Transforming MMORPG video games into learning resources for a didactic sequence

With the rise of technology, electronic entertainments such as video games can overcome certain limitations that improve their viability to be transformed into meaningful learning resources. Motivation and immersion play key roles in language learning through video games. Motivation can lead student...

Full description

Autores:
Restrepo Castaño, Andrés David
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2022
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
spa
OAI Identifier:
oai:repository.icesi.edu.co:10906/95595
Acceso en línea:
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/95595
http://biblioteca2.icesi.edu.co/cgi-olib?oid=329535
Palabra clave:
Enseñanza del inglés
Aprendizaje del inglés
Aprendizaje basado en retos
Motivación
Procesos de aprendizaje
Planificación curricular
Curriculum
Videojuegos
Comunicación oral
Comunicación escrita
Secuencia didáctica
Habilidad auditiva
Habilidades de lectura
Modelo SAMR
Videojuego MMORPG
Trabajos de grado
Departamento de Pedagogía
Licenciatura en Lenguas Extranjeras con énfasis en inglés
Rights
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:With the rise of technology, electronic entertainments such as video games can overcome certain limitations that improve their viability to be transformed into meaningful learning resources. Motivation and immersion play key roles in language learning through video games. Motivation can lead students to dive into these learning resources outside of class time, while immersion keeps them close to diverse communities that speak the language they desire to learn. MMORPGs (Massively Multiplayer Online Role-Playing Games) are designed around providing people with many opportunities to interrelate with others, which means they have plenty of room for writing and speaking. Also, being a part of a virtual world they can interact with, can make students more involved with what they are seeing, reading, writing, and listening to.