Texture analysis in skull magnetic resonance imaging

raumatic brain injury (TBI) represents a serious public health problem worldwide. It is the most common cause of death and disability in the young population (aged 15–45 years), with major family, social and economic implications [1]. In medical terms, the human body can be studied as an object. The...

Full description

Autores:
amelec, viloria
de la Hoz, Ethel
Pineda, Omar
Tipo de recurso:
http://purl.org/coar/resource_type/c_816b
Fecha de publicación:
2020
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
eng
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/7277
Acceso en línea:
https://hdl.handle.net/11323/7277
https://repositorio.cuc.edu.co/
Palabra clave:
Genetic algorithm
Skull magnetic resonance imaging
Texture analysis
Rights
closedAccess
License
Attribution-NonCommercial-NoDerivatives 4.0 International
Description
Summary:raumatic brain injury (TBI) represents a serious public health problem worldwide. It is the most common cause of death and disability in the young population (aged 15–45 years), with major family, social and economic implications [1]. In medical terms, the human body can be studied as an object. The reconstruction of bone structures after physical damage generated by such an unfortunate event as disease or trauma can range from the implementation of prostheses to the engineering of artificial bone implants [2]. To make a virtual or physical model of any human anatomy, it must first be captured in three dimensions in a way that can be used by computational processes. Most hospital scanners capture data from the entire body both internally and externally. These machines are typically medical imaging devices capable of scanning the entire human body, among which, the most common is the magnetic resonance imaging (MRI) equipment [3]. The goal of the research is to analyze the texture in magnetic resonance imaging and its relationship to bone mineral content (BMC) using simple linear regression.