A learners experience with the games education in software engineering
The utilization of games and its components in software building training isn’t new. In reality, their usage in Software development training is found to look into papers for numerous decades. Be that as it may, there is little data about the real reception of these methodologies in games designing...
- Autores:
-
Tariq, Muhammad Imran
Diaz-Martinez, Jorge
aziz, shariq
Javaid, Adeel
De-La-Hoz-Franco, Emiro
Mihaela Dicu, Anca
- Tipo de recurso:
- Article of journal
- Fecha de publicación:
- 2020
- Institución:
- Corporación Universidad de la Costa
- Repositorio:
- REDICUC - Repositorio CUC
- Idioma:
- eng
- OAI Identifier:
- oai:repositorio.cuc.edu.co:11323/7957
- Acceso en línea:
- https://hdl.handle.net/11323/7957
https://doi.org/10.1007/978-3-030-52190-5_27
https://repositorio.cuc.edu.co/
- Palabra clave:
- Games design
Game development
Software engineering
Games-based learning
- Rights
- openAccess
- License
- Attribution-NonCommercial-NoDerivatives 4.0 International
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dc.title.spa.fl_str_mv |
A learners experience with the games education in software engineering |
title |
A learners experience with the games education in software engineering |
spellingShingle |
A learners experience with the games education in software engineering Games design Game development Software engineering Games-based learning |
title_short |
A learners experience with the games education in software engineering |
title_full |
A learners experience with the games education in software engineering |
title_fullStr |
A learners experience with the games education in software engineering |
title_full_unstemmed |
A learners experience with the games education in software engineering |
title_sort |
A learners experience with the games education in software engineering |
dc.creator.fl_str_mv |
Tariq, Muhammad Imran Diaz-Martinez, Jorge aziz, shariq Javaid, Adeel De-La-Hoz-Franco, Emiro Mihaela Dicu, Anca |
dc.contributor.author.spa.fl_str_mv |
Tariq, Muhammad Imran Diaz-Martinez, Jorge aziz, shariq Javaid, Adeel De-La-Hoz-Franco, Emiro Mihaela Dicu, Anca |
dc.subject.spa.fl_str_mv |
Games design Game development Software engineering Games-based learning |
topic |
Games design Game development Software engineering Games-based learning |
description |
The utilization of games and its components in software building training isn’t new. In reality, their usage in Software development training is found to look into papers for numerous decades. Be that as it may, there is little data about the real reception of these methodologies in games designing and development training in terms of software building. Consequently, the objective of this paper is to research the utilization of game’s components in programming designing instruction, in the viewpoint of teachers. To accomplish this objective, this examination proposes and breaks down the aftereffects of a study replied by numerous product designing teachers. We test the members by welcoming multiple instructors from settled colleges and instructive organizations of various districts. The first objective of the review is to gather data relates to the utilization of important games and rich gamification in the student classrooms, and the second objective is to comprehend information territories and the pre-owned game-related techniques. The outcomes show that the more significant part of the educators knows about these instructive methodologies, the games were embraced by various members. Games that are generally played to cover “Programming Process” & “Task Management.” The utmost utilized game apparatuses are Points scoring, Quizzes solving, and meet challenges. The outcomes additionally reveal that the fundamental explanations behind not embracing the assets are the absence of information, lack of data about essential games for encouraging programming designing, and the absence of time to design and remember these methodologies for the classes At long last, results show a definite propensity towards the future appropriation of these game-related methodologies by the product developing teachers. |
publishDate |
2020 |
dc.date.issued.none.fl_str_mv |
2020 |
dc.date.accessioned.none.fl_str_mv |
2021-03-04T18:26:07Z |
dc.date.available.none.fl_str_mv |
2021-03-04T18:26:07Z |
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Artículo de revista |
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2194-5357 |
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https://doi.org/10.1007/978-3-030-52190-5_27 |
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Corporación Universidad de la Costa |
