Aproximaciones a los videojuegos y su incidencia en las subjetividades de los jugadores latinoamericanos

This article analyzes the results of a study on how videogames affect the construction of subjectivities of Latin American players from the point of view of cultural consumption and considering the discourses of the industry in which they were created. Through ethnographic method, this study helps t...

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Autores:
Acevedo Merlano, Alvaro
Chaux Lizarazo, Jessica Alejandra
Tipo de recurso:
Article of journal
Fecha de publicación:
2016
Institución:
Corporación Universidad de la Costa
Repositorio:
REDICUC - Repositorio CUC
Idioma:
spa
OAI Identifier:
oai:repositorio.cuc.edu.co:11323/7196
Acceso en línea:
https://hdl.handle.net/11323/7196
https://repositorio.cuc.edu.co/
Palabra clave:
Videojuegos
Subjectivities
Cultural consumption
Cultural industries
Latin American
Subjetividades
Consumo cultural
Industrias culturales
América Latina
Rights
openAccess
License
CC0 1.0 Universal
Description
Summary:This article analyzes the results of a study on how videogames affect the construction of subjectivities of Latin American players from the point of view of cultural consumption and considering the discourses of the industry in which they were created. Through ethnographic method, this study helps to understand how subjectivities are affected depending on the characteristic of video games that are consumed, showing the phenomenon in Latin America. The results of this work points to the reality that manufacturers need to overcome the stigma that people of the third world are merely simple passive consumers, to enter critically analyze the way how it consume and also the how to produce the contents of the videogames in the Latin American context.