Open Source 3D Game Engines For Serious Games Modeling
In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games for training. One of the typical uses of serious games (3D serious games) is specialized training in dangerous tasks or when the training is quite expensive. However, typical g...
- Autores:
-
Navarro Cadavid, Andrés
- Tipo de recurso:
- Part of book
- Fecha de publicación:
- 2012
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/79564
- Acceso en línea:
- http://www.intechopen.com/books/modeling-and-simulation-in-engineering/open-source-3d-game-engines-for-serious-games-modeling
https://www.researchgate.net/publication/221927134_Open_Source_3D_Game_Engines_for_Serious_Games_Modeling
http://hdl.handle.net/10906/79564
http://dx.doi.org/10.5772/29744
- Palabra clave:
- 3D
Código abierto
Juego
Robótica y control automático
Autonomous robots
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
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Navarro Cadavid, Andrés2016-06-29T02:01:17Z2016-06-29T02:01:17Z2012-03-079789535100126http://www.intechopen.com/books/modeling-and-simulation-in-engineering/open-source-3d-game-engines-for-serious-games-modelinghttps://www.researchgate.net/publication/221927134_Open_Source_3D_Game_Engines_for_Serious_Games_Modelinghttp://hdl.handle.net/10906/79564http://dx.doi.org/10.5772/29744instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games for training. One of the typical uses of serious games (3D serious games) is specialized training in dangerous tasks or when the training is quite expensive. However, typical games use artificial scenarios, created by artists and created according to the restrictions imposed by the Game engine used. In our experience, some tasks require the use of a real scenario like a city, forest area, etc, and most of this information is available as Digital Terrain Models in Geographic Information Systems (GIS). The problem here is that GIS formats are not compatible with 3D formats used in Game engines. Then we have to solve the problem of convert the GIS format to a 3D format supported by the Game Engine.143-158 páginasengInTechModeling And Simulation In EngineeringModeling and Simulation in EngineeringEL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos. Toda persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf23DCódigo abiertoJuegoRobótica y control automáticoAutonomous robotsOpen Source 3D Game Engines For Serious Games Modelinginfo:eu-repo/semantics/bookParthttp://purl.org/coar/resource_type/c_3248Capítulo de libroinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – InvestigadoresTEXTnavarro_game_engines_2012.pdf.txtnavarro_game_engines_2012.pdf.txttext/plain35806http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/79564/2/navarro_game_engines_2012.pdf.txt429c654a4946a0a62659eb585c85dd04MD52ORIGINALnavarro_game_engines_2012.pdfnavarro_game_engines_2012.pdfapplication/pdf1008898http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/79564/1/navarro_game_engines_2012.pdf35b1ffdf160e01d4faa9a9079cb9d1a0MD5110906/79564oai:repository.icesi.edu.co:10906/795642017-08-25 02:31:22.706Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co |
dc.title.spa.fl_str_mv |
Open Source 3D Game Engines For Serious Games Modeling |
title |
Open Source 3D Game Engines For Serious Games Modeling |
spellingShingle |
Open Source 3D Game Engines For Serious Games Modeling 3D Código abierto Juego Robótica y control automático Autonomous robots |
title_short |
Open Source 3D Game Engines For Serious Games Modeling |
title_full |
Open Source 3D Game Engines For Serious Games Modeling |
title_fullStr |
Open Source 3D Game Engines For Serious Games Modeling |
title_full_unstemmed |
Open Source 3D Game Engines For Serious Games Modeling |
title_sort |
Open Source 3D Game Engines For Serious Games Modeling |
dc.creator.fl_str_mv |
Navarro Cadavid, Andrés |
dc.contributor.author.spa.fl_str_mv |
Navarro Cadavid, Andrés |
dc.subject.none.fl_str_mv |
3D |
topic |
3D Código abierto Juego Robótica y control automático Autonomous robots |
dc.subject.spa.fl_str_mv |
Código abierto Juego Robótica y control automático |
dc.subject.eng.fl_str_mv |
Autonomous robots |
description |
In this chapter we will review some tools and open source Game Engines used for modeling of real scenarios in serious games for training. One of the typical uses of serious games (3D serious games) is specialized training in dangerous tasks or when the training is quite expensive. However, typical games use artificial scenarios, created by artists and created according to the restrictions imposed by the Game engine used. In our experience, some tasks require the use of a real scenario like a city, forest area, etc, and most of this information is available as Digital Terrain Models in Geographic Information Systems (GIS). The problem here is that GIS formats are not compatible with 3D formats used in Game engines. Then we have to solve the problem of convert the GIS format to a 3D format supported by the Game Engine. |
publishDate |
2012 |
dc.date.issued.none.fl_str_mv |
2012-03-07 |
dc.date.accessioned.none.fl_str_mv |
2016-06-29T02:01:17Z |
dc.date.available.none.fl_str_mv |
2016-06-29T02:01:17Z |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/bookPart |
dc.type.coar.none.fl_str_mv |
http://purl.org/coar/resource_type/c_3248 |
dc.type.local.none.fl_str_mv |
Capítulo de libro |
dc.type.version.none.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
format |
http://purl.org/coar/resource_type/c_3248 |
status_str |
publishedVersion |
dc.identifier.isbn.none.fl_str_mv |
9789535100126 |
dc.identifier.other.spa.fl_str_mv |
http://www.intechopen.com/books/modeling-and-simulation-in-engineering/open-source-3d-game-engines-for-serious-games-modeling https://www.researchgate.net/publication/221927134_Open_Source_3D_Game_Engines_for_Serious_Games_Modeling |
dc.identifier.uri.none.fl_str_mv |
http://hdl.handle.net/10906/79564 |
dc.identifier.doi.none.fl_str_mv |
http://dx.doi.org/10.5772/29744 |
dc.identifier.instname.none.fl_str_mv |
instname: Universidad Icesi |
dc.identifier.reponame.none.fl_str_mv |
reponame: Biblioteca Digital |
dc.identifier.repourl.none.fl_str_mv |
repourl: https://repository.icesi.edu.co/ |
identifier_str_mv |
9789535100126 instname: Universidad Icesi reponame: Biblioteca Digital repourl: https://repository.icesi.edu.co/ |
url |
http://www.intechopen.com/books/modeling-and-simulation-in-engineering/open-source-3d-game-engines-for-serious-games-modeling https://www.researchgate.net/publication/221927134_Open_Source_3D_Game_Engines_for_Serious_Games_Modeling http://hdl.handle.net/10906/79564 http://dx.doi.org/10.5772/29744 |
dc.language.iso.spa.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartof.none.fl_str_mv |
Modeling And Simulation In Engineering |
dc.relation.ispartof.eng.fl_str_mv |
Modeling and Simulation in Engineering |
dc.rights.uri.none.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.rights.accessrights.none.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.license.none.fl_str_mv |
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) |
dc.rights.coar.none.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.format.extent.none.fl_str_mv |
143-158 páginas |
dc.publisher.spa.fl_str_mv |
InTech |
institution |
Universidad ICESI |
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