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REDICUC - Repositorio CUC |
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dc.language.iso.none.fl_str_mv |
eng |
language |
eng |
dc.relation.references.spa.fl_str_mv |
Ardis, M., Budgen, D., Hislop, G.W., Offutt, J., Sebern, M., Visser, W.: SE 2014: curriculum guidelines for undergraduate degree programs in software engineering. Computer 11, 106–109 (2015) Pedreira, O., García, F., Brisaboa, N., Piattini, M.: Gamification in software engineering–a systematic mapping. Inf. Softw. Technol. 57, 157–168 (2015) Akola, B.S., Slany, W.: Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification. In: 2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T), pp. 149–153. IEEE (2014) Albayrak, O.: Instructor’s acceptance of games utilization in undergraduate software engineering education: a pilot study in Turkey. In: 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, pp. 43–49. IEEE (2015) Baker, A., Navarro, E.O., Van Der Hoek, A.: Problems and programmers: an educational software engineering card game. In: 25th International Conference on Software Engineering, 2003. Proceedings, pp. 614–619. IEEE (2003) Caulfield, C., Xia, J.C., Veal, D., Maj, S.: A systematic survey of games used for software engineering education. Modern Appl. Sci. 5(6), 28–43 (2011) Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D.: Gamification. using game-design elements in non-gaming contexts. In: CHI’11 Extended Abstracts on Human Factors in Computing Systems, pp. 2425–2428 (2011) Easterbrook, S., Singer, J., Storey, M.A., Damian, D.: Selecting empirical methods for software engineering research. In: Guide to Advanced Empirical Software Engineering, pp. 285–311. Springer, London (2008) Fernandes, E., Oliveira, J., Figueiredo, E.: Investigating how features of online learning support software process education. In: proceedings of the 46th Frontiers in Education Conference (FIE). Erie (2016) Figueiredo, E., Pereira, J., Garcia, L., Lourdes, L.: On the evaluation of an open software engineering course. In: Proceedings of the 44th Annual Frontiers in Education Conference (FIE). Madrid, Spain (2014) Lattes Platform. http://lattes.cnpq.br/. Accessed 20 Dec 2017 Snijders, R., Dalpiaz, F., Brinkkemper, S., Hosseini, M., Ali, R., Ozum, A.: REfine: a gamified platform for participatory requirements engineering. In: 2015 IEEE 1st International Workshop on Crowd-Based Requirements Engineering (CrowdRE), pp. 1–6. IEEE, August, 2015 Marques, M.R., Quispe, A., Ochoa, F.S.: A systematic mapping study on practical approaches to teaching software engineering. In: Frontiers in Education Conference (FIE) (2014) Navarro, E., Van Der Hoek, A.: Multi-site evaluation of SimSE. In: ACM SIGCSE Bulletin, vol. 41, no. 1 (2009) Oliveira, C., Cintra, M., Neto, F.M.: Learning risk management in software projects with a serious game based on intelligent agents and fuzzy systems. In: 8th Conference of the European Society for Fuzzy Logic and Technology (EUSFLAT) (2013) Pfleeger, S., Kitchenham, B.: Principles of survey research: part 1: turning lemons into lemonade. In: SIGSOFT Software. Engineering Notes, vol. 26, no. 6, 16–18, November 2001 Revilla, M.A., Manzoor, S., Liu, R.: Competitive learning in informatics: the UVa online judge experience. Olympiads Informat. 2, 131–148 (2008) Tariq, M.I.: Towards information security metrics framework for cloud computing. Int. J. Cloud Comput. Serv. Sci. 1(4), 209 (2012) Souza, M., Veado, L., Moreira, R., Figueiredo, E., Xavier, H.: Games for learning: bridging game-related education methods to software engineering knowledge areas. In: Proceedings of the 39th International Conference on Software Engineering (ICSE), Software Engineering Education and Training track, Buenos Aires, pp. 170–179, (2017) Souza, M., Constantino, K., Veado, L., Figueiredo, E.: Gamification in software engineering education: an empirical study. In: Proceedings of the 30th International Conference on Software Engineering Education and Training (CSEE&T), Savannah, US, pp. 276–284 (2017) Butt, S.A.: Study of agile methodology with the cloud. Pacific Sci. Rev. B: Human. Soc. Sci. 2(1), 22–28 (2016) Uskov, V., Sekar, B.: Gamification of software engineering curriculum. In: Frontiers In Education Conference (FIE) (2014) Verdu, E., Regueras, L.M., Verdu, M.J., Leal, J.P., Castro, J.P., Queiros, R.: A distributed system for learning programming on-line. Comput. Educ. 58(1), 1–10 (2012) Wangenheim, C.G.V., Shull, F.: To game or not to game? IEEE Softw. 