Role-playing game as a computer-based test to assess the resolution of conflicts in childhood

This paper presents the results from developing an online role-playing game based on simulated situations for assessing the resolutions of conflicts in childhood. We compare the answers provided by two groups of children who answered the computer game test and the board game version with the presenc...

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Autores:
Martínez-González, Marina Begoña
Robles Haydar, Claudia A.
Amar Amar, José Juan
Jabba Molinares, Daladier
Pimentel Ariza, Jairo G.
Abello-Llanos, Raimundo
Tipo de recurso:
Article of journal
Fecha de publicación:
2019
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
eng
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/6074
Acceso en línea:
https://hdl.handle.net/11323/6074
https://repositorio.cuc.edu.co/
Palabra clave:
Childhood
Computer-Based Test
Conflict resolution
Psychology
Simulation games
Infancia
Prueba basada en computadora
Resolución de conflictos
Psicología
Juegos de simulación
Rights
openAccess
License
CC0 1.0 Universal
Description
Summary:This paper presents the results from developing an online role-playing game based on simulated situations for assessing the resolutions of conflicts in childhood. We compare the answers provided by two groups of children who answered the computer game test and the board game version with the presence of an interviewer. The results indicate that children who answered the computer-based test were more inclined to attack, than those who answered the board game version. As a conclusion, we can state that the decisions children made in the different situations varied according to a greater or lesser expectation of social sanction when answering the questions. In this way, the use of computer-based tests and simulated situations may help to study spontaneous responses that reflect everyday behavior