Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia

Citizen competences are considered as a fundamental aspect in the social development of man with his environment, which allows him to carry out actions that are articulated with the different guidelines established by law, which leads the citizen to live in a coherent and peaceful way in a nation th...

Full description

Autores:
Ariza Colpas, Paola Patricia
Herrera Tapias, Belina Annery
Sanchez-Comas, Andres
Piñeres Melo, Marlon Alberto
MARTINEZ-ROYERT, JUDITH
Tipo de recurso:
Article of journal
Fecha de publicación:
2020
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
eng
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/7347
Acceso en línea:
https://hdl.handle.net/11323/7347
https://doi.org/10.1007/978-3-030-53956-6_49
https://repositorio.cuc.edu.co/
Palabra clave:
Digital tablets
Citizen competences
Social appropriation
Middle education
Learning software
Rights
openAccess
License
Attribution-NonCommercial-NoDerivatives 4.0 International
id RCUC2_9816f85422cc3dc172bfe98ad546a038
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repository_id_str
dc.title.spa.fl_str_mv Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia
title Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia
spellingShingle Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia
Digital tablets
Citizen competences
Social appropriation
Middle education
Learning software
title_short Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia
title_full Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia
title_fullStr Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia
title_full_unstemmed Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia
title_sort Aula Touch Game: Digital Tablets and Their Incidence in the Development of Citizen Competences of Middle Education Students in the District of Barranquilla-Colombia
dc.creator.fl_str_mv Ariza Colpas, Paola Patricia
Herrera Tapias, Belina Annery
Sanchez-Comas, Andres
Piñeres Melo, Marlon Alberto
MARTINEZ-ROYERT, JUDITH
dc.contributor.author.spa.fl_str_mv Ariza Colpas, Paola Patricia
Herrera Tapias, Belina Annery
Sanchez-Comas, Andres
Piñeres Melo, Marlon Alberto
MARTINEZ-ROYERT, JUDITH
dc.subject.spa.fl_str_mv Digital tablets
Citizen competences
Social appropriation
Middle education
Learning software
topic Digital tablets
Citizen competences
Social appropriation
Middle education
Learning software
description Citizen competences are considered as a fundamental aspect in the social development of man with his environment, which allows him to carry out actions that are articulated with the different guidelines established by law, which leads the citizen to live in a coherent and peaceful way in a nation that tends for freedom of thought framed in a democratic society. That is why it is considered of high importance that in educational establishments there are spaces that tend for training in peaceful coexistence framed in the law of the educated. This article resulted from the research project: “Social Appropriation of citizen and mathematical competences making use of MIDTablets”, in which the mediation of Information and Communication Technologies is proposed to support the training of citizens with competences citizens who ensure adequate behavior in society. This project was developed in 31 educational institutions in the district of Barranquilla-Colombia, with support from resources of both the Ministry of Information Technology and Communications (MinTic), and the Secretariat of District Education of Barranquilla, in compliance with national goals, departmental and district regarding the quality of education of the national population
publishDate 2020
dc.date.accessioned.none.fl_str_mv 2020-11-18T19:29:52Z
dc.date.available.none.fl_str_mv 2020-11-18T19:29:52Z
dc.date.issued.none.fl_str_mv 2020
dc.type.spa.fl_str_mv Artículo de revista
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dc.identifier.uri.spa.fl_str_mv https://hdl.handle.net/11323/7347
dc.identifier.doi.spa.fl_str_mv https://doi.org/10.1007/978-3-030-53956-6_49
dc.identifier.instname.spa.fl_str_mv Corporación Universidad de la Costa
dc.identifier.reponame.spa.fl_str_mv REDICUC - Repositorio CUC
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url https://hdl.handle.net/11323/7347
https://doi.org/10.1007/978-3-030-53956-6_49
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identifier_str_mv Corporación Universidad de la Costa
REDICUC - Repositorio CUC
dc.language.iso.none.fl_str_mv eng
language eng
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dc.relation.references.spa.fl_str_mv Zakaria, F., Zukiman, W.W., Shah, A.M.: SAT-482’UR-ine’Town board game: learning AKI the fun way!!! Kidney Int. Rep. 5(3), S201 (2020)
Lee, D.: Comparison of reinforcement learning algorithms for a 2D racing game learning agent. J. Inst. Internet Broadcast. Commun. 20(1), 171–176 (2020)
Sopy, H., Hasibuan, S.: Development of game learning media e-learning basketball based on students class X of SMA Negeri 3 Medan. In: 1st Unimed International Conference on Sport Science (UnICoSS 2019), pp. 11–13. Atlantis Press, March 2020
Pardede, E.Y.: Development of the snake game model for basic movement skills in SD medan struggle students. In: 1st Unimed International Conference on Sport Science (UnICoSS 2019), pp. 146–147. Atlantis Press, March 2020
Nuryasintia, I.: EFEK Moderasi Keaktifan Belajar Siswa Pada Pengaruh Media Monopoly Accounting Game Terhadap Pemahaman Konsep, Doctoral dissertation, Universitas Pendidikan Indonesia (2019)
