (pp. 2991–2997). Seoul: IEEE. http://doi.org/10.1109/ICSMC.2012.6378250Wermann, J., Kliesing, N., Colombo, A. W., & Moraes, E. C. (2016). Impact of new ICT trends for the educational curriculum in the area of Industrial Automation and engineering. In IECON 2015 - 41st Annual Conference of the IEEE Industrial Electronics Society (pp. 3643–3648). Yokohama: IEEE. http://doi.org/10.1109/IECON.2015.7392667Zamora, R. (2010). Laboratorios Remotos: Analisis, Caracteristicas y su desarrollo como alternativa a la practica en la facultad de ingenieria. Revista Inge-CUC 6(6)Zamora-Musa, R., Villa, J.L. (2013). Estudio de la alternativa de ambientes virtuales colaborativos como herramienta de apoyo a laboratorio tele-operados en ingenieria. WEEF 2013.Zamora-Musa, R. (2014). Estudio de los aportes de las herramientas de entornos colaborativos e inmersivos en el desarrollo de laboratorios con acceso remoto en la educación en ingeniería electrónica desde el punto de vista de su efectividad y diferenciación en el aprendizaje. Universidad Tecnológica de Bolivar, UTB.Zamora-Musa, R., Vélez, J., & Villa, J. L. (2016). Contributions of Collaborative and Immersive Environments in Development a Remote Access Laboratory. In F. Milton Mendes (Ed.), Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning. (pp. 4–7). Pennsylvania, USA.: IGI Global. http://doi.org/10.4018/978-1-5225-0125-1Zamora-Musa, R., Vélez, J., Paez-Logreira, H., Coba, J.,. Cano-cano, C., Martinez, O., (2017). Implementación de un recurso educativo abierto a través del modelo del diseño universal para el aprendizaje teniendo en cuenta evaluación de competencias y las necesidades individuales de los estudiantes. Revista Espacios 38(5).Zhao, Huiqin; Sun, Bo; Wu, Hao; Hu, X. (2010). Study on building a 3D interactive virtual learning environment based onOpenSim platform. In IEEE (Ed.), 2010 International Conference onYear: 2010Audio Language and Image ProcCessing (ICALIP), (pp. 1407–1411). http://doi.org/DOI: 10.1109/ICALIP.2010.5684986Zhu, Qing; Wang, Tao; Jia, Y. (2007). Second Life: A New Platform for Education. In IEEE (Ed.), First IEEE International Symposium onInformation Technologies and Applications in Education, 2007. ISITAE ’07. (pp. 201–204). http://doi.org/10.1109/ISITAE.2007.4409270Zinayna, L. A., & Carvallo. (2008). Education of Mechatronics I (Science and Technology of the Materials) with the TIC. In IEEE (Ed.), Electronics, Robotics and Automotive Mechanics Conference, 2008. CERMA ’08. (pp. 224–228). http://doi.org/10.1109/CERMA.2008.85PublicationORIGINALENTORNO VIRTUAL INMERSIVO Y SU INCIDENCIA EN LA EVALUACIÓN.pdfENTORNO VIRTUAL INMERSIVO Y SU INCIDENCIA EN LA EVALUACIÓN.pdfapplication/pdf1485599https://repositorio.cuc.edu.co/bitstreams/97eb12a9-e9c6-4366-9ed9-8d72eb039881/download07c5aae9bb512fb0642b2bf88059cbe7MD51CC-LICENSElicense_rdflicense_rdfapplication/rdf+xml; charset=utf-81031https://repositorio.cuc.edu.co/bitstreams/29f1978d-f7ad-4ff4-9288-d4dda3eac8da/download934f4ca17e109e0a05eaeaba504d7ce4MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-81748https://repositorio.cuc.edu.co/bitstreams/cc89807e-d04e-4bc4-843d-de4f68895507/download8a4605be74aa9ea9d79846c1fba20a33MD53THUMBNAILENTORNO