Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz

The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show...

Full description

Autores:
Gomez, Jorge
Cardona, Narcis
Gimenez, Jordi Joan
Vargas, Jose O.
Parada, Diego A.
Guevara, Dinael
Navarro Cadavid, Andres
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2016
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82851
Acceso en línea:
http://ieeexplore.ieee.org/document/7504288/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851
http://dx.doi.org/10.1109/VTCSpring.2016.7504288
Palabra clave:
Rayos
XML (Lenguaje de programación)
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
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network_acronym_str ICESI2
network_name_str Repositorio ICESI
repository_id_str
spelling Gomez, JorgeCardona, NarcisGimenez, Jordi JoanVargas, Jose O.Parada, Diego A.Guevara, DinaelNavarro Cadavid, Andresanavarro@icesi.edu.coNanjing de Lat: 22 40 19 N degrees minutes Lat: 22.6721 decimal degrees Long: 112 57 01 E degrees minutes Long: 112.9502 decimal degrees2018-02-19T15:33:47Z2018-02-19T15:33:47Z2016-05-15978-1-5090-1698-315502252http://ieeexplore.ieee.org/document/7504288/http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851http://dx.doi.org/10.1109/VTCSpring.2016.7504288instname: Universidad Icesireponame: Biblioteca Digitalrepourl: https://repository.icesi.edu.co/The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the ray-based tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results.[Sin páginación]Digitalapplication/pdfengInstitute of Electrical and Electronics Engineers Inc.Facultad de IngenieríaIngeniería de SistemasDepartamento Académico de Tecnologías de Información y Comunicaciones (TICs)NanjingVehicular Technology Conference (VTC Spring), 2016 IEEE 83rd - 2016EL AUTOR, expresa que la obra objeto de la presente autorización es original y la elaboró sin quebrantar ni suplantar los derechos de autor de terceros, y de tal forma, la obra es de su exclusiva autoría y tiene la titularidad sobre éste. PARÁGRAFO: en caso de queja o acción por parte de un tercero referente a los derechos de autor sobre el artículo, folleto o libro en cuestión, EL AUTOR, asumirá la responsabilidad total, y saldrá en defensa de los derechos aquí autorizados; para todos los efectos, la Universidad Icesi actúa como un tercero de buena fe. Esta autorización, permite a la Universidad Icesi, de forma indefinida, para que en los términos establecidos en la Ley 23 de 1982, la Ley 44 de 1993, leyes y jurisprudencia vigente al respecto, haga publicación de este con fines educativos Todo persona que consulte ya sea la biblioteca o en medio electrónico podrá copiar apartes del texto citando siempre la fuentes, es decir el título del trabajo y el autor.https://creativecommons.org/licenses/by-nc-nd/4.0/info:eu-repo/semantics/openAccessAtribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)http://purl.org/coar/access_right/c_abf2RayosXML (Lenguaje de programación)Ingeniería de sistemas y comunicaciones3DSystems engineeringIndoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHzinfo:eu-repo/semantics/conferenceObjecthttp://purl.org/coar/resource_type/c_c94fDocumento de conferenciainfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/version/c_970fb48d4fbd8a85Comunidad Universidad Icesi – Investigadores2016ORIGINALdocumento.htmldocumento.htmltext/html305http://repository.icesi.edu.co/biblioteca_digital/bitstream/10906/82851/1/documento.htmle7e6c2c27197259816da8652d7a7bf5eMD5110906/82851oai:repository.icesi.edu.co:10906/828512018-11-29 11:07:00.009Biblioteca Digital - Universidad icesicdcriollo@icesi.edu.co
dc.title.eng.fl_str_mv Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
title Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
spellingShingle Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