Echeverri-Ocampo, I., Urina-Triana, M., Patricia Ariza, P., Mantilla, M.: El trabajo colaborativo entre ingenieros y personal de la salud para el desarrollo de proyectos en salud digital: una visión al futuro para lograr tener éxito (2018)
Morales Ortega, R., Ariza Colpas, P.P., Piñeres-Melo, M., Ayala-Mantilla, C., Peluffo-Martínez, G., Mendoza Palechor, F., Diaz Martinez, J.L.: CBT system (Computer Based Training) of the aircraft a-37b, used in the earth course of the combat air command No. 3 (CAMCOM-3) of the Colombian Air Force (FAC) (2020)
Wang, H., Chen, W.W., Sun, C.T.: Play teaches learning?: a pilot study on how gaming experience influences new game learning. In: Interactivity and the Future of the Human-Computer Interface, pp. 147–168. IGI Global (2020)
Lubay, L.H., Purnama, A.D.: An effort to improve the playing skill through the application of tool modification in small ball game (a classroom action research). In: 4th International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2019), pp. 403–405. Atlantis Press, February 2020
Masyhuri, S.F., Suherman, W.S.: The traditional game learning model for the elementary school student character building. In: 4th International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2019), pp. 9–13. Atlantis Press, February 2020
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dc.source.spa.fl_str_mv International Conference on Swarm Intelligence
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spelling Ariza Colpas, Paola PatriciaHerrera Tapias, Belina AnnerySanchez-Comas, AndresPiñeres Melo, Marlon AlbertoMARTINEZ-ROYERT, JUDITH2020-11-18T19:29:52Z2020-11-18T19:29:52Z2020https://hdl.handle.net/11323/7347https://doi.org/10.1007/978-3-030-53956-6_49Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/Citizen competences are considered as a fundamental aspect in the social development of man with his environment, which allows him to carry out actions that are articulated with the different guidelines established by law, which leads the citizen to live in a coherent and peaceful way in a nation that tends for freedom of thought framed in a democratic society. That is why it is considered of high importance that in educational establishments there are spaces that tend for training in peaceful coexistence framed in the law of the educated. This article resulted from the research project: “Social Appropriation of citizen and mathematical competences making use of MIDTablets”, in which the mediation of Information and Communication Technologies is proposed to support the training of citizens with competences citizens who ensure adequate behavior in society. This project was developed in 31 educational institutions in the district of Barranquilla-Colombia, with support from resources of both the Ministry of Information Technology and Communications (MinTic), and the Secretariat of District Education of Barranquilla, in compliance with national goals, departmental and district regarding the quality of education of the national populationAriza Colpas, Paola Patricia-will be generated-orcid-0000-0003-4503-5461-600Herrera Tapias, Belina AnnerySanchez-Comas, Andres-will be generated-orcid-0000-0002-4280-8070-600Piñeres Melo, Marlon AlbertoMARTINEZ-ROYERT, JUDITH-will be generated-orcid-0000-0002-4468-8578-600application/pdfengCorporación Universidad de la Costahttps://link.springer.com/bookseries/558Zakaria, F., Zukiman, W.W., Shah, A.M.: SAT-482’UR-ine’Town board game: learning AKI the fun way!!! Kidney Int. Rep. 5(3), S201 (2020)Lee, D.: Comparison of reinforcement learning algorithms for a 2D racing game learning agent. J. Inst. Internet Broadcast. Commun. 20(1), 171–176 (2020)Sopy, H., Hasibuan, S.: Development of game learning media e-learning basketball based on students class X of SMA Negeri 3 Medan. In: 1st Unimed International Conference on Sport Science (UnICoSS 2019), pp. 11–13. Atlantis Press, March 2020Pardede, E.Y.: Development of the snake game model for basic movement skills in SD medan struggle students. In: 1st Unimed International Conference on Sport Science (UnICoSS 2019), pp. 146–147. Atlantis Press, March 2020Nuryasintia, I.: EFEK Moderasi Keaktifan Belajar Siswa Pada Pengaruh Media Monopoly Accounting Game Terhadap Pemahaman Konsep, Doctoral dissertation, Universitas Pendidikan Indonesia (2019)Echeverri-Ocampo, I., Urina-Triana, M., Patricia Ariza, P., Mantilla, M.: El trabajo colaborativo entre ingenieros y personal de la salud para el desarrollo de proyectos en salud digital: una visión al futuro para lograr tener éxito (2018)Morales Ortega, R., Ariza Colpas, P.P., Piñeres-Melo, M., Ayala-Mantilla, C., Peluffo-Martínez, G., Mendoza Palechor, F., Diaz Martinez, J.L.: CBT system (Computer Based Training) of the aircraft a-37b, used in the earth course of the combat air command No. 3 (CAMCOM-3) of the Colombian Air Force (FAC) (2020)Wang, H., Chen, W.W., Sun, C.T.: Play teaches learning?: a pilot study on how gaming experience influences new game learning. In: Interactivity and the Future of the Human-Computer Interface, pp. 147–168. IGI Global (2020)Lubay, L.H., Purnama, A.D.: An effort to improve the playing skill through the application of tool modification in small ball game (a classroom action research). In: 4th International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2019), pp. 403–405. Atlantis Press, February 2020Masyhuri, S.F., Suherman, W.S.: The traditional game learning model for the elementary school student character building. In: 4th International Conference on Sport Science, Health, and Physical Education (ICSSHPE 2019), pp. 9–13. 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