Entorno virtual inmersivo y su incidencia en la evaluación de competencias de los estudiantes de Ingeniería Electrónica
Technology is one of the engines that drive the technological development of a country; it has generated changes in social schemes, specially, in the education of the engineering. In the education field, some teaching techniques have remained in traditional methods and not all people have adapted th...
- Autores:
-
Comas Gonzalez, Zhoe
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2017
- Institución:
- Corporación Universidad de la Costa
- Repositorio:
- REDICUC - Repositorio CUC
- Idioma:
- spa
- OAI Identifier:
- oai:repositorio.cuc.edu.co:11323/4906
- Acceso en línea:
- https://hdl.handle.net/11323/4906
https://repositorio.cuc.edu.co/
- Palabra clave:
- Competencias
Educación virtual
Entornos virtuales inmersivos
Ingeniería
Competence
Virtual education
Immersive virtual environment
Engineering
- Rights
- openAccess
- License
- Attribution-NonCommercial-ShareAlike 4.0 International
Summary: | Technology is one of the engines that drive the technological development of a country; it has generated changes in social schemes, specially, in the education of the engineering. In the education field, some teaching techniques have remained in traditional methods and not all people have adapted themselves to the change brought about by the use of Information and Communication Technologies (ICT). That is why at the global level, projects have been developed to establish a closeness between these two important elements: Technology and Education in Engineering, through immersive and collaborative virtual environments. On the other hand, although researches and works related to the use of ICTs and immersive virtual environments in engineering education are found. They predominate in the implementation of different technologies without evaluating the effects they produce in the teaching of engineering and in a few other cases the technology is implemented and it is observed if the concept was acquired, but it is not evaluated what effects can exert on the individual in the development of skills or competences. Therefore, this research work is aimed at developing an immersive virtual environment that allows study the effects of ICT on the competences, in this case, the Electronic Engineer, through evaluations through technological tools, thereby promoting a change in the paradigm of the development of immersive virtual environments and its impact on the evaluation of skills in the training of future engineers. |
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