Using game engines for wideband channel estimation parameters in Andean cities

This paper shows the results obtained with a new raytracing method using an open source game engine and high performance graphic cards for the estimation of path loss and parameters of wide-band channel with high accuracy, for both low or high base-station in some specific outdoor urban Andean scena...

Full description

Autores:
Navarro Cadavid, Andrés
4th European Conference on Antennas and Propagation
Guevara, Dinael
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2010
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/81974
Acceso en línea:
https://ieeexplore.ieee.org/document/5505097
http://hdl.handle.net/10906/81974
Palabra clave:
3D
Juego
Código abierto
Banda ancha
Robótica y control automático
Autonomous robots
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:This paper shows the results obtained with a new raytracing method using an open source game engine and high performance graphic cards for the estimation of path loss and parameters of wide-band channel with high accuracy, for both low or high base-station in some specific outdoor urban Andean scenario as is the Cost 2100 Cali reference scenario. We use the algorithms and techniques developed by the game community together with graphics hardware accelerators for parameters estimation in time and frequency for wide-band channels. We use a 3D model dynamically obtained from raster digital elevation model (DEM) with information about constitutive parameters of materials and compare it with measurements, obtaining a good fit.