Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz

The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show...

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Autores:
Gomez, Jorge
Cardona, Narcis
Gimenez, Jordi Joan
Vargas, Jose O.
Parada, Diego A.
Guevara, Dinael
Navarro Cadavid, Andres
Tipo de recurso:
http://purl.org/coar/resource_type/c_c94f
Fecha de publicación:
2016
Institución:
Universidad ICESI
Repositorio:
Repositorio ICESI
Idioma:
eng
OAI Identifier:
oai:repository.icesi.edu.co:10906/82851
Acceso en línea:
http://ieeexplore.ieee.org/document/7504288/
http://repository.icesi.edu.co/biblioteca_digital/handle/10906/82851
http://dx.doi.org/10.1109/VTCSpring.2016.7504288
Palabra clave:
Rayos
XML (Lenguaje de programación)
Ingeniería de sistemas y comunicaciones
3D
Systems engineering
Rights
openAccess
License
https://creativecommons.org/licenses/by-nc-nd/4.0/
Description
Summary:The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the ray-based tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results.