Mejorando la experiencia de terapias ocupacionales ofrecidas para niños con parálisis cerebral.

Purpose - ​Cerebral palsy is the involvement of some parts of the brain that control the movement of the individual, this diagnosis is not progressive and has permanent damage, therefore, the treatments offered for these cases can be indefinite. The purpose of this project is to increase the motivat...

Full description

Autores:
Escobar Bolaños, María Carolina
Hoyos Tabares, Oscar Eduardo
Tipo de recurso:
Trabajo de grado de pregrado
Fecha de publicación:
2019
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
spa
OAI Identifier:
oai:repository.icesi.edu.co:10906/87350
Acceso en línea:
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/87350
http://biblioteca2.icesi.edu.co/cgi-olib?oid=325706
Palabra clave:
Parálisis cerebral en niños
Gamificación
Terapéutica
Desarrollo motor
Neurorrehabilitación
Terapia
Tecnología en salud
Trabajos de grado
Herramienta tecnológica
Diseño de Medios Interactivos
Departamento de Diseño
Rights
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:Purpose - ​Cerebral palsy is the involvement of some parts of the brain that control the movement of the individual, this diagnosis is not progressive and has permanent damage, therefore, the treatments offered for these cases can be indefinite. The purpose of this project is to increase the motivation on the part of patients with cerebral palsy through an interactive entertainment device that will have similar functions to the activities carried out in conventional occupational therapies. Findings - ​It is necessary the union of the two most important factors found in the investigation which is the use of a physical and digital device that manages to adapt not only to the needs of the patients but also to their personal tastes, in order to guarantee interest and feeling of ownership with the device. On the other hand it is pertinent to make use of activities that are not only focused on the entertainment of patients, but on the development of their psychomotor skills. Originality/Value – ​It is a device focused on the rehabilitation of patients with cerebral palsy, which combines functionality with entertainment, making users feel comfortable with their use, and do not realize that they are carrying out activities for therapeutic purposes.