26(2), 92–94 (2009) Tariq, M.I., Tayyaba, S., Ashraf, M.W., Rasheed, H., Khan, F.: Analysis of NIST SP 800–53 Rev. 3 Controls Effectiveness for Cloud Computing. Computing, vol. 3, no. 4 (2016) Tariq, M.I.: SLA based information security metrics in cloud computing: a complete guide to measure information security of cloud computing. LAP LAMBERT Academic Publishing (2014) Butt, S.A., Abbas, S.A., Ahsan, M.: Software development life cycle & software quality measuring types. Asian J. Math. Comput. Res. 11(2), 112–122 (2016) Butt, S.A.: Analysis of unfair means cases in computer-based examination systems. Pacific Sci. Rev. B Human. Soc. Sci. 2(2), 75–79 (2016) Tariq, M.I.: Providing assurance to cloud computing through ISO 27001 certification: how much cloud is secured after implementing information security standards (2015) Butt, S.A., Jamal, T.: Frequent change request from user to handle cost on project in agile model. Proc. Asia Pacific J. Multi. Res. 5(2), 26–42 (2017) |
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Tariq, Muhammad ImranDiaz-Martinez, Jorgeaziz, shariqJavaid, AdeelDe-La-Hoz-Franco, EmiroMihaela Dicu, Anca2021-03-04T18:26:07Z2021-03-04T18:26:07Z20202194-5357https://hdl.handle.net/11323/7957https://doi.org/10.1007/978-3-030-52190-5_27Corporación Universidad de la CostaREDICUC - Repositorio CUChttps://repositorio.cuc.edu.co/The utilization of games and its components in software building training isn’t new. In reality, their usage in Software development training is found to look into papers for numerous decades. Be that as it may, there is little data about the real reception of these methodologies in games designing and development training in terms of software building. Consequently, the objective of this paper is to research the utilization of game’s components in programming designing instruction, in the viewpoint of teachers. To accomplish this objective, this examination proposes and breaks down the aftereffects of a study replied by numerous product designing teachers. We test the members by welcoming multiple instructors from settled colleges and instructive organizations of various districts. The first objective of the review is to gather data relates to the utilization of important games and rich gamification in the student classrooms, and the second objective is to comprehend information territories and the pre-owned game-related techniques. The outcomes show that the more significant part of the educators knows about these instructive methodologies, the games were embraced by various members. Games that are generally played to cover “Programming Process” & “Task Management.” The utmost utilized game apparatuses are Points scoring, Quizzes solving, and meet challenges. The outcomes additionally reveal that the fundamental explanations behind not embracing the assets are the absence of information, lack of data about essential games for encouraging programming designing, and the absence of time to design and remember these methodologies for the classes At long last, results show a definite propensity towards the future appropriation of these game-related methodologies by the product developing teachers.Tariq, Muhammad Imran-will be generated-orcid-0000-0003-2787-8334-600Diaz-Martinez, Jorgeaziz, shariq-will be generated-orcid-0000-0002-5820-4028-600Javaid, Muhammad Adeel-will be generated-orcid-0000-0001-5299-7496-600De-La-Hoz-Franco, Emiro-will be generated-orcid-0000-0002-4926-7414-600Mihaela Dicu, Ancaapplication/pdfengCorporación Universidad de la CostaAttribution-NonCommercial-NoDerivatives 4.0 Internationalhttp://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2Advances in Intelligent Systems and Computinghttps://link.springer.com/chapter/10.1007%2F978-3-030-52190-5_27Games designGame developmentSoftware engineeringGames-based learningA learners experience with the games education in software engineeringArtículo de revistahttp://purl.org/coar/resource_type/c_6501http://purl.org/coar/resource_type/c_2df8fbb1Textinfo:eu-repo/semantics/articlehttp://purl.org/redcol/resource_type/ARTinfo:eu-repo/semantics/acceptedVersionArdis, M., Budgen, D., Hislop, G.W., Offutt, J., Sebern, M., Visser, W.: SE 2014: curriculum guidelines for undergraduate degree programs in software engineering. Computer 11, 106–109 (2015)Pedreira, O., García, F., Brisaboa, N., Piattini, M.: Gamification in software engineering–a systematic mapping. Inf. Softw. Technol. 