EasyBranding : herramienta que facilita la creación o redefinición de branding sensorial basada en el módulo Innovación en Branding.

Purpose - Help people who do not have specific knowledge in branding and need or want to create or redefine a brand. This, through a digital and physical tool that allows them to understand, devise and define the essence of the brand through sensory components. Design/methodology/approach - This res...

Full description

Autores:
Chavez Delgado, Valentina Isabel
Jordán Bedoya, Isabella
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2020
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
spa
OAI Identifier:
oai:repository.icesi.edu.co:10906/87448
Acceso en línea:
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/87448
http://biblioteca2.icesi.edu.co/cgi-olib?oid=325906
Palabra clave:
Sentidos
Gamificación
Branding (Mercadeo)
Marca
Marcas
Diseño
Web
Herramientas digitales
Innovaciones tecnológicas
Interacción
Digital
Estrategia de marca
Estructura del mercado
Estrategias de mercadeo
Juego y aprendizaje
Juego y creatividad
Juegos
Juego y educación
Juegos - Diseño
Trabajos de grado
Diseño de Medios Interactivos
Departamento de Diseño
Rights
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:Purpose - Help people who do not have specific knowledge in branding and need or want to create or redefine a brand. This, through a digital and physical tool that allows them to understand, devise and define the essence of the brand through sensory components. Design/methodology/approach - This research is determined by the double diamond process. First, a problem was found in the "Innovation in Branding" module of the Master in Innovation Management at Universidad Icesi. Following this, a theoretical investigation was carried out parallel to the field work and with the results of these, the prototype was proposed which was validated and iterated for better results. Findings - The solution proposal facilitates and optimizes processes that allow understanding, devising and defining a brand through sensory components. Thanks to its digital interaction that implements gamification as a complement to a physical sensory kit, the proposed interaction motivates people to carry out these processes and to transmit the essence of their brand in a more consistent way.