Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte

En este trabajo se pretende revisar la literatura sobre gamificación y aplicar principios de análisis para sintetizar la investigación existente utilizando preguntas de orientación y un análisis cienciométrico para identificar el comportamiento de las publicaciones a través de los años, mostrando un...

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Autores:
Ovallos Gazabon, David Alfredo
Villalobos Toro, Bertha Ines
De La Hoz Escorcia, Sandra Milena
Maldonado Perez, Doyreg Jovana
Tipo de recurso:
Article of journal
Fecha de publicación:
2016
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
spa
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/1036
Acceso en línea:
http://hdl.handle.net/11323/1036
https://repositorio.cuc.edu.co/
Palabra clave:
Company
Gamification
Innovation
Innovation management
Organization
Revision
State of the art
Gamificacion
revisión
estado del arte
innovación
gestión de la innovación
organización
empresa
Rights
openAccess
License
Atribución – No comercial – Compartir igual
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network_acronym_str RCUC2
network_name_str REDICUC - Repositorio CUC
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dc.title.eng.fl_str_mv Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte
dc.title.translated.eng.fl_str_mv Gamification for innovation management at organizational level. A state of the art review
title Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte
spellingShingle Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte
Company
Gamification
Innovation
Innovation management
Organization
Revision
State of the art
Gamificacion
revisión
estado del arte
innovación
gestión de la innovación
organización
empresa
title_short Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte
title_full Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte
title_fullStr Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte
title_full_unstemmed Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte
title_sort Gamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arte
dc.creator.fl_str_mv Ovallos Gazabon, David Alfredo
Villalobos Toro, Bertha Ines
De La Hoz Escorcia, Sandra Milena
Maldonado Perez, Doyreg Jovana
dc.contributor.author.spa.fl_str_mv Ovallos Gazabon, David Alfredo
Villalobos Toro, Bertha Ines
De La Hoz Escorcia, Sandra Milena
Maldonado Perez, Doyreg Jovana
dc.subject.eng.fl_str_mv Company
Gamification
Innovation
Innovation management
Organization
Revision
State of the art
Gamificacion
revisión
estado del arte
innovación
gestión de la innovación
organización
empresa
topic Company
Gamification
Innovation
Innovation management
Organization
Revision
State of the art
Gamificacion
revisión
estado del arte
innovación
gestión de la innovación
organización
empresa
description En este trabajo se pretende revisar la literatura sobre gamificación y aplicar principios de análisis para sintetizar la investigación existente utilizando preguntas de orientación y un análisis cienciométrico para identificar el comportamiento de las publicaciones a través de los años, mostrando una tendencia creciente en el impacto del concepto gamificación en Científicas revistas desde 2010. Se consultaron las bases de datos tales como Scopus, Springer, ScienceDirect, Google Scholar, IEEE y WOS, permitiendo la identificación de autores, publicaciones e instituciones con mayor impacto en la temática a nivel mundial y señalando que América Latina muestra un bajo nivel de producción científica en este tema. La última parte se centra en las líneas de investigación que se persiguen en el ámbito de la gamificación y se hacen sugerencias sobre aquellos aspectos que más se beneficiarían de la investigación futura.
publishDate 2016
dc.date.issued.none.fl_str_mv 2016
dc.date.accessioned.none.fl_str_mv 2018-11-15T16:52:18Z
dc.date.available.none.fl_str_mv 2018-11-15T16:52:18Z
dc.type.spa.fl_str_mv Artículo de revista
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dc.type.driver.spa.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.issn.spa.fl_str_mv 07981015
dc.identifier.uri.spa.fl_str_mv http://hdl.handle.net/11323/1036
dc.identifier.instname.spa.fl_str_mv Corporación Universidad de la Costa
dc.identifier.reponame.spa.fl_str_mv REDICUC - Repositorio CUC
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Corporación Universidad de la Costa
REDICUC - Repositorio CUC
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dc.language.iso.none.fl_str_mv spa
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spelling Ovallos Gazabon, David Alfredo92f5f9df3611e774f39b6f69607e6db0Villalobos Toro, Bertha Ines43e8a76feaf6bbb8f50ad51b0f41c61aDe La Hoz Escorcia, Sandra Milena7c6f3ea73b020509cde91d65f1b5cd59Maldonado Perez, Doyreg Jovanaef44df8365f2f8dd99d6f23178cda89b2018-11-15T16:52:18Z2018-11-15T16:52:18Z201607981015http://hdl.handle.net/11323/1036Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/En este trabajo se pretende revisar la literatura sobre gamificación y aplicar principios de análisis para sintetizar la investigación existente utilizando preguntas de orientación y un análisis cienciométrico para identificar el comportamiento de las publicaciones a través de los años, mostrando una tendencia creciente en el impacto del concepto gamificación en Científicas revistas desde 2010. Se consultaron las bases de datos tales como Scopus, Springer, ScienceDirect, Google Scholar, IEEE y WOS, permitiendo la identificación de autores, publicaciones e instituciones con mayor impacto en la temática a nivel mundial y señalando que América Latina muestra un bajo nivel de producción científica en este tema. La última parte se centra en las líneas de investigación que se persiguen en el ámbito de la gamificación y se hacen sugerencias sobre aquellos aspectos que más se beneficiarían de la investigación futura.This paper aims review the literature on gamification and to apply principles of analysis for synthesize existing research using guiding questions and a scientometric analysis for identifying the behavior of the publications through the years, showing an increasing trend in the impact of the gamification concept in scientifics journals from 2010. Databases such as Scopus, Springer, ScienceDirect, Google Scholar, IEEE and WOS were consulted, identifying authors, publications and institutions with greatest impact on thematic at the world. Latin America shows a low scientific production level in this topic. The last part focuses on the lines of research to be pursued in the area of gamification and suggestions are made regarding those aspects which would benefit most from future research.spaEspaciosAtribución – No comercial – Compartir igualinfo:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2CompanyGamificationInnovationInnovation managementOrganizationRevisionState of the artGamificacionrevisiónestado del arteinnovacióngestión de la innovaciónorganizaciónempresaGamificación para la gestión de la innovación a nivel organizacional. Una revisión del estado del arteGamification for innovation management at organizational level. A state of the art reviewArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Textinfo:eu-repo/semantics/articlehttp://purl.org/redcol/resource_type/ARTinfo:eu-repo/semantics/acceptedVersionANAIN ­ AGENCIA NAVARRA DE INNOVACIÓN. (2009). Guía práctica La gestión de la Innovación en 8 pasos (Vol. 2009). Arraut, L. C. (2010). La gestión de calidad como innovación organizacional para la productividad en la empresa. Revista EAN, (69), 24–41. Avolio, B. J., Sosik, J. J., Kahai, S. S., & Baker, B. (2014). E­leadership: Re­examining transformations in leadership source and transmission. The Leadership Quarterly, 25(1), 105– 131. http://doi.org/10.1016/j.leaqua.2013.11.003 Baker, P. M. A., Bujak, K. R., & DeMillo, R. (2012). The Evolving University: Disruptive Change and Institutional Innovation. Procedia Computer Science, 14, 330–335. http://doi.org/10.1016/j.procs.2012.10.037 Bellotti, V., Carroll, J. M., & Han, K. (2013). 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