Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show...
- Autores:
-
Gomez, Jorge
Cardona, Narcis
Gimenez, Jordi Joan
Vargas, Jose O.
Parada, Diego A.
Guevara, Dinael
Navarro Cadavid, Andres
- Tipo de recurso:
- http://purl.org/coar/resource_type/c_c94f
- Fecha de publicación:
- 2016
- Institución:
- Universidad ICESI
- Repositorio:
- Repositorio ICESI
- Idioma:
- eng
- OAI Identifier:
- oai:repository.icesi.edu.co:10906/82851
- Acceso en línea:
- http://ieeexplore.ieee.org/document/7504288/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851
http://dx.doi.org/10.1109/VTCSpring.2016.7504288
- Palabra clave:
- Rayos
XML (Lenguaje de programación)
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
- Rights
- openAccess
- License
- https://creativecommons.org/licenses/by-nc-nd/4.0/
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Gomez, JorgeCardona, NarcisGimenez, Jordi JoanVargas, Jose O.Parada, Diego A.Guevara, DinaelNavarro Cadavid, Andresanavarro@icesi.edu.coNanjing de Lat: 22 40 19 N degrees minutes Lat: 22.6721 decimal degrees Long: 112 57 01 E degrees minutes Long: 112.9502 decimal degrees2018-02-19T15:33:47Z2018-02-19T15:33:47Z2016-05-15978-1-5090-1698-315502252http://ieeexplore.ieee.org/document/7504288/http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851http://dx.doi.org/10.1109/VTCSpring.2016.7504288instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the ray-based tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results.[Sin páginación]Digitalapplication/pdfengInstitute of Electrical and Electronics Engineers Inc.Facultad de IngenieríaIngeniería de SistemasDepartamento Académico de Tecnologías de Información y Comunicaciones (TICs)NanjingVehicular Technology Conference (VTC Spring), 2016 IEEE 83rd - 2016EL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos Todo persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2RayosXML (Lenguaje de programación)Ingeniería de sistemas y comunicaciones3DSystems engineeringIndoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHzinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94fDocumento de conferenciainfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – Investigadores2016ORIGINALdocumento.htmldocumento.htmltext/html305http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82851/1/documento.htmle7e6c2c27197259816da8652d7a7bf5eMD5110906/82851oai:repository.icesi.edu.co:10906/828512018-11-29 11:07:00.009Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co |
dc.title.eng.fl_str_mv |
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz |
title |
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz |
spellingShingle |
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz Rayos XML (Lenguaje de programación) Ingeniería de sistemas y comunicaciones 3D Systems engineering |
title_short |
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz |
title_full |
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz |
title_fullStr |
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz |
title_full_unstemmed |
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz |
title_sort |
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz |
dc.creator.fl_str_mv |
Gomez, Jorge Cardona, Narcis Gimenez, Jordi Joan Vargas, Jose O. Parada, Diego A. Guevara, Dinael Navarro Cadavid, Andres |
dc.contributor.author.spa.fl_str_mv |
Gomez, Jorge Cardona, Narcis Gimenez, Jordi Joan Vargas, Jose O. Parada, Diego A. Guevara, Dinael Navarro Cadavid, Andres |
dc.subject.spa.fl_str_mv |
Rayos XML (Lenguaje de programación) Ingeniería de sistemas y comunicaciones |
topic |
Rayos XML (Lenguaje de programación) Ingeniería de sistemas y comunicaciones 3D Systems engineering |
dc.subject.none.fl_str_mv |
3D |
dc.subject.eng.fl_str_mv |
Systems engineering |
description |
The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the ray-based tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results. |
publishDate |
2016 |
dc.date.issued.none.fl_str_mv |
2016-05-15 |
dc.date.accessioned.none.fl_str_mv |
2018-02-19T15:33:47Z |
dc.date.available.none.fl_str_mv |
2018-02-19T15:33:47Z |
dc.type.eng.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
dc.type.coar.none.fl_str_mv |
http://purl.org/coar/resource_type/c_c94f |
dc.type.local.spa.fl_str_mv |
Documento de conferencia |
dc.type.version.eng.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.coarversion.none.fl_str_mv |
http://purl.org/coar/version/c_970fb48d4fbd8a85 |
format |
http://purl.org/coar/resource_type/c_c94f |
status_str |
publishedVersion |
dc.identifier.isbn.none.fl_str_mv |
978-1-5090-1698-3 |
dc.identifier.issn.none.fl_str_mv |
15502252 |
dc.identifier.other.none.fl_str_mv |
http://ieeexplore.ieee.org/document/7504288/ |
dc.identifier.uri.none.fl_str_mv |
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851 |
dc.identifier.doi.none.fl_str_mv |
http://dx.doi.org/10.1109/VTCSpring.2016.7504288 |
dc.identifier.instname.none.fl_str_mv |
instname: Universidad Icesi |
dc.identifier.reponame.none.fl_str_mv |
reponame: Biblioteca Digital |
dc.identifier.repourl.none.fl_str_mv |
repourl: https://repository.icesi.edu.co/ |
identifier_str_mv |
978-1-5090-1698-3 15502252 instname: Universidad Icesi reponame: Biblioteca Digital repourl: https://repository.icesi.edu.co/ |
url |
http://ieeexplore.ieee.org/document/7504288/ http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851 http://dx.doi.org/10.1109/VTCSpring.2016.7504288 |
dc.language.iso.eng.fl_str_mv |
eng |
language |
eng |
dc.relation.ispartof.eng.fl_str_mv |
Vehicular Technology Conference (VTC Spring), 2016 IEEE 83rd - 2016 |
dc.rights.uri.none.fl_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
dc.rights.accessrights.eng.fl_str_mv |
info:eu-repo/semantics/openAccess |
dc.rights.license.none.fl_str_mv |
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) |
dc.rights.coar.none.fl_str_mv |
http://purl.org/coar/access_right/c_abf2 |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/4.0/ Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0) http://purl.org/coar/access_right/c_abf2 |
eu_rights_str_mv |
openAccess |
dc.format.extent.none.fl_str_mv |
[Sin páginación] |
dc.format.medium.spa.fl_str_mv |
Digital |
dc.format.mimetype.eng.fl_str_mv |
application/pdf |
dc.coverage.spatial.none.fl_str_mv |
Nanjing de Lat: 22 40 19 N degrees minutes Lat: 22.6721 decimal degrees Long: 112 57 01 E degrees minutes Long: 112.9502 decimal degrees |
dc.publisher.eng.fl_str_mv |
Institute of Electrical and Electronics Engineers Inc. |
dc.publisher.faculty.spa.fl_str_mv |
Facultad de Ingeniería |
dc.publisher.program.spa.fl_str_mv |
Ingeniería de Sistemas |
dc.publisher.department.spa.fl_str_mv |
Departamento Académico de Tecnologías de Información y Comunicaciones (TICs) |
dc.publisher.place.none.fl_str_mv |
Nanjing |
institution |
Universidad ICESI |
bitstream.url.fl_str_mv |
http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82851/1/documento.html |
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Biblioteca Digital - Universidad icesi |
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cdcriollo@icesi.edu.co |
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1814094882132721664 |