Innovation, technology and user experience in museums: insights from scientific literature

Museums play an important role in preserving the heritage and cultural legacy of humanity, however, one of their main weaknesses in regards the user is their static nature. At present, and in the face of the development of diverse technologies and the ease of access to information, museums have upgr...

Full description

Autores:
Ovallos-Gazabon, David
Meléndez-Pertuz, Farid
COLLAZOS MORALES, CARLOS ANDRES
Zamora-Musa, Ronald
Cardenas, César A.
R. González, Ramón E.
Tipo de recurso:
http://purl.org/coar/resource_type/c_816b
Fecha de publicación:
2020
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
eng
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/7949
Acceso en línea:
https://hdl.handle.net/11323/7949
https://doi.org/10.1007/978-3-030-58799-4_59
https://repositorio.cuc.edu.co/
Palabra clave:
User experience
Museum
Literature review
Innovation
VOSviewer
Rights
openAccess
License
CC0 1.0 Universal
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dc.title.spa.fl_str_mv Innovation, technology and user experience in museums: insights from scientific literature
title Innovation, technology and user experience in museums: insights from scientific literature
spellingShingle Innovation, technology and user experience in museums: insights from scientific literature
User experience
Museum
Literature review
Innovation
VOSviewer
title_short Innovation, technology and user experience in museums: insights from scientific literature
title_full Innovation, technology and user experience in museums: insights from scientific literature
title_fullStr Innovation, technology and user experience in museums: insights from scientific literature
title_full_unstemmed Innovation, technology and user experience in museums: insights from scientific literature
title_sort Innovation, technology and user experience in museums: insights from scientific literature
dc.creator.fl_str_mv Ovallos-Gazabon, David
Meléndez-Pertuz, Farid
COLLAZOS MORALES, CARLOS ANDRES
Zamora-Musa, Ronald
Cardenas, César A.
R. González, Ramón E.
dc.contributor.author.spa.fl_str_mv Ovallos-Gazabon, David
Meléndez-Pertuz, Farid
COLLAZOS MORALES, CARLOS ANDRES
Zamora-Musa, Ronald
Cardenas, César A.
R. González, Ramón E.
dc.subject.spa.fl_str_mv User experience
Museum
Literature review
Innovation
VOSviewer
topic User experience
Museum
Literature review
Innovation
VOSviewer
description Museums play an important role in preserving the heritage and cultural legacy of humanity, however, one of their main weaknesses in regards the user is their static nature. At present, and in the face of the development of diverse technologies and the ease of access to information, museums have upgraded their implementation of technologies aimed at improving the user experience, trying more and more to access younger audiences with a sensitivity and natural capacity for the management of new technologies. This work identifies trends in the use of technological tools by museums worldwide and the effect of these on the user or visitor experience through a review of scientific literature. To complete the work, we performed a search of the publications in the Scopus® referencing database, and downloaded, processed, and visualized the data using the VOSviewer® tool. The main trends identified in this context of analysis are related to the role of museums with the development and improvement of the user experience; orientation to young audiences and innovation driven by the user through Interactive Systems, digital games, QR Codes, apps, augmented reality, virtual reality and gamification, among others. The objective of the implementation of new technologies in the context of museums is to satisfy the needs of contemporary communication, for all types of content and aimed at an increasingly digital audience, in order to ensure positive interaction and feedback from ideas with social and cultural changes.
publishDate 2020
dc.date.issued.none.fl_str_mv 2020-10-01
dc.date.accessioned.none.fl_str_mv 2021-03-01T18:34:16Z
dc.date.available.none.fl_str_mv 2021-03-01T18:34:16Z
dc.type.spa.fl_str_mv Pre-Publicación
dc.type.coar.spa.fl_str_mv http://purl.org/coar/resource_type/c_816b
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dc.identifier.doi.spa.fl_str_mv https://doi.org/10.1007/978-3-030-58799-4_59
dc.identifier.instname.spa.fl_str_mv Corporación Universidad de la Costa
dc.identifier.reponame.spa.fl_str_mv REDICUC - Repositorio CUC
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identifier_str_mv 0944-6524
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Corporación Universidad de la Costa
REDICUC - Repositorio CUC
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https://doi.org/10.1007/978-3-030-58799-4_59
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language eng
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dc.publisher.spa.fl_str_mv Corporación Universidad de la Costa
dc.source.spa.fl_str_mv Production Engineering
institution Corporación Universidad de la Costa
dc.source.url.spa.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-030-58799-4_59
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spelling Ovallos-Gazabon, DavidMeléndez-Pertuz, FaridCOLLAZOS MORALES, CARLOS ANDRESZamora-Musa, RonaldCardenas, César A.R. González, Ramón E.2021-03-01T18:34:16Z2021-03-01T18:34:16Z2020-10-010944-65241863-7353https://hdl.handle.net/11323/7949https://doi.org/10.1007/978-3-030-58799-4_59Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/Museums play an important role in preserving the heritage and cultural legacy of humanity, however, one of their main weaknesses in regards the user is their static nature. At present, and in the face of the development of diverse technologies and the ease of access to information, museums have upgraded their implementation of technologies aimed at improving the user experience, trying more and more to access younger audiences with a sensitivity and natural capacity for the management of new technologies. This work identifies trends in the use of technological tools by museums worldwide and the effect of these on the user or visitor experience through a review of scientific literature. To complete the work, we performed a search of the publications in the Scopus® referencing database, and downloaded, processed, and visualized the data using the VOSviewer® tool. The main trends identified in this context of analysis are related to the role of museums with the development and improvement of the user experience; orientation to young audiences and innovation driven by the user through Interactive Systems, digital games, QR Codes, apps, augmented reality, virtual reality and gamification, among others. 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