Open Source 3D Game Engines For Serious Games Modeling

In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games for training. One of the typical uses of serious games (3D serious games) is specialized training in dangerous tasks or when the training is quite expensive. However, typical g...

Full description

Autores:
Navarro Cadavid, Andrés
Tipo de recurso:
Part of book
Fecha de publicación:
2012
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/79564
Acceso en línea:
http://www.intechopen.com/books/modeling-and-simulation-in-engineering/open-source-3d-game-engines-for-serious-games-modeling
https://www.researchgate.net/publication/221927134_Open_Source_3D_Game_Engines_for_Serious_Games_Modeling
http://hdl.handle.net/10906/79564
http://dx.doi.org/10.5772/29744
Palabra clave:
3D
Código abierto
Juego
Robótica y control automático
Autonomous robots
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
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repository_id_str
spelling Navarro Cadavid, Andrés2016-06-29T02:01:17Z2016-06-29T02:01:17Z2012-03-079789535100126http://www.intechopen.com/books/modeling-and-simulation-in-engineering/open-source-3d-game-engines-for-serious-games-modelinghttps://www.researchgate.net/publication/221927134_Open_Source_3D_Game_Engines_for_Serious_Games_Modelinghttp://hdl.handle.net/10906/79564http://dx.doi.org/10.5772/29744instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games for training. One of the typical uses of serious games (3D serious games) is specialized training in dangerous tasks or when the training is quite expensive. However, typical games use artificial scenarios, created by artists and created according to the restrictions imposed by the Game engine used. In our experience, some tasks require the use of a real scenario like a city, forest area, etc, and most of this information is available as Digital Terrain Models in Geographic Information Systems (GIS). The problem here is that GIS formats are not compatible with 3D formats used in Game engines. Then we have to solve the problem of convert the GIS format to a 3D format supported by the Game Engine.143-158 páginasengInTechModeling And Simulation In EngineeringModeling and Simulation in EngineeringEL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos. Toda persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf23DCódigo abiertoJuegoRobótica y control automáticoAutonomous robotsOpen Source 3D Game Engines For Serious Games Modelinginfo:eu-repo/semantics/bookParthttp://purl.org/coar/resource_type/c_3248Capítulo de libroinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – InvestigadoresTEXTnavarro_game_engines_2012.pdf.txtnavarro_game_engines_2012.pdf.txttext/plain35806http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/79564/2/navarro_game_engines_2012.pdf.txt429c654a4946a0a62659eb585c85dd04MD52ORIGINALnavarro_game_engines_2012.pdfnavarro_game_engines_2012.pdfapplication/pdf1008898http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/79564/1/navarro_game_engines_2012.pdf35b1ffdf160e01d4faa9a9079cb9d1a0MD5110906/79564oai:repository.icesi.edu.co:10906/795642017-08-25 02:31:22.706Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co
dc.title.spa.fl_str_mv Open Source 3D Game Engines For Serious Games Modeling
title Open Source 3D Game Engines For Serious Games Modeling
spellingShingle Open Source 3D Game Engines For Serious Games Modeling
3D
Código abierto
Juego
Robótica y control automático
Autonomous robots
title_short Open Source 3D Game Engines For Serious Games Modeling
title_full Open Source 3D Game Engines For Serious Games Modeling
title_fullStr Open Source 3D Game Engines For Serious Games Modeling
title_full_unstemmed Open Source 3D Game Engines For Serious Games Modeling
title_sort Open Source 3D Game Engines For Serious Games Modeling
dc.creator.fl_str_mv Navarro Cadavid, Andrés
dc.contributor.author.spa.fl_str_mv Navarro Cadavid, Andrés
dc.subject.none.fl_str_mv 3D
topic 3D
Código abierto
Juego
Robótica y control automático
Autonomous robots
dc.subject.spa.fl_str_mv Código abierto
Juego
Robótica y control automático
dc.subject.eng.fl_str_mv Autonomous robots
description In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games for training. One of the typical uses of serious games (3D serious games) is specialized training in dangerous tasks or when the training is quite expensive. However, typical games use artificial scenarios, created by artists and created according to the restrictions imposed by the Game engine used. In our experience, some tasks require the use of a real scenario like a city, forest area, etc, and most of this information is available as Digital Terrain Models in Geographic Information Systems (GIS). The problem here is that GIS formats are not compatible with 3D formats used in Game engines. Then we have to solve the problem of convert the GIS format to a 3D format supported by the Game Engine.
publishDate 2012
dc.date.issued.none.fl_str_mv 2012-03-07
dc.date.accessioned.none.fl_str_mv 2016-06-29T02:01:17Z
dc.date.available.none.fl_str_mv 2016-06-29T02:01:17Z
dc.type.none.fl_str_mv info:eu-repo/semantics/bookPart
dc.type.coar.none.fl_str_mv http://purl.org/coar/resource_type/c_3248
dc.type.local.none.fl_str_mv Capítulo de libro
dc.type.version.none.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.isbn.none.fl_str_mv 9789535100126
dc.identifier.other.spa.fl_str_mv http://www.intechopen.com/books/modeling-and-simulation-in-engineering/open-source-3d-game-engines-for-serious-games-modeling
https://www.researchgate.net/publication/221927134_Open_Source_3D_Game_Engines_for_Serious_Games_Modeling
dc.identifier.uri.none.fl_str_mv http://hdl.handle.net/10906/79564
dc.identifier.doi.none.fl_str_mv http://dx.doi.org/10.5772/29744
dc.identifier.instname.none.fl_str_mv instname: Universidad Icesi
dc.identifier.reponame.none.fl_str_mv reponame: Biblioteca Digital
dc.identifier.repourl.none.fl_str_mv repourl: https://repository.icesi.edu.co/
identifier_str_mv 9789535100126
instname: Universidad Icesi
reponame: Biblioteca Digital
repourl: https://repository.icesi.edu.co/
url http://www.intechopen.com/books/modeling-and-simulation-in-engineering/open-source-3d-game-engines-for-serious-games-modeling
https://www.researchgate.net/publication/221927134_Open_Source_3D_Game_Engines_for_Serious_Games_Modeling
http://hdl.handle.net/10906/79564
http://dx.doi.org/10.5772/29744
dc.language.iso.spa.fl_str_mv eng
language eng
dc.relation.ispartof.none.fl_str_mv Modeling And Simulation In Engineering
dc.relation.ispartof.eng.fl_str_mv Modeling and Simulation in Engineering
dc.rights.uri.none.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.accessrights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.license.none.fl_str_mv Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
dc.rights.coar.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.extent.none.fl_str_mv 143-158 páginas
dc.publisher.spa.fl_str_mv InTech
institution Universidad ICESI
bitstream.url.fl_str_mv http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/79564/2/navarro_game_engines_2012.pdf.txt
http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/79564/1/navarro_game_engines_2012.pdf
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