VIRTUAL INMERSIVO Y SU INCIDENCIA EN LA EVALUACIÓN.pdf.jpgENTORNO VIRTUAL INMERSIVO Y SU INCIDENCIA EN LA EVALUACIÓN.pdf.jpgimage/jpeg26916https://repositorio.cuc.edu.co/bitstreams/3da200b2-bd8c-4cf5-8f0f-a0db65b1726f/download2c7d51ae0afded35ede001b0eb99fb1dMD55TEXTENTORNO VIRTUAL INMERSIVO Y SU INCIDENCIA EN LA EVALUACIÓN.pdf.txtENTORNO VIRTUAL INMERSIVO Y SU INCIDENCIA EN LA EVALUACIÓN.pdf.txttext/plain165099https://repositorio.cuc.edu.co/bitstreams/1ec143b6-2ec6-4237-a4bb-f275cc0dcd63/download5647a63d8982a44434d894ac77211a8dMD5611323/4906oai:repositorio.cuc.edu.co:11323/49062024-09-17 12:46:27.171http://creativecommons.org/licenses/by-nc-sa/4.0/Attribution-NonCommercial-ShareAlike 4.0 Internationalopen.accesshttps://repositorio.cuc.edu.coRepositorio de la Universidad de la Costa CUCrepdigital@cuc.edu.coTk9URTogUExBQ0UgWU9VUiBPV04gTElDRU5TRSBIRVJFClRoaXMgc2FtcGxlIGxpY2Vuc2UgaXMgcHJvdmlkZWQgZm9yIGluZm9ybWF0aW9uYWwgcHVycG9zZXMgb25seS4KCk5PTi1FWENMVVNJVkUgRElTVFJJQlVUSU9OIExJQ0VOU0UKCkJ5IHNpZ25pbmcgYW5kIHN1Ym1pdHRpbmcgdGhpcyBsaWNlbnNlLCB5b3UgKHRoZSBhdXRob3Iocykgb3IgY29weXJpZ2h0Cm93bmVyKSBncmFudHMgdG8gRFNwYWNlIFVuaXZlcnNpdHkgKERTVSkgdGhlIG5vbi1leGNsdXNpdmUgcmlnaHQgdG8gcmVwcm9kdWNlLAp0cmFuc2xhdGUgKGFzIGRlZmluZWQgYmVsb3cpLCBhbmQvb3IgZGlzdHJpYnV0ZSB5b3VyIHN1Ym1pc3Npb24gKGluY2x1ZGluZwp0aGUgYWJzdHJhY3QpIHdvcmxkd2lkZSBpbiBwcmludCBhbmQgZWxlY3Ryb25pYyBmb3JtYXQgYW5kIGluIGFueSBtZWRpdW0sCmluY2x1ZGluZyBidXQgbm90IGxpbWl0ZWQgdG8gYXVkaW8gb3IgdmlkZW8uCgpZb3UgYWdyZWUgdGhhdCBEU1UgbWF5LCB3aXRob3V0IGNoYW5naW5nIHRoZSBjb250ZW50LCB0cmFuc2xhdGUgdGhlCnN1Ym1pc3Npb24gdG8gYW55IG1lZGl1bSBvciBmb3JtYXQgZm9yIHRoZSBwdXJwb3NlIG9mIHByZXNlcnZhdGlvbi4KCllvdSBhbHNvIGFncmVlIHRoYXQgRFNVIG1heSBrZWVwIG1vcmUgdGhhbiBvbmUgY29weSBvZiB0aGlzIHN1Ym1pc3Npb24gZm9yCnB1cnBvc2VzIG9mIHNlY3VyaXR5LCBiYWNrLXVwIGFuZCBwcmVzZXJ2YXRpb24uCgpZb3UgcmVwcmVzZW50IHRoYXQgdGhlIHN1Ym1pc3Npb24gaXMgeW91ciBvcmlnaW5hbCB3b3JrLCBhbmQgdGhhdCB5b3UgaGF2ZQp0aGUgcmlnaHQgdG8gZ3JhbnQgdGhlIHJpZ2h0cyBjb250YWluZWQgaW4gdGhpcyBsaWNlbnNlLiBZb3UgYWxzbyByZXByZXNlbnQKdGhhdCB5b3VyIHN1Ym1pc3Npb24gZG9lcyBub3QsIHRvIHRoZSBiZXN0IG9mIHlvdXIga25vd2xlZGdlLCBpbmZyaW5nZSB1cG9uCmFueW9uZSdzIGNvcHlyaWdodC4KCklmIHRoZSBzdWJtaXNzaW9uIGNvbnRhaW5zIG1hdGVyaWFsIGZvciB3aGljaCB5b3UgZG8gbm90IGhvbGQgY29weXJpZ2h0LAp5b3UgcmVwcmVzZW50IHRoYXQgeW91IGhhdmUgb2J0YWluZWQgdGhlIHVucmVzdHJpY3RlZCBwZXJtaXNzaW9uIG9mIHRoZQpjb3B5cmlnaHQgb3duZXIgdG8gZ3JhbnQgRFNVIHRoZSByaWdodHMgcmVxdWlyZWQgYnkgdGhpcyBsaWNlbnNlLCBhbmQgdGhhdApzdWNoIHRoaXJkLXBhcnR5IG93bmVkIG1hdGVyaWFsIGlzIGNsZWFybHkgaWRlbnRpZmllZCBhbmQgYWNrbm93bGVkZ2VkCndpdGhpbiB0aGUgdGV4dCBvciBjb250ZW50IG9mIHRoZSBzdWJtaXNzaW9uLgoKSUYgVEhFIFNVQk1JU1NJT04gSVMgQkFTRUQgVVBPTiBXT1JLIFRIQVQgSEFTIEJFRU4gU1BPTlNPUkVEIE9SIFNVUFBPUlRFRApCWSBBTiBBR0VOQ1kgT1IgT1JHQU5JWkFUSU9OIE9USEVSIFRIQU4gRFNVLCBZT1UgUkVQUkVTRU5UIFRIQVQgWU9VIEhBVkUKRlVMRklMTEVEIEFOWSBSSUdIVCBPRiBSRVZJRVcgT1IgT1RIRVIgT0JMSUdBVElPTlMgUkVRVUlSRUQgQlkgU1VDSApDT05UUkFDVCBPUiBBR1JFRU1FTlQuCgpEU1Ugd2lsbCBjbGVhcmx5IGlkZW50aWZ5IHlvdXIgbmFtZShzKSBhcyB0aGUgYXV0aG9yKHMpIG9yIG93bmVyKHMpIG9mIHRoZQpzdWJtaXNzaW9uLCBhbmQgd2lsbCBub3QgbWFrZSBhbnkgYWx0ZXJhdGlvbiwgb3RoZXIgdGhhbiBhcyBhbGxvd2VkIGJ5IHRoaXMKbGljZW5zZSwgdG8geW91ciBzdWJtaXNzaW9uLgo= |