Rayos
XML (Lenguaje de programación)
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
title_short Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
title_full Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
title_fullStr Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
title_full_unstemmed Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
title_sort Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz
dc.creator.fl_str_mv Gomez, Jorge
Cardona, Narcis
Gimenez, Jordi Joan
Vargas, Jose O.
Parada, Diego A.
Guevara, Dinael
Navarro Cadavid, Andres
dc.contributor.author.spa.fl_str_mv Gomez, Jorge
Cardona, Narcis
Gimenez, Jordi Joan
Vargas, Jose O.
Parada, Diego A.
Guevara, Dinael
Navarro Cadavid, Andres
dc.subject.spa.fl_str_mv Rayos
XML (Lenguaje de programación)
Ingeniería de sistemas y comunicaciones
topic Rayos
XML (Lenguaje de programación)
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
dc.subject.none.fl_str_mv 3D
dc.subject.eng.fl_str_mv Systems engineering
description The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the ray-based tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results.
publishDate 2016
dc.date.issued.none.fl_str_mv 2016-05-15
dc.date.accessioned.none.fl_str_mv 2018-02-19T15:33:47Z
dc.date.available.none.fl_str_mv 2018-02-19T15:33:47Z
dc.type.eng.fl_str_mv info:eu-repo/semantics/conferenceObject
dc.type.coar.none.fl_str_mv http://purl.org/coar/resource_type/c_c94f
dc.type.local.spa.fl_str_mv Documento de conferencia
dc.type.version.eng.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.isbn.none.fl_str_mv 978-1-5090-1698-3
dc.identifier.issn.none.fl_str_mv 15502252
dc.identifier.other.none.fl_str_mv http://ieeexplore.ieee.org/document/7504288/
dc.identifier.uri.none.fl_str_mv http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851
dc.identifier.doi.none.fl_str_mv http://dx.doi.org/10.1109/VTCSpring.2016.7504288
dc.identifier.instname.none.fl_str_mv instname: Universidad Icesi
dc.identifier.reponame.none.fl_str_mv reponame: Biblioteca Digital
dc.identifier.repourl.none.fl_str_mv repourl: https://repository.icesi.edu.co/
identifier_str_mv 978-1-5090-1698-3
15502252
instname: Universidad Icesi
reponame: Biblioteca Digital
repourl: https://repository.icesi.edu.co/
url http://ieeexplore.ieee.org/document/7504288/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851
http://dx.doi.org/10.1109/VTCSpring.2016.7504288
dc.language.iso.eng.fl_str_mv eng
language eng
dc.relation.ispartof.eng.fl_str_mv Vehicular Technology Conference (VTC Spring), 2016 IEEE 83rd - 2016
dc.rights.uri.none.fl_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rights.accessrights.eng.fl_str_mv info:eu-repo/semantics/openAccess
dc.rights.license.none.fl_str_mv Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
dc.rights.coar.none.fl_str_mv http://purl.org/coar/access_right/c_abf2
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-nd/4.0/
Atribuci�n-NoComercial-SinDerivadas 4.0 Internacional (CC BY-NC-ND 4.0)
http://purl.org/coar/access_right/c_abf2
eu_rights_str_mv openAccess
dc.format.extent.none.fl_str_mv [Sin páginación]
dc.format.medium.spa.fl_str_mv Digital
dc.format.mimetype.eng.fl_str_mv application/pdf
dc.coverage.spatial.none.fl_str_mv Nanjing de Lat: 22 40 19 N degrees minutes Lat: 22.6721 decimal degrees Long: 112 57 01 E degrees minutes Long: 112.9502 decimal degrees
dc.publisher.eng.fl_str_mv Institute of Electrical and Electronics Engineers Inc.
dc.publisher.faculty.spa.fl_str_mv Facultad de Ingeniería
dc.publisher.program.spa.fl_str_mv Ingeniería de Sistemas
dc.publisher.department.spa.fl_str_mv Departamento Académico de Tecnologías de Información y Comunicaciones (TICs)
dc.publisher.place.none.fl_str_mv Nanjing
institution Universidad ICESI
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