(2016). Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz.
Chicago Style (17th ed.) CitationIndoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz. 2016.
MLA (8th ed.) CitationIndoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz. 2016.
Warning: These citations may not always be 100% accurate.