57, 157–168 (2015)Akola, B.S., Slany, W.: Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification. In: 2014 IEEE 27th Conference on Software Engineering Education and Training (CSEE&T), pp. 149–153. IEEE (2014)Albayrak, O.: Instructor’s acceptance of games utilization in undergraduate software engineering education: a pilot study in Turkey. In: 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, pp. 43–49. IEEE (2015)Baker, A., Navarro, E.O., Van Der Hoek, A.: Problems and programmers: an educational software engineering card game. In: 25th International Conference on Software Engineering, 2003. Proceedings, pp. 614–619. IEEE (2003)Caulfield, C., Xia, J.C., Veal, D., Maj, S.: A systematic survey of games used for software engineering education. Modern Appl. Sci. 5(6), 28–43 (2011)Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D.: Gamification. using game-design elements in non-gaming contexts. In: CHI’11 Extended Abstracts on Human Factors in Computing Systems, pp. 2425–2428 (2011)Easterbrook, S., Singer, J., Storey, M.A., Damian, D.: Selecting empirical methods for software engineering research. In: Guide to Advanced Empirical Software Engineering, pp. 285–311. Springer, London (2008)Fernandes, E., Oliveira, J., Figueiredo, E.: Investigating how features of online learning support software process education. In: proceedings of the 46th Frontiers in Education Conference (FIE). Erie (2016)Figueiredo, E., Pereira, J., Garcia, L., Lourdes, L.: On the evaluation of an open software engineering course. In: Proceedings of the 44th Annual Frontiers in Education Conference (FIE). Madrid, Spain (2014)Lattes Platform. http://lattes.cnpq.br/. Accessed 20 Dec 2017Snijders, R., Dalpiaz, F., Brinkkemper, S., Hosseini, M., Ali, R., Ozum, A.: REfine: a gamified platform for participatory requirements engineering. In: 2015 IEEE 1st International Workshop on Crowd-Based Requirements Engineering (CrowdRE), pp. 1–6. IEEE, August, 2015Marques, M.R., Quispe, A., Ochoa, F.S.: A systematic mapping study on practical approaches to teaching software engineering. In: Frontiers in Education Conference (FIE) (2014)Navarro, E., Van Der Hoek, A.: Multi-site evaluation of SimSE. In: ACM SIGCSE Bulletin, vol. 41, no. 1 (2009)Oliveira, C., Cintra, M., Neto, F.M.: Learning risk management in software projects with a serious game based on intelligent agents and fuzzy systems. In: 8th Conference of the European Society for Fuzzy Logic and Technology (EUSFLAT) (2013)Pfleeger, S., Kitchenham, B.: Principles of survey research: part 1: turning lemons into lemonade. In: SIGSOFT Software. Engineering Notes, vol. 26, no. 6, 16–18, November 2001Revilla, M.A., Manzoor, S., Liu, R.: Competitive learning in informatics: the UVa online judge experience. Olympiads Informat. 2, 131–148 (2008)Tariq, M.I.: Towards information security metrics framework for cloud computing. Int. J. Cloud Comput. Serv. Sci. 1(4), 209 (2012)Souza, M., Veado, L., Moreira, R., Figueiredo, E., Xavier, H.: Games for learning: bridging game-related education methods to software engineering knowledge areas. In: Proceedings of the 39th International Conference on Software Engineering (ICSE), Software Engineering Education and Training track, Buenos Aires, pp. 170–179, (2017)Souza, M., Constantino, K., Veado, L., Figueiredo, E.: Gamification in software engineering education: an empirical study. In: Proceedings of the 30th International Conference on Software Engineering Education and Training (CSEE&T), Savannah, US, pp. 276–284 (2017)Butt, S.A.: Study of agile methodology with the cloud. Pacific Sci. Rev. B: Human. Soc. Sci. 2(1), 22–28 (2016)Uskov, V., Sekar, B.: Gamification of software engineering curriculum. In: Frontiers In Education Conference (FIE) (2014)Verdu, E., Regueras, L.M., Verdu, M.J., Leal, J.P., Castro, J.P., Queiros, R.: A distributed system for learning programming on-line. Comput. Educ. 58(1), 1–10 (2012)Wangenheim, C.G.V., Shull, F.: To game or not to game? IEEE Softw. 26(2), 92–94 (2009)Tariq, M.I., Tayyaba, S., Ashraf, M.W., Rasheed, H., Khan, F.: Analysis of NIST SP 800–53 Rev. 3 Controls Effectiveness for Cloud Computing. Computing, vol. 3, no. 4 (2016)Tariq, M.I.: SLA based information security metrics in cloud computing: a complete guide to measure information security of cloud computing. LAP LAMBERT Academic Publishing (2014)Butt, S.A., Abbas, S.A., Ahsan, M.: Software development life cycle & software quality measuring types. Asian J. Math. Comput. Res. 11(2), 112–122 (2016)Butt, S.A.: Analysis of unfair means cases in computer-based examination systems. Pacific Sci. Rev. B Human. Soc. Sci. 2(2), 75–79 (2016)Tariq, M.I.: Providing assurance to cloud computing through ISO 27001 certification: how much cloud is secured after implementing information security standards (2015)Butt, S.A., Jamal, T.: Frequent change request from user to handle cost on project in agile model. Proc. Asia Pacific J. Multi. 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