EasyBranding : herramienta que facilita la creación o redefinición de branding sensorial basada en el módulo Innovación en Branding.
Purpose - Help people who do not have specific knowledge in branding and need or want to create or redefine a brand. This, through a digital and physical tool that allows them to understand, devise and define the essence of the brand through sensory components. Design/methodology/approach - This res...
- Autores:
-
Chavez Delgado, Valentina Isabel
Jordán Bedoya, Isabella
- Tipo de recurso:
- Trabajo de grado de pregrado
- Fecha de publicación:
- 2020
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- spa
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/87448
- Acceso en línea:
- http://repository.icesi.edu.co/biblioteca_digital/handle/10906/87448
http://biblioteca2.icesi.edu.co/cgi-olib?oid=325906
- Palabra clave:
- Sentidos
Gamificación
Branding (Mercadeo)
Marca
Marcas
Diseño
Web
Herramientas digitales
Innovaciones tecnológicas
Interacción
Digital
Estrategia de marca
Estructura del mercado
Estrategias de mercadeo
Juego y aprendizaje
Juego y creatividad
Juegos
Juego y educación
Juegos - Diseño
Trabajos de grado
Diseño de Medios Interactivos
Departamento de Diseño
- Rights
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
Summary: | Purpose - Help people who do not have specific knowledge in branding and need or want to create or redefine a brand. This, through a digital and physical tool that allows them to understand, devise and define the essence of the brand through sensory components. Design/methodology/approach - This research is determined by the double diamond process. First, a problem was found in the "Innovation in Branding" module of the Master in Innovation Management at Universidad Icesi. Following this, a theoretical investigation was carried out parallel to the field work and with the results of these, the prototype was proposed which was validated and iterated for better results. Findings - The solution proposal facilitates and optimizes processes that allow understanding, devising and defining a brand through sensory components. Thanks to its digital interaction that implements gamification as a complement to a physical sensory kit, the proposed interaction motivates people to carry out these processes and to transmit the essence of their brand in a more consistent way. |
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